From c165cd622a8541a85102002c6548dda3094fa41a Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Fri, 9 Apr 2021 17:21:40 +0200 Subject: [PATCH] [unity] Added 3.8 changelog entry to 4.0 section as well. (related to previous commit improving root motion support). --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index a3a72db4d..5abce6605 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -94,6 +94,7 @@ * **Linear color space:** Previously Slot colors were not displayed the same in Unity as in the Spine Editor (when configured to display as `Linear` color space in Spine Editor Settings). This is now fixed at all shaders, including URP and LWRP shaders. * All Spine shaders (also including URP and LWRP shaders) now support `PMA Vertex Colors` in combination with `Linear` color space. Thus when using Spine shaders, you should always enable `PMA Vertex Colors` at the `SkeletonRenderer` component. This allows using single pass `Additive` Slots rendering. Note that textures shall still be exported as `Straight alpha` when using `Linear` color space, so combine `PMA Vertex Colors` with `Straight Texture`. All `Sprite` shaders now provide an additional blend mode for this, named `PMA Vertex, Straight Texture` which shall be the preferred Sprite shader blend mode in `Linear` color space. * Additive Slots have always been lit before they were written to the target buffer. Now all lit shaders provide an additional parameter `Light Affects Additive` which defaults to `false`, as it is the more intuitive default value. You can enable the old behaviour by setting this parameter to `true`. + * `SkeletonRootMotion` and `SkeletonMecanimRootMotion` components now support arbitrary bones in the hierarchy as `Root Motion Bone`. Previously there were problems when selecting a non-root bone as `Root Motion Bone`. `Skeleton.ScaleX` and `.ScaleY` and parent bone scale is now respected as well. * **Changes of default values**