From c31b2e4344f1196c0225355332d38a05e6f7bfd9 Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Fri, 17 Jul 2015 15:01:43 +0200 Subject: [PATCH] Fixed spine-js flip timelines. --- spine-js/spine.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/spine-js/spine.js b/spine-js/spine.js index ad168ade3..ecd3194d3 100644 --- a/spine-js/spine.js +++ b/spine-js/spine.js @@ -895,7 +895,7 @@ spine.FlipXTimeline.prototype = { lastTime = -1; var frameIndex = (time >= frames[frames.length - 2] ? frames.length : spine.Animation.binarySearch(frames, time, 2)) - 2; if (frames[frameIndex] < lastTime) return; - skeleton.bones[boneIndex].flipX = frames[frameIndex + 1] != 0; + skeleton.bones[this.boneIndex].flipX = frames[frameIndex + 1] != 0; } }; @@ -923,7 +923,7 @@ spine.FlipYTimeline.prototype = { lastTime = -1; var frameIndex = (time >= frames[frames.length - 2] ? frames.length : spine.Animation.binarySearch(frames, time, 2)) - 2; if (frames[frameIndex] < lastTime) return; - skeleton.bones[boneIndex].flipY = frames[frameIndex + 1] != 0; + skeleton.bones[this.boneIndex].flipY = frames[frameIndex + 1] != 0; } };