mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
This commit is contained in:
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7a18f0818c
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c0fdc454a2
@ -28,7 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using UnityEngine;
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?using UnityEngine;
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using System.Collections;
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using Spine.Unity;
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@ -28,7 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using UnityEngine;
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?using UnityEngine;
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using System.Collections;
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using Spine.Unity;
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@ -28,7 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using UnityEngine;
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?using UnityEngine;
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using System.Collections;
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public class SpineboyBeginnerInput : MonoBehaviour {
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@ -28,7 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using UnityEngine;
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?using UnityEngine;
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using System.Collections;
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[SelectionBase]
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@ -28,7 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using UnityEngine;
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?using UnityEngine;
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using System.Collections;
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using Spine.Unity;
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@ -28,7 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using UnityEngine;
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?using UnityEngine;
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using System.Collections;
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using Spine.Unity;
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@ -28,7 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using UnityEngine;
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?using UnityEngine;
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using System.Collections;
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using Spine.Unity;
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@ -28,7 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using UnityEngine;
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?using UnityEngine;
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using System.Collections;
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using Spine.Unity;
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@ -28,7 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using UnityEngine;
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?using UnityEngine;
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namespace Spine.Unity.Editor {
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public static class AssetDatabaseAvailabilityDetector {
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@ -28,7 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using UnityEngine;
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?using UnityEngine;
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using System.Collections;
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namespace Spine.Unity {
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@ -28,7 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using UnityEngine;
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?using UnityEngine;
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using System.Collections;
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namespace Spine.Unity {
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@ -28,7 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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namespace Spine.Unity.MeshGeneration {
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?namespace Spine.Unity.MeshGeneration {
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// Typically, each ISpineMeshGenerator implementation will handle double-buffering meshes, handling any other optimization behavior
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// and operating on assumptions (eg, only handling one skeleton, not updating triangles all the time).
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// The Scale property allows generated mesh to match external systems like Canvas referencePixelsPerUnit
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@ -28,7 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using UnityEngine;
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?using UnityEngine;
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using System.Collections.Generic;
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namespace Spine.Unity.MeshGeneration {
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@ -28,7 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using UnityEngine;
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?using UnityEngine;
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namespace Spine.Unity {
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public static class SpineMesh {
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@ -28,7 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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?/*****************************************************************************
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* SkeletonRendererCustomMaterialsInspector created by Lost Polygon
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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@ -28,7 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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?/*****************************************************************************
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* SkeletonRendererCustomMaterials created by Lost Polygon
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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@ -28,7 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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?/*****************************************************************************
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* SkeletonGhost created by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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@ -28,7 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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?/*****************************************************************************
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* SkeletonRagdoll2D added by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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@ -28,7 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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?/*****************************************************************************
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* SkeletonRagdoll added by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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@ -28,7 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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?/*****************************************************************************
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* SkeletonRagdoll added by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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@ -28,7 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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?/*****************************************************************************
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* SkeletonRagdoll2D added by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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@ -28,7 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/******************************************************************************
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?/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.3
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*
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@ -28,7 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/******************************************************************************
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?/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.3
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*
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@ -37,7 +37,7 @@ namespace Spine {
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// #region License
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// /*
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// Microsoft Public License (Ms-PL)
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// MonoGame - Copyright <EFBFBD> 2009 The MonoGame Team
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// MonoGame - Copyright ? 2009 The MonoGame Team
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//
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// All rights reserved.
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//
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@ -37,7 +37,7 @@ namespace Spine {
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// #region License
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// /*
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// Microsoft Public License (Ms-PL)
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// MonoGame - Copyright <EFBFBD> 2009 The MonoGame Team
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// MonoGame - Copyright ? 2009 The MonoGame Team
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//
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// All rights reserved.
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//
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