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[ts][player] Only accept background image bounds if fully specified.
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@ -11967,7 +11967,7 @@ var spine;
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this.sceneRenderer.begin();
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this.sceneRenderer.begin();
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if (this.config.backgroundImage && this.config.backgroundImage.url) {
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if (this.config.backgroundImage && this.config.backgroundImage.url) {
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var bgImage = this.assetManager.get(this.config.backgroundImage.url);
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var bgImage = this.assetManager.get(this.config.backgroundImage.url);
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if (!this.config.backgroundImage.x) {
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if (!(this.config.backgroundImage.hasOwnProperty("x") && this.config.backgroundImage.hasOwnProperty("y") && this.config.backgroundImage.hasOwnProperty("width") && this.config.backgroundImage.hasOwnProperty("height"))) {
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this.sceneRenderer.drawTexture(bgImage, viewport.x, viewport.y, viewport.width, viewport.height);
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this.sceneRenderer.drawTexture(bgImage, viewport.x, viewport.y, viewport.width, viewport.height);
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}
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}
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else {
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else {
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File diff suppressed because one or more lines are too long
@ -11291,7 +11291,7 @@ var spine;
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this.sceneRenderer.begin();
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this.sceneRenderer.begin();
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if (this.config.backgroundImage && this.config.backgroundImage.url) {
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if (this.config.backgroundImage && this.config.backgroundImage.url) {
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var bgImage = this.assetManager.get(this.config.backgroundImage.url);
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var bgImage = this.assetManager.get(this.config.backgroundImage.url);
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if (!this.config.backgroundImage.x) {
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if (!(this.config.backgroundImage.hasOwnProperty("x") && this.config.backgroundImage.hasOwnProperty("y") && this.config.backgroundImage.hasOwnProperty("width") && this.config.backgroundImage.hasOwnProperty("height"))) {
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this.sceneRenderer.drawTexture(bgImage, viewport.x, viewport.y, viewport.width, viewport.height);
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this.sceneRenderer.drawTexture(bgImage, viewport.x, viewport.y, viewport.width, viewport.height);
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}
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}
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else {
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else {
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File diff suppressed because one or more lines are too long
@ -794,7 +794,7 @@ module spine {
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// Draw background image if given
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// Draw background image if given
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if (this.config.backgroundImage && this.config.backgroundImage.url) {
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if (this.config.backgroundImage && this.config.backgroundImage.url) {
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let bgImage = this.assetManager.get(this.config.backgroundImage.url);
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let bgImage = this.assetManager.get(this.config.backgroundImage.url);
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if (!this.config.backgroundImage.x) {
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if (!(this.config.backgroundImage.hasOwnProperty("x") && this.config.backgroundImage.hasOwnProperty("y") && this.config.backgroundImage.hasOwnProperty("width") && this.config.backgroundImage.hasOwnProperty("height"))) {
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this.sceneRenderer.drawTexture(bgImage, viewport.x, viewport.y, viewport.width, viewport.height);
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this.sceneRenderer.drawTexture(bgImage, viewport.x, viewport.y, viewport.width, viewport.height);
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} else {
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} else {
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this.sceneRenderer.drawTexture(bgImage, this.config.backgroundImage.x, this.config.backgroundImage.y, this.config.backgroundImage.width, this.config.backgroundImage.height);
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this.sceneRenderer.drawTexture(bgImage, this.config.backgroundImage.x, this.config.backgroundImage.y, this.config.backgroundImage.width, this.config.backgroundImage.height);
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