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https://github.com/EsotericSoftware/spine-runtimes.git
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[csharp][xna] Added missing SkeletonLoader.cs file reference to spine-csharp.csproj project file. Updated example project, minor changes.
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@ -72,6 +72,7 @@
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<Compile Include="src\Bone.cs" />
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<Compile Include="src\BoneData.cs" />
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<Compile Include="src\ConstraintData.cs" />
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<Compile Include="src\SkeletonLoader.cs" />
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<Compile Include="src\Triangulator.cs" />
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<Compile Include="src\Event.cs" />
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<Compile Include="src\EventData.cs" />
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@ -125,6 +125,9 @@
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<None Include="data\raptor.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="data\spineboy-pro.skel">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="data\spineboy.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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@ -142,9 +145,6 @@
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<None Include="data\tank-pro.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="data\tank-pro.skel">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\spine-csharp\spine-csharp.csproj">
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@ -195,12 +195,6 @@
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<None Include="data\coin-pro.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="data\goblins-pro.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="data\goblins-pro.skel">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="data\raptor.atlas">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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@ -210,9 +204,6 @@
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<None Include="data\spineboy.atlas">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="data\spineboy-ess.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
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@ -95,15 +95,14 @@ namespace Spine {
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skeletonDebugRenderer.DisableAll();
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skeletonDebugRenderer.DrawClipping = true;
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// String name = "spineboy-ess";
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// String name = "goblins-pro";
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// String name = "spineboy-pro";
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String name = "raptor-pro";
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// String name = "tank-pro";
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//String name = "coin-pro";
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if (useNormalmapShader)
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name = "raptor-pro"; // we only have normalmaps for raptor
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String atlasName = name.Replace("-pro", "").Replace("-ess", "");
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if (name == "goblins-pro") atlasName = "goblins-mesh";
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bool binaryData = false;
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Atlas atlas;
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@ -115,7 +114,7 @@ namespace Spine {
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loadMultipleTextureLayers: true, textureSuffixes: new string[] { "", "_normals" }));
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}
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float scale = 1;
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if (name == "spineboy-ess") scale = 0.6f;
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if (name == "spineboy-pro") scale = 0.6f;
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if (name == "raptor-pro") scale = 0.5f;
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if (name == "tank-pro") scale = 0.3f;
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if (name == "coin-pro") scale = 1;
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@ -137,7 +136,7 @@ namespace Spine {
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AnimationStateData stateData = new AnimationStateData(skeleton.Data);
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state = new AnimationState(stateData);
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if (name == "spineboy-ess") {
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if (name == "spineboy-pro") {
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skeleton.SetAttachment("head-bb", "head");
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stateData.SetMix("run", "jump", 0.2f);
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