[unity] Fix of compile error (occurring in Unity 2019) introduced by commit 899a109. See #1628.

This commit is contained in:
Harald Csaszar 2020-09-30 17:04:42 +02:00
parent 899a109a13
commit c16cfdd158

View File

@ -155,7 +155,7 @@ namespace Spine.Unity.Examples {
void UpdateCharacterSkin () {
var skeleton = skeletonAnimation.Skeleton;
var skeletonData = skeleton.data;
var skeletonData = skeleton.Data;
characterSkin = new Skin("character-base");
// Note that the result Skin returned by calls to skeletonData.FindSkin()
// could be cached once in Start() instead of searching for the same skin
@ -169,7 +169,7 @@ namespace Spine.Unity.Examples {
void AddEquipmentSkinsTo (Skin combinedSkin) {
var skeleton = skeletonAnimation.Skeleton;
var skeletonData = skeleton.data;
var skeletonData = skeleton.Data;
combinedSkin.AddSkin(skeletonData.FindSkin(clothesSkin));
combinedSkin.AddSkin(skeletonData.FindSkin(pantsSkin));
if (!string.IsNullOrEmpty(bagSkin)) combinedSkin.AddSkin(skeletonData.FindSkin(bagSkin));