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https://github.com/EsotericSoftware/spine-runtimes.git
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[ts][threejs] Clipping not properly ended for all code paths.
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@ -173,7 +173,10 @@ export class SkeletonMesh extends THREE.Object3D {
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for (let i = 0, n = drawOrder.length; i < n; i++) {
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for (let i = 0, n = drawOrder.length; i < n; i++) {
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let vertexSize = clipper.isClipping() ? 2 : SkeletonMesh.VERTEX_SIZE;
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let vertexSize = clipper.isClipping() ? 2 : SkeletonMesh.VERTEX_SIZE;
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let slot = drawOrder[i];
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let slot = drawOrder[i];
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if (!slot.bone.active) continue;
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if (!slot.bone.active) {
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clipper.clipEndWithSlot(slot);
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continue;
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}
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let attachment = slot.getAttachment();
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let attachment = slot.getAttachment();
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let attachmentColor: Color = null;
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let attachmentColor: Color = null;
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let texture: ThreeJsTexture = null;
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let texture: ThreeJsTexture = null;
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@ -290,8 +293,10 @@ export class SkeletonMesh extends THREE.Object3D {
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finalIndicesLength = triangles.length;
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finalIndicesLength = triangles.length;
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}
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}
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if (finalVerticesLength == 0 || finalIndicesLength == 0)
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if (finalVerticesLength == 0 || finalIndicesLength == 0) {
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clipper.clipEndWithSlot(slot);
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continue;
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continue;
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}
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// Start new batch if this one can't hold vertices/indices
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// Start new batch if this one can't hold vertices/indices
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if (!batch.canBatch(finalVerticesLength, finalIndicesLength)) {
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if (!batch.canBatch(finalVerticesLength, finalIndicesLength)) {
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