[unity] Fix SkeletonAnimator autoreset weight.

This commit is contained in:
pharan 2016-12-27 14:21:10 +08:00
parent 73f8779efc
commit c1dce1f476

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@ -101,7 +101,7 @@ namespace Spine.Unity {
previousAnimations.Clear();
for (int layer = 0, n = animator.layerCount; layer < n; layer++) {
float layerWeight = animator.GetLayerWeight(layer);
float layerWeight = (layer == 0) ? 1 : animator.GetLayerWeight(layer);
if (layerWeight <= 0) continue;
AnimatorStateInfo nextStateInfo = animator.GetNextAnimatorStateInfo(layer);