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[cocos2dx][cpp] More changes to computeWorldVertices.
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@ -363,8 +363,7 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
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triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount);
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triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount);
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triangles.vertCount = attachmentVertices->_triangles->vertCount;
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triangles.vertCount = attachmentVertices->_triangles->vertCount;
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memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount);
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memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount);
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int vertexSizeInFloats = sizeof(cocos2d::V3F_C4B_T2F) / sizeof(float);
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attachment->computeWorldVertices(*slot, 0, attachment->getWorldVerticesLength(), (float*)triangles.verts, 0, 6);
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spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, attachment->getWorldVerticesLength(), (float*)triangles.verts, 0, vertexSizeInFloats);
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} else {
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} else {
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trianglesTwoColor.indices = attachmentVertices->_triangles->indices;
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trianglesTwoColor.indices = attachmentVertices->_triangles->indices;
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trianglesTwoColor.indexCount = attachmentVertices->_triangles->indexCount;
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trianglesTwoColor.indexCount = attachmentVertices->_triangles->indexCount;
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@ -373,8 +372,7 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
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for (int i = 0; i < trianglesTwoColor.vertCount; i++) {
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for (int i = 0; i < trianglesTwoColor.vertCount; i++) {
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trianglesTwoColor.verts[i].texCoords = attachmentVertices->_triangles->verts[i].texCoords;
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trianglesTwoColor.verts[i].texCoords = attachmentVertices->_triangles->verts[i].texCoords;
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}
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}
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int vertexSizeInFloats = sizeof(V3F_C4B_C4B_T2F) / sizeof(float);
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attachment->computeWorldVertices(*slot, 0, attachment->getWorldVerticesLength(), (float*)trianglesTwoColor.verts, 0, 7);
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spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, attachment->getWorldVerticesLength(), (float*)trianglesTwoColor.verts, 0, vertexSizeInFloats);
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}
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}
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color.r = attachment->getColor().r;
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color.r = attachment->getColor().r;
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