diff --git a/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/2D/Spine-SkeletonLit-URP-2D.shader b/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/2D/Spine-SkeletonLit-URP-2D.shader index 472e992cb..f129c2a77 100644 --- a/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/2D/Spine-SkeletonLit-URP-2D.shader +++ b/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/2D/Spine-SkeletonLit-URP-2D.shader @@ -170,46 +170,50 @@ } Pass - { + { Name "Unlit" - Tags { "LightMode" = "UniversalForward" "Queue"="Transparent" "RenderType"="Transparent"} + Tags { "LightMode" = "UniversalForward" "Queue"="Transparent" "RenderType"="Transparent"} - HLSLPROGRAM - #pragma prefer_hlslcc gles - #pragma vertex UnlitVertex - #pragma fragment UnlitFragment + ZWrite Off + Cull Off + Blend One OneMinusSrcAlpha - struct Attributes - { - float3 positionOS : POSITION; - float4 color : COLOR; - float2 uv : TEXCOORD0; - }; + HLSLPROGRAM + #pragma prefer_hlslcc gles + #pragma vertex UnlitVertex + #pragma fragment UnlitFragment - struct Varyings - { - float4 positionCS : SV_POSITION; - float4 color : COLOR; - float2 uv : TEXCOORD0; - }; + struct Attributes + { + float3 positionOS : POSITION; + float4 color : COLOR; + float2 uv : TEXCOORD0; + }; - TEXTURE2D(_MainTex); - SAMPLER(sampler_MainTex); - float4 _MainTex_ST; + struct Varyings + { + float4 positionCS : SV_POSITION; + float4 color : COLOR; + float2 uv : TEXCOORD0; + }; - Varyings UnlitVertex(Attributes attributes) - { - Varyings o = (Varyings)0; + TEXTURE2D(_MainTex); + SAMPLER(sampler_MainTex); + float4 _MainTex_ST; - o.positionCS = TransformObjectToHClip(attributes.positionOS); - o.uv = TRANSFORM_TEX(attributes.uv, _MainTex); - o.uv = attributes.uv; - o.color = attributes.color; - return o; - } + Varyings UnlitVertex(Attributes attributes) + { + Varyings o = (Varyings)0; - float4 UnlitFragment(Varyings i) : SV_Target - { + o.positionCS = TransformObjectToHClip(attributes.positionOS); + o.uv = TRANSFORM_TEX(attributes.uv, _MainTex); + o.uv = attributes.uv; + o.color = attributes.color; + return o; + } + + float4 UnlitFragment(Varyings i) : SV_Target + { half4 tex = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.uv); half4 main; #if defined(_STRAIGHT_ALPHA_INPUT) @@ -219,10 +223,10 @@ #endif main.a = tex.a * i.color.a; - return main; - } - ENDHLSL - } + return main; + } + ENDHLSL + } } FallBack "Universal Render Pipeline/2D/Sprite-Lit-Default" } diff --git a/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/2D/Spine-Sprite-URP-2D.shader b/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/2D/Spine-Sprite-URP-2D.shader index 9896911ed..af3bc1610 100644 --- a/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/2D/Spine-Sprite-URP-2D.shader +++ b/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/2D/Spine-Sprite-URP-2D.shader @@ -111,12 +111,15 @@ Shader "Universal Render Pipeline/2D/Spine/Sprite" } Pass - { - Tags { "LightMode" = "NormalsRendering"} - HLSLPROGRAM - #pragma prefer_hlslcc gles - #pragma vertex NormalsRenderingVertex - #pragma fragment NormalsRenderingFragment + { + Tags { "LightMode" = "NormalsRendering"} + + Blend SrcAlpha OneMinusSrcAlpha + + HLSLPROGRAM + #pragma prefer_hlslcc gles + #pragma vertex NormalsRenderingVertex + #pragma fragment NormalsRenderingFragment // ------------------------------------- // Material Keywords @@ -138,8 +141,8 @@ Shader "Universal Render Pipeline/2D/Spine/Sprite" #include "Include/Spine-Sprite-NormalsPass-URP-2D.hlsl" - ENDHLSL - } + ENDHLSL + } UsePass "Universal Render Pipeline/2D/Spine/Skeleton Lit/UNLIT" }