[libgdx] Use SpineUtils static import.

This commit is contained in:
Nathan Sweet 2022-10-18 16:24:46 -04:00
parent e9d576185c
commit c2e323937d

View File

@ -29,6 +29,8 @@
package com.esotericsoftware.spine;
import static com.esotericsoftware.spine.utils.SpineUtils.*;
import java.util.Arrays;
import com.badlogic.gdx.utils.Array;
@ -39,7 +41,6 @@ import com.esotericsoftware.spine.PathConstraintData.RotateMode;
import com.esotericsoftware.spine.PathConstraintData.SpacingMode;
import com.esotericsoftware.spine.attachments.Attachment;
import com.esotericsoftware.spine.attachments.PathAttachment;
import com.esotericsoftware.spine.utils.SpineUtils;
/** Stores the current pose for a path constraint. A path constraint adjusts the rotation, translation, and scale of the
* constrained bones so they follow a {@link PathAttachment}.
@ -178,7 +179,7 @@ public class PathConstraint implements Updatable {
else {
tip = false;
Bone p = target.bone;
offsetRotation *= p.a * p.d - p.b * p.c > 0 ? SpineUtils.degRad : -SpineUtils.degRad;
offsetRotation *= p.a * p.d - p.b * p.c > 0 ? degRad : -degRad;
}
for (int i = 0, p = 3; i < boneCount; i++, p += 3) {
Bone bone = (Bone)bones[i];
@ -212,10 +213,10 @@ public class PathConstraint implements Updatable {
boneY += (length * (sin * a + cos * c) - dy) * mixRotate;
} else
r += offsetRotation;
if (r > SpineUtils.PI)
r -= SpineUtils.PI2;
else if (r < -SpineUtils.PI) //
r += SpineUtils.PI2;
if (r > PI)
r -= PI2;
else if (r < -PI) //
r += PI2;
r *= mixRotate;
cos = (float)Math.cos(r);
sin = (float)Math.sin(r);