mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 15:24:55 +08:00
Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta
This commit is contained in:
commit
c4268d4bfe
@ -15,6 +15,7 @@
|
||||
* Added two color tinting support, including `TwoColorTimeline` and additional fields on `Slot` and `SlotData`.
|
||||
* Added `PointAttachment`, additional method `newPointAttachment` in `AttachmentLoader` interface.
|
||||
* Added `ClippingAttachment`, additional method `newClippingAttachment` in `AttachmentLoader` interface.
|
||||
* `AnimationState#apply` returns boolean indicating if any timeline was applied or not.
|
||||
|
||||
### Starling
|
||||
* Fixed renderer to work with 3.6 changes.
|
||||
@ -42,6 +43,7 @@
|
||||
* Added macros to define typed dynamic arrays, see `Array.h/.c`
|
||||
* Added `spClippingAttachment` and respective enum.
|
||||
* Added `spSkeletonClipper` and `spTriangulator`, used to implement software clipping of attachments.
|
||||
* `AnimationState#apply` returns boolean indicating if any timeline was applied or not.
|
||||
|
||||
### Cocos2d-X
|
||||
* Fixed renderer to work with 3.6 changes
|
||||
@ -71,6 +73,8 @@
|
||||
## C#
|
||||
* **Breaking changes**
|
||||
* `MeshAttachment.parentMesh` is now a private field to enforce using the `.ParentMesh` setter property in external code. The `MeshAttachment.ParentMesh` property is an appropriate replacement wherever `.parentMesh` was used.
|
||||
* **Additions**
|
||||
* `AnimationState#apply` returns boolean indicating if any timeline was applied or not.
|
||||
|
||||
### Unity
|
||||
* Refactored renderer to work with new 3.6 features.
|
||||
@ -127,6 +131,7 @@
|
||||
* Added `PointAttachment`, additional method `newPointAttachment` in `AttachmentLoader` interface.
|
||||
* Added `ClippingAttachment`, additional method `newClippingAttachment` in `AttachmentLoader` interface.
|
||||
* Added `SkeletonClipper` and `Triangulator`, used to implement software clipping of attachments.
|
||||
* `AnimationState#apply` returns boolean indicating if any timeline was applied or not.
|
||||
|
||||
### libGDX
|
||||
* Fixed renderer to work with 3.6 changes
|
||||
@ -147,6 +152,7 @@
|
||||
* Added support for local and relative transform constraint calculation, including additional fields in `TransformConstraintData`
|
||||
* Added `ClippingAttachment`, additional method `newClippingAttachment` in `AttachmentLoader` interface.
|
||||
* Added `SkeletonClipper` and `Triangulator`, used to implement software clipping of attachments.
|
||||
* `AnimationState#apply` returns boolean indicating if any timeline was applied or not.
|
||||
|
||||
### Love2D
|
||||
* Fixed renderer to work with 3.6 changes
|
||||
@ -171,6 +177,7 @@
|
||||
* Added `PointAttachment`, additional method `newPointAttachment` in `AttachmentLoader` interface.
|
||||
* Added `ClippingAttachment`, additional method `newClippingAttachment` in `AttachmentLoader` interface.
|
||||
* Added `SkeletonClipper` and `Triangulator`, used to implement software clipping of attachments.
|
||||
* `AnimationState#apply` returns boolean indicating if any timeline was applied or not.
|
||||
|
||||
### WebGL backend
|
||||
* Fixed WebGL context loss
|
||||
|
||||
Binary file not shown.
@ -147,15 +147,17 @@ package spine.animation {
|
||||
return false;
|
||||
}
|
||||
|
||||
public function apply(skeleton : Skeleton) : void {
|
||||
public function apply(skeleton : Skeleton) : Boolean {
|
||||
if (skeleton == null) throw new ArgumentError("skeleton cannot be null.");
|
||||
if (animationsChanged) _animationsChanged();
|
||||
|
||||
var events : Vector.<Event> = this.events;
|
||||
var applied : Boolean = false;
|
||||
|
||||
for (var i : int = 0, n : int = tracks.length; i < n; i++) {
|
||||
var current : TrackEntry = tracks[i];
|
||||
if (current == null || current.delay > 0) continue;
|
||||
applied = true;
|
||||
|
||||
// Apply mixing from entries first.
|
||||
var mix : Number = current.alpha;
|
||||
@ -194,6 +196,7 @@ package spine.animation {
|
||||
}
|
||||
|
||||
queue.drain();
|
||||
return applied;
|
||||
}
|
||||
|
||||
private function applyMixingFrom(to : TrackEntry, skeleton : Skeleton) : Number {
|
||||
|
||||
@ -72,7 +72,7 @@ package spine.animation {
|
||||
var frameVertices : Vector.<Vector.<Number>> = this.frameVertices;
|
||||
var vertexCount : int = frameVertices[0].length;
|
||||
|
||||
if (verticesArray.length != vertexCount) alpha = 1; // Don't mix from uninitialized slot vertices.
|
||||
if (verticesArray.length != vertexCount && !setupPose) alpha = 1; // Don't mix from uninitialized slot vertices.
|
||||
verticesArray.length = vertexCount;
|
||||
var vertices : Vector.<Number> = verticesArray;
|
||||
|
||||
|
||||
@ -120,7 +120,7 @@ spAnimationState* spAnimationState_create (spAnimationStateData* data);
|
||||
void spAnimationState_dispose (spAnimationState* self);
|
||||
|
||||
void spAnimationState_update (spAnimationState* self, float delta);
|
||||
void spAnimationState_apply (spAnimationState* self, struct spSkeleton* skeleton);
|
||||
int /**bool**/ spAnimationState_apply (spAnimationState* self, struct spSkeleton* skeleton);
|
||||
|
||||
void spAnimationState_clearTracks (spAnimationState* self);
|
||||
void spAnimationState_clearTrack (spAnimationState* self, int trackIndex);
|
||||
|
||||
@ -806,7 +806,7 @@ void _spDeformTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
|
||||
slot->attachmentVerticesCapacity = vertexCount;
|
||||
}
|
||||
}
|
||||
if (slot->attachmentVerticesCount != vertexCount) alpha = 1; /* Don't mix from uninitialized slot vertices. */
|
||||
if (slot->attachmentVerticesCount != vertexCount && !setupPose) alpha = 1; /* Don't mix from uninitialized slot vertices. */
|
||||
slot->attachmentVerticesCount = vertexCount;
|
||||
|
||||
frameVertices = self->frameVertices;
|
||||
|
||||
@ -327,7 +327,7 @@ int /*boolean*/ _spAnimationState_updateMixingFrom (spAnimationState* self, spTr
|
||||
return 0;
|
||||
}
|
||||
|
||||
void spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
|
||||
int spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
|
||||
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
|
||||
spTrackEntry* current;
|
||||
int i, ii, n;
|
||||
@ -337,6 +337,7 @@ void spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
|
||||
int /*boolean*/ firstFrame;
|
||||
float* timelinesRotation;
|
||||
spTimeline* timeline;
|
||||
int applied = 0;
|
||||
|
||||
if (internal->animationsChanged) _spAnimationState_animationsChanged(self);
|
||||
|
||||
@ -344,6 +345,7 @@ void spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
|
||||
float mix;
|
||||
current = self->tracks[i];
|
||||
if (!current || current->delay > 0) continue;
|
||||
applied = -1;
|
||||
|
||||
/* Apply mixing from entries first. */
|
||||
mix = current->alpha;
|
||||
@ -381,6 +383,7 @@ void spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
|
||||
}
|
||||
|
||||
_spEventQueue_drain(internal->queue);
|
||||
return applied;
|
||||
}
|
||||
|
||||
float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* to, spSkeleton* skeleton) {
|
||||
|
||||
@ -773,7 +773,7 @@ namespace Spine {
|
||||
float[][] frameVertices = this.frameVertices;
|
||||
int vertexCount = frameVertices[0].Length;
|
||||
|
||||
if (verticesArray.Count != vertexCount) alpha = 1; // Don't mix from uninitialized slot vertices.
|
||||
if (verticesArray.Count != vertexCount && !setupPose) alpha = 1; // Don't mix from uninitialized slot vertices.
|
||||
// verticesArray.SetSize(vertexCount) // Ensure size and preemptively set count.
|
||||
if (verticesArray.Capacity < vertexCount) verticesArray.Capacity = vertexCount;
|
||||
verticesArray.Count = vertexCount;
|
||||
|
||||
@ -159,16 +159,18 @@ namespace Spine {
|
||||
/// <summary>
|
||||
/// Poses the skeleton using the track entry animations. There are no side effects other than invoking listeners, so the
|
||||
/// animation state can be applied to multiple skeletons to pose them identically.</summary>
|
||||
public void Apply (Skeleton skeleton) {
|
||||
public bool Apply (Skeleton skeleton) {
|
||||
if (skeleton == null) throw new ArgumentNullException("skeleton", "skeleton cannot be null.");
|
||||
if (animationsChanged) AnimationsChanged();
|
||||
|
||||
var events = this.events;
|
||||
|
||||
bool applied = false;
|
||||
var tracksItems = tracks.Items;
|
||||
for (int i = 0, m = tracks.Count; i < m; i++) {
|
||||
TrackEntry current = tracksItems[i];
|
||||
if (current == null || current.delay > 0) continue;
|
||||
applied = true;
|
||||
|
||||
// Apply mixing from entries first.
|
||||
float mix = current.alpha;
|
||||
@ -210,6 +212,7 @@ namespace Spine {
|
||||
}
|
||||
|
||||
queue.Drain();
|
||||
return applied;
|
||||
}
|
||||
|
||||
private float ApplyMixingFrom (TrackEntry to, Skeleton skeleton) {
|
||||
|
||||
@ -52,8 +52,8 @@ namespace Spine {
|
||||
public float B { get { return b; } set { b = value; } }
|
||||
public float A { get { return a; } set { a = value; } }
|
||||
|
||||
public String Path { get; set; }
|
||||
public Object RendererObject { get; set; }
|
||||
public string Path { get; set; }
|
||||
public object RendererObject; //public Object RendererObject { get; set; }
|
||||
public float RegionU { get; set; }
|
||||
public float RegionV { get; set; }
|
||||
public float RegionU2 { get; set; }
|
||||
|
||||
@ -46,8 +46,8 @@ namespace Spine {
|
||||
: base(name) {
|
||||
}
|
||||
|
||||
public void ComputeWorldPosition (Bone bone, float x, float y, out float ox, out float oy) {
|
||||
bone.LocalToWorld(x, y, out ox, out oy);
|
||||
public void ComputeWorldPosition (Bone bone, out float ox, out float oy) {
|
||||
bone.LocalToWorld(this.x, this.y, out ox, out oy);
|
||||
}
|
||||
|
||||
public float ComputeWorldRotation (Bone bone) {
|
||||
|
||||
@ -61,7 +61,7 @@ namespace Spine {
|
||||
public float A { get { return a; } set { a = value; } }
|
||||
|
||||
public string Path { get; set; }
|
||||
public object RendererObject { get; set; }
|
||||
public object RendererObject; //public object RendererObject { get; set; }
|
||||
public float RegionOffsetX { get { return regionOffsetX; } set { regionOffsetX = value; } }
|
||||
public float RegionOffsetY { get { return regionOffsetY; } set { regionOffsetY = value; } } // Pixels stripped from the bottom left, unrotated.
|
||||
public float RegionWidth { get { return regionWidth; } set { regionWidth = value; } }
|
||||
|
||||
@ -57,7 +57,7 @@ namespace Spine {
|
||||
/// <param name="stride">The number of <paramref name="worldVertices"/> entries between the value pairs written.</param>
|
||||
public void ComputeWorldVertices (Slot slot, int start, int count, float[] worldVertices, int offset, int stride = 2) {
|
||||
count = offset + (count >> 1) * stride;
|
||||
Skeleton skeleton = slot.Skeleton;
|
||||
Skeleton skeleton = slot.bone.skeleton;
|
||||
var deformArray = slot.attachmentVertices;
|
||||
float[] vertices = this.vertices;
|
||||
int[] bones = this.bones;
|
||||
|
||||
@ -183,7 +183,7 @@ namespace Spine {
|
||||
float maxAngle = 0, maxX = l1 + a, maxDist = maxX * maxX, maxY = 0;
|
||||
c = -a * l1 / (aa - bb);
|
||||
if (c >= -1 && c <= 1) {
|
||||
float angle = (float)Math.Acos(c);
|
||||
c = (float)Math.Acos(c);
|
||||
x = a * (float)Math.Cos(c) + l1;
|
||||
y = b * (float)Math.Sin(c);
|
||||
d = x * x + y * y;
|
||||
|
||||
@ -769,7 +769,7 @@ function Animation.DeformTimeline.new (frameCount)
|
||||
local frameVertices = self.frameVertices
|
||||
local vertexCount = #(frameVertices[0])
|
||||
|
||||
if (#verticesArray ~= vertexCount) then alpha = 1 end -- Don't mix from uninitialized slot vertices.
|
||||
if (#verticesArray ~= vertexCount and not setupPose) then alpha = 1 end -- Don't mix from uninitialized slot vertices.
|
||||
local vertices = utils.setArraySize(verticesArray, vertexCount)
|
||||
|
||||
if time >= frames[zlen(frames) - 1] then -- Time is after last frame.
|
||||
|
||||
@ -366,9 +366,11 @@ function AnimationState:apply (skeleton)
|
||||
local events = self.events
|
||||
local tracks = self.tracks
|
||||
local queue = self.queue
|
||||
local applied = false
|
||||
|
||||
for i,current in pairs(tracks) do
|
||||
if not (current == nil or current.delay > 0) then
|
||||
applied = true
|
||||
-- Apply mixing from entries first.
|
||||
local mix = current.alpha
|
||||
if current.mixingFrom then
|
||||
@ -407,6 +409,7 @@ function AnimationState:apply (skeleton)
|
||||
end
|
||||
|
||||
queue:drain()
|
||||
return applied
|
||||
end
|
||||
|
||||
function AnimationState:applyMixingFrom (to, skeleton)
|
||||
|
||||
Binary file not shown.
Binary file not shown.
592
spine-ts/build/spine-all.d.ts
vendored
592
spine-ts/build/spine-all.d.ts
vendored
@ -1,3 +1,97 @@
|
||||
declare module spine {
|
||||
class AssetManager implements Disposable {
|
||||
private pathPrefix;
|
||||
private textureLoader;
|
||||
private assets;
|
||||
private errors;
|
||||
private toLoad;
|
||||
private loaded;
|
||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
get(path: string): any;
|
||||
remove(path: string): void;
|
||||
removeAll(): void;
|
||||
isLoadingComplete(): boolean;
|
||||
getToLoad(): number;
|
||||
getLoaded(): number;
|
||||
dispose(): void;
|
||||
hasErrors(): boolean;
|
||||
getErrors(): Map<string>;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class AssetManager extends spine.AssetManager {
|
||||
constructor(pathPrefix?: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Texture {
|
||||
protected _image: HTMLImageElement;
|
||||
constructor(image: HTMLImageElement);
|
||||
getImage(): HTMLImageElement;
|
||||
abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
abstract dispose(): void;
|
||||
static filterFromString(text: string): TextureFilter;
|
||||
static wrapFromString(text: string): TextureWrap;
|
||||
}
|
||||
enum TextureFilter {
|
||||
Nearest = 9728,
|
||||
Linear = 9729,
|
||||
MipMap = 9987,
|
||||
MipMapNearestNearest = 9984,
|
||||
MipMapLinearNearest = 9985,
|
||||
MipMapNearestLinear = 9986,
|
||||
MipMapLinearLinear = 9987,
|
||||
}
|
||||
enum TextureWrap {
|
||||
MirroredRepeat = 33648,
|
||||
ClampToEdge = 33071,
|
||||
Repeat = 10497,
|
||||
}
|
||||
class TextureRegion {
|
||||
renderObject: any;
|
||||
u: number;
|
||||
v: number;
|
||||
u2: number;
|
||||
v2: number;
|
||||
width: number;
|
||||
height: number;
|
||||
rotate: boolean;
|
||||
offsetX: number;
|
||||
offsetY: number;
|
||||
originalWidth: number;
|
||||
originalHeight: number;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class CanvasTexture extends Texture {
|
||||
constructor(image: HTMLImageElement);
|
||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
dispose(): void;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class SkeletonRenderer {
|
||||
static QUAD_TRIANGLES: number[];
|
||||
static VERTEX_SIZE: number;
|
||||
private ctx;
|
||||
triangleRendering: boolean;
|
||||
debugRendering: boolean;
|
||||
private vertices;
|
||||
private tempColor;
|
||||
constructor(context: CanvasRenderingContext2D);
|
||||
draw(skeleton: Skeleton): void;
|
||||
private drawImages(skeleton);
|
||||
private drawTriangles(skeleton);
|
||||
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
||||
private computeRegionVertices(slot, region, pma);
|
||||
private computeMeshVertices(slot, mesh, pma);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class Animation {
|
||||
name: string;
|
||||
@ -245,7 +339,7 @@ declare module spine {
|
||||
constructor(data: AnimationStateData);
|
||||
update(delta: number): void;
|
||||
updateMixingFrom(to: TrackEntry, delta: number): boolean;
|
||||
apply(skeleton: Skeleton): void;
|
||||
apply(skeleton: Skeleton): boolean;
|
||||
applyMixingFrom(to: TrackEntry, skeleton: Skeleton): number;
|
||||
applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, setupPose: boolean, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
|
||||
queueEvents(entry: TrackEntry, animationTime: number): void;
|
||||
@ -355,29 +449,6 @@ declare module spine {
|
||||
getMix(from: Animation, to: Animation): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class AssetManager implements Disposable {
|
||||
private pathPrefix;
|
||||
private textureLoader;
|
||||
private assets;
|
||||
private errors;
|
||||
private toLoad;
|
||||
private loaded;
|
||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
get(path: string): any;
|
||||
remove(path: string): void;
|
||||
removeAll(): void;
|
||||
isLoadingComplete(): boolean;
|
||||
getToLoad(): number;
|
||||
getLoaded(): number;
|
||||
dispose(): void;
|
||||
hasErrors(): boolean;
|
||||
getErrors(): Map<string>;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class AtlasAttachmentLoader implements AttachmentLoader {
|
||||
atlas: TextureAtlas;
|
||||
@ -390,6 +461,154 @@ declare module spine {
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum BlendMode {
|
||||
Normal = 0,
|
||||
@ -775,46 +994,6 @@ declare module spine {
|
||||
constructor(index: number, name: string, boneData: BoneData);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Texture {
|
||||
protected _image: HTMLImageElement;
|
||||
constructor(image: HTMLImageElement);
|
||||
getImage(): HTMLImageElement;
|
||||
abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
abstract dispose(): void;
|
||||
static filterFromString(text: string): TextureFilter;
|
||||
static wrapFromString(text: string): TextureWrap;
|
||||
}
|
||||
enum TextureFilter {
|
||||
Nearest = 9728,
|
||||
Linear = 9729,
|
||||
MipMap = 9987,
|
||||
MipMapNearestNearest = 9984,
|
||||
MipMapLinearNearest = 9985,
|
||||
MipMapNearestLinear = 9986,
|
||||
MipMapLinearLinear = 9987,
|
||||
}
|
||||
enum TextureWrap {
|
||||
MirroredRepeat = 33648,
|
||||
ClampToEdge = 33071,
|
||||
Repeat = 10497,
|
||||
}
|
||||
class TextureRegion {
|
||||
renderObject: any;
|
||||
u: number;
|
||||
v: number;
|
||||
u2: number;
|
||||
v2: number;
|
||||
width: number;
|
||||
height: number;
|
||||
rotate: boolean;
|
||||
offsetX: number;
|
||||
offsetY: number;
|
||||
originalWidth: number;
|
||||
originalHeight: number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class TextureAtlas implements Disposable {
|
||||
pages: TextureAtlasPage[];
|
||||
@ -1010,183 +1189,51 @@ declare module spine {
|
||||
getMean(): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
declare module spine.threejs {
|
||||
class AssetManager extends spine.AssetManager {
|
||||
constructor(pathPrefix?: string);
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class CanvasTexture extends Texture {
|
||||
declare module spine.threejs {
|
||||
class MeshBatcher {
|
||||
mesh: THREE.Mesh;
|
||||
private static VERTEX_SIZE;
|
||||
private vertexBuffer;
|
||||
private vertices;
|
||||
private verticesLength;
|
||||
private indices;
|
||||
private indicesLength;
|
||||
constructor(mesh: THREE.Mesh, maxVertices?: number);
|
||||
begin(): void;
|
||||
batch(vertices: ArrayLike<number>, verticesLength: number, indices: ArrayLike<number>, indicesLength: number, z?: number): void;
|
||||
end(): void;
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class SkeletonMesh extends THREE.Mesh {
|
||||
skeleton: Skeleton;
|
||||
state: AnimationState;
|
||||
zOffset: number;
|
||||
private batcher;
|
||||
private clipper;
|
||||
static QUAD_TRIANGLES: number[];
|
||||
static VERTEX_SIZE: number;
|
||||
private vertices;
|
||||
private tempColor;
|
||||
constructor(skeletonData: SkeletonData);
|
||||
update(deltaTime: number): void;
|
||||
private updateGeometry();
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class ThreeJsTexture extends Texture {
|
||||
texture: THREE.Texture;
|
||||
constructor(image: HTMLImageElement);
|
||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
dispose(): void;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class SkeletonRenderer {
|
||||
static QUAD_TRIANGLES: number[];
|
||||
static VERTEX_SIZE: number;
|
||||
private ctx;
|
||||
triangleRendering: boolean;
|
||||
debugRendering: boolean;
|
||||
private vertices;
|
||||
private tempColor;
|
||||
constructor(context: CanvasRenderingContext2D);
|
||||
draw(skeleton: Skeleton): void;
|
||||
private drawImages(skeleton);
|
||||
private drawTriangles(skeleton);
|
||||
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
||||
private computeRegionVertices(slot, region, pma);
|
||||
private computeMeshVertices(slot, mesh, pma);
|
||||
static toThreeJsTextureFilter(filter: TextureFilter): THREE.TextureFilter;
|
||||
static toThreeJsTextureWrap(wrap: TextureWrap): THREE.Wrapping;
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
@ -1280,22 +1327,22 @@ declare module spine.webgl {
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
const M00 = 0;
|
||||
const M01 = 4;
|
||||
const M02 = 8;
|
||||
const M03 = 12;
|
||||
const M10 = 1;
|
||||
const M11 = 5;
|
||||
const M12 = 9;
|
||||
const M13 = 13;
|
||||
const M20 = 2;
|
||||
const M21 = 6;
|
||||
const M22 = 10;
|
||||
const M23 = 14;
|
||||
const M30 = 3;
|
||||
const M31 = 7;
|
||||
const M32 = 11;
|
||||
const M33 = 15;
|
||||
const M00: number;
|
||||
const M01: number;
|
||||
const M02: number;
|
||||
const M03: number;
|
||||
const M10: number;
|
||||
const M11: number;
|
||||
const M12: number;
|
||||
const M13: number;
|
||||
const M20: number;
|
||||
const M21: number;
|
||||
const M22: number;
|
||||
const M23: number;
|
||||
const M30: number;
|
||||
const M31: number;
|
||||
const M32: number;
|
||||
const M33: number;
|
||||
class Matrix4 {
|
||||
temp: Float32Array;
|
||||
values: Float32Array;
|
||||
@ -1614,53 +1661,6 @@ declare module spine.webgl {
|
||||
static getSourceGLBlendMode(blendMode: BlendMode, premultipliedAlpha?: boolean): number;
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class AssetManager extends spine.AssetManager {
|
||||
constructor(pathPrefix?: string);
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class MeshBatcher {
|
||||
mesh: THREE.Mesh;
|
||||
private static VERTEX_SIZE;
|
||||
private vertexBuffer;
|
||||
private vertices;
|
||||
private verticesLength;
|
||||
private indices;
|
||||
private indicesLength;
|
||||
constructor(mesh: THREE.Mesh, maxVertices?: number);
|
||||
begin(): void;
|
||||
batch(vertices: ArrayLike<number>, verticesLength: number, indices: ArrayLike<number>, indicesLength: number, z?: number): void;
|
||||
end(): void;
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class SkeletonMesh extends THREE.Mesh {
|
||||
skeleton: Skeleton;
|
||||
state: AnimationState;
|
||||
zOffset: number;
|
||||
private batcher;
|
||||
private clipper;
|
||||
static QUAD_TRIANGLES: number[];
|
||||
static VERTEX_SIZE: number;
|
||||
private vertices;
|
||||
private tempColor;
|
||||
constructor(skeletonData: SkeletonData);
|
||||
update(deltaTime: number): void;
|
||||
private updateGeometry();
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class ThreeJsTexture extends Texture {
|
||||
texture: THREE.Texture;
|
||||
constructor(image: HTMLImageElement);
|
||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
dispose(): void;
|
||||
static toThreeJsTextureFilter(filter: TextureFilter): THREE.TextureFilter;
|
||||
static toThreeJsTextureWrap(wrap: TextureWrap): THREE.Wrapping;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class SpineWidget {
|
||||
skeleton: Skeleton;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
486
spine-ts/build/spine-canvas.d.ts
vendored
486
spine-ts/build/spine-canvas.d.ts
vendored
@ -1,3 +1,97 @@
|
||||
declare module spine {
|
||||
class AssetManager implements Disposable {
|
||||
private pathPrefix;
|
||||
private textureLoader;
|
||||
private assets;
|
||||
private errors;
|
||||
private toLoad;
|
||||
private loaded;
|
||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
get(path: string): any;
|
||||
remove(path: string): void;
|
||||
removeAll(): void;
|
||||
isLoadingComplete(): boolean;
|
||||
getToLoad(): number;
|
||||
getLoaded(): number;
|
||||
dispose(): void;
|
||||
hasErrors(): boolean;
|
||||
getErrors(): Map<string>;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class AssetManager extends spine.AssetManager {
|
||||
constructor(pathPrefix?: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Texture {
|
||||
protected _image: HTMLImageElement;
|
||||
constructor(image: HTMLImageElement);
|
||||
getImage(): HTMLImageElement;
|
||||
abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
abstract dispose(): void;
|
||||
static filterFromString(text: string): TextureFilter;
|
||||
static wrapFromString(text: string): TextureWrap;
|
||||
}
|
||||
enum TextureFilter {
|
||||
Nearest = 9728,
|
||||
Linear = 9729,
|
||||
MipMap = 9987,
|
||||
MipMapNearestNearest = 9984,
|
||||
MipMapLinearNearest = 9985,
|
||||
MipMapNearestLinear = 9986,
|
||||
MipMapLinearLinear = 9987,
|
||||
}
|
||||
enum TextureWrap {
|
||||
MirroredRepeat = 33648,
|
||||
ClampToEdge = 33071,
|
||||
Repeat = 10497,
|
||||
}
|
||||
class TextureRegion {
|
||||
renderObject: any;
|
||||
u: number;
|
||||
v: number;
|
||||
u2: number;
|
||||
v2: number;
|
||||
width: number;
|
||||
height: number;
|
||||
rotate: boolean;
|
||||
offsetX: number;
|
||||
offsetY: number;
|
||||
originalWidth: number;
|
||||
originalHeight: number;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class CanvasTexture extends Texture {
|
||||
constructor(image: HTMLImageElement);
|
||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
dispose(): void;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class SkeletonRenderer {
|
||||
static QUAD_TRIANGLES: number[];
|
||||
static VERTEX_SIZE: number;
|
||||
private ctx;
|
||||
triangleRendering: boolean;
|
||||
debugRendering: boolean;
|
||||
private vertices;
|
||||
private tempColor;
|
||||
constructor(context: CanvasRenderingContext2D);
|
||||
draw(skeleton: Skeleton): void;
|
||||
private drawImages(skeleton);
|
||||
private drawTriangles(skeleton);
|
||||
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
||||
private computeRegionVertices(slot, region, pma);
|
||||
private computeMeshVertices(slot, mesh, pma);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class Animation {
|
||||
name: string;
|
||||
@ -245,7 +339,7 @@ declare module spine {
|
||||
constructor(data: AnimationStateData);
|
||||
update(delta: number): void;
|
||||
updateMixingFrom(to: TrackEntry, delta: number): boolean;
|
||||
apply(skeleton: Skeleton): void;
|
||||
apply(skeleton: Skeleton): boolean;
|
||||
applyMixingFrom(to: TrackEntry, skeleton: Skeleton): number;
|
||||
applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, setupPose: boolean, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
|
||||
queueEvents(entry: TrackEntry, animationTime: number): void;
|
||||
@ -355,29 +449,6 @@ declare module spine {
|
||||
getMix(from: Animation, to: Animation): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class AssetManager implements Disposable {
|
||||
private pathPrefix;
|
||||
private textureLoader;
|
||||
private assets;
|
||||
private errors;
|
||||
private toLoad;
|
||||
private loaded;
|
||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
get(path: string): any;
|
||||
remove(path: string): void;
|
||||
removeAll(): void;
|
||||
isLoadingComplete(): boolean;
|
||||
getToLoad(): number;
|
||||
getLoaded(): number;
|
||||
dispose(): void;
|
||||
hasErrors(): boolean;
|
||||
getErrors(): Map<string>;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class AtlasAttachmentLoader implements AttachmentLoader {
|
||||
atlas: TextureAtlas;
|
||||
@ -390,6 +461,154 @@ declare module spine {
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum BlendMode {
|
||||
Normal = 0,
|
||||
@ -775,46 +994,6 @@ declare module spine {
|
||||
constructor(index: number, name: string, boneData: BoneData);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Texture {
|
||||
protected _image: HTMLImageElement;
|
||||
constructor(image: HTMLImageElement);
|
||||
getImage(): HTMLImageElement;
|
||||
abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
abstract dispose(): void;
|
||||
static filterFromString(text: string): TextureFilter;
|
||||
static wrapFromString(text: string): TextureWrap;
|
||||
}
|
||||
enum TextureFilter {
|
||||
Nearest = 9728,
|
||||
Linear = 9729,
|
||||
MipMap = 9987,
|
||||
MipMapNearestNearest = 9984,
|
||||
MipMapLinearNearest = 9985,
|
||||
MipMapNearestLinear = 9986,
|
||||
MipMapLinearLinear = 9987,
|
||||
}
|
||||
enum TextureWrap {
|
||||
MirroredRepeat = 33648,
|
||||
ClampToEdge = 33071,
|
||||
Repeat = 10497,
|
||||
}
|
||||
class TextureRegion {
|
||||
renderObject: any;
|
||||
u: number;
|
||||
v: number;
|
||||
u2: number;
|
||||
v2: number;
|
||||
width: number;
|
||||
height: number;
|
||||
rotate: boolean;
|
||||
offsetX: number;
|
||||
offsetY: number;
|
||||
originalWidth: number;
|
||||
originalHeight: number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class TextureAtlas implements Disposable {
|
||||
pages: TextureAtlasPage[];
|
||||
@ -1010,182 +1189,3 @@ declare module spine {
|
||||
getMean(): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class AssetManager extends spine.AssetManager {
|
||||
constructor(pathPrefix?: string);
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class CanvasTexture extends Texture {
|
||||
constructor(image: HTMLImageElement);
|
||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
dispose(): void;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class SkeletonRenderer {
|
||||
static QUAD_TRIANGLES: number[];
|
||||
static VERTEX_SIZE: number;
|
||||
private ctx;
|
||||
triangleRendering: boolean;
|
||||
debugRendering: boolean;
|
||||
private vertices;
|
||||
private tempColor;
|
||||
constructor(context: CanvasRenderingContext2D);
|
||||
draw(skeleton: Skeleton): void;
|
||||
private drawImages(skeleton);
|
||||
private drawTriangles(skeleton);
|
||||
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
||||
private computeRegionVertices(slot, region, pma);
|
||||
private computeMeshVertices(slot, mesh, pma);
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
298
spine-ts/build/spine-core.d.ts
vendored
298
spine-ts/build/spine-core.d.ts
vendored
@ -245,7 +245,7 @@ declare module spine {
|
||||
constructor(data: AnimationStateData);
|
||||
update(delta: number): void;
|
||||
updateMixingFrom(to: TrackEntry, delta: number): boolean;
|
||||
apply(skeleton: Skeleton): void;
|
||||
apply(skeleton: Skeleton): boolean;
|
||||
applyMixingFrom(to: TrackEntry, skeleton: Skeleton): number;
|
||||
applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, setupPose: boolean, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
|
||||
queueEvents(entry: TrackEntry, animationTime: number): void;
|
||||
@ -390,6 +390,154 @@ declare module spine {
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum BlendMode {
|
||||
Normal = 0,
|
||||
@ -1010,151 +1158,3 @@ declare module spine {
|
||||
getMean(): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
298
spine-ts/build/spine-threejs.d.ts
vendored
298
spine-ts/build/spine-threejs.d.ts
vendored
@ -245,7 +245,7 @@ declare module spine {
|
||||
constructor(data: AnimationStateData);
|
||||
update(delta: number): void;
|
||||
updateMixingFrom(to: TrackEntry, delta: number): boolean;
|
||||
apply(skeleton: Skeleton): void;
|
||||
apply(skeleton: Skeleton): boolean;
|
||||
applyMixingFrom(to: TrackEntry, skeleton: Skeleton): number;
|
||||
applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, setupPose: boolean, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
|
||||
queueEvents(entry: TrackEntry, animationTime: number): void;
|
||||
@ -390,6 +390,154 @@ declare module spine {
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum BlendMode {
|
||||
Normal = 0,
|
||||
@ -1010,154 +1158,6 @@ declare module spine {
|
||||
getMean(): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class AssetManager extends spine.AssetManager {
|
||||
constructor(pathPrefix?: string);
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
2950
spine-ts/build/spine-webgl.d.ts
vendored
2950
spine-ts/build/spine-webgl.d.ts
vendored
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
330
spine-ts/build/spine-widget.d.ts
vendored
330
spine-ts/build/spine-widget.d.ts
vendored
@ -245,7 +245,7 @@ declare module spine {
|
||||
constructor(data: AnimationStateData);
|
||||
update(delta: number): void;
|
||||
updateMixingFrom(to: TrackEntry, delta: number): boolean;
|
||||
apply(skeleton: Skeleton): void;
|
||||
apply(skeleton: Skeleton): boolean;
|
||||
applyMixingFrom(to: TrackEntry, skeleton: Skeleton): number;
|
||||
applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, setupPose: boolean, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
|
||||
queueEvents(entry: TrackEntry, animationTime: number): void;
|
||||
@ -390,6 +390,154 @@ declare module spine {
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum BlendMode {
|
||||
Normal = 0,
|
||||
@ -1010,154 +1158,6 @@ declare module spine {
|
||||
getMean(): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
class AssetManager extends spine.AssetManager {
|
||||
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, pathPrefix?: string);
|
||||
@ -1249,22 +1249,22 @@ declare module spine.webgl {
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
const M00 = 0;
|
||||
const M01 = 4;
|
||||
const M02 = 8;
|
||||
const M03 = 12;
|
||||
const M10 = 1;
|
||||
const M11 = 5;
|
||||
const M12 = 9;
|
||||
const M13 = 13;
|
||||
const M20 = 2;
|
||||
const M21 = 6;
|
||||
const M22 = 10;
|
||||
const M23 = 14;
|
||||
const M30 = 3;
|
||||
const M31 = 7;
|
||||
const M32 = 11;
|
||||
const M33 = 15;
|
||||
const M00: number;
|
||||
const M01: number;
|
||||
const M02: number;
|
||||
const M03: number;
|
||||
const M10: number;
|
||||
const M11: number;
|
||||
const M12: number;
|
||||
const M13: number;
|
||||
const M20: number;
|
||||
const M21: number;
|
||||
const M22: number;
|
||||
const M23: number;
|
||||
const M30: number;
|
||||
const M31: number;
|
||||
const M32: number;
|
||||
const M33: number;
|
||||
class Matrix4 {
|
||||
temp: Float32Array;
|
||||
values: Float32Array;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
@ -667,7 +667,7 @@ module spine {
|
||||
let frameVertices = this.frameVertices;
|
||||
let vertexCount = frameVertices[0].length;
|
||||
|
||||
if (verticesArray.length != vertexCount) alpha = 1; // Don't mix from uninitialized slot vertices.
|
||||
if (verticesArray.length != vertexCount && !setupPose) alpha = 1; // Don't mix from uninitialized slot vertices.
|
||||
let vertices: Array<number> = Utils.setArraySize(verticesArray, vertexCount);
|
||||
|
||||
if (time >= frames[frames.length - 1]) { // Time is after last frame.
|
||||
|
||||
@ -131,16 +131,18 @@ module spine {
|
||||
return false;
|
||||
}
|
||||
|
||||
apply (skeleton: Skeleton) {
|
||||
apply (skeleton: Skeleton) : boolean {
|
||||
if (skeleton == null) throw new Error("skeleton cannot be null.");
|
||||
if (this.animationsChanged) this._animationsChanged();
|
||||
|
||||
let events = this.events;
|
||||
let tracks = this.tracks;
|
||||
let applied = false;
|
||||
|
||||
for (let i = 0, n = tracks.length; i < n; i++) {
|
||||
let current = tracks[i];
|
||||
if (current == null || current.delay > 0) continue;
|
||||
applied = true;
|
||||
|
||||
// Apply mixing from entries first.
|
||||
let mix = current.alpha;
|
||||
@ -179,6 +181,7 @@ module spine {
|
||||
}
|
||||
|
||||
this.queue.drain();
|
||||
return applied;
|
||||
}
|
||||
|
||||
applyMixingFrom (to: TrackEntry, skeleton: Skeleton) {
|
||||
@ -206,7 +209,7 @@ module spine {
|
||||
let timelinesRotation = from.timelinesRotation;
|
||||
|
||||
let first = false;
|
||||
let alphaDip = from.alpha * to.interruptAlpha, alphaMix = alphaDip * (1 - mix), alpha;
|
||||
let alphaDip = from.alpha * to.interruptAlpha, alphaMix = alphaDip * (1 - mix), alpha = 0;
|
||||
from.totalAlpha = 0;
|
||||
for (var i = 0; i < timelineCount; i++) {
|
||||
let timeline = timelines[i];
|
||||
|
||||
@ -324,7 +324,7 @@ module spine {
|
||||
|
||||
let lengths: Array<number> = Utils.newArray(vertexCount / 3, 0);
|
||||
for (let i = 0; i < map.lengths.length; i++)
|
||||
lengths[i++] = map.lengths[i] * scale;
|
||||
lengths[i] = map.lengths[i] * scale;
|
||||
path.lengths = lengths;
|
||||
|
||||
let color: string = this.getValue(map, "color", null);
|
||||
|
||||
@ -60,7 +60,7 @@ namespace Spine.Unity.Editor {
|
||||
noneLabel.image = image;
|
||||
return noneLabel;
|
||||
}
|
||||
|
||||
|
||||
protected T TargetAttribute { get { return (T)attribute; } }
|
||||
protected SerializedProperty SerializedProperty { get; private set; }
|
||||
|
||||
@ -155,7 +155,7 @@ namespace Spine.Unity.Editor {
|
||||
for (int i = 0; i < data.Slots.Count; i++) {
|
||||
string name = data.Slots.Items[i].Name;
|
||||
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) {
|
||||
|
||||
|
||||
if (targetAttribute.containsBoundingBoxes) {
|
||||
int slotIndex = i;
|
||||
var attachments = new List<Attachment>();
|
||||
@ -192,6 +192,28 @@ namespace Spine.Unity.Editor {
|
||||
|
||||
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.skin; } }
|
||||
|
||||
public static void GetSkinMenuItems (SkeletonData data, List<string> animationNames, List<GUIContent> menuItems, bool includeNone = true) {
|
||||
if (data == null) return;
|
||||
|
||||
var skins = data.Skins;
|
||||
|
||||
animationNames.Clear();
|
||||
menuItems.Clear();
|
||||
|
||||
var icon = SpineEditorUtilities.Icons.skin;
|
||||
|
||||
if (includeNone) {
|
||||
animationNames.Add("");
|
||||
menuItems.Add(new GUIContent(NoneString, icon));
|
||||
}
|
||||
|
||||
foreach (var s in skins) {
|
||||
var skinName = s.Name;
|
||||
animationNames.Add(skinName);
|
||||
menuItems.Add(new GUIContent(skinName, icon));
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineSkin targetAttribute, SkeletonData data) {
|
||||
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
|
||||
menu.AddSeparator("");
|
||||
@ -207,9 +229,29 @@ namespace Spine.Unity.Editor {
|
||||
|
||||
[CustomPropertyDrawer(typeof(SpineAnimation))]
|
||||
public class SpineAnimationDrawer : SpineTreeItemDrawerBase<SpineAnimation> {
|
||||
|
||||
|
||||
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.animation; } }
|
||||
|
||||
public static void GetAnimationMenuItems (SkeletonData data, List<string> animationNames, List<GUIContent> menuItems, bool includeNone = true) {
|
||||
if (data == null) return;
|
||||
|
||||
var animations = data.Animations;
|
||||
|
||||
animationNames.Clear();
|
||||
menuItems.Clear();
|
||||
|
||||
if (includeNone) {
|
||||
animationNames.Add("");
|
||||
menuItems.Add(new GUIContent(NoneString, SpineEditorUtilities.Icons.animation));
|
||||
}
|
||||
|
||||
foreach (var a in animations) {
|
||||
var animationName = a.Name;
|
||||
animationNames.Add(animationName);
|
||||
menuItems.Add(new GUIContent(animationName, SpineEditorUtilities.Icons.animation));
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineAnimation targetAttribute, SkeletonData data) {
|
||||
var animations = skeletonDataAsset.GetAnimationStateData().SkeletonData.Animations;
|
||||
|
||||
@ -230,6 +272,26 @@ namespace Spine.Unity.Editor {
|
||||
|
||||
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.userEvent; } }
|
||||
|
||||
public static void GetEventMenuItems (SkeletonData data, List<string> eventNames, List<GUIContent> menuItems, bool includeNone = true) {
|
||||
if (data == null) return;
|
||||
|
||||
var animations = data.Events;
|
||||
|
||||
eventNames.Clear();
|
||||
menuItems.Clear();
|
||||
|
||||
if (includeNone) {
|
||||
eventNames.Add("");
|
||||
menuItems.Add(new GUIContent(NoneString, SpineEditorUtilities.Icons.userEvent));
|
||||
}
|
||||
|
||||
foreach (var a in animations) {
|
||||
var animationName = a.Name;
|
||||
eventNames.Add(animationName);
|
||||
menuItems.Add(new GUIContent(animationName, SpineEditorUtilities.Icons.userEvent));
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineEvent targetAttribute, SkeletonData data) {
|
||||
var events = skeletonDataAsset.GetSkeletonData(false).Events;
|
||||
|
||||
@ -325,7 +387,7 @@ namespace Spine.Unity.Editor {
|
||||
validSkins.Add(currentSkin);
|
||||
else
|
||||
validSkins.Add(data.Skins.Items[0]);
|
||||
|
||||
|
||||
} else {
|
||||
foreach (Skin skin in data.Skins)
|
||||
if (skin != null) validSkins.Add(skin);
|
||||
@ -398,7 +460,7 @@ namespace Spine.Unity.Editor {
|
||||
|
||||
[CustomPropertyDrawer(typeof(SpineBone))]
|
||||
public class SpineBoneDrawer : SpineTreeItemDrawerBase<SpineBone> {
|
||||
|
||||
|
||||
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.bone; } }
|
||||
|
||||
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineBone targetAttribute, SkeletonData data) {
|
||||
@ -428,7 +490,7 @@ namespace Spine.Unity.Editor {
|
||||
EditorGUI.LabelField(position, "ERROR:", "May only apply to type string");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
string atlasAssetFieldName = TargetAttribute.atlasAssetField;
|
||||
if (string.IsNullOrEmpty(atlasAssetFieldName))
|
||||
atlasAssetFieldName = "atlasAsset";
|
||||
|
||||
@ -196,7 +196,7 @@ namespace Spine.Unity.Editor {
|
||||
graphic.MeshGenerator.settings.zSpacing = SpineEditorUtilities.defaultZSpacing;
|
||||
|
||||
graphic.Initialize(false);
|
||||
graphic.Skeleton.SetSkin(skin);
|
||||
if (skin != null) graphic.Skeleton.SetSkin(skin);
|
||||
graphic.initialSkinName = skin.Name;
|
||||
graphic.Skeleton.UpdateWorldTransform();
|
||||
graphic.UpdateMesh();
|
||||
|
||||
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dfdd78a071ca1a04bb64c6cc41e14aa0
|
||||
folderAsset: yes
|
||||
timeCreated: 1496447038
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1ad4318c20ec5674a9f4d7f786afd681
|
||||
folderAsset: yes
|
||||
timeCreated: 1496449217
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,47 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License v2.5
|
||||
*
|
||||
* Copyright (c) 2013-2016, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
||||
* non-transferable license to use, install, execute, and perform the Spine
|
||||
* Runtimes software and derivative works solely for personal or internal
|
||||
* use. Without the written permission of Esoteric Software (see Section 2 of
|
||||
* the Spine Software License Agreement), you may not (a) modify, translate,
|
||||
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
||||
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
||||
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
||||
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||||
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using Spine.Unity.Modules;
|
||||
|
||||
namespace Spine.Unity.Editor {
|
||||
using Editor = UnityEditor.Editor;
|
||||
|
||||
public class SlotBlendModesEditor : Editor {
|
||||
|
||||
[MenuItem("CONTEXT/SkeletonRenderer/Add Slot Blend Modes Component")]
|
||||
static void AddSlotBlendModesComponent (MenuCommand command) {
|
||||
var skeletonRenderer = (SkeletonRenderer)command.context;
|
||||
skeletonRenderer.gameObject.AddComponent<SlotBlendModes>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cbec7dc66dca80a419477536c23b7a0d
|
||||
timeCreated: 1496449255
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,43 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
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Material:
|
||||
serializedVersion: 6
|
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m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: SkeletonPMAMultiply
|
||||
m_Shader: {fileID: 4800000, guid: 8bdcdc7ee298e594a9c20c61d25c33b6, type: 3}
|
||||
m_ShaderKeywords:
|
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m_LightmapFlags: 4
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
m_SavedProperties:
|
||||
serializedVersion: 2
|
||||
m_TexEnvs:
|
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- first:
|
||||
name: <noninit>
|
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second:
|
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m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
|
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- first:
|
||||
name: _MainTex
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- first:
|
||||
name: <noninit>
|
||||
second: 0
|
||||
- first:
|
||||
name: _Cutoff
|
||||
second: 0.1
|
||||
m_Colors:
|
||||
- first:
|
||||
name: <noninit>
|
||||
second: {r: 0, g: 2.018574, b: 1e-45, a: 0.000007110106}
|
||||
- first:
|
||||
name: _Color
|
||||
second: {r: 1, g: 1, b: 1, a: 1}
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@ -0,0 +1,9 @@
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fileFormatVersion: 2
|
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guid: 53bf0ab317d032d418cf1252d68f51df
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timeCreated: 1496447909
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licenseType: Free
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NativeFormatImporter:
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mainObjectFileID: 2100000
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userData:
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|
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assetBundleVariant:
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@ -0,0 +1,43 @@
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%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
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serializedVersion: 6
|
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m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
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m_PrefabInternal: {fileID: 0}
|
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m_Name: SkeletonPMAScreen
|
||||
m_Shader: {fileID: 4800000, guid: 4e8caa36c07aacf4ab270da00784e4d9, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
m_SavedProperties:
|
||||
serializedVersion: 2
|
||||
m_TexEnvs:
|
||||
- first:
|
||||
name: <noninit>
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _MainTex
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- first:
|
||||
name: <noninit>
|
||||
second: 0
|
||||
- first:
|
||||
name: _Cutoff
|
||||
second: 0.1
|
||||
m_Colors:
|
||||
- first:
|
||||
name: <noninit>
|
||||
second: {r: 0, g: 2.018574, b: 1e-45, a: 0.000007121922}
|
||||
- first:
|
||||
name: _Color
|
||||
second: {r: 1, g: 1, b: 1, a: 1}
|
||||
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 73f0f46d3177c614baf0fa48d646a9be
|
||||
timeCreated: 1496447909
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,152 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License v2.5
|
||||
*
|
||||
* Copyright (c) 2013-2016, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
||||
* non-transferable license to use, install, execute, and perform the Spine
|
||||
* Runtimes software and derivative works solely for personal or internal
|
||||
* use. Without the written permission of Esoteric Software (see Section 2 of
|
||||
* the Spine Software License Agreement), you may not (a) modify, translate,
|
||||
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
||||
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
||||
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
||||
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||||
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Spine.Unity.Modules {
|
||||
|
||||
[DisallowMultipleComponent]
|
||||
public class SlotBlendModes : MonoBehaviour {
|
||||
|
||||
#region Internal Material Dictionary
|
||||
public struct MaterialTexturePair {
|
||||
public Texture2D texture2D;
|
||||
public Material material;
|
||||
}
|
||||
|
||||
static Dictionary<MaterialTexturePair, Material> materialTable;
|
||||
internal static Dictionary<MaterialTexturePair, Material> MaterialTable {
|
||||
get {
|
||||
if (materialTable == null) materialTable = new Dictionary<MaterialTexturePair, Material>();
|
||||
return materialTable;
|
||||
}
|
||||
}
|
||||
|
||||
internal static Material GetMaterialFor (Material materialSource, Texture2D texture) {
|
||||
if (materialSource == null || texture == null) return null;
|
||||
|
||||
var mt = SlotBlendModes.MaterialTable;
|
||||
Material m;
|
||||
var key = new MaterialTexturePair { material = materialSource, texture2D = texture };
|
||||
if (!mt.TryGetValue(key, out m)) {
|
||||
m = new Material(materialSource);
|
||||
m.name = "(Clone)" + texture.name + "-" + materialSource.name;
|
||||
m.mainTexture = texture;
|
||||
mt[key] = m;
|
||||
}
|
||||
|
||||
return m;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Inspector
|
||||
public Material multiplyMaterialSource;
|
||||
public Material screenMaterialSource;
|
||||
|
||||
Texture2D texture;
|
||||
#endregion
|
||||
|
||||
public bool Applied { get; private set; }
|
||||
|
||||
void Start () {
|
||||
if (!Applied) Apply();
|
||||
}
|
||||
|
||||
void OnDestroy () {
|
||||
if (Applied) Remove();
|
||||
}
|
||||
|
||||
public void Apply () {
|
||||
GetTexture();
|
||||
if (texture == null) return;
|
||||
|
||||
var skeletonRenderer = GetComponent<SkeletonRenderer>();
|
||||
if (skeletonRenderer == null) return;
|
||||
|
||||
var slotMaterials = skeletonRenderer.CustomSlotMaterials;
|
||||
|
||||
foreach (var s in skeletonRenderer.Skeleton.Slots) {
|
||||
switch (s.data.blendMode) {
|
||||
case BlendMode.Multiply:
|
||||
if (multiplyMaterialSource != null) slotMaterials[s] = GetMaterialFor(multiplyMaterialSource, texture);
|
||||
break;
|
||||
case BlendMode.Screen:
|
||||
if (screenMaterialSource != null) slotMaterials[s] = GetMaterialFor(screenMaterialSource, texture);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Applied = true;
|
||||
skeletonRenderer.LateUpdate();
|
||||
}
|
||||
|
||||
public void Remove () {
|
||||
GetTexture();
|
||||
if (texture == null) return;
|
||||
|
||||
var skeletonRenderer = GetComponent<SkeletonRenderer>();
|
||||
if (skeletonRenderer == null) return;
|
||||
|
||||
var slotMaterials = skeletonRenderer.CustomSlotMaterials;
|
||||
|
||||
foreach (var s in skeletonRenderer.Skeleton.Slots) {
|
||||
Material m = null;
|
||||
|
||||
switch (s.data.blendMode) {
|
||||
case BlendMode.Multiply:
|
||||
if (slotMaterials.TryGetValue(s, out m) && Material.ReferenceEquals(m, GetMaterialFor(multiplyMaterialSource, texture)))
|
||||
slotMaterials.Remove(s);
|
||||
break;
|
||||
case BlendMode.Screen:
|
||||
if (slotMaterials.TryGetValue(s, out m) && Material.ReferenceEquals(m, GetMaterialFor(screenMaterialSource, texture)))
|
||||
slotMaterials.Remove(s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Applied = false;
|
||||
skeletonRenderer.LateUpdate();
|
||||
}
|
||||
|
||||
public void GetTexture () {
|
||||
if (texture == null) {
|
||||
var sr = GetComponent<SkeletonRenderer>(); if (sr == null) return;
|
||||
var sda = sr.skeletonDataAsset; if (sda == null) return;
|
||||
var aa = sda.atlasAssets[0]; if (aa == null) return;
|
||||
var am = aa.materials[0]; if (am == null) return;
|
||||
texture = am.mainTexture as Texture2D;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -0,0 +1,16 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f1f8243645ba2e74aa3564bd956eed89
|
||||
timeCreated: 1496794038
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences:
|
||||
- multiplyMaterialSource: {fileID: 2100000, guid: 53bf0ab317d032d418cf1252d68f51df,
|
||||
type: 2}
|
||||
- screenMaterialSource: {fileID: 2100000, guid: 73f0f46d3177c614baf0fa48d646a9be,
|
||||
type: 2}
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,101 @@
|
||||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||
|
||||
// Spine/Skeleton PMA Multiply
|
||||
// - single color multiply tint
|
||||
// - unlit
|
||||
// - Premultiplied alpha Multiply blending
|
||||
// - No depth, no backface culling, no fog.
|
||||
// - ShadowCaster pass
|
||||
|
||||
Shader "Spine/Skeleton PMA Multiply" {
|
||||
Properties {
|
||||
_Color ("Tint Color", Color) = (1,1,1,1)
|
||||
[NoScaleOffset] _MainTex ("MainTex", 2D) = "black" {}
|
||||
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
|
||||
LOD 100
|
||||
|
||||
Fog { Mode Off }
|
||||
Cull Off
|
||||
ZWrite Off
|
||||
Blend DstColor OneMinusSrcAlpha
|
||||
Lighting Off
|
||||
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#include "UnityCG.cginc"
|
||||
uniform sampler2D _MainTex;
|
||||
uniform float4 _Color;
|
||||
|
||||
struct VertexInput {
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertexColor : COLOR;
|
||||
};
|
||||
|
||||
struct VertexOutput {
|
||||
float4 pos : SV_POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertexColor : COLOR;
|
||||
};
|
||||
|
||||
VertexOutput vert (VertexInput v) {
|
||||
VertexOutput o;
|
||||
o.pos = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.uv;
|
||||
o.vertexColor = v.vertexColor * float4(_Color.rgb * _Color.a, _Color.a); // Combine a PMA version of _Color with vertexColor.
|
||||
return o;
|
||||
}
|
||||
|
||||
float4 frag (VertexOutput i) : COLOR {
|
||||
float4 texColor = tex2D(_MainTex, i.uv);
|
||||
return (texColor * i.vertexColor);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
Pass {
|
||||
Name "Caster"
|
||||
Tags { "LightMode"="ShadowCaster" }
|
||||
Offset 1, 1
|
||||
|
||||
ZWrite On
|
||||
ZTest LEqual
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile_shadowcaster
|
||||
#pragma fragmentoption ARB_precision_hint_fastest
|
||||
#include "UnityCG.cginc"
|
||||
struct v2f {
|
||||
V2F_SHADOW_CASTER;
|
||||
float2 uv : TEXCOORD1;
|
||||
};
|
||||
|
||||
uniform float4 _MainTex_ST;
|
||||
|
||||
v2f vert (appdata_base v) {
|
||||
v2f o;
|
||||
TRANSFER_SHADOW_CASTER(o)
|
||||
o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||||
return o;
|
||||
}
|
||||
|
||||
uniform sampler2D _MainTex;
|
||||
uniform fixed _Cutoff;
|
||||
|
||||
float4 frag (v2f i) : COLOR {
|
||||
fixed4 texcol = tex2D(_MainTex, i.uv);
|
||||
clip(texcol.a - _Cutoff);
|
||||
SHADOW_CASTER_FRAGMENT(i)
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8bdcdc7ee298e594a9c20c61d25c33b6
|
||||
timeCreated: 1496446742
|
||||
licenseType: Free
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,99 @@
|
||||
// Spine/Skeleton PMA Multiply
|
||||
// - single color multiply tint
|
||||
// - unlit
|
||||
// - Premultiplied alpha Multiply blending
|
||||
// - No depth, no backface culling, no fog.
|
||||
// - ShadowCaster pass
|
||||
|
||||
Shader "Spine/Skeleton PMA Screen" {
|
||||
Properties {
|
||||
_Color ("Tint Color", Color) = (1,1,1,1)
|
||||
[NoScaleOffset] _MainTex ("MainTex", 2D) = "black" {}
|
||||
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
|
||||
LOD 100
|
||||
|
||||
Fog { Mode Off }
|
||||
Cull Off
|
||||
ZWrite Off
|
||||
Blend One OneMinusSrcColor
|
||||
Lighting Off
|
||||
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#include "UnityCG.cginc"
|
||||
uniform sampler2D _MainTex;
|
||||
uniform float4 _Color;
|
||||
|
||||
struct VertexInput {
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertexColor : COLOR;
|
||||
};
|
||||
|
||||
struct VertexOutput {
|
||||
float4 pos : SV_POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertexColor : COLOR;
|
||||
};
|
||||
|
||||
VertexOutput vert (VertexInput v) {
|
||||
VertexOutput o;
|
||||
o.pos = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.uv;
|
||||
o.vertexColor = v.vertexColor * float4(_Color.rgb * _Color.a, _Color.a); // Combine a PMA version of _Color with vertexColor.
|
||||
return o;
|
||||
}
|
||||
|
||||
float4 frag (VertexOutput i) : COLOR {
|
||||
float4 texColor = tex2D(_MainTex, i.uv);
|
||||
return (texColor * i.vertexColor);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
Pass {
|
||||
Name "Caster"
|
||||
Tags { "LightMode"="ShadowCaster" }
|
||||
Offset 1, 1
|
||||
|
||||
ZWrite On
|
||||
ZTest LEqual
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile_shadowcaster
|
||||
#pragma fragmentoption ARB_precision_hint_fastest
|
||||
#include "UnityCG.cginc"
|
||||
struct v2f {
|
||||
V2F_SHADOW_CASTER;
|
||||
float2 uv : TEXCOORD1;
|
||||
};
|
||||
|
||||
uniform float4 _MainTex_ST;
|
||||
|
||||
v2f vert (appdata_base v) {
|
||||
v2f o;
|
||||
TRANSFER_SHADOW_CASTER(o)
|
||||
o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||||
return o;
|
||||
}
|
||||
|
||||
uniform sampler2D _MainTex;
|
||||
uniform fixed _Cutoff;
|
||||
|
||||
float4 frag (v2f i) : COLOR {
|
||||
fixed4 texcol = tex2D(_MainTex, i.uv);
|
||||
clip(texcol.a - _Cutoff);
|
||||
SHADOW_CASTER_FRAGMENT(i)
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4e8caa36c07aacf4ab270da00784e4d9
|
||||
timeCreated: 1496448787
|
||||
licenseType: Free
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
x
Reference in New Issue
Block a user