[godot] Closes #2232, do not render slots attached to inactive bones.

This commit is contained in:
Mario Zechner 2023-01-30 11:24:42 +01:00
parent 77100eaca3
commit c14b00d1c4

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@ -542,6 +542,10 @@ void SpineSprite::update_meshes(Ref<SpineSkeleton> skeleton_ref) {
skeleton_clipper->clipEnd(*slot);
continue;
}
if (!slot->getBone().isActive()) {
skeleton_clipper->clipEnd(*slot);
continue;
}
spine::Color skeleton_color = skeleton->getColor();
spine::Color slot_color = slot->getColor();