From c4c9743d8d08f809395ca73fe0e6d82c02b5d487 Mon Sep 17 00:00:00 2001 From: pharan Date: Fri, 20 Jul 2018 03:19:40 +0800 Subject: [PATCH] [unity] Fix new folders AnimationReferenceAsset. --- .../Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs index d27348f48..a067b1c09 100644 --- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs +++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs @@ -229,8 +229,8 @@ namespace Spine.Unity.Editor { void CreateAnimationReferenceAssets () { const string AssetFolderName = "ReferenceAssets"; - string parentFolder = AssetDatabase.GetAssetPath(targetSkeletonDataAsset); - string dataPath = System.IO.Path.GetDirectoryName(parentFolder) + "/" + AssetFolderName; + string parentFolder = System.IO.Path.GetDirectoryName(AssetDatabase.GetAssetPath(targetSkeletonDataAsset)); + string dataPath = parentFolder + "/" + AssetFolderName; if (!AssetDatabase.IsValidFolder(dataPath)) { AssetDatabase.CreateFolder(parentFolder, AssetFolderName); }