mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta
This commit is contained in:
commit
c4268d4bfe
@ -15,6 +15,7 @@
|
|||||||
* Added two color tinting support, including `TwoColorTimeline` and additional fields on `Slot` and `SlotData`.
|
* Added two color tinting support, including `TwoColorTimeline` and additional fields on `Slot` and `SlotData`.
|
||||||
* Added `PointAttachment`, additional method `newPointAttachment` in `AttachmentLoader` interface.
|
* Added `PointAttachment`, additional method `newPointAttachment` in `AttachmentLoader` interface.
|
||||||
* Added `ClippingAttachment`, additional method `newClippingAttachment` in `AttachmentLoader` interface.
|
* Added `ClippingAttachment`, additional method `newClippingAttachment` in `AttachmentLoader` interface.
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||||||
|
* `AnimationState#apply` returns boolean indicating if any timeline was applied or not.
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||||||
|
|
||||||
### Starling
|
### Starling
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||||||
* Fixed renderer to work with 3.6 changes.
|
* Fixed renderer to work with 3.6 changes.
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||||||
@ -42,6 +43,7 @@
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|||||||
* Added macros to define typed dynamic arrays, see `Array.h/.c`
|
* Added macros to define typed dynamic arrays, see `Array.h/.c`
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||||||
* Added `spClippingAttachment` and respective enum.
|
* Added `spClippingAttachment` and respective enum.
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||||||
* Added `spSkeletonClipper` and `spTriangulator`, used to implement software clipping of attachments.
|
* Added `spSkeletonClipper` and `spTriangulator`, used to implement software clipping of attachments.
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||||||
|
* `AnimationState#apply` returns boolean indicating if any timeline was applied or not.
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||||||
|
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||||||
### Cocos2d-X
|
### Cocos2d-X
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||||||
* Fixed renderer to work with 3.6 changes
|
* Fixed renderer to work with 3.6 changes
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||||||
@ -71,6 +73,8 @@
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|||||||
## C#
|
## C#
|
||||||
* **Breaking changes**
|
* **Breaking changes**
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||||||
* `MeshAttachment.parentMesh` is now a private field to enforce using the `.ParentMesh` setter property in external code. The `MeshAttachment.ParentMesh` property is an appropriate replacement wherever `.parentMesh` was used.
|
* `MeshAttachment.parentMesh` is now a private field to enforce using the `.ParentMesh` setter property in external code. The `MeshAttachment.ParentMesh` property is an appropriate replacement wherever `.parentMesh` was used.
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||||||
|
* **Additions**
|
||||||
|
* `AnimationState#apply` returns boolean indicating if any timeline was applied or not.
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||||||
|
|
||||||
### Unity
|
### Unity
|
||||||
* Refactored renderer to work with new 3.6 features.
|
* Refactored renderer to work with new 3.6 features.
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||||||
@ -127,6 +131,7 @@
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|||||||
* Added `PointAttachment`, additional method `newPointAttachment` in `AttachmentLoader` interface.
|
* Added `PointAttachment`, additional method `newPointAttachment` in `AttachmentLoader` interface.
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||||||
* Added `ClippingAttachment`, additional method `newClippingAttachment` in `AttachmentLoader` interface.
|
* Added `ClippingAttachment`, additional method `newClippingAttachment` in `AttachmentLoader` interface.
|
||||||
* Added `SkeletonClipper` and `Triangulator`, used to implement software clipping of attachments.
|
* Added `SkeletonClipper` and `Triangulator`, used to implement software clipping of attachments.
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||||||
|
* `AnimationState#apply` returns boolean indicating if any timeline was applied or not.
|
||||||
|
|
||||||
### libGDX
|
### libGDX
|
||||||
* Fixed renderer to work with 3.6 changes
|
* Fixed renderer to work with 3.6 changes
|
||||||
@ -147,6 +152,7 @@
|
|||||||
* Added support for local and relative transform constraint calculation, including additional fields in `TransformConstraintData`
|
* Added support for local and relative transform constraint calculation, including additional fields in `TransformConstraintData`
|
||||||
* Added `ClippingAttachment`, additional method `newClippingAttachment` in `AttachmentLoader` interface.
|
* Added `ClippingAttachment`, additional method `newClippingAttachment` in `AttachmentLoader` interface.
|
||||||
* Added `SkeletonClipper` and `Triangulator`, used to implement software clipping of attachments.
|
* Added `SkeletonClipper` and `Triangulator`, used to implement software clipping of attachments.
|
||||||
|
* `AnimationState#apply` returns boolean indicating if any timeline was applied or not.
|
||||||
|
|
||||||
### Love2D
|
### Love2D
|
||||||
* Fixed renderer to work with 3.6 changes
|
* Fixed renderer to work with 3.6 changes
|
||||||
@ -171,6 +177,7 @@
|
|||||||
* Added `PointAttachment`, additional method `newPointAttachment` in `AttachmentLoader` interface.
|
* Added `PointAttachment`, additional method `newPointAttachment` in `AttachmentLoader` interface.
|
||||||
* Added `ClippingAttachment`, additional method `newClippingAttachment` in `AttachmentLoader` interface.
|
* Added `ClippingAttachment`, additional method `newClippingAttachment` in `AttachmentLoader` interface.
|
||||||
* Added `SkeletonClipper` and `Triangulator`, used to implement software clipping of attachments.
|
* Added `SkeletonClipper` and `Triangulator`, used to implement software clipping of attachments.
|
||||||
|
* `AnimationState#apply` returns boolean indicating if any timeline was applied or not.
|
||||||
|
|
||||||
### WebGL backend
|
### WebGL backend
|
||||||
* Fixed WebGL context loss
|
* Fixed WebGL context loss
|
||||||
|
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Binary file not shown.
@ -147,15 +147,17 @@ package spine.animation {
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|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public function apply(skeleton : Skeleton) : void {
|
public function apply(skeleton : Skeleton) : Boolean {
|
||||||
if (skeleton == null) throw new ArgumentError("skeleton cannot be null.");
|
if (skeleton == null) throw new ArgumentError("skeleton cannot be null.");
|
||||||
if (animationsChanged) _animationsChanged();
|
if (animationsChanged) _animationsChanged();
|
||||||
|
|
||||||
var events : Vector.<Event> = this.events;
|
var events : Vector.<Event> = this.events;
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||||||
|
var applied : Boolean = false;
|
||||||
|
|
||||||
for (var i : int = 0, n : int = tracks.length; i < n; i++) {
|
for (var i : int = 0, n : int = tracks.length; i < n; i++) {
|
||||||
var current : TrackEntry = tracks[i];
|
var current : TrackEntry = tracks[i];
|
||||||
if (current == null || current.delay > 0) continue;
|
if (current == null || current.delay > 0) continue;
|
||||||
|
applied = true;
|
||||||
|
|
||||||
// Apply mixing from entries first.
|
// Apply mixing from entries first.
|
||||||
var mix : Number = current.alpha;
|
var mix : Number = current.alpha;
|
||||||
@ -194,6 +196,7 @@ package spine.animation {
|
|||||||
}
|
}
|
||||||
|
|
||||||
queue.drain();
|
queue.drain();
|
||||||
|
return applied;
|
||||||
}
|
}
|
||||||
|
|
||||||
private function applyMixingFrom(to : TrackEntry, skeleton : Skeleton) : Number {
|
private function applyMixingFrom(to : TrackEntry, skeleton : Skeleton) : Number {
|
||||||
|
|||||||
@ -72,7 +72,7 @@ package spine.animation {
|
|||||||
var frameVertices : Vector.<Vector.<Number>> = this.frameVertices;
|
var frameVertices : Vector.<Vector.<Number>> = this.frameVertices;
|
||||||
var vertexCount : int = frameVertices[0].length;
|
var vertexCount : int = frameVertices[0].length;
|
||||||
|
|
||||||
if (verticesArray.length != vertexCount) alpha = 1; // Don't mix from uninitialized slot vertices.
|
if (verticesArray.length != vertexCount && !setupPose) alpha = 1; // Don't mix from uninitialized slot vertices.
|
||||||
verticesArray.length = vertexCount;
|
verticesArray.length = vertexCount;
|
||||||
var vertices : Vector.<Number> = verticesArray;
|
var vertices : Vector.<Number> = verticesArray;
|
||||||
|
|
||||||
|
|||||||
@ -120,7 +120,7 @@ spAnimationState* spAnimationState_create (spAnimationStateData* data);
|
|||||||
void spAnimationState_dispose (spAnimationState* self);
|
void spAnimationState_dispose (spAnimationState* self);
|
||||||
|
|
||||||
void spAnimationState_update (spAnimationState* self, float delta);
|
void spAnimationState_update (spAnimationState* self, float delta);
|
||||||
void spAnimationState_apply (spAnimationState* self, struct spSkeleton* skeleton);
|
int /**bool**/ spAnimationState_apply (spAnimationState* self, struct spSkeleton* skeleton);
|
||||||
|
|
||||||
void spAnimationState_clearTracks (spAnimationState* self);
|
void spAnimationState_clearTracks (spAnimationState* self);
|
||||||
void spAnimationState_clearTrack (spAnimationState* self, int trackIndex);
|
void spAnimationState_clearTrack (spAnimationState* self, int trackIndex);
|
||||||
|
|||||||
@ -806,7 +806,7 @@ void _spDeformTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
|
|||||||
slot->attachmentVerticesCapacity = vertexCount;
|
slot->attachmentVerticesCapacity = vertexCount;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (slot->attachmentVerticesCount != vertexCount) alpha = 1; /* Don't mix from uninitialized slot vertices. */
|
if (slot->attachmentVerticesCount != vertexCount && !setupPose) alpha = 1; /* Don't mix from uninitialized slot vertices. */
|
||||||
slot->attachmentVerticesCount = vertexCount;
|
slot->attachmentVerticesCount = vertexCount;
|
||||||
|
|
||||||
frameVertices = self->frameVertices;
|
frameVertices = self->frameVertices;
|
||||||
|
|||||||
@ -327,7 +327,7 @@ int /*boolean*/ _spAnimationState_updateMixingFrom (spAnimationState* self, spTr
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
|
int spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
|
||||||
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
|
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
|
||||||
spTrackEntry* current;
|
spTrackEntry* current;
|
||||||
int i, ii, n;
|
int i, ii, n;
|
||||||
@ -337,6 +337,7 @@ void spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
|
|||||||
int /*boolean*/ firstFrame;
|
int /*boolean*/ firstFrame;
|
||||||
float* timelinesRotation;
|
float* timelinesRotation;
|
||||||
spTimeline* timeline;
|
spTimeline* timeline;
|
||||||
|
int applied = 0;
|
||||||
|
|
||||||
if (internal->animationsChanged) _spAnimationState_animationsChanged(self);
|
if (internal->animationsChanged) _spAnimationState_animationsChanged(self);
|
||||||
|
|
||||||
@ -344,6 +345,7 @@ void spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
|
|||||||
float mix;
|
float mix;
|
||||||
current = self->tracks[i];
|
current = self->tracks[i];
|
||||||
if (!current || current->delay > 0) continue;
|
if (!current || current->delay > 0) continue;
|
||||||
|
applied = -1;
|
||||||
|
|
||||||
/* Apply mixing from entries first. */
|
/* Apply mixing from entries first. */
|
||||||
mix = current->alpha;
|
mix = current->alpha;
|
||||||
@ -381,6 +383,7 @@ void spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
_spEventQueue_drain(internal->queue);
|
_spEventQueue_drain(internal->queue);
|
||||||
|
return applied;
|
||||||
}
|
}
|
||||||
|
|
||||||
float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* to, spSkeleton* skeleton) {
|
float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* to, spSkeleton* skeleton) {
|
||||||
|
|||||||
@ -773,7 +773,7 @@ namespace Spine {
|
|||||||
float[][] frameVertices = this.frameVertices;
|
float[][] frameVertices = this.frameVertices;
|
||||||
int vertexCount = frameVertices[0].Length;
|
int vertexCount = frameVertices[0].Length;
|
||||||
|
|
||||||
if (verticesArray.Count != vertexCount) alpha = 1; // Don't mix from uninitialized slot vertices.
|
if (verticesArray.Count != vertexCount && !setupPose) alpha = 1; // Don't mix from uninitialized slot vertices.
|
||||||
// verticesArray.SetSize(vertexCount) // Ensure size and preemptively set count.
|
// verticesArray.SetSize(vertexCount) // Ensure size and preemptively set count.
|
||||||
if (verticesArray.Capacity < vertexCount) verticesArray.Capacity = vertexCount;
|
if (verticesArray.Capacity < vertexCount) verticesArray.Capacity = vertexCount;
|
||||||
verticesArray.Count = vertexCount;
|
verticesArray.Count = vertexCount;
|
||||||
|
|||||||
@ -159,16 +159,18 @@ namespace Spine {
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Poses the skeleton using the track entry animations. There are no side effects other than invoking listeners, so the
|
/// Poses the skeleton using the track entry animations. There are no side effects other than invoking listeners, so the
|
||||||
/// animation state can be applied to multiple skeletons to pose them identically.</summary>
|
/// animation state can be applied to multiple skeletons to pose them identically.</summary>
|
||||||
public void Apply (Skeleton skeleton) {
|
public bool Apply (Skeleton skeleton) {
|
||||||
if (skeleton == null) throw new ArgumentNullException("skeleton", "skeleton cannot be null.");
|
if (skeleton == null) throw new ArgumentNullException("skeleton", "skeleton cannot be null.");
|
||||||
if (animationsChanged) AnimationsChanged();
|
if (animationsChanged) AnimationsChanged();
|
||||||
|
|
||||||
var events = this.events;
|
var events = this.events;
|
||||||
|
|
||||||
|
bool applied = false;
|
||||||
var tracksItems = tracks.Items;
|
var tracksItems = tracks.Items;
|
||||||
for (int i = 0, m = tracks.Count; i < m; i++) {
|
for (int i = 0, m = tracks.Count; i < m; i++) {
|
||||||
TrackEntry current = tracksItems[i];
|
TrackEntry current = tracksItems[i];
|
||||||
if (current == null || current.delay > 0) continue;
|
if (current == null || current.delay > 0) continue;
|
||||||
|
applied = true;
|
||||||
|
|
||||||
// Apply mixing from entries first.
|
// Apply mixing from entries first.
|
||||||
float mix = current.alpha;
|
float mix = current.alpha;
|
||||||
@ -210,6 +212,7 @@ namespace Spine {
|
|||||||
}
|
}
|
||||||
|
|
||||||
queue.Drain();
|
queue.Drain();
|
||||||
|
return applied;
|
||||||
}
|
}
|
||||||
|
|
||||||
private float ApplyMixingFrom (TrackEntry to, Skeleton skeleton) {
|
private float ApplyMixingFrom (TrackEntry to, Skeleton skeleton) {
|
||||||
|
|||||||
@ -52,8 +52,8 @@ namespace Spine {
|
|||||||
public float B { get { return b; } set { b = value; } }
|
public float B { get { return b; } set { b = value; } }
|
||||||
public float A { get { return a; } set { a = value; } }
|
public float A { get { return a; } set { a = value; } }
|
||||||
|
|
||||||
public String Path { get; set; }
|
public string Path { get; set; }
|
||||||
public Object RendererObject { get; set; }
|
public object RendererObject; //public Object RendererObject { get; set; }
|
||||||
public float RegionU { get; set; }
|
public float RegionU { get; set; }
|
||||||
public float RegionV { get; set; }
|
public float RegionV { get; set; }
|
||||||
public float RegionU2 { get; set; }
|
public float RegionU2 { get; set; }
|
||||||
|
|||||||
@ -46,8 +46,8 @@ namespace Spine {
|
|||||||
: base(name) {
|
: base(name) {
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ComputeWorldPosition (Bone bone, float x, float y, out float ox, out float oy) {
|
public void ComputeWorldPosition (Bone bone, out float ox, out float oy) {
|
||||||
bone.LocalToWorld(x, y, out ox, out oy);
|
bone.LocalToWorld(this.x, this.y, out ox, out oy);
|
||||||
}
|
}
|
||||||
|
|
||||||
public float ComputeWorldRotation (Bone bone) {
|
public float ComputeWorldRotation (Bone bone) {
|
||||||
|
|||||||
@ -61,7 +61,7 @@ namespace Spine {
|
|||||||
public float A { get { return a; } set { a = value; } }
|
public float A { get { return a; } set { a = value; } }
|
||||||
|
|
||||||
public string Path { get; set; }
|
public string Path { get; set; }
|
||||||
public object RendererObject { get; set; }
|
public object RendererObject; //public object RendererObject { get; set; }
|
||||||
public float RegionOffsetX { get { return regionOffsetX; } set { regionOffsetX = value; } }
|
public float RegionOffsetX { get { return regionOffsetX; } set { regionOffsetX = value; } }
|
||||||
public float RegionOffsetY { get { return regionOffsetY; } set { regionOffsetY = value; } } // Pixels stripped from the bottom left, unrotated.
|
public float RegionOffsetY { get { return regionOffsetY; } set { regionOffsetY = value; } } // Pixels stripped from the bottom left, unrotated.
|
||||||
public float RegionWidth { get { return regionWidth; } set { regionWidth = value; } }
|
public float RegionWidth { get { return regionWidth; } set { regionWidth = value; } }
|
||||||
|
|||||||
@ -57,7 +57,7 @@ namespace Spine {
|
|||||||
/// <param name="stride">The number of <paramref name="worldVertices"/> entries between the value pairs written.</param>
|
/// <param name="stride">The number of <paramref name="worldVertices"/> entries between the value pairs written.</param>
|
||||||
public void ComputeWorldVertices (Slot slot, int start, int count, float[] worldVertices, int offset, int stride = 2) {
|
public void ComputeWorldVertices (Slot slot, int start, int count, float[] worldVertices, int offset, int stride = 2) {
|
||||||
count = offset + (count >> 1) * stride;
|
count = offset + (count >> 1) * stride;
|
||||||
Skeleton skeleton = slot.Skeleton;
|
Skeleton skeleton = slot.bone.skeleton;
|
||||||
var deformArray = slot.attachmentVertices;
|
var deformArray = slot.attachmentVertices;
|
||||||
float[] vertices = this.vertices;
|
float[] vertices = this.vertices;
|
||||||
int[] bones = this.bones;
|
int[] bones = this.bones;
|
||||||
|
|||||||
@ -183,7 +183,7 @@ namespace Spine {
|
|||||||
float maxAngle = 0, maxX = l1 + a, maxDist = maxX * maxX, maxY = 0;
|
float maxAngle = 0, maxX = l1 + a, maxDist = maxX * maxX, maxY = 0;
|
||||||
c = -a * l1 / (aa - bb);
|
c = -a * l1 / (aa - bb);
|
||||||
if (c >= -1 && c <= 1) {
|
if (c >= -1 && c <= 1) {
|
||||||
float angle = (float)Math.Acos(c);
|
c = (float)Math.Acos(c);
|
||||||
x = a * (float)Math.Cos(c) + l1;
|
x = a * (float)Math.Cos(c) + l1;
|
||||||
y = b * (float)Math.Sin(c);
|
y = b * (float)Math.Sin(c);
|
||||||
d = x * x + y * y;
|
d = x * x + y * y;
|
||||||
|
|||||||
@ -769,7 +769,7 @@ function Animation.DeformTimeline.new (frameCount)
|
|||||||
local frameVertices = self.frameVertices
|
local frameVertices = self.frameVertices
|
||||||
local vertexCount = #(frameVertices[0])
|
local vertexCount = #(frameVertices[0])
|
||||||
|
|
||||||
if (#verticesArray ~= vertexCount) then alpha = 1 end -- Don't mix from uninitialized slot vertices.
|
if (#verticesArray ~= vertexCount and not setupPose) then alpha = 1 end -- Don't mix from uninitialized slot vertices.
|
||||||
local vertices = utils.setArraySize(verticesArray, vertexCount)
|
local vertices = utils.setArraySize(verticesArray, vertexCount)
|
||||||
|
|
||||||
if time >= frames[zlen(frames) - 1] then -- Time is after last frame.
|
if time >= frames[zlen(frames) - 1] then -- Time is after last frame.
|
||||||
|
|||||||
@ -366,9 +366,11 @@ function AnimationState:apply (skeleton)
|
|||||||
local events = self.events
|
local events = self.events
|
||||||
local tracks = self.tracks
|
local tracks = self.tracks
|
||||||
local queue = self.queue
|
local queue = self.queue
|
||||||
|
local applied = false
|
||||||
|
|
||||||
for i,current in pairs(tracks) do
|
for i,current in pairs(tracks) do
|
||||||
if not (current == nil or current.delay > 0) then
|
if not (current == nil or current.delay > 0) then
|
||||||
|
applied = true
|
||||||
-- Apply mixing from entries first.
|
-- Apply mixing from entries first.
|
||||||
local mix = current.alpha
|
local mix = current.alpha
|
||||||
if current.mixingFrom then
|
if current.mixingFrom then
|
||||||
@ -407,6 +409,7 @@ function AnimationState:apply (skeleton)
|
|||||||
end
|
end
|
||||||
|
|
||||||
queue:drain()
|
queue:drain()
|
||||||
|
return applied
|
||||||
end
|
end
|
||||||
|
|
||||||
function AnimationState:applyMixingFrom (to, skeleton)
|
function AnimationState:applyMixingFrom (to, skeleton)
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
592
spine-ts/build/spine-all.d.ts
vendored
592
spine-ts/build/spine-all.d.ts
vendored
@ -1,3 +1,97 @@
|
|||||||
|
declare module spine {
|
||||||
|
class AssetManager implements Disposable {
|
||||||
|
private pathPrefix;
|
||||||
|
private textureLoader;
|
||||||
|
private assets;
|
||||||
|
private errors;
|
||||||
|
private toLoad;
|
||||||
|
private loaded;
|
||||||
|
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||||
|
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||||
|
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||||
|
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||||
|
get(path: string): any;
|
||||||
|
remove(path: string): void;
|
||||||
|
removeAll(): void;
|
||||||
|
isLoadingComplete(): boolean;
|
||||||
|
getToLoad(): number;
|
||||||
|
getLoaded(): number;
|
||||||
|
dispose(): void;
|
||||||
|
hasErrors(): boolean;
|
||||||
|
getErrors(): Map<string>;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine.canvas {
|
||||||
|
class AssetManager extends spine.AssetManager {
|
||||||
|
constructor(pathPrefix?: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
abstract class Texture {
|
||||||
|
protected _image: HTMLImageElement;
|
||||||
|
constructor(image: HTMLImageElement);
|
||||||
|
getImage(): HTMLImageElement;
|
||||||
|
abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||||
|
abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||||
|
abstract dispose(): void;
|
||||||
|
static filterFromString(text: string): TextureFilter;
|
||||||
|
static wrapFromString(text: string): TextureWrap;
|
||||||
|
}
|
||||||
|
enum TextureFilter {
|
||||||
|
Nearest = 9728,
|
||||||
|
Linear = 9729,
|
||||||
|
MipMap = 9987,
|
||||||
|
MipMapNearestNearest = 9984,
|
||||||
|
MipMapLinearNearest = 9985,
|
||||||
|
MipMapNearestLinear = 9986,
|
||||||
|
MipMapLinearLinear = 9987,
|
||||||
|
}
|
||||||
|
enum TextureWrap {
|
||||||
|
MirroredRepeat = 33648,
|
||||||
|
ClampToEdge = 33071,
|
||||||
|
Repeat = 10497,
|
||||||
|
}
|
||||||
|
class TextureRegion {
|
||||||
|
renderObject: any;
|
||||||
|
u: number;
|
||||||
|
v: number;
|
||||||
|
u2: number;
|
||||||
|
v2: number;
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
|
rotate: boolean;
|
||||||
|
offsetX: number;
|
||||||
|
offsetY: number;
|
||||||
|
originalWidth: number;
|
||||||
|
originalHeight: number;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine.canvas {
|
||||||
|
class CanvasTexture extends Texture {
|
||||||
|
constructor(image: HTMLImageElement);
|
||||||
|
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||||
|
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||||
|
dispose(): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine.canvas {
|
||||||
|
class SkeletonRenderer {
|
||||||
|
static QUAD_TRIANGLES: number[];
|
||||||
|
static VERTEX_SIZE: number;
|
||||||
|
private ctx;
|
||||||
|
triangleRendering: boolean;
|
||||||
|
debugRendering: boolean;
|
||||||
|
private vertices;
|
||||||
|
private tempColor;
|
||||||
|
constructor(context: CanvasRenderingContext2D);
|
||||||
|
draw(skeleton: Skeleton): void;
|
||||||
|
private drawImages(skeleton);
|
||||||
|
private drawTriangles(skeleton);
|
||||||
|
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
||||||
|
private computeRegionVertices(slot, region, pma);
|
||||||
|
private computeMeshVertices(slot, mesh, pma);
|
||||||
|
}
|
||||||
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
class Animation {
|
class Animation {
|
||||||
name: string;
|
name: string;
|
||||||
@ -245,7 +339,7 @@ declare module spine {
|
|||||||
constructor(data: AnimationStateData);
|
constructor(data: AnimationStateData);
|
||||||
update(delta: number): void;
|
update(delta: number): void;
|
||||||
updateMixingFrom(to: TrackEntry, delta: number): boolean;
|
updateMixingFrom(to: TrackEntry, delta: number): boolean;
|
||||||
apply(skeleton: Skeleton): void;
|
apply(skeleton: Skeleton): boolean;
|
||||||
applyMixingFrom(to: TrackEntry, skeleton: Skeleton): number;
|
applyMixingFrom(to: TrackEntry, skeleton: Skeleton): number;
|
||||||
applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, setupPose: boolean, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
|
applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, setupPose: boolean, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
|
||||||
queueEvents(entry: TrackEntry, animationTime: number): void;
|
queueEvents(entry: TrackEntry, animationTime: number): void;
|
||||||
@ -355,29 +449,6 @@ declare module spine {
|
|||||||
getMix(from: Animation, to: Animation): number;
|
getMix(from: Animation, to: Animation): number;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
|
||||||
class AssetManager implements Disposable {
|
|
||||||
private pathPrefix;
|
|
||||||
private textureLoader;
|
|
||||||
private assets;
|
|
||||||
private errors;
|
|
||||||
private toLoad;
|
|
||||||
private loaded;
|
|
||||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
|
||||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
|
||||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
|
||||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
|
||||||
get(path: string): any;
|
|
||||||
remove(path: string): void;
|
|
||||||
removeAll(): void;
|
|
||||||
isLoadingComplete(): boolean;
|
|
||||||
getToLoad(): number;
|
|
||||||
getLoaded(): number;
|
|
||||||
dispose(): void;
|
|
||||||
hasErrors(): boolean;
|
|
||||||
getErrors(): Map<string>;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
declare module spine {
|
||||||
class AtlasAttachmentLoader implements AttachmentLoader {
|
class AtlasAttachmentLoader implements AttachmentLoader {
|
||||||
atlas: TextureAtlas;
|
atlas: TextureAtlas;
|
||||||
@ -390,6 +461,154 @@ declare module spine {
|
|||||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
declare module spine {
|
||||||
|
abstract class Attachment {
|
||||||
|
name: string;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
abstract class VertexAttachment extends Attachment {
|
||||||
|
bones: Array<number>;
|
||||||
|
vertices: ArrayLike<number>;
|
||||||
|
worldVerticesLength: number;
|
||||||
|
constructor(name: string);
|
||||||
|
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
interface AttachmentLoader {
|
||||||
|
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||||
|
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||||
|
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||||
|
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||||
|
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||||
|
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
enum AttachmentType {
|
||||||
|
Region = 0,
|
||||||
|
BoundingBox = 1,
|
||||||
|
Mesh = 2,
|
||||||
|
LinkedMesh = 3,
|
||||||
|
Path = 4,
|
||||||
|
Point = 5,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class BoundingBoxAttachment extends VertexAttachment {
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class ClippingAttachment extends VertexAttachment {
|
||||||
|
endSlot: SlotData;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class MeshAttachment extends VertexAttachment {
|
||||||
|
region: TextureRegion;
|
||||||
|
path: string;
|
||||||
|
regionUVs: ArrayLike<number>;
|
||||||
|
uvs: ArrayLike<number>;
|
||||||
|
triangles: Array<number>;
|
||||||
|
color: Color;
|
||||||
|
hullLength: number;
|
||||||
|
private parentMesh;
|
||||||
|
inheritDeform: boolean;
|
||||||
|
tempColor: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
updateUVs(): void;
|
||||||
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
getParentMesh(): MeshAttachment;
|
||||||
|
setParentMesh(parentMesh: MeshAttachment): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class PathAttachment extends VertexAttachment {
|
||||||
|
lengths: Array<number>;
|
||||||
|
closed: boolean;
|
||||||
|
constantSpeed: boolean;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class PointAttachment extends VertexAttachment {
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
rotation: number;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||||
|
computeWorldRotation(bone: Bone): number;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class RegionAttachment extends Attachment {
|
||||||
|
static OX1: number;
|
||||||
|
static OY1: number;
|
||||||
|
static OX2: number;
|
||||||
|
static OY2: number;
|
||||||
|
static OX3: number;
|
||||||
|
static OY3: number;
|
||||||
|
static OX4: number;
|
||||||
|
static OY4: number;
|
||||||
|
static X1: number;
|
||||||
|
static Y1: number;
|
||||||
|
static C1R: number;
|
||||||
|
static C1G: number;
|
||||||
|
static C1B: number;
|
||||||
|
static C1A: number;
|
||||||
|
static U1: number;
|
||||||
|
static V1: number;
|
||||||
|
static X2: number;
|
||||||
|
static Y2: number;
|
||||||
|
static C2R: number;
|
||||||
|
static C2G: number;
|
||||||
|
static C2B: number;
|
||||||
|
static C2A: number;
|
||||||
|
static U2: number;
|
||||||
|
static V2: number;
|
||||||
|
static X3: number;
|
||||||
|
static Y3: number;
|
||||||
|
static C3R: number;
|
||||||
|
static C3G: number;
|
||||||
|
static C3B: number;
|
||||||
|
static C3A: number;
|
||||||
|
static U3: number;
|
||||||
|
static V3: number;
|
||||||
|
static X4: number;
|
||||||
|
static Y4: number;
|
||||||
|
static C4R: number;
|
||||||
|
static C4G: number;
|
||||||
|
static C4B: number;
|
||||||
|
static C4A: number;
|
||||||
|
static U4: number;
|
||||||
|
static V4: number;
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
scaleX: number;
|
||||||
|
scaleY: number;
|
||||||
|
rotation: number;
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
|
color: Color;
|
||||||
|
path: string;
|
||||||
|
rendererObject: any;
|
||||||
|
region: TextureRegion;
|
||||||
|
offset: ArrayLike<number>;
|
||||||
|
uvs: ArrayLike<number>;
|
||||||
|
tempColor: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
updateOffset(): void;
|
||||||
|
setRegion(region: TextureRegion): void;
|
||||||
|
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
enum BlendMode {
|
enum BlendMode {
|
||||||
Normal = 0,
|
Normal = 0,
|
||||||
@ -775,46 +994,6 @@ declare module spine {
|
|||||||
constructor(index: number, name: string, boneData: BoneData);
|
constructor(index: number, name: string, boneData: BoneData);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
|
||||||
abstract class Texture {
|
|
||||||
protected _image: HTMLImageElement;
|
|
||||||
constructor(image: HTMLImageElement);
|
|
||||||
getImage(): HTMLImageElement;
|
|
||||||
abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
|
||||||
abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
|
||||||
abstract dispose(): void;
|
|
||||||
static filterFromString(text: string): TextureFilter;
|
|
||||||
static wrapFromString(text: string): TextureWrap;
|
|
||||||
}
|
|
||||||
enum TextureFilter {
|
|
||||||
Nearest = 9728,
|
|
||||||
Linear = 9729,
|
|
||||||
MipMap = 9987,
|
|
||||||
MipMapNearestNearest = 9984,
|
|
||||||
MipMapLinearNearest = 9985,
|
|
||||||
MipMapNearestLinear = 9986,
|
|
||||||
MipMapLinearLinear = 9987,
|
|
||||||
}
|
|
||||||
enum TextureWrap {
|
|
||||||
MirroredRepeat = 33648,
|
|
||||||
ClampToEdge = 33071,
|
|
||||||
Repeat = 10497,
|
|
||||||
}
|
|
||||||
class TextureRegion {
|
|
||||||
renderObject: any;
|
|
||||||
u: number;
|
|
||||||
v: number;
|
|
||||||
u2: number;
|
|
||||||
v2: number;
|
|
||||||
width: number;
|
|
||||||
height: number;
|
|
||||||
rotate: boolean;
|
|
||||||
offsetX: number;
|
|
||||||
offsetY: number;
|
|
||||||
originalWidth: number;
|
|
||||||
originalHeight: number;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
declare module spine {
|
||||||
class TextureAtlas implements Disposable {
|
class TextureAtlas implements Disposable {
|
||||||
pages: TextureAtlasPage[];
|
pages: TextureAtlasPage[];
|
||||||
@ -1010,183 +1189,51 @@ declare module spine {
|
|||||||
getMean(): number;
|
getMean(): number;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine.threejs {
|
||||||
abstract class Attachment {
|
|
||||||
name: string;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
abstract class VertexAttachment extends Attachment {
|
|
||||||
bones: Array<number>;
|
|
||||||
vertices: ArrayLike<number>;
|
|
||||||
worldVerticesLength: number;
|
|
||||||
constructor(name: string);
|
|
||||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
interface AttachmentLoader {
|
|
||||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
|
||||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
|
||||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
|
||||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
|
||||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
|
||||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
enum AttachmentType {
|
|
||||||
Region = 0,
|
|
||||||
BoundingBox = 1,
|
|
||||||
Mesh = 2,
|
|
||||||
LinkedMesh = 3,
|
|
||||||
Path = 4,
|
|
||||||
Point = 5,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class BoundingBoxAttachment extends VertexAttachment {
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class ClippingAttachment extends VertexAttachment {
|
|
||||||
endSlot: SlotData;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class MeshAttachment extends VertexAttachment {
|
|
||||||
region: TextureRegion;
|
|
||||||
path: string;
|
|
||||||
regionUVs: ArrayLike<number>;
|
|
||||||
uvs: ArrayLike<number>;
|
|
||||||
triangles: Array<number>;
|
|
||||||
color: Color;
|
|
||||||
hullLength: number;
|
|
||||||
private parentMesh;
|
|
||||||
inheritDeform: boolean;
|
|
||||||
tempColor: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
updateUVs(): void;
|
|
||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
|
||||||
getParentMesh(): MeshAttachment;
|
|
||||||
setParentMesh(parentMesh: MeshAttachment): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class PathAttachment extends VertexAttachment {
|
|
||||||
lengths: Array<number>;
|
|
||||||
closed: boolean;
|
|
||||||
constantSpeed: boolean;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class PointAttachment extends VertexAttachment {
|
|
||||||
x: number;
|
|
||||||
y: number;
|
|
||||||
rotation: number;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
|
||||||
computeWorldRotation(bone: Bone): number;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class RegionAttachment extends Attachment {
|
|
||||||
static OX1: number;
|
|
||||||
static OY1: number;
|
|
||||||
static OX2: number;
|
|
||||||
static OY2: number;
|
|
||||||
static OX3: number;
|
|
||||||
static OY3: number;
|
|
||||||
static OX4: number;
|
|
||||||
static OY4: number;
|
|
||||||
static X1: number;
|
|
||||||
static Y1: number;
|
|
||||||
static C1R: number;
|
|
||||||
static C1G: number;
|
|
||||||
static C1B: number;
|
|
||||||
static C1A: number;
|
|
||||||
static U1: number;
|
|
||||||
static V1: number;
|
|
||||||
static X2: number;
|
|
||||||
static Y2: number;
|
|
||||||
static C2R: number;
|
|
||||||
static C2G: number;
|
|
||||||
static C2B: number;
|
|
||||||
static C2A: number;
|
|
||||||
static U2: number;
|
|
||||||
static V2: number;
|
|
||||||
static X3: number;
|
|
||||||
static Y3: number;
|
|
||||||
static C3R: number;
|
|
||||||
static C3G: number;
|
|
||||||
static C3B: number;
|
|
||||||
static C3A: number;
|
|
||||||
static U3: number;
|
|
||||||
static V3: number;
|
|
||||||
static X4: number;
|
|
||||||
static Y4: number;
|
|
||||||
static C4R: number;
|
|
||||||
static C4G: number;
|
|
||||||
static C4B: number;
|
|
||||||
static C4A: number;
|
|
||||||
static U4: number;
|
|
||||||
static V4: number;
|
|
||||||
x: number;
|
|
||||||
y: number;
|
|
||||||
scaleX: number;
|
|
||||||
scaleY: number;
|
|
||||||
rotation: number;
|
|
||||||
width: number;
|
|
||||||
height: number;
|
|
||||||
color: Color;
|
|
||||||
path: string;
|
|
||||||
rendererObject: any;
|
|
||||||
region: TextureRegion;
|
|
||||||
offset: ArrayLike<number>;
|
|
||||||
uvs: ArrayLike<number>;
|
|
||||||
tempColor: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
updateOffset(): void;
|
|
||||||
setRegion(region: TextureRegion): void;
|
|
||||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine.canvas {
|
|
||||||
class AssetManager extends spine.AssetManager {
|
class AssetManager extends spine.AssetManager {
|
||||||
constructor(pathPrefix?: string);
|
constructor(pathPrefix?: string);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine.canvas {
|
declare module spine.threejs {
|
||||||
class CanvasTexture extends Texture {
|
class MeshBatcher {
|
||||||
|
mesh: THREE.Mesh;
|
||||||
|
private static VERTEX_SIZE;
|
||||||
|
private vertexBuffer;
|
||||||
|
private vertices;
|
||||||
|
private verticesLength;
|
||||||
|
private indices;
|
||||||
|
private indicesLength;
|
||||||
|
constructor(mesh: THREE.Mesh, maxVertices?: number);
|
||||||
|
begin(): void;
|
||||||
|
batch(vertices: ArrayLike<number>, verticesLength: number, indices: ArrayLike<number>, indicesLength: number, z?: number): void;
|
||||||
|
end(): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine.threejs {
|
||||||
|
class SkeletonMesh extends THREE.Mesh {
|
||||||
|
skeleton: Skeleton;
|
||||||
|
state: AnimationState;
|
||||||
|
zOffset: number;
|
||||||
|
private batcher;
|
||||||
|
private clipper;
|
||||||
|
static QUAD_TRIANGLES: number[];
|
||||||
|
static VERTEX_SIZE: number;
|
||||||
|
private vertices;
|
||||||
|
private tempColor;
|
||||||
|
constructor(skeletonData: SkeletonData);
|
||||||
|
update(deltaTime: number): void;
|
||||||
|
private updateGeometry();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine.threejs {
|
||||||
|
class ThreeJsTexture extends Texture {
|
||||||
|
texture: THREE.Texture;
|
||||||
constructor(image: HTMLImageElement);
|
constructor(image: HTMLImageElement);
|
||||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
}
|
static toThreeJsTextureFilter(filter: TextureFilter): THREE.TextureFilter;
|
||||||
}
|
static toThreeJsTextureWrap(wrap: TextureWrap): THREE.Wrapping;
|
||||||
declare module spine.canvas {
|
|
||||||
class SkeletonRenderer {
|
|
||||||
static QUAD_TRIANGLES: number[];
|
|
||||||
static VERTEX_SIZE: number;
|
|
||||||
private ctx;
|
|
||||||
triangleRendering: boolean;
|
|
||||||
debugRendering: boolean;
|
|
||||||
private vertices;
|
|
||||||
private tempColor;
|
|
||||||
constructor(context: CanvasRenderingContext2D);
|
|
||||||
draw(skeleton: Skeleton): void;
|
|
||||||
private drawImages(skeleton);
|
|
||||||
private drawTriangles(skeleton);
|
|
||||||
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
|
||||||
private computeRegionVertices(slot, region, pma);
|
|
||||||
private computeMeshVertices(slot, mesh, pma);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine.webgl {
|
declare module spine.webgl {
|
||||||
@ -1280,22 +1327,22 @@ declare module spine.webgl {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine.webgl {
|
declare module spine.webgl {
|
||||||
const M00 = 0;
|
const M00: number;
|
||||||
const M01 = 4;
|
const M01: number;
|
||||||
const M02 = 8;
|
const M02: number;
|
||||||
const M03 = 12;
|
const M03: number;
|
||||||
const M10 = 1;
|
const M10: number;
|
||||||
const M11 = 5;
|
const M11: number;
|
||||||
const M12 = 9;
|
const M12: number;
|
||||||
const M13 = 13;
|
const M13: number;
|
||||||
const M20 = 2;
|
const M20: number;
|
||||||
const M21 = 6;
|
const M21: number;
|
||||||
const M22 = 10;
|
const M22: number;
|
||||||
const M23 = 14;
|
const M23: number;
|
||||||
const M30 = 3;
|
const M30: number;
|
||||||
const M31 = 7;
|
const M31: number;
|
||||||
const M32 = 11;
|
const M32: number;
|
||||||
const M33 = 15;
|
const M33: number;
|
||||||
class Matrix4 {
|
class Matrix4 {
|
||||||
temp: Float32Array;
|
temp: Float32Array;
|
||||||
values: Float32Array;
|
values: Float32Array;
|
||||||
@ -1614,53 +1661,6 @@ declare module spine.webgl {
|
|||||||
static getSourceGLBlendMode(blendMode: BlendMode, premultipliedAlpha?: boolean): number;
|
static getSourceGLBlendMode(blendMode: BlendMode, premultipliedAlpha?: boolean): number;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine.threejs {
|
|
||||||
class AssetManager extends spine.AssetManager {
|
|
||||||
constructor(pathPrefix?: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine.threejs {
|
|
||||||
class MeshBatcher {
|
|
||||||
mesh: THREE.Mesh;
|
|
||||||
private static VERTEX_SIZE;
|
|
||||||
private vertexBuffer;
|
|
||||||
private vertices;
|
|
||||||
private verticesLength;
|
|
||||||
private indices;
|
|
||||||
private indicesLength;
|
|
||||||
constructor(mesh: THREE.Mesh, maxVertices?: number);
|
|
||||||
begin(): void;
|
|
||||||
batch(vertices: ArrayLike<number>, verticesLength: number, indices: ArrayLike<number>, indicesLength: number, z?: number): void;
|
|
||||||
end(): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine.threejs {
|
|
||||||
class SkeletonMesh extends THREE.Mesh {
|
|
||||||
skeleton: Skeleton;
|
|
||||||
state: AnimationState;
|
|
||||||
zOffset: number;
|
|
||||||
private batcher;
|
|
||||||
private clipper;
|
|
||||||
static QUAD_TRIANGLES: number[];
|
|
||||||
static VERTEX_SIZE: number;
|
|
||||||
private vertices;
|
|
||||||
private tempColor;
|
|
||||||
constructor(skeletonData: SkeletonData);
|
|
||||||
update(deltaTime: number): void;
|
|
||||||
private updateGeometry();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine.threejs {
|
|
||||||
class ThreeJsTexture extends Texture {
|
|
||||||
texture: THREE.Texture;
|
|
||||||
constructor(image: HTMLImageElement);
|
|
||||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
|
||||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
|
||||||
dispose(): void;
|
|
||||||
static toThreeJsTextureFilter(filter: TextureFilter): THREE.TextureFilter;
|
|
||||||
static toThreeJsTextureWrap(wrap: TextureWrap): THREE.Wrapping;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
declare module spine {
|
||||||
class SpineWidget {
|
class SpineWidget {
|
||||||
skeleton: Skeleton;
|
skeleton: Skeleton;
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
486
spine-ts/build/spine-canvas.d.ts
vendored
486
spine-ts/build/spine-canvas.d.ts
vendored
@ -1,3 +1,97 @@
|
|||||||
|
declare module spine {
|
||||||
|
class AssetManager implements Disposable {
|
||||||
|
private pathPrefix;
|
||||||
|
private textureLoader;
|
||||||
|
private assets;
|
||||||
|
private errors;
|
||||||
|
private toLoad;
|
||||||
|
private loaded;
|
||||||
|
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||||
|
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||||
|
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||||
|
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||||
|
get(path: string): any;
|
||||||
|
remove(path: string): void;
|
||||||
|
removeAll(): void;
|
||||||
|
isLoadingComplete(): boolean;
|
||||||
|
getToLoad(): number;
|
||||||
|
getLoaded(): number;
|
||||||
|
dispose(): void;
|
||||||
|
hasErrors(): boolean;
|
||||||
|
getErrors(): Map<string>;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine.canvas {
|
||||||
|
class AssetManager extends spine.AssetManager {
|
||||||
|
constructor(pathPrefix?: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
abstract class Texture {
|
||||||
|
protected _image: HTMLImageElement;
|
||||||
|
constructor(image: HTMLImageElement);
|
||||||
|
getImage(): HTMLImageElement;
|
||||||
|
abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||||
|
abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||||
|
abstract dispose(): void;
|
||||||
|
static filterFromString(text: string): TextureFilter;
|
||||||
|
static wrapFromString(text: string): TextureWrap;
|
||||||
|
}
|
||||||
|
enum TextureFilter {
|
||||||
|
Nearest = 9728,
|
||||||
|
Linear = 9729,
|
||||||
|
MipMap = 9987,
|
||||||
|
MipMapNearestNearest = 9984,
|
||||||
|
MipMapLinearNearest = 9985,
|
||||||
|
MipMapNearestLinear = 9986,
|
||||||
|
MipMapLinearLinear = 9987,
|
||||||
|
}
|
||||||
|
enum TextureWrap {
|
||||||
|
MirroredRepeat = 33648,
|
||||||
|
ClampToEdge = 33071,
|
||||||
|
Repeat = 10497,
|
||||||
|
}
|
||||||
|
class TextureRegion {
|
||||||
|
renderObject: any;
|
||||||
|
u: number;
|
||||||
|
v: number;
|
||||||
|
u2: number;
|
||||||
|
v2: number;
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
|
rotate: boolean;
|
||||||
|
offsetX: number;
|
||||||
|
offsetY: number;
|
||||||
|
originalWidth: number;
|
||||||
|
originalHeight: number;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine.canvas {
|
||||||
|
class CanvasTexture extends Texture {
|
||||||
|
constructor(image: HTMLImageElement);
|
||||||
|
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||||
|
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||||
|
dispose(): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine.canvas {
|
||||||
|
class SkeletonRenderer {
|
||||||
|
static QUAD_TRIANGLES: number[];
|
||||||
|
static VERTEX_SIZE: number;
|
||||||
|
private ctx;
|
||||||
|
triangleRendering: boolean;
|
||||||
|
debugRendering: boolean;
|
||||||
|
private vertices;
|
||||||
|
private tempColor;
|
||||||
|
constructor(context: CanvasRenderingContext2D);
|
||||||
|
draw(skeleton: Skeleton): void;
|
||||||
|
private drawImages(skeleton);
|
||||||
|
private drawTriangles(skeleton);
|
||||||
|
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
||||||
|
private computeRegionVertices(slot, region, pma);
|
||||||
|
private computeMeshVertices(slot, mesh, pma);
|
||||||
|
}
|
||||||
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
class Animation {
|
class Animation {
|
||||||
name: string;
|
name: string;
|
||||||
@ -245,7 +339,7 @@ declare module spine {
|
|||||||
constructor(data: AnimationStateData);
|
constructor(data: AnimationStateData);
|
||||||
update(delta: number): void;
|
update(delta: number): void;
|
||||||
updateMixingFrom(to: TrackEntry, delta: number): boolean;
|
updateMixingFrom(to: TrackEntry, delta: number): boolean;
|
||||||
apply(skeleton: Skeleton): void;
|
apply(skeleton: Skeleton): boolean;
|
||||||
applyMixingFrom(to: TrackEntry, skeleton: Skeleton): number;
|
applyMixingFrom(to: TrackEntry, skeleton: Skeleton): number;
|
||||||
applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, setupPose: boolean, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
|
applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, setupPose: boolean, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
|
||||||
queueEvents(entry: TrackEntry, animationTime: number): void;
|
queueEvents(entry: TrackEntry, animationTime: number): void;
|
||||||
@ -355,29 +449,6 @@ declare module spine {
|
|||||||
getMix(from: Animation, to: Animation): number;
|
getMix(from: Animation, to: Animation): number;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
|
||||||
class AssetManager implements Disposable {
|
|
||||||
private pathPrefix;
|
|
||||||
private textureLoader;
|
|
||||||
private assets;
|
|
||||||
private errors;
|
|
||||||
private toLoad;
|
|
||||||
private loaded;
|
|
||||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
|
||||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
|
||||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
|
||||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
|
||||||
get(path: string): any;
|
|
||||||
remove(path: string): void;
|
|
||||||
removeAll(): void;
|
|
||||||
isLoadingComplete(): boolean;
|
|
||||||
getToLoad(): number;
|
|
||||||
getLoaded(): number;
|
|
||||||
dispose(): void;
|
|
||||||
hasErrors(): boolean;
|
|
||||||
getErrors(): Map<string>;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
declare module spine {
|
||||||
class AtlasAttachmentLoader implements AttachmentLoader {
|
class AtlasAttachmentLoader implements AttachmentLoader {
|
||||||
atlas: TextureAtlas;
|
atlas: TextureAtlas;
|
||||||
@ -390,6 +461,154 @@ declare module spine {
|
|||||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
declare module spine {
|
||||||
|
abstract class Attachment {
|
||||||
|
name: string;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
abstract class VertexAttachment extends Attachment {
|
||||||
|
bones: Array<number>;
|
||||||
|
vertices: ArrayLike<number>;
|
||||||
|
worldVerticesLength: number;
|
||||||
|
constructor(name: string);
|
||||||
|
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
interface AttachmentLoader {
|
||||||
|
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||||
|
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||||
|
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||||
|
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||||
|
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||||
|
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
enum AttachmentType {
|
||||||
|
Region = 0,
|
||||||
|
BoundingBox = 1,
|
||||||
|
Mesh = 2,
|
||||||
|
LinkedMesh = 3,
|
||||||
|
Path = 4,
|
||||||
|
Point = 5,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class BoundingBoxAttachment extends VertexAttachment {
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class ClippingAttachment extends VertexAttachment {
|
||||||
|
endSlot: SlotData;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class MeshAttachment extends VertexAttachment {
|
||||||
|
region: TextureRegion;
|
||||||
|
path: string;
|
||||||
|
regionUVs: ArrayLike<number>;
|
||||||
|
uvs: ArrayLike<number>;
|
||||||
|
triangles: Array<number>;
|
||||||
|
color: Color;
|
||||||
|
hullLength: number;
|
||||||
|
private parentMesh;
|
||||||
|
inheritDeform: boolean;
|
||||||
|
tempColor: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
updateUVs(): void;
|
||||||
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
getParentMesh(): MeshAttachment;
|
||||||
|
setParentMesh(parentMesh: MeshAttachment): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class PathAttachment extends VertexAttachment {
|
||||||
|
lengths: Array<number>;
|
||||||
|
closed: boolean;
|
||||||
|
constantSpeed: boolean;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class PointAttachment extends VertexAttachment {
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
rotation: number;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||||
|
computeWorldRotation(bone: Bone): number;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class RegionAttachment extends Attachment {
|
||||||
|
static OX1: number;
|
||||||
|
static OY1: number;
|
||||||
|
static OX2: number;
|
||||||
|
static OY2: number;
|
||||||
|
static OX3: number;
|
||||||
|
static OY3: number;
|
||||||
|
static OX4: number;
|
||||||
|
static OY4: number;
|
||||||
|
static X1: number;
|
||||||
|
static Y1: number;
|
||||||
|
static C1R: number;
|
||||||
|
static C1G: number;
|
||||||
|
static C1B: number;
|
||||||
|
static C1A: number;
|
||||||
|
static U1: number;
|
||||||
|
static V1: number;
|
||||||
|
static X2: number;
|
||||||
|
static Y2: number;
|
||||||
|
static C2R: number;
|
||||||
|
static C2G: number;
|
||||||
|
static C2B: number;
|
||||||
|
static C2A: number;
|
||||||
|
static U2: number;
|
||||||
|
static V2: number;
|
||||||
|
static X3: number;
|
||||||
|
static Y3: number;
|
||||||
|
static C3R: number;
|
||||||
|
static C3G: number;
|
||||||
|
static C3B: number;
|
||||||
|
static C3A: number;
|
||||||
|
static U3: number;
|
||||||
|
static V3: number;
|
||||||
|
static X4: number;
|
||||||
|
static Y4: number;
|
||||||
|
static C4R: number;
|
||||||
|
static C4G: number;
|
||||||
|
static C4B: number;
|
||||||
|
static C4A: number;
|
||||||
|
static U4: number;
|
||||||
|
static V4: number;
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
scaleX: number;
|
||||||
|
scaleY: number;
|
||||||
|
rotation: number;
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
|
color: Color;
|
||||||
|
path: string;
|
||||||
|
rendererObject: any;
|
||||||
|
region: TextureRegion;
|
||||||
|
offset: ArrayLike<number>;
|
||||||
|
uvs: ArrayLike<number>;
|
||||||
|
tempColor: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
updateOffset(): void;
|
||||||
|
setRegion(region: TextureRegion): void;
|
||||||
|
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
enum BlendMode {
|
enum BlendMode {
|
||||||
Normal = 0,
|
Normal = 0,
|
||||||
@ -775,46 +994,6 @@ declare module spine {
|
|||||||
constructor(index: number, name: string, boneData: BoneData);
|
constructor(index: number, name: string, boneData: BoneData);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
|
||||||
abstract class Texture {
|
|
||||||
protected _image: HTMLImageElement;
|
|
||||||
constructor(image: HTMLImageElement);
|
|
||||||
getImage(): HTMLImageElement;
|
|
||||||
abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
|
||||||
abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
|
||||||
abstract dispose(): void;
|
|
||||||
static filterFromString(text: string): TextureFilter;
|
|
||||||
static wrapFromString(text: string): TextureWrap;
|
|
||||||
}
|
|
||||||
enum TextureFilter {
|
|
||||||
Nearest = 9728,
|
|
||||||
Linear = 9729,
|
|
||||||
MipMap = 9987,
|
|
||||||
MipMapNearestNearest = 9984,
|
|
||||||
MipMapLinearNearest = 9985,
|
|
||||||
MipMapNearestLinear = 9986,
|
|
||||||
MipMapLinearLinear = 9987,
|
|
||||||
}
|
|
||||||
enum TextureWrap {
|
|
||||||
MirroredRepeat = 33648,
|
|
||||||
ClampToEdge = 33071,
|
|
||||||
Repeat = 10497,
|
|
||||||
}
|
|
||||||
class TextureRegion {
|
|
||||||
renderObject: any;
|
|
||||||
u: number;
|
|
||||||
v: number;
|
|
||||||
u2: number;
|
|
||||||
v2: number;
|
|
||||||
width: number;
|
|
||||||
height: number;
|
|
||||||
rotate: boolean;
|
|
||||||
offsetX: number;
|
|
||||||
offsetY: number;
|
|
||||||
originalWidth: number;
|
|
||||||
originalHeight: number;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
declare module spine {
|
||||||
class TextureAtlas implements Disposable {
|
class TextureAtlas implements Disposable {
|
||||||
pages: TextureAtlasPage[];
|
pages: TextureAtlasPage[];
|
||||||
@ -1010,182 +1189,3 @@ declare module spine {
|
|||||||
getMean(): number;
|
getMean(): number;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
|
||||||
abstract class Attachment {
|
|
||||||
name: string;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
abstract class VertexAttachment extends Attachment {
|
|
||||||
bones: Array<number>;
|
|
||||||
vertices: ArrayLike<number>;
|
|
||||||
worldVerticesLength: number;
|
|
||||||
constructor(name: string);
|
|
||||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
interface AttachmentLoader {
|
|
||||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
|
||||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
|
||||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
|
||||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
|
||||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
|
||||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
enum AttachmentType {
|
|
||||||
Region = 0,
|
|
||||||
BoundingBox = 1,
|
|
||||||
Mesh = 2,
|
|
||||||
LinkedMesh = 3,
|
|
||||||
Path = 4,
|
|
||||||
Point = 5,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class BoundingBoxAttachment extends VertexAttachment {
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class ClippingAttachment extends VertexAttachment {
|
|
||||||
endSlot: SlotData;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class MeshAttachment extends VertexAttachment {
|
|
||||||
region: TextureRegion;
|
|
||||||
path: string;
|
|
||||||
regionUVs: ArrayLike<number>;
|
|
||||||
uvs: ArrayLike<number>;
|
|
||||||
triangles: Array<number>;
|
|
||||||
color: Color;
|
|
||||||
hullLength: number;
|
|
||||||
private parentMesh;
|
|
||||||
inheritDeform: boolean;
|
|
||||||
tempColor: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
updateUVs(): void;
|
|
||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
|
||||||
getParentMesh(): MeshAttachment;
|
|
||||||
setParentMesh(parentMesh: MeshAttachment): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class PathAttachment extends VertexAttachment {
|
|
||||||
lengths: Array<number>;
|
|
||||||
closed: boolean;
|
|
||||||
constantSpeed: boolean;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class PointAttachment extends VertexAttachment {
|
|
||||||
x: number;
|
|
||||||
y: number;
|
|
||||||
rotation: number;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
|
||||||
computeWorldRotation(bone: Bone): number;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class RegionAttachment extends Attachment {
|
|
||||||
static OX1: number;
|
|
||||||
static OY1: number;
|
|
||||||
static OX2: number;
|
|
||||||
static OY2: number;
|
|
||||||
static OX3: number;
|
|
||||||
static OY3: number;
|
|
||||||
static OX4: number;
|
|
||||||
static OY4: number;
|
|
||||||
static X1: number;
|
|
||||||
static Y1: number;
|
|
||||||
static C1R: number;
|
|
||||||
static C1G: number;
|
|
||||||
static C1B: number;
|
|
||||||
static C1A: number;
|
|
||||||
static U1: number;
|
|
||||||
static V1: number;
|
|
||||||
static X2: number;
|
|
||||||
static Y2: number;
|
|
||||||
static C2R: number;
|
|
||||||
static C2G: number;
|
|
||||||
static C2B: number;
|
|
||||||
static C2A: number;
|
|
||||||
static U2: number;
|
|
||||||
static V2: number;
|
|
||||||
static X3: number;
|
|
||||||
static Y3: number;
|
|
||||||
static C3R: number;
|
|
||||||
static C3G: number;
|
|
||||||
static C3B: number;
|
|
||||||
static C3A: number;
|
|
||||||
static U3: number;
|
|
||||||
static V3: number;
|
|
||||||
static X4: number;
|
|
||||||
static Y4: number;
|
|
||||||
static C4R: number;
|
|
||||||
static C4G: number;
|
|
||||||
static C4B: number;
|
|
||||||
static C4A: number;
|
|
||||||
static U4: number;
|
|
||||||
static V4: number;
|
|
||||||
x: number;
|
|
||||||
y: number;
|
|
||||||
scaleX: number;
|
|
||||||
scaleY: number;
|
|
||||||
rotation: number;
|
|
||||||
width: number;
|
|
||||||
height: number;
|
|
||||||
color: Color;
|
|
||||||
path: string;
|
|
||||||
rendererObject: any;
|
|
||||||
region: TextureRegion;
|
|
||||||
offset: ArrayLike<number>;
|
|
||||||
uvs: ArrayLike<number>;
|
|
||||||
tempColor: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
updateOffset(): void;
|
|
||||||
setRegion(region: TextureRegion): void;
|
|
||||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine.canvas {
|
|
||||||
class AssetManager extends spine.AssetManager {
|
|
||||||
constructor(pathPrefix?: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine.canvas {
|
|
||||||
class CanvasTexture extends Texture {
|
|
||||||
constructor(image: HTMLImageElement);
|
|
||||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
|
||||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
|
||||||
dispose(): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine.canvas {
|
|
||||||
class SkeletonRenderer {
|
|
||||||
static QUAD_TRIANGLES: number[];
|
|
||||||
static VERTEX_SIZE: number;
|
|
||||||
private ctx;
|
|
||||||
triangleRendering: boolean;
|
|
||||||
debugRendering: boolean;
|
|
||||||
private vertices;
|
|
||||||
private tempColor;
|
|
||||||
constructor(context: CanvasRenderingContext2D);
|
|
||||||
draw(skeleton: Skeleton): void;
|
|
||||||
private drawImages(skeleton);
|
|
||||||
private drawTriangles(skeleton);
|
|
||||||
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
|
||||||
private computeRegionVertices(slot, region, pma);
|
|
||||||
private computeMeshVertices(slot, mesh, pma);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
298
spine-ts/build/spine-core.d.ts
vendored
298
spine-ts/build/spine-core.d.ts
vendored
@ -245,7 +245,7 @@ declare module spine {
|
|||||||
constructor(data: AnimationStateData);
|
constructor(data: AnimationStateData);
|
||||||
update(delta: number): void;
|
update(delta: number): void;
|
||||||
updateMixingFrom(to: TrackEntry, delta: number): boolean;
|
updateMixingFrom(to: TrackEntry, delta: number): boolean;
|
||||||
apply(skeleton: Skeleton): void;
|
apply(skeleton: Skeleton): boolean;
|
||||||
applyMixingFrom(to: TrackEntry, skeleton: Skeleton): number;
|
applyMixingFrom(to: TrackEntry, skeleton: Skeleton): number;
|
||||||
applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, setupPose: boolean, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
|
applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, setupPose: boolean, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
|
||||||
queueEvents(entry: TrackEntry, animationTime: number): void;
|
queueEvents(entry: TrackEntry, animationTime: number): void;
|
||||||
@ -390,6 +390,154 @@ declare module spine {
|
|||||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
declare module spine {
|
||||||
|
abstract class Attachment {
|
||||||
|
name: string;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
abstract class VertexAttachment extends Attachment {
|
||||||
|
bones: Array<number>;
|
||||||
|
vertices: ArrayLike<number>;
|
||||||
|
worldVerticesLength: number;
|
||||||
|
constructor(name: string);
|
||||||
|
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
interface AttachmentLoader {
|
||||||
|
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||||
|
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||||
|
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||||
|
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||||
|
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||||
|
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
enum AttachmentType {
|
||||||
|
Region = 0,
|
||||||
|
BoundingBox = 1,
|
||||||
|
Mesh = 2,
|
||||||
|
LinkedMesh = 3,
|
||||||
|
Path = 4,
|
||||||
|
Point = 5,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class BoundingBoxAttachment extends VertexAttachment {
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class ClippingAttachment extends VertexAttachment {
|
||||||
|
endSlot: SlotData;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class MeshAttachment extends VertexAttachment {
|
||||||
|
region: TextureRegion;
|
||||||
|
path: string;
|
||||||
|
regionUVs: ArrayLike<number>;
|
||||||
|
uvs: ArrayLike<number>;
|
||||||
|
triangles: Array<number>;
|
||||||
|
color: Color;
|
||||||
|
hullLength: number;
|
||||||
|
private parentMesh;
|
||||||
|
inheritDeform: boolean;
|
||||||
|
tempColor: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
updateUVs(): void;
|
||||||
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
getParentMesh(): MeshAttachment;
|
||||||
|
setParentMesh(parentMesh: MeshAttachment): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class PathAttachment extends VertexAttachment {
|
||||||
|
lengths: Array<number>;
|
||||||
|
closed: boolean;
|
||||||
|
constantSpeed: boolean;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class PointAttachment extends VertexAttachment {
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
rotation: number;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||||
|
computeWorldRotation(bone: Bone): number;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class RegionAttachment extends Attachment {
|
||||||
|
static OX1: number;
|
||||||
|
static OY1: number;
|
||||||
|
static OX2: number;
|
||||||
|
static OY2: number;
|
||||||
|
static OX3: number;
|
||||||
|
static OY3: number;
|
||||||
|
static OX4: number;
|
||||||
|
static OY4: number;
|
||||||
|
static X1: number;
|
||||||
|
static Y1: number;
|
||||||
|
static C1R: number;
|
||||||
|
static C1G: number;
|
||||||
|
static C1B: number;
|
||||||
|
static C1A: number;
|
||||||
|
static U1: number;
|
||||||
|
static V1: number;
|
||||||
|
static X2: number;
|
||||||
|
static Y2: number;
|
||||||
|
static C2R: number;
|
||||||
|
static C2G: number;
|
||||||
|
static C2B: number;
|
||||||
|
static C2A: number;
|
||||||
|
static U2: number;
|
||||||
|
static V2: number;
|
||||||
|
static X3: number;
|
||||||
|
static Y3: number;
|
||||||
|
static C3R: number;
|
||||||
|
static C3G: number;
|
||||||
|
static C3B: number;
|
||||||
|
static C3A: number;
|
||||||
|
static U3: number;
|
||||||
|
static V3: number;
|
||||||
|
static X4: number;
|
||||||
|
static Y4: number;
|
||||||
|
static C4R: number;
|
||||||
|
static C4G: number;
|
||||||
|
static C4B: number;
|
||||||
|
static C4A: number;
|
||||||
|
static U4: number;
|
||||||
|
static V4: number;
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
scaleX: number;
|
||||||
|
scaleY: number;
|
||||||
|
rotation: number;
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
|
color: Color;
|
||||||
|
path: string;
|
||||||
|
rendererObject: any;
|
||||||
|
region: TextureRegion;
|
||||||
|
offset: ArrayLike<number>;
|
||||||
|
uvs: ArrayLike<number>;
|
||||||
|
tempColor: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
updateOffset(): void;
|
||||||
|
setRegion(region: TextureRegion): void;
|
||||||
|
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
enum BlendMode {
|
enum BlendMode {
|
||||||
Normal = 0,
|
Normal = 0,
|
||||||
@ -1010,151 +1158,3 @@ declare module spine {
|
|||||||
getMean(): number;
|
getMean(): number;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
|
||||||
abstract class Attachment {
|
|
||||||
name: string;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
abstract class VertexAttachment extends Attachment {
|
|
||||||
bones: Array<number>;
|
|
||||||
vertices: ArrayLike<number>;
|
|
||||||
worldVerticesLength: number;
|
|
||||||
constructor(name: string);
|
|
||||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
interface AttachmentLoader {
|
|
||||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
|
||||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
|
||||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
|
||||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
|
||||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
|
||||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
enum AttachmentType {
|
|
||||||
Region = 0,
|
|
||||||
BoundingBox = 1,
|
|
||||||
Mesh = 2,
|
|
||||||
LinkedMesh = 3,
|
|
||||||
Path = 4,
|
|
||||||
Point = 5,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class BoundingBoxAttachment extends VertexAttachment {
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class ClippingAttachment extends VertexAttachment {
|
|
||||||
endSlot: SlotData;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class MeshAttachment extends VertexAttachment {
|
|
||||||
region: TextureRegion;
|
|
||||||
path: string;
|
|
||||||
regionUVs: ArrayLike<number>;
|
|
||||||
uvs: ArrayLike<number>;
|
|
||||||
triangles: Array<number>;
|
|
||||||
color: Color;
|
|
||||||
hullLength: number;
|
|
||||||
private parentMesh;
|
|
||||||
inheritDeform: boolean;
|
|
||||||
tempColor: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
updateUVs(): void;
|
|
||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
|
||||||
getParentMesh(): MeshAttachment;
|
|
||||||
setParentMesh(parentMesh: MeshAttachment): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class PathAttachment extends VertexAttachment {
|
|
||||||
lengths: Array<number>;
|
|
||||||
closed: boolean;
|
|
||||||
constantSpeed: boolean;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class PointAttachment extends VertexAttachment {
|
|
||||||
x: number;
|
|
||||||
y: number;
|
|
||||||
rotation: number;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
|
||||||
computeWorldRotation(bone: Bone): number;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class RegionAttachment extends Attachment {
|
|
||||||
static OX1: number;
|
|
||||||
static OY1: number;
|
|
||||||
static OX2: number;
|
|
||||||
static OY2: number;
|
|
||||||
static OX3: number;
|
|
||||||
static OY3: number;
|
|
||||||
static OX4: number;
|
|
||||||
static OY4: number;
|
|
||||||
static X1: number;
|
|
||||||
static Y1: number;
|
|
||||||
static C1R: number;
|
|
||||||
static C1G: number;
|
|
||||||
static C1B: number;
|
|
||||||
static C1A: number;
|
|
||||||
static U1: number;
|
|
||||||
static V1: number;
|
|
||||||
static X2: number;
|
|
||||||
static Y2: number;
|
|
||||||
static C2R: number;
|
|
||||||
static C2G: number;
|
|
||||||
static C2B: number;
|
|
||||||
static C2A: number;
|
|
||||||
static U2: number;
|
|
||||||
static V2: number;
|
|
||||||
static X3: number;
|
|
||||||
static Y3: number;
|
|
||||||
static C3R: number;
|
|
||||||
static C3G: number;
|
|
||||||
static C3B: number;
|
|
||||||
static C3A: number;
|
|
||||||
static U3: number;
|
|
||||||
static V3: number;
|
|
||||||
static X4: number;
|
|
||||||
static Y4: number;
|
|
||||||
static C4R: number;
|
|
||||||
static C4G: number;
|
|
||||||
static C4B: number;
|
|
||||||
static C4A: number;
|
|
||||||
static U4: number;
|
|
||||||
static V4: number;
|
|
||||||
x: number;
|
|
||||||
y: number;
|
|
||||||
scaleX: number;
|
|
||||||
scaleY: number;
|
|
||||||
rotation: number;
|
|
||||||
width: number;
|
|
||||||
height: number;
|
|
||||||
color: Color;
|
|
||||||
path: string;
|
|
||||||
rendererObject: any;
|
|
||||||
region: TextureRegion;
|
|
||||||
offset: ArrayLike<number>;
|
|
||||||
uvs: ArrayLike<number>;
|
|
||||||
tempColor: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
updateOffset(): void;
|
|
||||||
setRegion(region: TextureRegion): void;
|
|
||||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
298
spine-ts/build/spine-threejs.d.ts
vendored
298
spine-ts/build/spine-threejs.d.ts
vendored
@ -245,7 +245,7 @@ declare module spine {
|
|||||||
constructor(data: AnimationStateData);
|
constructor(data: AnimationStateData);
|
||||||
update(delta: number): void;
|
update(delta: number): void;
|
||||||
updateMixingFrom(to: TrackEntry, delta: number): boolean;
|
updateMixingFrom(to: TrackEntry, delta: number): boolean;
|
||||||
apply(skeleton: Skeleton): void;
|
apply(skeleton: Skeleton): boolean;
|
||||||
applyMixingFrom(to: TrackEntry, skeleton: Skeleton): number;
|
applyMixingFrom(to: TrackEntry, skeleton: Skeleton): number;
|
||||||
applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, setupPose: boolean, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
|
applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, setupPose: boolean, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
|
||||||
queueEvents(entry: TrackEntry, animationTime: number): void;
|
queueEvents(entry: TrackEntry, animationTime: number): void;
|
||||||
@ -390,6 +390,154 @@ declare module spine {
|
|||||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
declare module spine {
|
||||||
|
abstract class Attachment {
|
||||||
|
name: string;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
abstract class VertexAttachment extends Attachment {
|
||||||
|
bones: Array<number>;
|
||||||
|
vertices: ArrayLike<number>;
|
||||||
|
worldVerticesLength: number;
|
||||||
|
constructor(name: string);
|
||||||
|
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
interface AttachmentLoader {
|
||||||
|
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||||
|
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||||
|
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||||
|
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||||
|
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||||
|
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
enum AttachmentType {
|
||||||
|
Region = 0,
|
||||||
|
BoundingBox = 1,
|
||||||
|
Mesh = 2,
|
||||||
|
LinkedMesh = 3,
|
||||||
|
Path = 4,
|
||||||
|
Point = 5,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class BoundingBoxAttachment extends VertexAttachment {
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class ClippingAttachment extends VertexAttachment {
|
||||||
|
endSlot: SlotData;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class MeshAttachment extends VertexAttachment {
|
||||||
|
region: TextureRegion;
|
||||||
|
path: string;
|
||||||
|
regionUVs: ArrayLike<number>;
|
||||||
|
uvs: ArrayLike<number>;
|
||||||
|
triangles: Array<number>;
|
||||||
|
color: Color;
|
||||||
|
hullLength: number;
|
||||||
|
private parentMesh;
|
||||||
|
inheritDeform: boolean;
|
||||||
|
tempColor: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
updateUVs(): void;
|
||||||
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
getParentMesh(): MeshAttachment;
|
||||||
|
setParentMesh(parentMesh: MeshAttachment): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class PathAttachment extends VertexAttachment {
|
||||||
|
lengths: Array<number>;
|
||||||
|
closed: boolean;
|
||||||
|
constantSpeed: boolean;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class PointAttachment extends VertexAttachment {
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
rotation: number;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||||
|
computeWorldRotation(bone: Bone): number;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class RegionAttachment extends Attachment {
|
||||||
|
static OX1: number;
|
||||||
|
static OY1: number;
|
||||||
|
static OX2: number;
|
||||||
|
static OY2: number;
|
||||||
|
static OX3: number;
|
||||||
|
static OY3: number;
|
||||||
|
static OX4: number;
|
||||||
|
static OY4: number;
|
||||||
|
static X1: number;
|
||||||
|
static Y1: number;
|
||||||
|
static C1R: number;
|
||||||
|
static C1G: number;
|
||||||
|
static C1B: number;
|
||||||
|
static C1A: number;
|
||||||
|
static U1: number;
|
||||||
|
static V1: number;
|
||||||
|
static X2: number;
|
||||||
|
static Y2: number;
|
||||||
|
static C2R: number;
|
||||||
|
static C2G: number;
|
||||||
|
static C2B: number;
|
||||||
|
static C2A: number;
|
||||||
|
static U2: number;
|
||||||
|
static V2: number;
|
||||||
|
static X3: number;
|
||||||
|
static Y3: number;
|
||||||
|
static C3R: number;
|
||||||
|
static C3G: number;
|
||||||
|
static C3B: number;
|
||||||
|
static C3A: number;
|
||||||
|
static U3: number;
|
||||||
|
static V3: number;
|
||||||
|
static X4: number;
|
||||||
|
static Y4: number;
|
||||||
|
static C4R: number;
|
||||||
|
static C4G: number;
|
||||||
|
static C4B: number;
|
||||||
|
static C4A: number;
|
||||||
|
static U4: number;
|
||||||
|
static V4: number;
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
scaleX: number;
|
||||||
|
scaleY: number;
|
||||||
|
rotation: number;
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
|
color: Color;
|
||||||
|
path: string;
|
||||||
|
rendererObject: any;
|
||||||
|
region: TextureRegion;
|
||||||
|
offset: ArrayLike<number>;
|
||||||
|
uvs: ArrayLike<number>;
|
||||||
|
tempColor: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
updateOffset(): void;
|
||||||
|
setRegion(region: TextureRegion): void;
|
||||||
|
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
enum BlendMode {
|
enum BlendMode {
|
||||||
Normal = 0,
|
Normal = 0,
|
||||||
@ -1010,154 +1158,6 @@ declare module spine {
|
|||||||
getMean(): number;
|
getMean(): number;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
|
||||||
abstract class Attachment {
|
|
||||||
name: string;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
abstract class VertexAttachment extends Attachment {
|
|
||||||
bones: Array<number>;
|
|
||||||
vertices: ArrayLike<number>;
|
|
||||||
worldVerticesLength: number;
|
|
||||||
constructor(name: string);
|
|
||||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
interface AttachmentLoader {
|
|
||||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
|
||||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
|
||||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
|
||||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
|
||||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
|
||||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
enum AttachmentType {
|
|
||||||
Region = 0,
|
|
||||||
BoundingBox = 1,
|
|
||||||
Mesh = 2,
|
|
||||||
LinkedMesh = 3,
|
|
||||||
Path = 4,
|
|
||||||
Point = 5,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class BoundingBoxAttachment extends VertexAttachment {
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class ClippingAttachment extends VertexAttachment {
|
|
||||||
endSlot: SlotData;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class MeshAttachment extends VertexAttachment {
|
|
||||||
region: TextureRegion;
|
|
||||||
path: string;
|
|
||||||
regionUVs: ArrayLike<number>;
|
|
||||||
uvs: ArrayLike<number>;
|
|
||||||
triangles: Array<number>;
|
|
||||||
color: Color;
|
|
||||||
hullLength: number;
|
|
||||||
private parentMesh;
|
|
||||||
inheritDeform: boolean;
|
|
||||||
tempColor: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
updateUVs(): void;
|
|
||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
|
||||||
getParentMesh(): MeshAttachment;
|
|
||||||
setParentMesh(parentMesh: MeshAttachment): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class PathAttachment extends VertexAttachment {
|
|
||||||
lengths: Array<number>;
|
|
||||||
closed: boolean;
|
|
||||||
constantSpeed: boolean;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class PointAttachment extends VertexAttachment {
|
|
||||||
x: number;
|
|
||||||
y: number;
|
|
||||||
rotation: number;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
|
||||||
computeWorldRotation(bone: Bone): number;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class RegionAttachment extends Attachment {
|
|
||||||
static OX1: number;
|
|
||||||
static OY1: number;
|
|
||||||
static OX2: number;
|
|
||||||
static OY2: number;
|
|
||||||
static OX3: number;
|
|
||||||
static OY3: number;
|
|
||||||
static OX4: number;
|
|
||||||
static OY4: number;
|
|
||||||
static X1: number;
|
|
||||||
static Y1: number;
|
|
||||||
static C1R: number;
|
|
||||||
static C1G: number;
|
|
||||||
static C1B: number;
|
|
||||||
static C1A: number;
|
|
||||||
static U1: number;
|
|
||||||
static V1: number;
|
|
||||||
static X2: number;
|
|
||||||
static Y2: number;
|
|
||||||
static C2R: number;
|
|
||||||
static C2G: number;
|
|
||||||
static C2B: number;
|
|
||||||
static C2A: number;
|
|
||||||
static U2: number;
|
|
||||||
static V2: number;
|
|
||||||
static X3: number;
|
|
||||||
static Y3: number;
|
|
||||||
static C3R: number;
|
|
||||||
static C3G: number;
|
|
||||||
static C3B: number;
|
|
||||||
static C3A: number;
|
|
||||||
static U3: number;
|
|
||||||
static V3: number;
|
|
||||||
static X4: number;
|
|
||||||
static Y4: number;
|
|
||||||
static C4R: number;
|
|
||||||
static C4G: number;
|
|
||||||
static C4B: number;
|
|
||||||
static C4A: number;
|
|
||||||
static U4: number;
|
|
||||||
static V4: number;
|
|
||||||
x: number;
|
|
||||||
y: number;
|
|
||||||
scaleX: number;
|
|
||||||
scaleY: number;
|
|
||||||
rotation: number;
|
|
||||||
width: number;
|
|
||||||
height: number;
|
|
||||||
color: Color;
|
|
||||||
path: string;
|
|
||||||
rendererObject: any;
|
|
||||||
region: TextureRegion;
|
|
||||||
offset: ArrayLike<number>;
|
|
||||||
uvs: ArrayLike<number>;
|
|
||||||
tempColor: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
updateOffset(): void;
|
|
||||||
setRegion(region: TextureRegion): void;
|
|
||||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine.threejs {
|
declare module spine.threejs {
|
||||||
class AssetManager extends spine.AssetManager {
|
class AssetManager extends spine.AssetManager {
|
||||||
constructor(pathPrefix?: string);
|
constructor(pathPrefix?: string);
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
330
spine-ts/build/spine-webgl.d.ts
vendored
330
spine-ts/build/spine-webgl.d.ts
vendored
@ -245,7 +245,7 @@ declare module spine {
|
|||||||
constructor(data: AnimationStateData);
|
constructor(data: AnimationStateData);
|
||||||
update(delta: number): void;
|
update(delta: number): void;
|
||||||
updateMixingFrom(to: TrackEntry, delta: number): boolean;
|
updateMixingFrom(to: TrackEntry, delta: number): boolean;
|
||||||
apply(skeleton: Skeleton): void;
|
apply(skeleton: Skeleton): boolean;
|
||||||
applyMixingFrom(to: TrackEntry, skeleton: Skeleton): number;
|
applyMixingFrom(to: TrackEntry, skeleton: Skeleton): number;
|
||||||
applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, setupPose: boolean, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
|
applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, setupPose: boolean, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
|
||||||
queueEvents(entry: TrackEntry, animationTime: number): void;
|
queueEvents(entry: TrackEntry, animationTime: number): void;
|
||||||
@ -390,6 +390,154 @@ declare module spine {
|
|||||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
declare module spine {
|
||||||
|
abstract class Attachment {
|
||||||
|
name: string;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
abstract class VertexAttachment extends Attachment {
|
||||||
|
bones: Array<number>;
|
||||||
|
vertices: ArrayLike<number>;
|
||||||
|
worldVerticesLength: number;
|
||||||
|
constructor(name: string);
|
||||||
|
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
interface AttachmentLoader {
|
||||||
|
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||||
|
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||||
|
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||||
|
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||||
|
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||||
|
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
enum AttachmentType {
|
||||||
|
Region = 0,
|
||||||
|
BoundingBox = 1,
|
||||||
|
Mesh = 2,
|
||||||
|
LinkedMesh = 3,
|
||||||
|
Path = 4,
|
||||||
|
Point = 5,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class BoundingBoxAttachment extends VertexAttachment {
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class ClippingAttachment extends VertexAttachment {
|
||||||
|
endSlot: SlotData;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class MeshAttachment extends VertexAttachment {
|
||||||
|
region: TextureRegion;
|
||||||
|
path: string;
|
||||||
|
regionUVs: ArrayLike<number>;
|
||||||
|
uvs: ArrayLike<number>;
|
||||||
|
triangles: Array<number>;
|
||||||
|
color: Color;
|
||||||
|
hullLength: number;
|
||||||
|
private parentMesh;
|
||||||
|
inheritDeform: boolean;
|
||||||
|
tempColor: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
updateUVs(): void;
|
||||||
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
getParentMesh(): MeshAttachment;
|
||||||
|
setParentMesh(parentMesh: MeshAttachment): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class PathAttachment extends VertexAttachment {
|
||||||
|
lengths: Array<number>;
|
||||||
|
closed: boolean;
|
||||||
|
constantSpeed: boolean;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class PointAttachment extends VertexAttachment {
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
rotation: number;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||||
|
computeWorldRotation(bone: Bone): number;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class RegionAttachment extends Attachment {
|
||||||
|
static OX1: number;
|
||||||
|
static OY1: number;
|
||||||
|
static OX2: number;
|
||||||
|
static OY2: number;
|
||||||
|
static OX3: number;
|
||||||
|
static OY3: number;
|
||||||
|
static OX4: number;
|
||||||
|
static OY4: number;
|
||||||
|
static X1: number;
|
||||||
|
static Y1: number;
|
||||||
|
static C1R: number;
|
||||||
|
static C1G: number;
|
||||||
|
static C1B: number;
|
||||||
|
static C1A: number;
|
||||||
|
static U1: number;
|
||||||
|
static V1: number;
|
||||||
|
static X2: number;
|
||||||
|
static Y2: number;
|
||||||
|
static C2R: number;
|
||||||
|
static C2G: number;
|
||||||
|
static C2B: number;
|
||||||
|
static C2A: number;
|
||||||
|
static U2: number;
|
||||||
|
static V2: number;
|
||||||
|
static X3: number;
|
||||||
|
static Y3: number;
|
||||||
|
static C3R: number;
|
||||||
|
static C3G: number;
|
||||||
|
static C3B: number;
|
||||||
|
static C3A: number;
|
||||||
|
static U3: number;
|
||||||
|
static V3: number;
|
||||||
|
static X4: number;
|
||||||
|
static Y4: number;
|
||||||
|
static C4R: number;
|
||||||
|
static C4G: number;
|
||||||
|
static C4B: number;
|
||||||
|
static C4A: number;
|
||||||
|
static U4: number;
|
||||||
|
static V4: number;
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
scaleX: number;
|
||||||
|
scaleY: number;
|
||||||
|
rotation: number;
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
|
color: Color;
|
||||||
|
path: string;
|
||||||
|
rendererObject: any;
|
||||||
|
region: TextureRegion;
|
||||||
|
offset: ArrayLike<number>;
|
||||||
|
uvs: ArrayLike<number>;
|
||||||
|
tempColor: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
updateOffset(): void;
|
||||||
|
setRegion(region: TextureRegion): void;
|
||||||
|
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
enum BlendMode {
|
enum BlendMode {
|
||||||
Normal = 0,
|
Normal = 0,
|
||||||
@ -1010,154 +1158,6 @@ declare module spine {
|
|||||||
getMean(): number;
|
getMean(): number;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
|
||||||
abstract class Attachment {
|
|
||||||
name: string;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
abstract class VertexAttachment extends Attachment {
|
|
||||||
bones: Array<number>;
|
|
||||||
vertices: ArrayLike<number>;
|
|
||||||
worldVerticesLength: number;
|
|
||||||
constructor(name: string);
|
|
||||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
interface AttachmentLoader {
|
|
||||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
|
||||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
|
||||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
|
||||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
|
||||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
|
||||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
enum AttachmentType {
|
|
||||||
Region = 0,
|
|
||||||
BoundingBox = 1,
|
|
||||||
Mesh = 2,
|
|
||||||
LinkedMesh = 3,
|
|
||||||
Path = 4,
|
|
||||||
Point = 5,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class BoundingBoxAttachment extends VertexAttachment {
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class ClippingAttachment extends VertexAttachment {
|
|
||||||
endSlot: SlotData;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class MeshAttachment extends VertexAttachment {
|
|
||||||
region: TextureRegion;
|
|
||||||
path: string;
|
|
||||||
regionUVs: ArrayLike<number>;
|
|
||||||
uvs: ArrayLike<number>;
|
|
||||||
triangles: Array<number>;
|
|
||||||
color: Color;
|
|
||||||
hullLength: number;
|
|
||||||
private parentMesh;
|
|
||||||
inheritDeform: boolean;
|
|
||||||
tempColor: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
updateUVs(): void;
|
|
||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
|
||||||
getParentMesh(): MeshAttachment;
|
|
||||||
setParentMesh(parentMesh: MeshAttachment): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class PathAttachment extends VertexAttachment {
|
|
||||||
lengths: Array<number>;
|
|
||||||
closed: boolean;
|
|
||||||
constantSpeed: boolean;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class PointAttachment extends VertexAttachment {
|
|
||||||
x: number;
|
|
||||||
y: number;
|
|
||||||
rotation: number;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
|
||||||
computeWorldRotation(bone: Bone): number;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class RegionAttachment extends Attachment {
|
|
||||||
static OX1: number;
|
|
||||||
static OY1: number;
|
|
||||||
static OX2: number;
|
|
||||||
static OY2: number;
|
|
||||||
static OX3: number;
|
|
||||||
static OY3: number;
|
|
||||||
static OX4: number;
|
|
||||||
static OY4: number;
|
|
||||||
static X1: number;
|
|
||||||
static Y1: number;
|
|
||||||
static C1R: number;
|
|
||||||
static C1G: number;
|
|
||||||
static C1B: number;
|
|
||||||
static C1A: number;
|
|
||||||
static U1: number;
|
|
||||||
static V1: number;
|
|
||||||
static X2: number;
|
|
||||||
static Y2: number;
|
|
||||||
static C2R: number;
|
|
||||||
static C2G: number;
|
|
||||||
static C2B: number;
|
|
||||||
static C2A: number;
|
|
||||||
static U2: number;
|
|
||||||
static V2: number;
|
|
||||||
static X3: number;
|
|
||||||
static Y3: number;
|
|
||||||
static C3R: number;
|
|
||||||
static C3G: number;
|
|
||||||
static C3B: number;
|
|
||||||
static C3A: number;
|
|
||||||
static U3: number;
|
|
||||||
static V3: number;
|
|
||||||
static X4: number;
|
|
||||||
static Y4: number;
|
|
||||||
static C4R: number;
|
|
||||||
static C4G: number;
|
|
||||||
static C4B: number;
|
|
||||||
static C4A: number;
|
|
||||||
static U4: number;
|
|
||||||
static V4: number;
|
|
||||||
x: number;
|
|
||||||
y: number;
|
|
||||||
scaleX: number;
|
|
||||||
scaleY: number;
|
|
||||||
rotation: number;
|
|
||||||
width: number;
|
|
||||||
height: number;
|
|
||||||
color: Color;
|
|
||||||
path: string;
|
|
||||||
rendererObject: any;
|
|
||||||
region: TextureRegion;
|
|
||||||
offset: ArrayLike<number>;
|
|
||||||
uvs: ArrayLike<number>;
|
|
||||||
tempColor: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
updateOffset(): void;
|
|
||||||
setRegion(region: TextureRegion): void;
|
|
||||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine.webgl {
|
declare module spine.webgl {
|
||||||
class AssetManager extends spine.AssetManager {
|
class AssetManager extends spine.AssetManager {
|
||||||
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, pathPrefix?: string);
|
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, pathPrefix?: string);
|
||||||
@ -1249,22 +1249,22 @@ declare module spine.webgl {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine.webgl {
|
declare module spine.webgl {
|
||||||
const M00 = 0;
|
const M00: number;
|
||||||
const M01 = 4;
|
const M01: number;
|
||||||
const M02 = 8;
|
const M02: number;
|
||||||
const M03 = 12;
|
const M03: number;
|
||||||
const M10 = 1;
|
const M10: number;
|
||||||
const M11 = 5;
|
const M11: number;
|
||||||
const M12 = 9;
|
const M12: number;
|
||||||
const M13 = 13;
|
const M13: number;
|
||||||
const M20 = 2;
|
const M20: number;
|
||||||
const M21 = 6;
|
const M21: number;
|
||||||
const M22 = 10;
|
const M22: number;
|
||||||
const M23 = 14;
|
const M23: number;
|
||||||
const M30 = 3;
|
const M30: number;
|
||||||
const M31 = 7;
|
const M31: number;
|
||||||
const M32 = 11;
|
const M32: number;
|
||||||
const M33 = 15;
|
const M33: number;
|
||||||
class Matrix4 {
|
class Matrix4 {
|
||||||
temp: Float32Array;
|
temp: Float32Array;
|
||||||
values: Float32Array;
|
values: Float32Array;
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
330
spine-ts/build/spine-widget.d.ts
vendored
330
spine-ts/build/spine-widget.d.ts
vendored
@ -245,7 +245,7 @@ declare module spine {
|
|||||||
constructor(data: AnimationStateData);
|
constructor(data: AnimationStateData);
|
||||||
update(delta: number): void;
|
update(delta: number): void;
|
||||||
updateMixingFrom(to: TrackEntry, delta: number): boolean;
|
updateMixingFrom(to: TrackEntry, delta: number): boolean;
|
||||||
apply(skeleton: Skeleton): void;
|
apply(skeleton: Skeleton): boolean;
|
||||||
applyMixingFrom(to: TrackEntry, skeleton: Skeleton): number;
|
applyMixingFrom(to: TrackEntry, skeleton: Skeleton): number;
|
||||||
applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, setupPose: boolean, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
|
applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, setupPose: boolean, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
|
||||||
queueEvents(entry: TrackEntry, animationTime: number): void;
|
queueEvents(entry: TrackEntry, animationTime: number): void;
|
||||||
@ -390,6 +390,154 @@ declare module spine {
|
|||||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
declare module spine {
|
||||||
|
abstract class Attachment {
|
||||||
|
name: string;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
abstract class VertexAttachment extends Attachment {
|
||||||
|
bones: Array<number>;
|
||||||
|
vertices: ArrayLike<number>;
|
||||||
|
worldVerticesLength: number;
|
||||||
|
constructor(name: string);
|
||||||
|
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
interface AttachmentLoader {
|
||||||
|
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||||
|
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||||
|
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||||
|
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||||
|
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||||
|
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
enum AttachmentType {
|
||||||
|
Region = 0,
|
||||||
|
BoundingBox = 1,
|
||||||
|
Mesh = 2,
|
||||||
|
LinkedMesh = 3,
|
||||||
|
Path = 4,
|
||||||
|
Point = 5,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class BoundingBoxAttachment extends VertexAttachment {
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class ClippingAttachment extends VertexAttachment {
|
||||||
|
endSlot: SlotData;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class MeshAttachment extends VertexAttachment {
|
||||||
|
region: TextureRegion;
|
||||||
|
path: string;
|
||||||
|
regionUVs: ArrayLike<number>;
|
||||||
|
uvs: ArrayLike<number>;
|
||||||
|
triangles: Array<number>;
|
||||||
|
color: Color;
|
||||||
|
hullLength: number;
|
||||||
|
private parentMesh;
|
||||||
|
inheritDeform: boolean;
|
||||||
|
tempColor: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
updateUVs(): void;
|
||||||
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
getParentMesh(): MeshAttachment;
|
||||||
|
setParentMesh(parentMesh: MeshAttachment): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class PathAttachment extends VertexAttachment {
|
||||||
|
lengths: Array<number>;
|
||||||
|
closed: boolean;
|
||||||
|
constantSpeed: boolean;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class PointAttachment extends VertexAttachment {
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
rotation: number;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||||
|
computeWorldRotation(bone: Bone): number;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class RegionAttachment extends Attachment {
|
||||||
|
static OX1: number;
|
||||||
|
static OY1: number;
|
||||||
|
static OX2: number;
|
||||||
|
static OY2: number;
|
||||||
|
static OX3: number;
|
||||||
|
static OY3: number;
|
||||||
|
static OX4: number;
|
||||||
|
static OY4: number;
|
||||||
|
static X1: number;
|
||||||
|
static Y1: number;
|
||||||
|
static C1R: number;
|
||||||
|
static C1G: number;
|
||||||
|
static C1B: number;
|
||||||
|
static C1A: number;
|
||||||
|
static U1: number;
|
||||||
|
static V1: number;
|
||||||
|
static X2: number;
|
||||||
|
static Y2: number;
|
||||||
|
static C2R: number;
|
||||||
|
static C2G: number;
|
||||||
|
static C2B: number;
|
||||||
|
static C2A: number;
|
||||||
|
static U2: number;
|
||||||
|
static V2: number;
|
||||||
|
static X3: number;
|
||||||
|
static Y3: number;
|
||||||
|
static C3R: number;
|
||||||
|
static C3G: number;
|
||||||
|
static C3B: number;
|
||||||
|
static C3A: number;
|
||||||
|
static U3: number;
|
||||||
|
static V3: number;
|
||||||
|
static X4: number;
|
||||||
|
static Y4: number;
|
||||||
|
static C4R: number;
|
||||||
|
static C4G: number;
|
||||||
|
static C4B: number;
|
||||||
|
static C4A: number;
|
||||||
|
static U4: number;
|
||||||
|
static V4: number;
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
scaleX: number;
|
||||||
|
scaleY: number;
|
||||||
|
rotation: number;
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
|
color: Color;
|
||||||
|
path: string;
|
||||||
|
rendererObject: any;
|
||||||
|
region: TextureRegion;
|
||||||
|
offset: ArrayLike<number>;
|
||||||
|
uvs: ArrayLike<number>;
|
||||||
|
tempColor: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
updateOffset(): void;
|
||||||
|
setRegion(region: TextureRegion): void;
|
||||||
|
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
enum BlendMode {
|
enum BlendMode {
|
||||||
Normal = 0,
|
Normal = 0,
|
||||||
@ -1010,154 +1158,6 @@ declare module spine {
|
|||||||
getMean(): number;
|
getMean(): number;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
|
||||||
abstract class Attachment {
|
|
||||||
name: string;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
abstract class VertexAttachment extends Attachment {
|
|
||||||
bones: Array<number>;
|
|
||||||
vertices: ArrayLike<number>;
|
|
||||||
worldVerticesLength: number;
|
|
||||||
constructor(name: string);
|
|
||||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
interface AttachmentLoader {
|
|
||||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
|
||||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
|
||||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
|
||||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
|
||||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
|
||||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
enum AttachmentType {
|
|
||||||
Region = 0,
|
|
||||||
BoundingBox = 1,
|
|
||||||
Mesh = 2,
|
|
||||||
LinkedMesh = 3,
|
|
||||||
Path = 4,
|
|
||||||
Point = 5,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class BoundingBoxAttachment extends VertexAttachment {
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class ClippingAttachment extends VertexAttachment {
|
|
||||||
endSlot: SlotData;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class MeshAttachment extends VertexAttachment {
|
|
||||||
region: TextureRegion;
|
|
||||||
path: string;
|
|
||||||
regionUVs: ArrayLike<number>;
|
|
||||||
uvs: ArrayLike<number>;
|
|
||||||
triangles: Array<number>;
|
|
||||||
color: Color;
|
|
||||||
hullLength: number;
|
|
||||||
private parentMesh;
|
|
||||||
inheritDeform: boolean;
|
|
||||||
tempColor: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
updateUVs(): void;
|
|
||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
|
||||||
getParentMesh(): MeshAttachment;
|
|
||||||
setParentMesh(parentMesh: MeshAttachment): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class PathAttachment extends VertexAttachment {
|
|
||||||
lengths: Array<number>;
|
|
||||||
closed: boolean;
|
|
||||||
constantSpeed: boolean;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class PointAttachment extends VertexAttachment {
|
|
||||||
x: number;
|
|
||||||
y: number;
|
|
||||||
rotation: number;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
|
||||||
computeWorldRotation(bone: Bone): number;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class RegionAttachment extends Attachment {
|
|
||||||
static OX1: number;
|
|
||||||
static OY1: number;
|
|
||||||
static OX2: number;
|
|
||||||
static OY2: number;
|
|
||||||
static OX3: number;
|
|
||||||
static OY3: number;
|
|
||||||
static OX4: number;
|
|
||||||
static OY4: number;
|
|
||||||
static X1: number;
|
|
||||||
static Y1: number;
|
|
||||||
static C1R: number;
|
|
||||||
static C1G: number;
|
|
||||||
static C1B: number;
|
|
||||||
static C1A: number;
|
|
||||||
static U1: number;
|
|
||||||
static V1: number;
|
|
||||||
static X2: number;
|
|
||||||
static Y2: number;
|
|
||||||
static C2R: number;
|
|
||||||
static C2G: number;
|
|
||||||
static C2B: number;
|
|
||||||
static C2A: number;
|
|
||||||
static U2: number;
|
|
||||||
static V2: number;
|
|
||||||
static X3: number;
|
|
||||||
static Y3: number;
|
|
||||||
static C3R: number;
|
|
||||||
static C3G: number;
|
|
||||||
static C3B: number;
|
|
||||||
static C3A: number;
|
|
||||||
static U3: number;
|
|
||||||
static V3: number;
|
|
||||||
static X4: number;
|
|
||||||
static Y4: number;
|
|
||||||
static C4R: number;
|
|
||||||
static C4G: number;
|
|
||||||
static C4B: number;
|
|
||||||
static C4A: number;
|
|
||||||
static U4: number;
|
|
||||||
static V4: number;
|
|
||||||
x: number;
|
|
||||||
y: number;
|
|
||||||
scaleX: number;
|
|
||||||
scaleY: number;
|
|
||||||
rotation: number;
|
|
||||||
width: number;
|
|
||||||
height: number;
|
|
||||||
color: Color;
|
|
||||||
path: string;
|
|
||||||
rendererObject: any;
|
|
||||||
region: TextureRegion;
|
|
||||||
offset: ArrayLike<number>;
|
|
||||||
uvs: ArrayLike<number>;
|
|
||||||
tempColor: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
updateOffset(): void;
|
|
||||||
setRegion(region: TextureRegion): void;
|
|
||||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine.webgl {
|
declare module spine.webgl {
|
||||||
class AssetManager extends spine.AssetManager {
|
class AssetManager extends spine.AssetManager {
|
||||||
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, pathPrefix?: string);
|
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, pathPrefix?: string);
|
||||||
@ -1249,22 +1249,22 @@ declare module spine.webgl {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine.webgl {
|
declare module spine.webgl {
|
||||||
const M00 = 0;
|
const M00: number;
|
||||||
const M01 = 4;
|
const M01: number;
|
||||||
const M02 = 8;
|
const M02: number;
|
||||||
const M03 = 12;
|
const M03: number;
|
||||||
const M10 = 1;
|
const M10: number;
|
||||||
const M11 = 5;
|
const M11: number;
|
||||||
const M12 = 9;
|
const M12: number;
|
||||||
const M13 = 13;
|
const M13: number;
|
||||||
const M20 = 2;
|
const M20: number;
|
||||||
const M21 = 6;
|
const M21: number;
|
||||||
const M22 = 10;
|
const M22: number;
|
||||||
const M23 = 14;
|
const M23: number;
|
||||||
const M30 = 3;
|
const M30: number;
|
||||||
const M31 = 7;
|
const M31: number;
|
||||||
const M32 = 11;
|
const M32: number;
|
||||||
const M33 = 15;
|
const M33: number;
|
||||||
class Matrix4 {
|
class Matrix4 {
|
||||||
temp: Float32Array;
|
temp: Float32Array;
|
||||||
values: Float32Array;
|
values: Float32Array;
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
@ -667,7 +667,7 @@ module spine {
|
|||||||
let frameVertices = this.frameVertices;
|
let frameVertices = this.frameVertices;
|
||||||
let vertexCount = frameVertices[0].length;
|
let vertexCount = frameVertices[0].length;
|
||||||
|
|
||||||
if (verticesArray.length != vertexCount) alpha = 1; // Don't mix from uninitialized slot vertices.
|
if (verticesArray.length != vertexCount && !setupPose) alpha = 1; // Don't mix from uninitialized slot vertices.
|
||||||
let vertices: Array<number> = Utils.setArraySize(verticesArray, vertexCount);
|
let vertices: Array<number> = Utils.setArraySize(verticesArray, vertexCount);
|
||||||
|
|
||||||
if (time >= frames[frames.length - 1]) { // Time is after last frame.
|
if (time >= frames[frames.length - 1]) { // Time is after last frame.
|
||||||
|
|||||||
@ -131,16 +131,18 @@ module spine {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
apply (skeleton: Skeleton) {
|
apply (skeleton: Skeleton) : boolean {
|
||||||
if (skeleton == null) throw new Error("skeleton cannot be null.");
|
if (skeleton == null) throw new Error("skeleton cannot be null.");
|
||||||
if (this.animationsChanged) this._animationsChanged();
|
if (this.animationsChanged) this._animationsChanged();
|
||||||
|
|
||||||
let events = this.events;
|
let events = this.events;
|
||||||
let tracks = this.tracks;
|
let tracks = this.tracks;
|
||||||
|
let applied = false;
|
||||||
|
|
||||||
for (let i = 0, n = tracks.length; i < n; i++) {
|
for (let i = 0, n = tracks.length; i < n; i++) {
|
||||||
let current = tracks[i];
|
let current = tracks[i];
|
||||||
if (current == null || current.delay > 0) continue;
|
if (current == null || current.delay > 0) continue;
|
||||||
|
applied = true;
|
||||||
|
|
||||||
// Apply mixing from entries first.
|
// Apply mixing from entries first.
|
||||||
let mix = current.alpha;
|
let mix = current.alpha;
|
||||||
@ -179,6 +181,7 @@ module spine {
|
|||||||
}
|
}
|
||||||
|
|
||||||
this.queue.drain();
|
this.queue.drain();
|
||||||
|
return applied;
|
||||||
}
|
}
|
||||||
|
|
||||||
applyMixingFrom (to: TrackEntry, skeleton: Skeleton) {
|
applyMixingFrom (to: TrackEntry, skeleton: Skeleton) {
|
||||||
@ -206,7 +209,7 @@ module spine {
|
|||||||
let timelinesRotation = from.timelinesRotation;
|
let timelinesRotation = from.timelinesRotation;
|
||||||
|
|
||||||
let first = false;
|
let first = false;
|
||||||
let alphaDip = from.alpha * to.interruptAlpha, alphaMix = alphaDip * (1 - mix), alpha;
|
let alphaDip = from.alpha * to.interruptAlpha, alphaMix = alphaDip * (1 - mix), alpha = 0;
|
||||||
from.totalAlpha = 0;
|
from.totalAlpha = 0;
|
||||||
for (var i = 0; i < timelineCount; i++) {
|
for (var i = 0; i < timelineCount; i++) {
|
||||||
let timeline = timelines[i];
|
let timeline = timelines[i];
|
||||||
|
|||||||
@ -324,7 +324,7 @@ module spine {
|
|||||||
|
|
||||||
let lengths: Array<number> = Utils.newArray(vertexCount / 3, 0);
|
let lengths: Array<number> = Utils.newArray(vertexCount / 3, 0);
|
||||||
for (let i = 0; i < map.lengths.length; i++)
|
for (let i = 0; i < map.lengths.length; i++)
|
||||||
lengths[i++] = map.lengths[i] * scale;
|
lengths[i] = map.lengths[i] * scale;
|
||||||
path.lengths = lengths;
|
path.lengths = lengths;
|
||||||
|
|
||||||
let color: string = this.getValue(map, "color", null);
|
let color: string = this.getValue(map, "color", null);
|
||||||
|
|||||||
@ -192,6 +192,28 @@ namespace Spine.Unity.Editor {
|
|||||||
|
|
||||||
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.skin; } }
|
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.skin; } }
|
||||||
|
|
||||||
|
public static void GetSkinMenuItems (SkeletonData data, List<string> animationNames, List<GUIContent> menuItems, bool includeNone = true) {
|
||||||
|
if (data == null) return;
|
||||||
|
|
||||||
|
var skins = data.Skins;
|
||||||
|
|
||||||
|
animationNames.Clear();
|
||||||
|
menuItems.Clear();
|
||||||
|
|
||||||
|
var icon = SpineEditorUtilities.Icons.skin;
|
||||||
|
|
||||||
|
if (includeNone) {
|
||||||
|
animationNames.Add("");
|
||||||
|
menuItems.Add(new GUIContent(NoneString, icon));
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var s in skins) {
|
||||||
|
var skinName = s.Name;
|
||||||
|
animationNames.Add(skinName);
|
||||||
|
menuItems.Add(new GUIContent(skinName, icon));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineSkin targetAttribute, SkeletonData data) {
|
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineSkin targetAttribute, SkeletonData data) {
|
||||||
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
|
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
|
||||||
menu.AddSeparator("");
|
menu.AddSeparator("");
|
||||||
@ -210,6 +232,26 @@ namespace Spine.Unity.Editor {
|
|||||||
|
|
||||||
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.animation; } }
|
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.animation; } }
|
||||||
|
|
||||||
|
public static void GetAnimationMenuItems (SkeletonData data, List<string> animationNames, List<GUIContent> menuItems, bool includeNone = true) {
|
||||||
|
if (data == null) return;
|
||||||
|
|
||||||
|
var animations = data.Animations;
|
||||||
|
|
||||||
|
animationNames.Clear();
|
||||||
|
menuItems.Clear();
|
||||||
|
|
||||||
|
if (includeNone) {
|
||||||
|
animationNames.Add("");
|
||||||
|
menuItems.Add(new GUIContent(NoneString, SpineEditorUtilities.Icons.animation));
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var a in animations) {
|
||||||
|
var animationName = a.Name;
|
||||||
|
animationNames.Add(animationName);
|
||||||
|
menuItems.Add(new GUIContent(animationName, SpineEditorUtilities.Icons.animation));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineAnimation targetAttribute, SkeletonData data) {
|
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineAnimation targetAttribute, SkeletonData data) {
|
||||||
var animations = skeletonDataAsset.GetAnimationStateData().SkeletonData.Animations;
|
var animations = skeletonDataAsset.GetAnimationStateData().SkeletonData.Animations;
|
||||||
|
|
||||||
@ -230,6 +272,26 @@ namespace Spine.Unity.Editor {
|
|||||||
|
|
||||||
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.userEvent; } }
|
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.userEvent; } }
|
||||||
|
|
||||||
|
public static void GetEventMenuItems (SkeletonData data, List<string> eventNames, List<GUIContent> menuItems, bool includeNone = true) {
|
||||||
|
if (data == null) return;
|
||||||
|
|
||||||
|
var animations = data.Events;
|
||||||
|
|
||||||
|
eventNames.Clear();
|
||||||
|
menuItems.Clear();
|
||||||
|
|
||||||
|
if (includeNone) {
|
||||||
|
eventNames.Add("");
|
||||||
|
menuItems.Add(new GUIContent(NoneString, SpineEditorUtilities.Icons.userEvent));
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var a in animations) {
|
||||||
|
var animationName = a.Name;
|
||||||
|
eventNames.Add(animationName);
|
||||||
|
menuItems.Add(new GUIContent(animationName, SpineEditorUtilities.Icons.userEvent));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineEvent targetAttribute, SkeletonData data) {
|
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineEvent targetAttribute, SkeletonData data) {
|
||||||
var events = skeletonDataAsset.GetSkeletonData(false).Events;
|
var events = skeletonDataAsset.GetSkeletonData(false).Events;
|
||||||
|
|
||||||
|
|||||||
@ -196,7 +196,7 @@ namespace Spine.Unity.Editor {
|
|||||||
graphic.MeshGenerator.settings.zSpacing = SpineEditorUtilities.defaultZSpacing;
|
graphic.MeshGenerator.settings.zSpacing = SpineEditorUtilities.defaultZSpacing;
|
||||||
|
|
||||||
graphic.Initialize(false);
|
graphic.Initialize(false);
|
||||||
graphic.Skeleton.SetSkin(skin);
|
if (skin != null) graphic.Skeleton.SetSkin(skin);
|
||||||
graphic.initialSkinName = skin.Name;
|
graphic.initialSkinName = skin.Name;
|
||||||
graphic.Skeleton.UpdateWorldTransform();
|
graphic.Skeleton.UpdateWorldTransform();
|
||||||
graphic.UpdateMesh();
|
graphic.UpdateMesh();
|
||||||
|
|||||||
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dfdd78a071ca1a04bb64c6cc41e14aa0
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1496447038
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1ad4318c20ec5674a9f4d7f786afd681
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1496449217
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -0,0 +1,47 @@
|
|||||||
|
/******************************************************************************
|
||||||
|
* Spine Runtimes Software License v2.5
|
||||||
|
*
|
||||||
|
* Copyright (c) 2013-2016, Esoteric Software
|
||||||
|
* All rights reserved.
|
||||||
|
*
|
||||||
|
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
||||||
|
* non-transferable license to use, install, execute, and perform the Spine
|
||||||
|
* Runtimes software and derivative works solely for personal or internal
|
||||||
|
* use. Without the written permission of Esoteric Software (see Section 2 of
|
||||||
|
* the Spine Software License Agreement), you may not (a) modify, translate,
|
||||||
|
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
||||||
|
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
||||||
|
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||||||
|
* or other intellectual property or proprietary rights notices on or in the
|
||||||
|
* Software, including any copy thereof. Redistributions in binary or source
|
||||||
|
* form must include this license and terms.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||||
|
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||||
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||||
|
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
||||||
|
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||||||
|
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||||
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||||
|
* POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*****************************************************************************/
|
||||||
|
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
using Spine.Unity.Modules;
|
||||||
|
|
||||||
|
namespace Spine.Unity.Editor {
|
||||||
|
using Editor = UnityEditor.Editor;
|
||||||
|
|
||||||
|
public class SlotBlendModesEditor : Editor {
|
||||||
|
|
||||||
|
[MenuItem("CONTEXT/SkeletonRenderer/Add Slot Blend Modes Component")]
|
||||||
|
static void AddSlotBlendModesComponent (MenuCommand command) {
|
||||||
|
var skeletonRenderer = (SkeletonRenderer)command.context;
|
||||||
|
skeletonRenderer.gameObject.AddComponent<SlotBlendModes>();
|
||||||
|
}
|
||||||
|
}
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|
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|
/******************************************************************************
|
||||||
|
* Spine Runtimes Software License v2.5
|
||||||
|
*
|
||||||
|
* Copyright (c) 2013-2016, Esoteric Software
|
||||||
|
* All rights reserved.
|
||||||
|
*
|
||||||
|
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
||||||
|
* non-transferable license to use, install, execute, and perform the Spine
|
||||||
|
* Runtimes software and derivative works solely for personal or internal
|
||||||
|
* use. Without the written permission of Esoteric Software (see Section 2 of
|
||||||
|
* the Spine Software License Agreement), you may not (a) modify, translate,
|
||||||
|
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
||||||
|
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
||||||
|
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||||||
|
* or other intellectual property or proprietary rights notices on or in the
|
||||||
|
* Software, including any copy thereof. Redistributions in binary or source
|
||||||
|
* form must include this license and terms.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||||
|
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||||
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||||
|
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
||||||
|
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||||||
|
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||||
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||||
|
* POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*****************************************************************************/
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Spine.Unity.Modules {
|
||||||
|
|
||||||
|
[DisallowMultipleComponent]
|
||||||
|
public class SlotBlendModes : MonoBehaviour {
|
||||||
|
|
||||||
|
#region Internal Material Dictionary
|
||||||
|
public struct MaterialTexturePair {
|
||||||
|
public Texture2D texture2D;
|
||||||
|
public Material material;
|
||||||
|
}
|
||||||
|
|
||||||
|
static Dictionary<MaterialTexturePair, Material> materialTable;
|
||||||
|
internal static Dictionary<MaterialTexturePair, Material> MaterialTable {
|
||||||
|
get {
|
||||||
|
if (materialTable == null) materialTable = new Dictionary<MaterialTexturePair, Material>();
|
||||||
|
return materialTable;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static Material GetMaterialFor (Material materialSource, Texture2D texture) {
|
||||||
|
if (materialSource == null || texture == null) return null;
|
||||||
|
|
||||||
|
var mt = SlotBlendModes.MaterialTable;
|
||||||
|
Material m;
|
||||||
|
var key = new MaterialTexturePair { material = materialSource, texture2D = texture };
|
||||||
|
if (!mt.TryGetValue(key, out m)) {
|
||||||
|
m = new Material(materialSource);
|
||||||
|
m.name = "(Clone)" + texture.name + "-" + materialSource.name;
|
||||||
|
m.mainTexture = texture;
|
||||||
|
mt[key] = m;
|
||||||
|
}
|
||||||
|
|
||||||
|
return m;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Inspector
|
||||||
|
public Material multiplyMaterialSource;
|
||||||
|
public Material screenMaterialSource;
|
||||||
|
|
||||||
|
Texture2D texture;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
public bool Applied { get; private set; }
|
||||||
|
|
||||||
|
void Start () {
|
||||||
|
if (!Applied) Apply();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDestroy () {
|
||||||
|
if (Applied) Remove();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Apply () {
|
||||||
|
GetTexture();
|
||||||
|
if (texture == null) return;
|
||||||
|
|
||||||
|
var skeletonRenderer = GetComponent<SkeletonRenderer>();
|
||||||
|
if (skeletonRenderer == null) return;
|
||||||
|
|
||||||
|
var slotMaterials = skeletonRenderer.CustomSlotMaterials;
|
||||||
|
|
||||||
|
foreach (var s in skeletonRenderer.Skeleton.Slots) {
|
||||||
|
switch (s.data.blendMode) {
|
||||||
|
case BlendMode.Multiply:
|
||||||
|
if (multiplyMaterialSource != null) slotMaterials[s] = GetMaterialFor(multiplyMaterialSource, texture);
|
||||||
|
break;
|
||||||
|
case BlendMode.Screen:
|
||||||
|
if (screenMaterialSource != null) slotMaterials[s] = GetMaterialFor(screenMaterialSource, texture);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Applied = true;
|
||||||
|
skeletonRenderer.LateUpdate();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Remove () {
|
||||||
|
GetTexture();
|
||||||
|
if (texture == null) return;
|
||||||
|
|
||||||
|
var skeletonRenderer = GetComponent<SkeletonRenderer>();
|
||||||
|
if (skeletonRenderer == null) return;
|
||||||
|
|
||||||
|
var slotMaterials = skeletonRenderer.CustomSlotMaterials;
|
||||||
|
|
||||||
|
foreach (var s in skeletonRenderer.Skeleton.Slots) {
|
||||||
|
Material m = null;
|
||||||
|
|
||||||
|
switch (s.data.blendMode) {
|
||||||
|
case BlendMode.Multiply:
|
||||||
|
if (slotMaterials.TryGetValue(s, out m) && Material.ReferenceEquals(m, GetMaterialFor(multiplyMaterialSource, texture)))
|
||||||
|
slotMaterials.Remove(s);
|
||||||
|
break;
|
||||||
|
case BlendMode.Screen:
|
||||||
|
if (slotMaterials.TryGetValue(s, out m) && Material.ReferenceEquals(m, GetMaterialFor(screenMaterialSource, texture)))
|
||||||
|
slotMaterials.Remove(s);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Applied = false;
|
||||||
|
skeletonRenderer.LateUpdate();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void GetTexture () {
|
||||||
|
if (texture == null) {
|
||||||
|
var sr = GetComponent<SkeletonRenderer>(); if (sr == null) return;
|
||||||
|
var sda = sr.skeletonDataAsset; if (sda == null) return;
|
||||||
|
var aa = sda.atlasAssets[0]; if (aa == null) return;
|
||||||
|
var am = aa.materials[0]; if (am == null) return;
|
||||||
|
texture = am.mainTexture as Texture2D;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@ -0,0 +1,16 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: f1f8243645ba2e74aa3564bd956eed89
|
||||||
|
timeCreated: 1496794038
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences:
|
||||||
|
- multiplyMaterialSource: {fileID: 2100000, guid: 53bf0ab317d032d418cf1252d68f51df,
|
||||||
|
type: 2}
|
||||||
|
- screenMaterialSource: {fileID: 2100000, guid: 73f0f46d3177c614baf0fa48d646a9be,
|
||||||
|
type: 2}
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
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||||||
@ -0,0 +1,101 @@
|
|||||||
|
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||||
|
|
||||||
|
// Spine/Skeleton PMA Multiply
|
||||||
|
// - single color multiply tint
|
||||||
|
// - unlit
|
||||||
|
// - Premultiplied alpha Multiply blending
|
||||||
|
// - No depth, no backface culling, no fog.
|
||||||
|
// - ShadowCaster pass
|
||||||
|
|
||||||
|
Shader "Spine/Skeleton PMA Multiply" {
|
||||||
|
Properties {
|
||||||
|
_Color ("Tint Color", Color) = (1,1,1,1)
|
||||||
|
[NoScaleOffset] _MainTex ("MainTex", 2D) = "black" {}
|
||||||
|
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader {
|
||||||
|
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
|
||||||
|
LOD 100
|
||||||
|
|
||||||
|
Fog { Mode Off }
|
||||||
|
Cull Off
|
||||||
|
ZWrite Off
|
||||||
|
Blend DstColor OneMinusSrcAlpha
|
||||||
|
Lighting Off
|
||||||
|
|
||||||
|
Pass {
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
uniform sampler2D _MainTex;
|
||||||
|
uniform float4 _Color;
|
||||||
|
|
||||||
|
struct VertexInput {
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
float4 vertexColor : COLOR;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct VertexOutput {
|
||||||
|
float4 pos : SV_POSITION;
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
float4 vertexColor : COLOR;
|
||||||
|
};
|
||||||
|
|
||||||
|
VertexOutput vert (VertexInput v) {
|
||||||
|
VertexOutput o;
|
||||||
|
o.pos = UnityObjectToClipPos(v.vertex);
|
||||||
|
o.uv = v.uv;
|
||||||
|
o.vertexColor = v.vertexColor * float4(_Color.rgb * _Color.a, _Color.a); // Combine a PMA version of _Color with vertexColor.
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
float4 frag (VertexOutput i) : COLOR {
|
||||||
|
float4 texColor = tex2D(_MainTex, i.uv);
|
||||||
|
return (texColor * i.vertexColor);
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass {
|
||||||
|
Name "Caster"
|
||||||
|
Tags { "LightMode"="ShadowCaster" }
|
||||||
|
Offset 1, 1
|
||||||
|
|
||||||
|
ZWrite On
|
||||||
|
ZTest LEqual
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#pragma multi_compile_shadowcaster
|
||||||
|
#pragma fragmentoption ARB_precision_hint_fastest
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
struct v2f {
|
||||||
|
V2F_SHADOW_CASTER;
|
||||||
|
float2 uv : TEXCOORD1;
|
||||||
|
};
|
||||||
|
|
||||||
|
uniform float4 _MainTex_ST;
|
||||||
|
|
||||||
|
v2f vert (appdata_base v) {
|
||||||
|
v2f o;
|
||||||
|
TRANSFER_SHADOW_CASTER(o)
|
||||||
|
o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
uniform sampler2D _MainTex;
|
||||||
|
uniform fixed _Cutoff;
|
||||||
|
|
||||||
|
float4 frag (v2f i) : COLOR {
|
||||||
|
fixed4 texcol = tex2D(_MainTex, i.uv);
|
||||||
|
clip(texcol.a - _Cutoff);
|
||||||
|
SHADOW_CASTER_FRAGMENT(i)
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 8bdcdc7ee298e594a9c20c61d25c33b6
|
||||||
|
timeCreated: 1496446742
|
||||||
|
licenseType: Free
|
||||||
|
ShaderImporter:
|
||||||
|
defaultTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
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||||||
|
assetBundleVariant:
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@ -0,0 +1,99 @@
|
|||||||
|
// Spine/Skeleton PMA Multiply
|
||||||
|
// - single color multiply tint
|
||||||
|
// - unlit
|
||||||
|
// - Premultiplied alpha Multiply blending
|
||||||
|
// - No depth, no backface culling, no fog.
|
||||||
|
// - ShadowCaster pass
|
||||||
|
|
||||||
|
Shader "Spine/Skeleton PMA Screen" {
|
||||||
|
Properties {
|
||||||
|
_Color ("Tint Color", Color) = (1,1,1,1)
|
||||||
|
[NoScaleOffset] _MainTex ("MainTex", 2D) = "black" {}
|
||||||
|
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader {
|
||||||
|
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
|
||||||
|
LOD 100
|
||||||
|
|
||||||
|
Fog { Mode Off }
|
||||||
|
Cull Off
|
||||||
|
ZWrite Off
|
||||||
|
Blend One OneMinusSrcColor
|
||||||
|
Lighting Off
|
||||||
|
|
||||||
|
Pass {
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
uniform sampler2D _MainTex;
|
||||||
|
uniform float4 _Color;
|
||||||
|
|
||||||
|
struct VertexInput {
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
float4 vertexColor : COLOR;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct VertexOutput {
|
||||||
|
float4 pos : SV_POSITION;
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
float4 vertexColor : COLOR;
|
||||||
|
};
|
||||||
|
|
||||||
|
VertexOutput vert (VertexInput v) {
|
||||||
|
VertexOutput o;
|
||||||
|
o.pos = UnityObjectToClipPos(v.vertex);
|
||||||
|
o.uv = v.uv;
|
||||||
|
o.vertexColor = v.vertexColor * float4(_Color.rgb * _Color.a, _Color.a); // Combine a PMA version of _Color with vertexColor.
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
float4 frag (VertexOutput i) : COLOR {
|
||||||
|
float4 texColor = tex2D(_MainTex, i.uv);
|
||||||
|
return (texColor * i.vertexColor);
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass {
|
||||||
|
Name "Caster"
|
||||||
|
Tags { "LightMode"="ShadowCaster" }
|
||||||
|
Offset 1, 1
|
||||||
|
|
||||||
|
ZWrite On
|
||||||
|
ZTest LEqual
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#pragma multi_compile_shadowcaster
|
||||||
|
#pragma fragmentoption ARB_precision_hint_fastest
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
struct v2f {
|
||||||
|
V2F_SHADOW_CASTER;
|
||||||
|
float2 uv : TEXCOORD1;
|
||||||
|
};
|
||||||
|
|
||||||
|
uniform float4 _MainTex_ST;
|
||||||
|
|
||||||
|
v2f vert (appdata_base v) {
|
||||||
|
v2f o;
|
||||||
|
TRANSFER_SHADOW_CASTER(o)
|
||||||
|
o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
uniform sampler2D _MainTex;
|
||||||
|
uniform fixed _Cutoff;
|
||||||
|
|
||||||
|
float4 frag (v2f i) : COLOR {
|
||||||
|
fixed4 texcol = tex2D(_MainTex, i.uv);
|
||||||
|
clip(texcol.a - _Cutoff);
|
||||||
|
SHADOW_CASTER_FRAGMENT(i)
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4e8caa36c07aacf4ab270da00784e4d9
|
||||||
|
timeCreated: 1496448787
|
||||||
|
licenseType: Free
|
||||||
|
ShaderImporter:
|
||||||
|
defaultTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Loading…
x
Reference in New Issue
Block a user