[cocos2dx] Fixed VS2015 example project.

This commit is contained in:
Mario Zechner 2018-08-24 16:27:23 +02:00
parent af32155930
commit c1e62e9690
2 changed files with 69 additions and 73 deletions

View File

@ -203,7 +203,6 @@ xcopy "$(ProjectDir)..\Resources" "$(OutDir)" /D /E /I /F /Y
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\spine-c\spine-c\src\spine\Json.h" />
<ClInclude Include="..\..\..\spine-c\spine-c\src\spine\kvec.h" />
<ClInclude Include="..\..\src\spine\AttachmentVertices.h" />
<ClInclude Include="..\..\src\spine\Cocos2dAttachmentLoader.h" />
<ClInclude Include="..\..\src\spine\SkeletonAnimation.h" />

View File

@ -22,6 +22,51 @@
<Filter>win32</Filter>
</ClCompile>
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\VertexEffect.c" />
<ClCompile Include="..\Classes\AppDelegate.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\BatchingExample.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\CoinExample.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\GoblinsExample.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\RaptorExample.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\SkeletonRendererSeparatorExample.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\SpineboyExample.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\TankExample.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\AttachmentVertices.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\Cocos2dAttachmentLoader.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\SkeletonAnimation.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\SkeletonBatch.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\SkeletonRenderer.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\SkeletonTwoColorBatch.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\spine-cocos2dx.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Animation.c">
<Filter>spine</Filter>
</ClCompile>
@ -136,83 +181,11 @@
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\VertexAttachment.c">
<Filter>spine</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\AttachmentVertices.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\Cocos2dAttachmentLoader.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\SkeletonAnimation.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\SkeletonBatch.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\SkeletonRenderer.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\SkeletonTwoColorBatch.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\spine-cocos2dx.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\Classes\AppDelegate.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\BatchingExample.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\CoinExample.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\GoblinsExample.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\RaptorExample.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\SkeletonRendererSeparatorExample.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\SpineboyExample.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\TankExample.cpp">
<Filter>src</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="main.h">
<Filter>win32</Filter>
</ClInclude>
<ClInclude Include="..\..\..\spine-c\spine-c\src\spine\Json.h">
<Filter>spine</Filter>
</ClInclude>
<ClInclude Include="..\..\..\spine-c\spine-c\src\spine\kvec.h">
<Filter>spine</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\AttachmentVertices.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\Cocos2dAttachmentLoader.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\SkeletonAnimation.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\SkeletonBatch.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\SkeletonRenderer.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\SkeletonTwoColorBatch.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\spine-cocos2dx.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\Classes\AppDelegate.h">
<Filter>src</Filter>
</ClInclude>
@ -240,6 +213,30 @@
<ClInclude Include="..\Classes\TankExample.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\AttachmentVertices.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\Cocos2dAttachmentLoader.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\SkeletonAnimation.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\SkeletonBatch.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\SkeletonRenderer.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\SkeletonTwoColorBatch.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\spine-cocos2dx.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\..\spine-c\spine-c\src\spine\Json.h">
<Filter>spine</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="game.rc">