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Fixed physics reset leaving some state.
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@ -250,7 +250,7 @@ public class PhysicsConstraint implements Updatable {
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bone.a *= s;
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bone.c *= s;
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}
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if (physics == Physics.update) {
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if (physics != Physics.pose) {
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tx = l * bone.a;
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ty = l * bone.c;
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}
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