Updated MonoGame example

This commit is contained in:
badlogic 2017-07-12 11:58:36 +02:00
parent dfb8861de4
commit c11309893f

View File

@ -29,15 +29,9 @@
*****************************************************************************/ *****************************************************************************/
using System; using System;
using System.IO;
using System.Collections.Generic;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Spine;
namespace Spine { namespace Spine {
public class Example : Microsoft.Xna.Framework.Game { public class Example : Microsoft.Xna.Framework.Game {
@ -50,7 +44,7 @@ namespace Spine {
private string assetsFolder = "data/"; private string assetsFolder = "data/";
public Example () { public Example() {
IsMouseVisible = true; IsMouseVisible = true;
graphics = new GraphicsDeviceManager(this); graphics = new GraphicsDeviceManager(this);
@ -59,56 +53,51 @@ namespace Spine {
graphics.PreferredBackBufferHeight = 600; graphics.PreferredBackBufferHeight = 600;
} }
protected override void Initialize () {
// TODO: Add your initialization logic here
base.Initialize();
}
protected override void LoadContent() { protected override void LoadContent() {
// Two color tint effect, comment line 76 to disable // Two color tint effect, comment line 80 to disable
var spineEffect = Content.Load<Effect>("Content\\SpineEffect"); var spineEffect = Content.Load<Effect>("Content\\SpineEffect");
spineEffect.Parameters["World"].SetValue(Matrix.Identity); spineEffect.Parameters["World"].SetValue(Matrix.Identity);
spineEffect.Parameters["View"].SetValue(Matrix.CreateLookAt(new Vector3(0.0f, 0.0f, 1.0f), Vector3.Zero, Vector3.Up)); spineEffect.Parameters["View"].SetValue(Matrix.CreateLookAt(new Vector3(0.0f, 0.0f, 1.0f), Vector3.Zero, Vector3.Up));
skeletonRenderer = new SkeletonRenderer(GraphicsDevice); skeletonRenderer = new SkeletonRenderer(GraphicsDevice);
skeletonRenderer.PremultipliedAlpha = true; skeletonRenderer.PremultipliedAlpha = false;
skeletonRenderer.Effect = spineEffect; skeletonRenderer.Effect = spineEffect;
// String name = "spineboy"; // String name = "spineboy-ess";
// String name = "goblins-mesh"; // String name = "goblins-pro";
// String name = "raptor"; // String name = "raptor-pro";
// String name = "tank"; // String name = "tank-pro";
// String name = "coin"; String name = "coin-pro";
String name = "TwoColorTest"; String atlasName = name.Replace("-pro", "").Replace("-ess", "");
bool binaryData = true; bool binaryData = false;
Atlas atlas = new Atlas(assetsFolder + name + ".atlas", new XnaTextureLoader(GraphicsDevice)); Atlas atlas = new Atlas(assetsFolder + atlasName + ".atlas", new XnaTextureLoader(GraphicsDevice));
float scale = 1; float scale = 1;
if (name == "spineboy") scale = 0.6f; if (name == "spineboy-ess") scale = 0.6f;
if (name == "raptor") scale = 0.5f; if (name == "raptor-pro") scale = 0.5f;
if (name == "tank") scale = 0.3f; if (name == "tank-pro") scale = 0.3f;
if (name == "TwoColorTest") scale = 0.5f; if (name == "coin-pro") scale = 1;
SkeletonData skeletonData; SkeletonData skeletonData;
if (binaryData) { if (binaryData) {
SkeletonBinary binary = new SkeletonBinary(atlas); SkeletonBinary binary = new SkeletonBinary(atlas);
binary.Scale = scale; binary.Scale = scale;
skeletonData = binary.ReadSkeletonData(assetsFolder + name + ".skel"); skeletonData = binary.ReadSkeletonData(assetsFolder + name + ".skel");
} else { }
else {
SkeletonJson json = new SkeletonJson(atlas); SkeletonJson json = new SkeletonJson(atlas);
json.Scale = scale; json.Scale = scale;
skeletonData = json.ReadSkeletonData(assetsFolder + name + ".json"); skeletonData = json.ReadSkeletonData(assetsFolder + name + ".json");
} }
skeleton = new Skeleton(skeletonData); skeleton = new Skeleton(skeletonData);
if (name == "goblins-mesh") skeleton.SetSkin("goblin"); if (name == "goblins-pro") skeleton.SetSkin("goblin");
// Define mixing between animations. // Define mixing between animations.
AnimationStateData stateData = new AnimationStateData(skeleton.Data); AnimationStateData stateData = new AnimationStateData(skeleton.Data);
state = new AnimationState(stateData); state = new AnimationState(stateData);
if (name == "spineboy") { if (name == "spineboy-ess") {
stateData.SetMix("run", "jump", 0.2f); stateData.SetMix("run", "jump", 0.2f);
stateData.SetMix("jump", "run", 0.4f); stateData.SetMix("jump", "run", 0.4f);
@ -123,41 +112,36 @@ namespace Spine {
entry.End += End; // Event handling for queued animations. entry.End += End; // Event handling for queued animations.
state.AddAnimation(0, "run", true, 0); state.AddAnimation(0, "run", true, 0);
} }
else if (name == "raptor") { else if (name == "raptor-pro") {
state.SetAnimation(0, "walk", true); state.SetAnimation(0, "walk", true);
state.AddAnimation(1, "gungrab", false, 2); state.AddAnimation(1, "gungrab", false, 2);
} }
else if (name == "coin") { else if (name == "coin-pro") {
state.SetAnimation(0, "rotate", true); state.SetAnimation(0, "rotate", true);
} }
else if (name == "tank") { else if (name == "tank-pro") {
state.SetAnimation(0, "drive", true); state.SetAnimation(0, "drive", true);
} }
else if (name == "TwoColorTest") { else {
state.SetAnimation(0, "animation", true);
} else {
state.SetAnimation(0, "walk", true); state.SetAnimation(0, "walk", true);
} }
skeleton.X = 400 + (name == "tank" ? 300: 0); skeleton.X = 400 + (name == "tank-pro" ? 300 : 0);
skeleton.Y = 580 + (name == "TwoColorTest" ? -300 : 0); skeleton.Y = GraphicsDevice.Viewport.Height;
skeleton.UpdateWorldTransform(); skeleton.UpdateWorldTransform();
headSlot = skeleton.FindSlot("head"); headSlot = skeleton.FindSlot("head");
} }
protected override void UnloadContent () { protected override void Update(GameTime gameTime) {
}
protected override void Update (GameTime gameTime) {
base.Update(gameTime); base.Update(gameTime);
} }
protected override void Draw (GameTime gameTime) { protected override void Draw(GameTime gameTime) {
GraphicsDevice.Clear(Color.Black); GraphicsDevice.Clear(Color.Black);
state.Update(gameTime.ElapsedGameTime.Milliseconds / 1000f); state.Update(gameTime.ElapsedGameTime.Milliseconds / 1000f);
state.Apply(skeleton); state.Apply(skeleton);
skeleton.UpdateWorldTransform(); skeleton.UpdateWorldTransform();
if (skeletonRenderer.Effect is BasicEffect) { if (skeletonRenderer.Effect is BasicEffect) {
((BasicEffect)skeletonRenderer.Effect).Projection = Matrix.CreateOrthographicOffCenter(0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height, 0, 1, 0); ((BasicEffect)skeletonRenderer.Effect).Projection = Matrix.CreateOrthographicOffCenter(0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height, 0, 1, 0);
@ -186,19 +170,19 @@ namespace Spine {
base.Draw(gameTime); base.Draw(gameTime);
} }
public void Start (TrackEntry entry) { public void Start(TrackEntry entry) {
Console.WriteLine(entry + ": start"); Console.WriteLine(entry + ": start");
} }
public void End (TrackEntry entry) { public void End(TrackEntry entry) {
Console.WriteLine(entry + ": end"); Console.WriteLine(entry + ": end");
} }
public void Complete (TrackEntry entry) { public void Complete(TrackEntry entry) {
Console.WriteLine(entry + ": complete "); Console.WriteLine(entry + ": complete ");
} }
public void Event (TrackEntry entry, Event e) { public void Event(TrackEntry entry, Event e) {
Console.WriteLine(entry + ": event " + e); Console.WriteLine(entry + ": event " + e);
} }
} }