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Bug fixes.
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@ -116,7 +116,7 @@ function SkeletonBounds.new ()
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function self:intersectsSegment (x1, y1, x2, y2)
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for i,polygon in ipairs(self.polygons) do
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if self:polygonIntersectsSegment(polygon, x1, y1, x2, y2) then return boundingBoxes[i] end
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if self:polygonIntersectsSegment(polygon, x1, y1, x2, y2) then return self.boundingBoxes[i] end
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end
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return nil
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end
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@ -138,7 +138,7 @@ function SkeletonBounds.new ()
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end
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function self:polygonIntersectsSegment (polygon, x1, y1, x2, y2)
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local nn = polygon.length
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local nn = #polygon
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local width12, height12 = x1 - x2, y1 - y2
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local det1 = x1 * y2 - y1 * x2
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local x3, y3 = polygon[nn - 2], polygon[nn - 1]
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