[unity] Restored broken Sprite Shaders example scene material (stretchyman) compatibility with Unity 2017.1.

This commit is contained in:
Harald Csaszar 2025-09-10 19:02:01 +02:00
parent b64da9b637
commit c2b3b88820

View File

@ -2,23 +2,14 @@
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--- !u!21 &2100000
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serializedVersion: 6
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m_PrefabAsset: {fileID: 0}
m_PrefabParentObject: {fileID: 0}
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m_Name: stretchyman-diffuse-pma_Material
m_Shader: {fileID: 4800000, guid: 2ce511398fb980f41b7d316c51534590, type: 3}
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m_ValidKeywords:
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- _EMISSION
- _FIXED_NORMALS_VIEWSPACE
- _NORMALMAP
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_NORMALMAP
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@ -28,7 +19,6 @@ Material:
IGNOREPROJECTOR: true
RenderType: Transparent
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@ -60,7 +50,6 @@ Material:
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@ -73,14 +62,11 @@ Material:
- _DstBlend: 10
- _EmissionPower: 1
- _EnableExternalAlpha: 0
- _Fill: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _Hue: 0
- _LightAffectsAdditive: 0
- _Metallic: 0
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@ -92,17 +78,12 @@ Material:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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