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[godot] Closes #2232, do not render slots attached to inactive bones.
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@ -542,6 +542,10 @@ void SpineSprite::update_meshes(Ref<SpineSkeleton> skeleton_ref) {
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skeleton_clipper->clipEnd(*slot);
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continue;
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}
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if (!slot->getBone().isActive()) {
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skeleton_clipper->clipEnd(*slot);
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continue;
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}
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spine::Color skeleton_color = skeleton->getColor();
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spine::Color slot_color = slot->getColor();
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