From c2c975921e5ee977f5e0db112c2d16e376864516 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Fri, 30 Apr 2021 18:05:26 +0200 Subject: [PATCH] [unity] Minor: Addition of 3.8 changelog entry to 4.0 section. --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 621e1dddd..fbe7a6b52 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -98,6 +98,7 @@ * URP and LWRP `Sprite` and `SkeletonLit` shaders no longer require `Advanced - Add Normals` enabled to properly cast and receive shadows. It is recommended to disable `Add Normals` if normals are otherwise not needed. * Added an example component `RootMotionDeltaCompensation` located in `Spine Examples/Scripts/Sample Components` which can be used for applying simple delta compensation. You can enable and disable the component to toggle delta compensation of the currently playing animation on and off. * `SkeletonRagdoll` and `SkeletonRagdoll2D` now support bone scale at any bone in the skeleton hierarchy. This includes negative scale and root bone scale. + * `Attachment.GetRemappedClone(Sprite)` method now provides an additional optional parameter `useOriginalRegionScale`. When set to `true`, the replaced attachment's scale is used instead of the Sprite's `Pixel per Unity` setting, allowing for more consistent scaling. *Note:* When remapping Sprites, be sure to set the Sprite's `Mesh Type` to `Full Rect` and not `Tight`, otherwise the scale will be wrong. * **Changes of default values**