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https://github.com/EsotericSoftware/spine-runtimes.git
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[unity] Restored broken Sprite Shaders example scene material (stretchyman) compatibility with Unity 2017.1.
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@ -2,23 +2,14 @@
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: stretchyman-diffuse-pma_Material
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m_Shader: {fileID: 4800000, guid: 2ce511398fb980f41b7d316c51534590, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _ALPHAPREMULTIPLY_ON
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- _EMISSION
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- _FIXED_NORMALS_VIEWSPACE
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- _NORMALMAP
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m_InvalidKeywords:
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- _FIXED_NORMALS
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- _USE8NEIGHBOURHOOD_ON
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m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _EMISSION _FIXED_NORMALS _FIXED_NORMALS_VIEWSPACE
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_NORMALMAP
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m_LightmapFlags: 5
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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@ -28,7 +19,6 @@ Material:
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IGNOREPROJECTOR: true
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RenderType: Transparent
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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@ -60,7 +50,6 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- PixelSnap: 0
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- _BlendAmount: 0
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@ -73,14 +62,11 @@ Material:
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- _DstBlend: 10
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- _EmissionPower: 1
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- _EnableExternalAlpha: 0
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- _Fill: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _Hue: 0
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- _LightAffectsAdditive: 0
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- _Metallic: 0
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- _OutlineMipLevel: 0
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- _OutlineOpaqueAlpha: 1
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- _OutlineReferenceTexWidth: 1024
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- _OutlineSmoothness: 1
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- _OutlineWidth: 3
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@ -92,17 +78,12 @@ Material:
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- _StencilComp: 8
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- _StencilRef: 1
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- _ThresholdEnd: 0.25
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- _TintBlack: 0
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- _Use8Neighbourhood: 1
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- _UseScreenSpaceOutlineWidth: 0
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- _ZWrite: 0
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m_Colors:
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- _Black: {r: 0, g: 0, b: 0, a: 0}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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- _FixedNormal: {r: 0, g: 0, b: 1, a: 1}
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- _OutlineColor: {r: 1, g: 1, b: 0, a: 1}
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- _OverlayColor: {r: 0, g: 0, b: 0, a: 0}
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- _RimColor: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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