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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
spinner to no-spinner.
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@ -1347,7 +1347,7 @@ function removeDiv() {
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atlas="assets/spineboy-pma.atlas"
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skeleton="assets/spineboy-pro.skel"
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animation="walk"
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spinner
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no-spinner
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></spine-widget>
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</div>
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<div class="split-right">
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@ -1357,7 +1357,7 @@ function removeDiv() {
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<input type="button" value="Simulate reload" onclick="reloadWidget(this)">
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<br>
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<br>
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If you do not want to show the loading spinner, set <code>spinner="false"</code>.
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If you do not want to show the loading spinner, set <code>no-spinner</code>.
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<br>
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Click the button below to toggle the spinner.
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<br>
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@ -1379,8 +1379,8 @@ function removeDiv() {
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}, 1000)
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}
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function toggleSpinner(element) {
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widget.loadingSpinner = !widget.loadingSpinner;
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element.value = widget.loadingSpinner ? "Spinner ON" : "Spinner OFF";
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widget.noSpinner = !widget.noSpinner;
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element.value = widget.noSpinner ? "Spinner ON" : "Spinner OFF";
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}
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</script>
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@ -1393,7 +1393,7 @@ function removeDiv() {
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atlas="assets/spineboy-pma.atlas"
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skeleton="assets/spineboy-pro.skel"
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animation="walk"
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spinner
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no-spinner
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></spine-widget>
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<input type="button" value="Simulate reload" onclick="reloadWidget(this)">
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<input type="button" value="Spinner ON" onclick="toggleSpinner(this)">
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@ -1412,8 +1412,8 @@ async function reloadWidget(element) {
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}, 1000)
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}
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function toggleSpinner(element) {
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widget.loadingSpinner = !widget.loadingSpinner;
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element.value = widget.loadingSpinner ? "Spinner ON" : "Spinner OFF";
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widget.noSpinner = !widget.noSpinner;
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element.value = widget.noSpinner ? "Spinner ON" : "Spinner OFF";
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}`)
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</script>
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</code></pre>
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@ -201,7 +201,7 @@ interface WidgetAttributes {
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pages?: Array<number>
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clip: boolean
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offScreenUpdateBehaviour: OffScreenUpdateBehaviourType
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loadingSpinner: boolean
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noSpinner: boolean
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}
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// The methods user can override to have custom behaviour
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@ -641,10 +641,10 @@ export class SpineWebComponentWidget extends HTMLElement implements Disposable,
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public offScreenUpdateBehaviour: OffScreenUpdateBehaviourType = "pause";
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/**
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* If true, the a Spine loading spinner is shown during asset loading
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* Connected to `spinner` attribute.
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* If false (default), a Spine loading spinner is shown during asset loading
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* Connected to `no-spinner` attribute.
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*/
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public loadingSpinner = true;
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public noSpinner = false;
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/**
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* Replace the default state and skeleton update logic for this widget.
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@ -714,7 +714,7 @@ export class SpineWebComponentWidget extends HTMLElement implements Disposable,
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/**
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* The {@link LoadingScreenWidget} of this widget.
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* This is instantiated only if it is really necessary.
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* For example, if {@link loadingSpinner} is `false`, this property value is null
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* For example, if {@link noSpinner} is `false`, this property value is null
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*/
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public loadingScreen: LoadingScreen | null = null;
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@ -833,7 +833,7 @@ export class SpineWebComponentWidget extends HTMLElement implements Disposable,
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debug: { propertyName: "debug", type: "boolean" },
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"manual-start": { propertyName: "manualStart", type: "boolean" },
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"start-when-visible": { propertyName: "startWhenVisible", type: "boolean" },
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spinner: { propertyName: "loadingSpinner", type: "boolean" },
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"no-spinner": { propertyName: "noSpinner", type: "boolean" },
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clip: { propertyName: "clip", type: "boolean" },
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pages: { propertyName: "pages", type: "array-number" },
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fit: { propertyName: "fit", type: "fitType", defaultValue: "contain" },
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@ -1866,7 +1866,7 @@ class SpineWebComponentOverlay extends HTMLElement implements OverlayAttributes,
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const tempVector = new Vector3();
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for (const widget of this.widgets) {
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const { skeleton, pma, bounds, mode, debug, offsetX, offsetY, xAxis, yAxis, dragX, dragY, fit, loadingSpinner, onScreen, loading, clip, isDraggable } = widget;
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const { skeleton, pma, bounds, mode, debug, offsetX, offsetY, xAxis, yAxis, dragX, dragY, fit, noSpinner, onScreen, loading, clip, isDraggable } = widget;
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if ((!onScreen && dragX === 0 && dragY === 0)) continue;
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const elementRef = widget.getHostElement();
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@ -1899,7 +1899,7 @@ class SpineWebComponentOverlay extends HTMLElement implements OverlayAttributes,
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if (clip) startScissor(divBounds);
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if (loading) {
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if (loadingSpinner) {
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if (noSpinner) {
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if (!widget.loadingScreen) widget.loadingScreen = new LoadingScreen(renderer);
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widget.loadingScreen!.drawInCoordinates(divOriginX, divOriginY);
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}
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