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[unity] Add cutoff property to Fill shader.
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@ -7,6 +7,7 @@ Shader "Spine/Skeleton Fill" {
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_FillColor ("FillColor", Color) = (1,1,1,1)
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_FillPhase ("FillPhase", Range(0, 1)) = 0
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[NoScaleOffset] _MainTex ("MainTex", 2D) = "white" {}
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_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
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[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
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}
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SubShader {
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