[cocos2d-x] Added ETC1 support, thanks @halx99. Closes #989

This commit is contained in:
badlogic 2017-09-25 11:44:28 +02:00
parent a8f50bdecc
commit c1538b113b
3 changed files with 972 additions and 943 deletions

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@ -62,6 +62,7 @@
* Added support for clipping. * Added support for clipping.
* SkeletonRenderer now combines the displayed color of the Node (cascaded from all parents) with the skeleton color for tinting. * SkeletonRenderer now combines the displayed color of the Node (cascaded from all parents) with the skeleton color for tinting.
* Added support for vertex effects. See `RaptorExample.cpp`. * Added support for vertex effects. See `RaptorExample.cpp`.
* Added ETC1 support, thanks @halx99!
### Cocos2d-Objc ### Cocos2d-Objc
* Fixed renderer to work with 3.6 changes * Fixed renderer to work with 3.6 changes

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#ifndef SPINE_SKELETONRENDERER_H_ #ifndef SPINE_SKELETONRENDERER_H_
#define SPINE_SKELETONRENDERER_H_ #define SPINE_SKELETONRENDERER_H_
#include <spine/spine.h> #include <spine/spine.h>
#include "cocos2d.h" #include "cocos2d.h"
namespace spine { namespace spine {
class AttachmentVertices; class AttachmentVertices;
/* Draws a skeleton. */ /* Draws a skeleton. */
class SkeletonRenderer: public cocos2d::Node, public cocos2d::BlendProtocol { class SkeletonRenderer: public cocos2d::Node, public cocos2d::BlendProtocol {
public: public:
CREATE_FUNC(SkeletonRenderer); CREATE_FUNC(SkeletonRenderer);
static SkeletonRenderer* createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false); static SkeletonRenderer* createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1); static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1); static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
virtual void update (float deltaTime) override; virtual void update (float deltaTime) override;
virtual void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override; virtual void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override;
virtual void drawDebug (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags); virtual void drawDebug (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags);
virtual cocos2d::Rect getBoundingBox () const override; virtual cocos2d::Rect getBoundingBox () const override;
virtual void onEnter () override; virtual void onEnter () override;
virtual void onExit () override; virtual void onExit () override;
spSkeleton* getSkeleton(); spSkeleton* getSkeleton();
void setTimeScale(float scale); void setTimeScale(float scale);
float getTimeScale() const; float getTimeScale() const;
/* */ /* */
void setDebugSlotsEnabled(bool enabled); void setDebugSlotsEnabled(bool enabled);
bool getDebugSlotsEnabled() const; bool getDebugSlotsEnabled() const;
void setDebugBonesEnabled(bool enabled); void setDebugBonesEnabled(bool enabled);
bool getDebugBonesEnabled() const; bool getDebugBonesEnabled() const;
void setDebugMeshesEnabled(bool enabled); void setDebugMeshesEnabled(bool enabled);
bool getDebugMeshesEnabled() const; bool getDebugMeshesEnabled() const;
// --- Convenience methods for common Skeleton_* functions. // --- Convenience methods for common Skeleton_* functions.
void updateWorldTransform (); void updateWorldTransform ();
void setToSetupPose (); void setToSetupPose ();
void setBonesToSetupPose (); void setBonesToSetupPose ();
void setSlotsToSetupPose (); void setSlotsToSetupPose ();
/* Returns 0 if the bone was not found. */ /* Returns 0 if the bone was not found. */
spBone* findBone (const std::string& boneName) const; spBone* findBone (const std::string& boneName) const;
/* Returns 0 if the slot was not found. */ /* Returns 0 if the slot was not found. */
spSlot* findSlot (const std::string& slotName) const; spSlot* findSlot (const std::string& slotName) const;
/* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are /* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
* attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found. * attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found.
* @param skin May be empty string ("") for no skin.*/ * @param skin May be empty string ("") for no skin.*/
bool setSkin (const std::string& skinName); bool setSkin (const std::string& skinName);
/** @param skin May be 0 for no skin.*/ /** @param skin May be 0 for no skin.*/
bool setSkin (const char* skinName); bool setSkin (const char* skinName);
/* Returns 0 if the slot or attachment was not found. */ /* Returns 0 if the slot or attachment was not found. */
spAttachment* getAttachment (const std::string& slotName, const std::string& attachmentName) const; spAttachment* getAttachment (const std::string& slotName, const std::string& attachmentName) const;
/* Returns false if the slot or attachment was not found. /* Returns false if the slot or attachment was not found.
* @param attachmentName May be empty string ("") for no attachment. */ * @param attachmentName May be empty string ("") for no attachment. */
bool setAttachment (const std::string& slotName, const std::string& attachmentName); bool setAttachment (const std::string& slotName, const std::string& attachmentName);
/* @param attachmentName May be 0 for no attachment. */ /* @param attachmentName May be 0 for no attachment. */
bool setAttachment (const std::string& slotName, const char* attachmentName); bool setAttachment (const std::string& slotName, const char* attachmentName);
/* Enables/disables two color tinting for this instance. May break batching */ /* Enables/disables two color tinting for this instance. May break batching */
void setTwoColorTint(bool enabled); void setTwoColorTint(bool enabled);
/* Whether two color tinting is enabled */ /* Whether two color tinting is enabled */
bool isTwoColorTint(); bool isTwoColorTint();
/* Sets the vertex effect to be used, set to 0 to disable vertex effects */ /* Sets the vertex effect to be used, set to 0 to disable vertex effects */
void setVertexEffect(spVertexEffect* effect); void setVertexEffect(spVertexEffect* effect);
// --- BlendProtocol // --- BlendProtocol
virtual void setBlendFunc (const cocos2d::BlendFunc& blendFunc)override; virtual void setBlendFunc (const cocos2d::BlendFunc& blendFunc)override;
virtual const cocos2d::BlendFunc& getBlendFunc () const override; virtual const cocos2d::BlendFunc& getBlendFunc () const override;
virtual void setOpacityModifyRGB (bool value) override; virtual void setOpacityModifyRGB (bool value) override;
virtual bool isOpacityModifyRGB () const override; virtual bool isOpacityModifyRGB () const override;
CC_CONSTRUCTOR_ACCESS: CC_CONSTRUCTOR_ACCESS:
SkeletonRenderer (); SkeletonRenderer ();
SkeletonRenderer (spSkeletonData* skeletonData, bool ownsSkeletonData = false); SkeletonRenderer (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1); SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1); SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
virtual ~SkeletonRenderer (); virtual ~SkeletonRenderer ();
void initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false); void initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
void initWithJsonFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1); void initWithJsonFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
void initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1); void initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
void initWithBinaryFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1); void initWithBinaryFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
void initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1); void initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
virtual void initialize (); virtual void initialize ();
void setupGLProgramState();
protected: protected:
void setSkeletonData (spSkeletonData* skeletonData, bool ownsSkeletonData); void setSkeletonData (spSkeletonData* skeletonData, bool ownsSkeletonData);
virtual AttachmentVertices* getAttachmentVertices (spRegionAttachment* attachment) const; virtual AttachmentVertices* getAttachmentVertices (spRegionAttachment* attachment) const;
virtual AttachmentVertices* getAttachmentVertices (spMeshAttachment* attachment) const; virtual AttachmentVertices* getAttachmentVertices (spMeshAttachment* attachment) const;
bool _ownsSkeletonData; bool _ownsSkeletonData;
spAtlas* _atlas; spAtlas* _atlas;
spAttachmentLoader* _attachmentLoader; spAttachmentLoader* _attachmentLoader;
cocos2d::CustomCommand _debugCommand; cocos2d::CustomCommand _debugCommand;
cocos2d::BlendFunc _blendFunc; cocos2d::BlendFunc _blendFunc;
float* _worldVertices; float* _worldVertices;
bool _premultipliedAlpha; bool _premultipliedAlpha;
spSkeleton* _skeleton; spSkeleton* _skeleton;
float _timeScale; float _timeScale;
bool _debugSlots; bool _debugSlots;
bool _debugBones; bool _debugBones;
bool _debugMeshes; bool _debugMeshes;
spSkeletonClipping* _clipper; spSkeletonClipping* _clipper;
spVertexEffect* _effect; spVertexEffect* _effect;
}; };
} }
#endif /* SPINE_SKELETONRENDERER_H_ */ #endif /* SPINE_SKELETONRENDERER_H_ */