[cocos2dx][cpp] More changes to computeWorldVertices.

This commit is contained in:
badlogic 2018-08-09 15:27:26 +02:00
parent f12728f0d2
commit c405dcd165

View File

@ -57,41 +57,41 @@ using std::max;
namespace spine { namespace spine {
static Cocos2dTextureLoader textureLoader; static Cocos2dTextureLoader textureLoader;
void SkeletonRenderer::destroyScratchBuffers() { void SkeletonRenderer::destroyScratchBuffers() {
if (worldVertices) { if (worldVertices) {
delete[] worldVertices; delete[] worldVertices;
worldVertices = nullptr; worldVertices = nullptr;
worldVerticesLength = 0; worldVerticesLength = 0;
} }
} }
SkeletonRenderer* SkeletonRenderer::createWithSkeleton(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData) { SkeletonRenderer* SkeletonRenderer::createWithSkeleton(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
SkeletonRenderer* node = new SkeletonRenderer(skeleton, ownsSkeleton, ownsSkeletonData); SkeletonRenderer* node = new SkeletonRenderer(skeleton, ownsSkeleton, ownsSkeletonData);
node->autorelease(); node->autorelease();
return node; return node;
} }
SkeletonRenderer* SkeletonRenderer::createWithData (SkeletonData* skeletonData, bool ownsSkeletonData) { SkeletonRenderer* SkeletonRenderer::createWithData (SkeletonData* skeletonData, bool ownsSkeletonData) {
SkeletonRenderer* node = new SkeletonRenderer(skeletonData, ownsSkeletonData); SkeletonRenderer* node = new SkeletonRenderer(skeletonData, ownsSkeletonData);
node->autorelease(); node->autorelease();
return node; return node;
} }
SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) { SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlas, scale); SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlas, scale);
node->autorelease(); node->autorelease();
return node; return node;
} }
SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) { SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlasFile, scale); SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlasFile, scale);
node->autorelease(); node->autorelease();
return node; return node;
} }
void SkeletonRenderer::initialize () { void SkeletonRenderer::initialize () {
if (!worldVertices) { if (!worldVertices) {
worldVertices = new float[INITIAL_WORLD_VERTICES_LENGTH]; worldVertices = new float[INITIAL_WORLD_VERTICES_LENGTH];
worldVerticesLength = INITIAL_WORLD_VERTICES_LENGTH; worldVerticesLength = INITIAL_WORLD_VERTICES_LENGTH;
@ -106,9 +106,9 @@ void SkeletonRenderer::initialize () {
_skeleton->setToSetupPose(); _skeleton->setToSetupPose();
_skeleton->updateWorldTransform(); _skeleton->updateWorldTransform();
} }
void SkeletonRenderer::setupGLProgramState (bool twoColorTintEnabled) { void SkeletonRenderer::setupGLProgramState (bool twoColorTintEnabled) {
if (twoColorTintEnabled) { if (twoColorTintEnabled) {
setGLProgramState(SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState()); setGLProgramState(SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState());
return; return;
@ -133,61 +133,61 @@ void SkeletonRenderer::setupGLProgramState (bool twoColorTintEnabled) {
} }
} }
setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP, texture)); setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP, texture));
} }
void SkeletonRenderer::setSkeletonData (SkeletonData *skeletonData, bool ownsSkeletonData) { void SkeletonRenderer::setSkeletonData (SkeletonData *skeletonData, bool ownsSkeletonData) {
_skeleton = new (__FILE__, __LINE__) Skeleton(skeletonData); _skeleton = new (__FILE__, __LINE__) Skeleton(skeletonData);
_ownsSkeletonData = ownsSkeletonData; _ownsSkeletonData = ownsSkeletonData;
} }
SkeletonRenderer::SkeletonRenderer () SkeletonRenderer::SkeletonRenderer ()
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) { : _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
} }
SkeletonRenderer::SkeletonRenderer(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas) SkeletonRenderer::SkeletonRenderer(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas)
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) { : _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
initWithSkeleton(skeleton, ownsSkeleton, ownsSkeletonData, ownsAtlas); initWithSkeleton(skeleton, ownsSkeleton, ownsSkeletonData, ownsAtlas);
} }
SkeletonRenderer::SkeletonRenderer (SkeletonData *skeletonData, bool ownsSkeletonData) SkeletonRenderer::SkeletonRenderer (SkeletonData *skeletonData, bool ownsSkeletonData)
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) { : _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
initWithData(skeletonData, ownsSkeletonData); initWithData(skeletonData, ownsSkeletonData);
} }
SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, Atlas* atlas, float scale) SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, Atlas* atlas, float scale)
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) { : _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
initWithJsonFile(skeletonDataFile, atlas, scale); initWithJsonFile(skeletonDataFile, atlas, scale);
} }
SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale)
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) { : _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
initWithJsonFile(skeletonDataFile, atlasFile, scale); initWithJsonFile(skeletonDataFile, atlasFile, scale);
} }
SkeletonRenderer::~SkeletonRenderer () { SkeletonRenderer::~SkeletonRenderer () {
if (_ownsSkeletonData) delete _skeleton->getData(); if (_ownsSkeletonData) delete _skeleton->getData();
if (_ownsSkeleton) delete _skeleton; if (_ownsSkeleton) delete _skeleton;
if (_ownsAtlas && _atlas) delete _atlas; if (_ownsAtlas && _atlas) delete _atlas;
if (_attachmentLoader) delete _attachmentLoader; if (_attachmentLoader) delete _attachmentLoader;
delete _clipper; delete _clipper;
} }
void SkeletonRenderer::initWithSkeleton(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas) { void SkeletonRenderer::initWithSkeleton(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas) {
_skeleton = skeleton; _skeleton = skeleton;
_ownsSkeleton = ownsSkeleton; _ownsSkeleton = ownsSkeleton;
_ownsSkeletonData = ownsSkeletonData; _ownsSkeletonData = ownsSkeletonData;
_ownsAtlas = ownsAtlas; _ownsAtlas = ownsAtlas;
initialize(); initialize();
} }
void SkeletonRenderer::initWithData (SkeletonData* skeletonData, bool ownsSkeletonData) { void SkeletonRenderer::initWithData (SkeletonData* skeletonData, bool ownsSkeletonData) {
_ownsSkeleton = true; _ownsSkeleton = true;
setSkeletonData(skeletonData, ownsSkeletonData); setSkeletonData(skeletonData, ownsSkeletonData);
initialize(); initialize();
} }
void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) { void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
_atlas = atlas; _atlas = atlas;
_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas); _attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
@ -201,9 +201,9 @@ void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, At
setSkeletonData(skeletonData, true); setSkeletonData(skeletonData, true);
initialize(); initialize();
} }
void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) { void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
_atlas = new (__FILE__, __LINE__) Atlas(atlasFile.c_str(), &textureLoader); _atlas = new (__FILE__, __LINE__) Atlas(atlasFile.c_str(), &textureLoader);
CCASSERT(_atlas, "Error reading atlas file."); CCASSERT(_atlas, "Error reading atlas file.");
@ -220,9 +220,9 @@ void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, co
setSkeletonData(skeletonData, true); setSkeletonData(skeletonData, true);
initialize(); initialize();
} }
void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) { void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
_atlas = atlas; _atlas = atlas;
_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas); _attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
@ -235,9 +235,9 @@ void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile,
setSkeletonData(skeletonData, true); setSkeletonData(skeletonData, true);
initialize(); initialize();
} }
void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) { void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
_atlas = new (__FILE__, __LINE__) Atlas(atlasFile.c_str(), &textureLoader); _atlas = new (__FILE__, __LINE__) Atlas(atlasFile.c_str(), &textureLoader);
CCASSERT(_atlas, "Error reading atlas file."); CCASSERT(_atlas, "Error reading atlas file.");
@ -253,14 +253,14 @@ void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile,
setSkeletonData(skeletonData, true); setSkeletonData(skeletonData, true);
initialize(); initialize();
} }
void SkeletonRenderer::update (float deltaTime) { void SkeletonRenderer::update (float deltaTime) {
Node::update(deltaTime); Node::update(deltaTime);
if (_ownsSkeleton) _skeleton->update(deltaTime * _timeScale); if (_ownsSkeleton) _skeleton->update(deltaTime * _timeScale);
} }
void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) { void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
SkeletonBatch* batch = SkeletonBatch::getInstance(); SkeletonBatch* batch = SkeletonBatch::getInstance();
SkeletonTwoColorBatch* twoColorBatch = SkeletonTwoColorBatch::getInstance(); SkeletonTwoColorBatch* twoColorBatch = SkeletonTwoColorBatch::getInstance();
bool isTwoColorTint = this->isTwoColorTint(); bool isTwoColorTint = this->isTwoColorTint();
@ -363,8 +363,7 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount); triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount);
triangles.vertCount = attachmentVertices->_triangles->vertCount; triangles.vertCount = attachmentVertices->_triangles->vertCount;
memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount); memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount);
int vertexSizeInFloats = sizeof(cocos2d::V3F_C4B_T2F) / sizeof(float); attachment->computeWorldVertices(*slot, 0, attachment->getWorldVerticesLength(), (float*)triangles.verts, 0, 6);
spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, attachment->getWorldVerticesLength(), (float*)triangles.verts, 0, vertexSizeInFloats);
} else { } else {
trianglesTwoColor.indices = attachmentVertices->_triangles->indices; trianglesTwoColor.indices = attachmentVertices->_triangles->indices;
trianglesTwoColor.indexCount = attachmentVertices->_triangles->indexCount; trianglesTwoColor.indexCount = attachmentVertices->_triangles->indexCount;
@ -373,8 +372,7 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
for (int i = 0; i < trianglesTwoColor.vertCount; i++) { for (int i = 0; i < trianglesTwoColor.vertCount; i++) {
trianglesTwoColor.verts[i].texCoords = attachmentVertices->_triangles->verts[i].texCoords; trianglesTwoColor.verts[i].texCoords = attachmentVertices->_triangles->verts[i].texCoords;
} }
int vertexSizeInFloats = sizeof(V3F_C4B_C4B_T2F) / sizeof(float); attachment->computeWorldVertices(*slot, 0, attachment->getWorldVerticesLength(), (float*)trianglesTwoColor.verts, 0, 7);
spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, attachment->getWorldVerticesLength(), (float*)trianglesTwoColor.verts, 0, vertexSizeInFloats);
} }
color.r = attachment->getColor().r; color.r = attachment->getColor().r;
@ -675,9 +673,9 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
if (_debugSlots || _debugBones || _debugMeshes) { if (_debugSlots || _debugBones || _debugMeshes) {
drawDebug(renderer, transform, transformFlags); drawDebug(renderer, transform, transformFlags);
} }
} }
void SkeletonRenderer::drawDebug (Renderer* renderer, const Mat4 &transform, uint32_t transformFlags) { void SkeletonRenderer::drawDebug (Renderer* renderer, const Mat4 &transform, uint32_t transformFlags) {
Director* director = Director::getInstance(); Director* director = Director::getInstance();
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
@ -744,9 +742,9 @@ void SkeletonRenderer::drawDebug (Renderer* renderer, const Mat4 &transform, uin
drawNode->draw(renderer, transform, transformFlags); drawNode->draw(renderer, transform, transformFlags);
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
} }
Rect SkeletonRenderer::getBoundingBox () const { Rect SkeletonRenderer::getBoundingBox () const {
float minX = FLT_MAX, minY = FLT_MAX, maxX = -FLT_MAX, maxY = -FLT_MAX; float minX = FLT_MAX, minY = FLT_MAX, maxX = -FLT_MAX, maxY = -FLT_MAX;
float scaleX = getScaleX(), scaleY = getScaleY(); float scaleX = getScaleX(), scaleY = getScaleY();
for (int i = 0; i < _skeleton->getSlots().size(); ++i) { for (int i = 0; i < _skeleton->getSlots().size(); ++i) {
@ -775,130 +773,130 @@ Rect SkeletonRenderer::getBoundingBox () const {
Vec2 position = getPosition(); Vec2 position = getPosition();
if (minX == FLT_MAX) minX = minY = maxX = maxY = 0; if (minX == FLT_MAX) minX = minY = maxX = maxY = 0;
return Rect(position.x + minX, position.y + minY, maxX - minX, maxY - minY); return Rect(position.x + minX, position.y + minY, maxX - minX, maxY - minY);
} }
// --- Convenience methods for Skeleton_* functions. // --- Convenience methods for Skeleton_* functions.
void SkeletonRenderer::updateWorldTransform () { void SkeletonRenderer::updateWorldTransform () {
_skeleton->updateWorldTransform(); _skeleton->updateWorldTransform();
} }
void SkeletonRenderer::setToSetupPose () { void SkeletonRenderer::setToSetupPose () {
_skeleton->setToSetupPose(); _skeleton->setToSetupPose();
} }
void SkeletonRenderer::setBonesToSetupPose () { void SkeletonRenderer::setBonesToSetupPose () {
_skeleton->setBonesToSetupPose(); _skeleton->setBonesToSetupPose();
} }
void SkeletonRenderer::setSlotsToSetupPose () { void SkeletonRenderer::setSlotsToSetupPose () {
_skeleton->setSlotsToSetupPose(); _skeleton->setSlotsToSetupPose();
} }
Bone* SkeletonRenderer::findBone (const std::string& boneName) const { Bone* SkeletonRenderer::findBone (const std::string& boneName) const {
return _skeleton->findBone(boneName.c_str()); return _skeleton->findBone(boneName.c_str());
} }
Slot* SkeletonRenderer::findSlot (const std::string& slotName) const { Slot* SkeletonRenderer::findSlot (const std::string& slotName) const {
return _skeleton->findSlot(slotName.c_str()); return _skeleton->findSlot(slotName.c_str());
} }
void SkeletonRenderer::setSkin (const std::string& skinName) { void SkeletonRenderer::setSkin (const std::string& skinName) {
_skeleton->setSkin(skinName.empty() ? 0 : skinName.c_str()); _skeleton->setSkin(skinName.empty() ? 0 : skinName.c_str());
} }
void SkeletonRenderer::setSkin (const char* skinName) { void SkeletonRenderer::setSkin (const char* skinName) {
_skeleton->setSkin(skinName); _skeleton->setSkin(skinName);
} }
Attachment* SkeletonRenderer::getAttachment (const std::string& slotName, const std::string& attachmentName) const { Attachment* SkeletonRenderer::getAttachment (const std::string& slotName, const std::string& attachmentName) const {
return _skeleton->getAttachment(slotName.c_str(), attachmentName.c_str()); return _skeleton->getAttachment(slotName.c_str(), attachmentName.c_str());
} }
bool SkeletonRenderer::setAttachment (const std::string& slotName, const std::string& attachmentName) { bool SkeletonRenderer::setAttachment (const std::string& slotName, const std::string& attachmentName) {
return _skeleton->getAttachment(slotName.c_str(), attachmentName.empty() ? 0 : attachmentName.c_str()) ? true : false; return _skeleton->getAttachment(slotName.c_str(), attachmentName.empty() ? 0 : attachmentName.c_str()) ? true : false;
} }
bool SkeletonRenderer::setAttachment (const std::string& slotName, const char* attachmentName) { bool SkeletonRenderer::setAttachment (const std::string& slotName, const char* attachmentName) {
return _skeleton->getAttachment(slotName.c_str(), attachmentName) ? true : false; return _skeleton->getAttachment(slotName.c_str(), attachmentName) ? true : false;
} }
void SkeletonRenderer::setTwoColorTint(bool enabled) { void SkeletonRenderer::setTwoColorTint(bool enabled) {
setupGLProgramState(enabled); setupGLProgramState(enabled);
} }
bool SkeletonRenderer::isTwoColorTint() { bool SkeletonRenderer::isTwoColorTint() {
return getGLProgramState() == SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState(); return getGLProgramState() == SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState();
} }
void SkeletonRenderer::setVertexEffect(VertexEffect *effect) { void SkeletonRenderer::setVertexEffect(VertexEffect *effect) {
this->_effect = effect; this->_effect = effect;
} }
void SkeletonRenderer::setSlotsRange(int startSlotIndex, int endSlotIndex) { void SkeletonRenderer::setSlotsRange(int startSlotIndex, int endSlotIndex) {
this->_startSlotIndex = startSlotIndex; this->_startSlotIndex = startSlotIndex;
this->_endSlotIndex = endSlotIndex; this->_endSlotIndex = endSlotIndex;
} }
Skeleton* SkeletonRenderer::getSkeleton () { Skeleton* SkeletonRenderer::getSkeleton () {
return _skeleton; return _skeleton;
} }
void SkeletonRenderer::setTimeScale (float scale) { void SkeletonRenderer::setTimeScale (float scale) {
_timeScale = scale; _timeScale = scale;
} }
float SkeletonRenderer::getTimeScale () const { float SkeletonRenderer::getTimeScale () const {
return _timeScale; return _timeScale;
} }
void SkeletonRenderer::setDebugSlotsEnabled (bool enabled) { void SkeletonRenderer::setDebugSlotsEnabled (bool enabled) {
_debugSlots = enabled; _debugSlots = enabled;
} }
bool SkeletonRenderer::getDebugSlotsEnabled () const { bool SkeletonRenderer::getDebugSlotsEnabled () const {
return _debugSlots; return _debugSlots;
} }
void SkeletonRenderer::setDebugBonesEnabled (bool enabled) { void SkeletonRenderer::setDebugBonesEnabled (bool enabled) {
_debugBones = enabled; _debugBones = enabled;
} }
bool SkeletonRenderer::getDebugBonesEnabled () const { bool SkeletonRenderer::getDebugBonesEnabled () const {
return _debugBones; return _debugBones;
} }
void SkeletonRenderer::setDebugMeshesEnabled (bool enabled) { void SkeletonRenderer::setDebugMeshesEnabled (bool enabled) {
_debugMeshes = enabled; _debugMeshes = enabled;
} }
bool SkeletonRenderer::getDebugMeshesEnabled () const { bool SkeletonRenderer::getDebugMeshesEnabled () const {
return _debugMeshes; return _debugMeshes;
} }
void SkeletonRenderer::onEnter () { void SkeletonRenderer::onEnter () {
#if CC_ENABLE_SCRIPT_BINDING #if CC_ENABLE_SCRIPT_BINDING
if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter)) return; if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter)) return;
#endif #endif
Node::onEnter(); Node::onEnter();
scheduleUpdate(); scheduleUpdate();
} }
void SkeletonRenderer::onExit () { void SkeletonRenderer::onExit () {
#if CC_ENABLE_SCRIPT_BINDING #if CC_ENABLE_SCRIPT_BINDING
if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnExit)) return; if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnExit)) return;
#endif #endif
Node::onExit(); Node::onExit();
unscheduleUpdate(); unscheduleUpdate();
} }
// --- CCBlendProtocol // --- CCBlendProtocol
const BlendFunc& SkeletonRenderer::getBlendFunc () const { const BlendFunc& SkeletonRenderer::getBlendFunc () const {
return _blendFunc; return _blendFunc;
} }
void SkeletonRenderer::setBlendFunc (const BlendFunc &blendFunc) { void SkeletonRenderer::setBlendFunc (const BlendFunc &blendFunc) {
_blendFunc = blendFunc; _blendFunc = blendFunc;
} }
void SkeletonRenderer::setOpacityModifyRGB (bool value) { void SkeletonRenderer::setOpacityModifyRGB (bool value) {
_premultipliedAlpha = value; _premultipliedAlpha = value;
} }
bool SkeletonRenderer::isOpacityModifyRGB () const { bool SkeletonRenderer::isOpacityModifyRGB () const {
return _premultipliedAlpha; return _premultipliedAlpha;
} }
} }