diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Ghost/SkeletonGhost.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Ghost/SkeletonGhost.cs index ed791b533..8eb7508c6 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Ghost/SkeletonGhost.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Ghost/SkeletonGhost.cs @@ -45,10 +45,9 @@ namespace Spine.Unity.Modules { public bool ghostingEnabled = true; [Tooltip("The time between invididual ghost pieces being spawned.")] [UnityEngine.Serialization.FormerlySerializedAs("spawnRate")] - public float spawnInterval = 0.05f; + public float spawnInterval = 1f/30f; [Tooltip("Maximum number of ghosts that can exist at a time. If the fade speed is not fast enough, the oldest ghost will immediately disappear to enforce the maximum number.")] public int maximumGhosts = 10; - [Tooltip("Fadespeed 1 means it will take 1 second for a piece to fade out. 2 means it will take 1/2 second. 10 means it will take 1/10 of a second.")] public float fadeSpeed = 10; [Header("Rendering")]