mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 17:56:04 +08:00
[cocos2dx][cpp] More changes to computeWorldVertices.
This commit is contained in:
parent
f12728f0d2
commit
c405dcd165
@ -57,41 +57,41 @@ using std::max;
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namespace spine {
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static Cocos2dTextureLoader textureLoader;
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static Cocos2dTextureLoader textureLoader;
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void SkeletonRenderer::destroyScratchBuffers() {
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void SkeletonRenderer::destroyScratchBuffers() {
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if (worldVertices) {
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delete[] worldVertices;
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worldVertices = nullptr;
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worldVerticesLength = 0;
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}
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}
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}
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SkeletonRenderer* SkeletonRenderer::createWithSkeleton(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
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SkeletonRenderer* SkeletonRenderer::createWithSkeleton(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
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SkeletonRenderer* node = new SkeletonRenderer(skeleton, ownsSkeleton, ownsSkeletonData);
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node->autorelease();
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return node;
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}
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}
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SkeletonRenderer* SkeletonRenderer::createWithData (SkeletonData* skeletonData, bool ownsSkeletonData) {
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SkeletonRenderer* SkeletonRenderer::createWithData (SkeletonData* skeletonData, bool ownsSkeletonData) {
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SkeletonRenderer* node = new SkeletonRenderer(skeletonData, ownsSkeletonData);
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node->autorelease();
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return node;
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}
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}
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SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
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SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
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SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlas, scale);
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node->autorelease();
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return node;
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}
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}
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SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
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SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
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SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlasFile, scale);
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node->autorelease();
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return node;
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}
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}
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void SkeletonRenderer::initialize () {
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void SkeletonRenderer::initialize () {
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if (!worldVertices) {
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worldVertices = new float[INITIAL_WORLD_VERTICES_LENGTH];
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worldVerticesLength = INITIAL_WORLD_VERTICES_LENGTH;
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@ -106,9 +106,9 @@ void SkeletonRenderer::initialize () {
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_skeleton->setToSetupPose();
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_skeleton->updateWorldTransform();
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}
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}
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void SkeletonRenderer::setupGLProgramState (bool twoColorTintEnabled) {
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void SkeletonRenderer::setupGLProgramState (bool twoColorTintEnabled) {
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if (twoColorTintEnabled) {
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setGLProgramState(SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState());
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return;
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@ -133,61 +133,61 @@ void SkeletonRenderer::setupGLProgramState (bool twoColorTintEnabled) {
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}
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}
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setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP, texture));
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}
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}
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void SkeletonRenderer::setSkeletonData (SkeletonData *skeletonData, bool ownsSkeletonData) {
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void SkeletonRenderer::setSkeletonData (SkeletonData *skeletonData, bool ownsSkeletonData) {
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_skeleton = new (__FILE__, __LINE__) Skeleton(skeletonData);
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_ownsSkeletonData = ownsSkeletonData;
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}
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}
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SkeletonRenderer::SkeletonRenderer ()
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SkeletonRenderer::SkeletonRenderer ()
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: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
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}
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}
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SkeletonRenderer::SkeletonRenderer(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas)
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SkeletonRenderer::SkeletonRenderer(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas)
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: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
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initWithSkeleton(skeleton, ownsSkeleton, ownsSkeletonData, ownsAtlas);
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}
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}
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SkeletonRenderer::SkeletonRenderer (SkeletonData *skeletonData, bool ownsSkeletonData)
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SkeletonRenderer::SkeletonRenderer (SkeletonData *skeletonData, bool ownsSkeletonData)
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: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
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initWithData(skeletonData, ownsSkeletonData);
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}
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}
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SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, Atlas* atlas, float scale)
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SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, Atlas* atlas, float scale)
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: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
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initWithJsonFile(skeletonDataFile, atlas, scale);
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}
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}
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SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale)
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SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale)
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: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
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initWithJsonFile(skeletonDataFile, atlasFile, scale);
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}
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}
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SkeletonRenderer::~SkeletonRenderer () {
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SkeletonRenderer::~SkeletonRenderer () {
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if (_ownsSkeletonData) delete _skeleton->getData();
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if (_ownsSkeleton) delete _skeleton;
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if (_ownsAtlas && _atlas) delete _atlas;
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if (_attachmentLoader) delete _attachmentLoader;
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delete _clipper;
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}
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}
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void SkeletonRenderer::initWithSkeleton(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas) {
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void SkeletonRenderer::initWithSkeleton(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas) {
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_skeleton = skeleton;
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_ownsSkeleton = ownsSkeleton;
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_ownsSkeletonData = ownsSkeletonData;
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_ownsAtlas = ownsAtlas;
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initialize();
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}
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}
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void SkeletonRenderer::initWithData (SkeletonData* skeletonData, bool ownsSkeletonData) {
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void SkeletonRenderer::initWithData (SkeletonData* skeletonData, bool ownsSkeletonData) {
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_ownsSkeleton = true;
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setSkeletonData(skeletonData, ownsSkeletonData);
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initialize();
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}
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}
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void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
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void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
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_atlas = atlas;
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_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
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@ -201,9 +201,9 @@ void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, At
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setSkeletonData(skeletonData, true);
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initialize();
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}
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}
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void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
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void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
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_atlas = new (__FILE__, __LINE__) Atlas(atlasFile.c_str(), &textureLoader);
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CCASSERT(_atlas, "Error reading atlas file.");
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@ -220,9 +220,9 @@ void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, co
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setSkeletonData(skeletonData, true);
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initialize();
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}
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}
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void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
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void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
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_atlas = atlas;
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_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
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@ -235,9 +235,9 @@ void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile,
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setSkeletonData(skeletonData, true);
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initialize();
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}
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}
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void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
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void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
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_atlas = new (__FILE__, __LINE__) Atlas(atlasFile.c_str(), &textureLoader);
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CCASSERT(_atlas, "Error reading atlas file.");
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@ -253,14 +253,14 @@ void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile,
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setSkeletonData(skeletonData, true);
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initialize();
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}
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}
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void SkeletonRenderer::update (float deltaTime) {
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void SkeletonRenderer::update (float deltaTime) {
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Node::update(deltaTime);
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if (_ownsSkeleton) _skeleton->update(deltaTime * _timeScale);
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}
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}
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void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
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void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
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SkeletonBatch* batch = SkeletonBatch::getInstance();
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SkeletonTwoColorBatch* twoColorBatch = SkeletonTwoColorBatch::getInstance();
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bool isTwoColorTint = this->isTwoColorTint();
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@ -363,8 +363,7 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
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triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount);
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triangles.vertCount = attachmentVertices->_triangles->vertCount;
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memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount);
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int vertexSizeInFloats = sizeof(cocos2d::V3F_C4B_T2F) / sizeof(float);
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spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, attachment->getWorldVerticesLength(), (float*)triangles.verts, 0, vertexSizeInFloats);
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attachment->computeWorldVertices(*slot, 0, attachment->getWorldVerticesLength(), (float*)triangles.verts, 0, 6);
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} else {
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trianglesTwoColor.indices = attachmentVertices->_triangles->indices;
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trianglesTwoColor.indexCount = attachmentVertices->_triangles->indexCount;
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@ -373,8 +372,7 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
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for (int i = 0; i < trianglesTwoColor.vertCount; i++) {
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trianglesTwoColor.verts[i].texCoords = attachmentVertices->_triangles->verts[i].texCoords;
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}
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int vertexSizeInFloats = sizeof(V3F_C4B_C4B_T2F) / sizeof(float);
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spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, attachment->getWorldVerticesLength(), (float*)trianglesTwoColor.verts, 0, vertexSizeInFloats);
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attachment->computeWorldVertices(*slot, 0, attachment->getWorldVerticesLength(), (float*)trianglesTwoColor.verts, 0, 7);
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}
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color.r = attachment->getColor().r;
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@ -675,9 +673,9 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
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if (_debugSlots || _debugBones || _debugMeshes) {
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drawDebug(renderer, transform, transformFlags);
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}
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}
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}
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void SkeletonRenderer::drawDebug (Renderer* renderer, const Mat4 &transform, uint32_t transformFlags) {
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void SkeletonRenderer::drawDebug (Renderer* renderer, const Mat4 &transform, uint32_t transformFlags) {
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Director* director = Director::getInstance();
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director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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@ -744,9 +742,9 @@ void SkeletonRenderer::drawDebug (Renderer* renderer, const Mat4 &transform, uin
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drawNode->draw(renderer, transform, transformFlags);
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director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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}
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}
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Rect SkeletonRenderer::getBoundingBox () const {
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Rect SkeletonRenderer::getBoundingBox () const {
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float minX = FLT_MAX, minY = FLT_MAX, maxX = -FLT_MAX, maxY = -FLT_MAX;
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float scaleX = getScaleX(), scaleY = getScaleY();
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for (int i = 0; i < _skeleton->getSlots().size(); ++i) {
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@ -775,130 +773,130 @@ Rect SkeletonRenderer::getBoundingBox () const {
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Vec2 position = getPosition();
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if (minX == FLT_MAX) minX = minY = maxX = maxY = 0;
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return Rect(position.x + minX, position.y + minY, maxX - minX, maxY - minY);
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}
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}
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// --- Convenience methods for Skeleton_* functions.
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// --- Convenience methods for Skeleton_* functions.
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void SkeletonRenderer::updateWorldTransform () {
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void SkeletonRenderer::updateWorldTransform () {
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_skeleton->updateWorldTransform();
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}
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}
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void SkeletonRenderer::setToSetupPose () {
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void SkeletonRenderer::setToSetupPose () {
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_skeleton->setToSetupPose();
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}
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void SkeletonRenderer::setBonesToSetupPose () {
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}
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void SkeletonRenderer::setBonesToSetupPose () {
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_skeleton->setBonesToSetupPose();
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}
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void SkeletonRenderer::setSlotsToSetupPose () {
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}
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void SkeletonRenderer::setSlotsToSetupPose () {
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_skeleton->setSlotsToSetupPose();
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}
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}
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Bone* SkeletonRenderer::findBone (const std::string& boneName) const {
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Bone* SkeletonRenderer::findBone (const std::string& boneName) const {
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return _skeleton->findBone(boneName.c_str());
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}
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}
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Slot* SkeletonRenderer::findSlot (const std::string& slotName) const {
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Slot* SkeletonRenderer::findSlot (const std::string& slotName) const {
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return _skeleton->findSlot(slotName.c_str());
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}
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}
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void SkeletonRenderer::setSkin (const std::string& skinName) {
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void SkeletonRenderer::setSkin (const std::string& skinName) {
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_skeleton->setSkin(skinName.empty() ? 0 : skinName.c_str());
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}
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void SkeletonRenderer::setSkin (const char* skinName) {
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}
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void SkeletonRenderer::setSkin (const char* skinName) {
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_skeleton->setSkin(skinName);
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}
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}
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Attachment* SkeletonRenderer::getAttachment (const std::string& slotName, const std::string& attachmentName) const {
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Attachment* SkeletonRenderer::getAttachment (const std::string& slotName, const std::string& attachmentName) const {
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return _skeleton->getAttachment(slotName.c_str(), attachmentName.c_str());
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}
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bool SkeletonRenderer::setAttachment (const std::string& slotName, const std::string& attachmentName) {
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}
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bool SkeletonRenderer::setAttachment (const std::string& slotName, const std::string& attachmentName) {
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return _skeleton->getAttachment(slotName.c_str(), attachmentName.empty() ? 0 : attachmentName.c_str()) ? true : false;
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}
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bool SkeletonRenderer::setAttachment (const std::string& slotName, const char* attachmentName) {
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}
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bool SkeletonRenderer::setAttachment (const std::string& slotName, const char* attachmentName) {
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return _skeleton->getAttachment(slotName.c_str(), attachmentName) ? true : false;
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}
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}
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void SkeletonRenderer::setTwoColorTint(bool enabled) {
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void SkeletonRenderer::setTwoColorTint(bool enabled) {
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setupGLProgramState(enabled);
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}
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}
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bool SkeletonRenderer::isTwoColorTint() {
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bool SkeletonRenderer::isTwoColorTint() {
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return getGLProgramState() == SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState();
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}
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}
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void SkeletonRenderer::setVertexEffect(VertexEffect *effect) {
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void SkeletonRenderer::setVertexEffect(VertexEffect *effect) {
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this->_effect = effect;
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}
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}
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void SkeletonRenderer::setSlotsRange(int startSlotIndex, int endSlotIndex) {
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void SkeletonRenderer::setSlotsRange(int startSlotIndex, int endSlotIndex) {
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this->_startSlotIndex = startSlotIndex;
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this->_endSlotIndex = endSlotIndex;
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}
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}
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Skeleton* SkeletonRenderer::getSkeleton () {
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Skeleton* SkeletonRenderer::getSkeleton () {
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return _skeleton;
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}
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}
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void SkeletonRenderer::setTimeScale (float scale) {
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void SkeletonRenderer::setTimeScale (float scale) {
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_timeScale = scale;
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}
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float SkeletonRenderer::getTimeScale () const {
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}
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float SkeletonRenderer::getTimeScale () const {
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return _timeScale;
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}
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}
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void SkeletonRenderer::setDebugSlotsEnabled (bool enabled) {
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void SkeletonRenderer::setDebugSlotsEnabled (bool enabled) {
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_debugSlots = enabled;
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}
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bool SkeletonRenderer::getDebugSlotsEnabled () const {
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}
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bool SkeletonRenderer::getDebugSlotsEnabled () const {
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return _debugSlots;
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}
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}
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void SkeletonRenderer::setDebugBonesEnabled (bool enabled) {
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void SkeletonRenderer::setDebugBonesEnabled (bool enabled) {
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_debugBones = enabled;
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}
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bool SkeletonRenderer::getDebugBonesEnabled () const {
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}
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bool SkeletonRenderer::getDebugBonesEnabled () const {
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return _debugBones;
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}
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}
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void SkeletonRenderer::setDebugMeshesEnabled (bool enabled) {
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void SkeletonRenderer::setDebugMeshesEnabled (bool enabled) {
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_debugMeshes = enabled;
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}
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bool SkeletonRenderer::getDebugMeshesEnabled () const {
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}
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bool SkeletonRenderer::getDebugMeshesEnabled () const {
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return _debugMeshes;
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}
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}
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void SkeletonRenderer::onEnter () {
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void SkeletonRenderer::onEnter () {
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#if CC_ENABLE_SCRIPT_BINDING
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if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter)) return;
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#endif
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Node::onEnter();
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scheduleUpdate();
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}
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}
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void SkeletonRenderer::onExit () {
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void SkeletonRenderer::onExit () {
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#if CC_ENABLE_SCRIPT_BINDING
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if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnExit)) return;
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#endif
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Node::onExit();
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unscheduleUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
// --- CCBlendProtocol
|
||||
// --- CCBlendProtocol
|
||||
|
||||
const BlendFunc& SkeletonRenderer::getBlendFunc () const {
|
||||
const BlendFunc& SkeletonRenderer::getBlendFunc () const {
|
||||
return _blendFunc;
|
||||
}
|
||||
}
|
||||
|
||||
void SkeletonRenderer::setBlendFunc (const BlendFunc &blendFunc) {
|
||||
void SkeletonRenderer::setBlendFunc (const BlendFunc &blendFunc) {
|
||||
_blendFunc = blendFunc;
|
||||
}
|
||||
}
|
||||
|
||||
void SkeletonRenderer::setOpacityModifyRGB (bool value) {
|
||||
void SkeletonRenderer::setOpacityModifyRGB (bool value) {
|
||||
_premultipliedAlpha = value;
|
||||
}
|
||||
}
|
||||
|
||||
bool SkeletonRenderer::isOpacityModifyRGB () const {
|
||||
bool SkeletonRenderer::isOpacityModifyRGB () const {
|
||||
return _premultipliedAlpha;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user