mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
[ts] Updated build artifacts.
This commit is contained in:
parent
94eec340c4
commit
c5413d32d0
102
spine-ts/build/spine-all.d.ts
vendored
102
spine-ts/build/spine-all.d.ts
vendored
@ -16,11 +16,11 @@ declare module spine {
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setup = 0,
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first = 1,
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replace = 2,
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add = 3
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add = 3,
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}
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enum MixDirection {
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in = 0,
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out = 1
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out = 1,
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}
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enum TimelineType {
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rotate = 0,
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@ -37,7 +37,7 @@ declare module spine {
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pathConstraintPosition = 11,
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pathConstraintSpacing = 12,
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pathConstraintMix = 13,
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twoColor = 14
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twoColor = 14,
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}
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abstract class CurveTimeline implements Timeline {
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static LINEAR: number;
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@ -341,7 +341,7 @@ declare module spine {
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end = 2,
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dispose = 3,
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complete = 4,
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event = 5
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event = 5,
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}
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interface AnimationStateListener2 {
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start(entry: TrackEntry): void;
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@ -380,8 +380,8 @@ declare module spine {
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private toLoad;
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private loaded;
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constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
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private static downloadText;
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private static downloadBinary;
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private static downloadText(url, success, error);
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private static downloadBinary(url, success, error);
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loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
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loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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@ -414,7 +414,7 @@ declare module spine {
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Normal = 0,
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Additive = 1,
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Multiply = 2,
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Screen = 3
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Screen = 3,
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}
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}
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declare module spine {
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@ -483,7 +483,7 @@ declare module spine {
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OnlyTranslation = 1,
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NoRotationOrReflection = 2,
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NoScale = 3,
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NoScaleOrReflection = 4
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NoScaleOrReflection = 4,
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}
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}
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declare module spine {
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@ -593,17 +593,17 @@ declare module spine {
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}
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enum PositionMode {
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Fixed = 0,
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Percent = 1
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Percent = 1,
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}
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enum SpacingMode {
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Length = 0,
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Fixed = 1,
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Percent = 2
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Percent = 2,
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}
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enum RotateMode {
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Tangent = 0,
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Chain = 1,
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ChainScale = 2
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ChainScale = 2,
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}
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}
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declare module spine {
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@ -614,12 +614,12 @@ declare module spine {
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private rawAssets;
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private errors;
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constructor(pathPrefix?: string);
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private queueAsset;
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private queueAsset(clientId, textureLoader, path);
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loadText(clientId: string, path: string): void;
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loadJson(clientId: string, path: string): void;
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loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
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get(clientId: string, path: string): any;
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private updateClientAssets;
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private updateClientAssets(clientAssets);
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isLoadingComplete(clientId: string): boolean;
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dispose(): void;
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hasErrors(): boolean;
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@ -823,12 +823,12 @@ declare module spine {
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MipMapNearestNearest = 9984,
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MipMapLinearNearest = 9985,
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MipMapNearestLinear = 9986,
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MipMapLinearLinear = 9987
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MipMapLinearLinear = 9987,
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}
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enum TextureWrap {
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MirroredRepeat = 33648,
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ClampToEdge = 33071,
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Repeat = 10497
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Repeat = 10497,
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}
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class TextureRegion {
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renderObject: any;
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@ -855,7 +855,7 @@ declare module spine {
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pages: TextureAtlasPage[];
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regions: TextureAtlasRegion[];
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constructor(atlasText: string, textureLoader: (path: string) => any);
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private load;
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private load(atlasText, textureLoader);
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findRegion(name: string): TextureAtlasRegion;
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dispose(): void;
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}
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@ -931,9 +931,9 @@ declare module spine {
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private polygonIndicesPool;
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triangulate(verticesArray: ArrayLike<number>): Array<number>;
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decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
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private static isConcave;
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private static positiveArea;
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private static winding;
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private static isConcave(index, vertexCount, vertices, indices);
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private static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y);
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private static winding(p1x, p1y, p2x, p2y, p3x, p3y);
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}
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}
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declare module spine {
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@ -1105,7 +1105,7 @@ declare module spine {
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Mesh = 2,
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LinkedMesh = 3,
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Path = 4,
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Point = 5
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Point = 5,
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}
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}
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declare module spine {
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@ -1271,11 +1271,11 @@ declare module spine.canvas {
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private tempColor;
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constructor(context: CanvasRenderingContext2D);
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draw(skeleton: Skeleton): void;
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private drawImages;
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private drawTriangles;
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private drawTriangle;
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private computeRegionVertices;
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private computeMeshVertices;
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private drawImages(skeleton);
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private drawTriangles(skeleton);
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private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
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private computeRegionVertices(slot, region, pma);
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private computeMeshVertices(slot, mesh, pma);
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}
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}
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declare module spine.webgl {
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@ -1330,7 +1330,7 @@ declare module spine.webgl {
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touchesPool: Pool<Touch>;
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private listeners;
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constructor(element: HTMLElement);
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private setupCallbacks;
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private setupCallbacks(element);
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addListener(listener: InputListener): void;
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removeListener(listener: InputListener): void;
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}
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@ -1439,7 +1439,7 @@ declare module spine.webgl {
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drawWithOffset(shader: Shader, primitiveType: number, offset: number, count: number): void;
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bind(shader: Shader): void;
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unbind(shader: Shader): void;
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private update;
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private update();
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restore(): void;
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dispose(): void;
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}
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@ -1465,7 +1465,7 @@ declare module spine.webgl {
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constructor();
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}
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enum VertexAttributeType {
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Float = 0
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Float = 0,
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}
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}
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declare module spine.webgl {
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@ -1484,7 +1484,7 @@ declare module spine.webgl {
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begin(shader: Shader): void;
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setBlendMode(srcBlend: number, dstBlend: number): void;
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draw(texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>): void;
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private flush;
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private flush();
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end(): void;
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getDrawCalls(): number;
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dispose(): void;
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@ -1524,13 +1524,13 @@ declare module spine.webgl {
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curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
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end(): void;
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resize(resizeMode: ResizeMode): void;
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private enableRenderer;
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private enableRenderer(renderer);
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dispose(): void;
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}
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enum ResizeMode {
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Stretch = 0,
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Expand = 1,
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Fit = 2
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Fit = 2,
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}
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}
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declare module spine.webgl {
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@ -1558,9 +1558,9 @@ declare module spine.webgl {
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getVertexShaderSource(): string;
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getFragmentSource(): string;
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constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, vertexShader: string, fragmentShader: string);
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private compile;
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private compileShader;
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private compileProgram;
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private compile();
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private compileShader(type, source);
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private compileProgram(vs, fs);
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restore(): void;
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bind(): void;
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unbind(): void;
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@ -1607,16 +1607,16 @@ declare module spine.webgl {
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polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
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circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
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curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
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private vertex;
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private vertex(x, y, color);
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end(): void;
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private flush;
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private check;
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private flush();
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private check(shapeType, numVertices);
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dispose(): void;
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}
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enum ShapeType {
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Point = 0,
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Line = 1,
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Filled = 4
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Filled = 4,
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}
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}
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declare module spine.webgl {
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@ -1756,9 +1756,9 @@ declare module spine.threejs {
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private tempColor;
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constructor(skeletonData: SkeletonData);
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update(deltaTime: number): void;
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private clearBatches;
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private nextBatch;
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private updateGeometry;
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private clearBatches();
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private nextBatch();
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private updateGeometry();
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}
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}
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declare module spine.threejs {
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@ -1808,8 +1808,8 @@ declare module spine {
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width: number;
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height: number;
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};
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success: (widget: SpineWidget) => void;
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error: (widget: SpineWidget, msg: string) => void;
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success: (widget: SpinePlayer) => void;
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error: (widget: SpinePlayer, msg: string) => void;
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}
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class SpinePlayer {
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private config;
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@ -1823,6 +1823,8 @@ declare module spine {
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private canvas;
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private timelineSlider;
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private playButton;
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private skinButton;
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private animationButton;
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private context;
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private loadingScreen;
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private assetManager;
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@ -1846,8 +1848,8 @@ declare module spine {
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scale(sourceWidth: number, sourceHeight: number, targetWidth: number, targetHeight: number): Vector2;
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loadSkeleton(): void;
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setupInput(): void;
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private play;
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private pause;
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private play();
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private pause();
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}
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}
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declare module spine {
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@ -1871,10 +1873,10 @@ declare module spine {
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private loaded;
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private bounds;
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constructor(element: HTMLElement | string, config: SpineWidgetConfig);
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private validateConfig;
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private load;
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private render;
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private resize;
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private validateConfig(config);
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private load();
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private render();
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private resize();
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pause(): void;
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play(): void;
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isPlaying(): boolean;
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@ -1882,7 +1884,7 @@ declare module spine {
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static loadWidgets(): void;
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static loadWidget(widget: HTMLElement): void;
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static pageLoaded: boolean;
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private static ready;
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private static ready();
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static setupDOMListener(): void;
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}
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class SpineWidgetConfig {
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@ -1,10 +1,7 @@
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var __extends = (this && this.__extends) || (function () {
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var extendStatics = function (d, b) {
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extendStatics = Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
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return extendStatics(d, b);
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}
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var extendStatics = Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
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return function (d, b) {
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extendStatics(d, b);
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function __() { this.constructor = d; }
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@ -10119,7 +10116,11 @@ var spine;
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return Switch;
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}());
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var Slider = (function () {
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function Slider() {
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function Slider(snaps, snapPercentage) {
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if (snaps === void 0) { snaps = 0; }
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if (snapPercentage === void 0) { snapPercentage = 0.1; }
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this.snaps = snaps;
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this.snapPercentage = snapPercentage;
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}
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Slider.prototype.render = function () {
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var _this = this;
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@ -10135,7 +10136,7 @@ var spine;
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up: function (x, y) {
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dragging = false;
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var percentage = x / _this.slider.clientWidth;
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percentage = Math.max(0, Math.min(percentage, 1));
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percentage = percentage = Math.max(0, Math.min(percentage, 1));
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_this.setValue(x / _this.slider.clientWidth);
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if (_this.change)
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_this.change(percentage);
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@ -10144,7 +10145,7 @@ var spine;
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if (dragging) {
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var percentage = x / _this.slider.clientWidth;
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percentage = Math.max(0, Math.min(percentage, 1));
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_this.setValue(x / _this.slider.clientWidth);
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percentage = _this.setValue(x / _this.slider.clientWidth);
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if (_this.change)
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_this.change(percentage);
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}
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@ -10152,7 +10153,7 @@ var spine;
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dragged: function (x, y) {
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var percentage = x / _this.slider.clientWidth;
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percentage = Math.max(0, Math.min(percentage, 1));
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_this.setValue(x / _this.slider.clientWidth);
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percentage = _this.setValue(x / _this.slider.clientWidth);
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if (_this.change)
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_this.change(percentage);
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}
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@ -10161,7 +10162,18 @@ var spine;
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};
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Slider.prototype.setValue = function (percentage) {
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percentage = Math.max(0, Math.min(1, percentage));
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if (this.snaps > 0) {
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var modulo = percentage % (1 / this.snaps);
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if (modulo < (1 / this.snaps) * this.snapPercentage) {
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percentage = percentage - modulo;
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}
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else if (modulo > (1 / this.snaps) - (1 / this.snaps) * this.snapPercentage) {
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percentage = percentage - modulo + (1 / this.snaps);
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}
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percentage = Math.max(0, Math.min(1, percentage));
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}
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this.value.style.width = "" + (percentage * 100) + "%";
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return percentage;
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};
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return Slider;
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}());
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@ -10236,11 +10248,12 @@ var spine;
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var errorDom = findWithClass(this.dom, "spine-player-error")[0];
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errorDom.classList.remove("spine-player-hidden");
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errorDom.innerHTML = "<p style=\"text-align: center; align-self: center;\">" + error + "</p>";
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this.config.error(this, error);
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};
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SpinePlayer.prototype.render = function () {
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var _this = this;
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var config = this.config;
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var dom = this.dom = createElement("\n\t\t\t\t<div class=\"spine-player\">\n\t\t\t\t\t<canvas class=\"spine-player-canvas\"></canvas>\n\t\t\t\t\t<div class=\"spine-player-error spine-player-hidden\"></div>\n\t\t\t\t\t<div class=\"spine-player-controls spine-player-popup-parent\">\n\t\t\t\t\t\t<div class=\"spine-player-timeline\">\n\t\t\t\t\t\t</div>\n\t\t\t\t\t\t<div class=\"spine-player-buttons\">\n\t\t\t\t\t\t\t<button id=\"spine-player-button-play-pause\" class=\"spine-player-button spine-player-button-icon-pause\"></button>\n\t\t\t\t\t\t\t<div class=\"spine-player-button-spacer\"></div>\n\t\t\t\t\t\t\t<button id=\"spine-player-button-speed\" class=\"spine-player-button spine-player-button-icon-speed\"></button>\n\t\t\t\t\t\t\t<button id=\"spine-player-button-animation\" class=\"spine-player-button spine-player-button-icon-animations\"></button>\n\t\t\t\t\t\t\t<button id=\"spine-player-button-skin\" class=\"spine-player-button spine-player-button-icon-skins\"></button>\n\t\t\t\t\t\t\t<button id=\"spine-player-button-settings\" class=\"spine-player-button spine-player-button-icon-settings\"></button>\n\t\t\t\t\t\t\t<button id=\"spine-player-button-fullscreen\" class=\"spine-player-button spine-player-button-icon-fullscreen\"></button>\n\t\t\t\t\t\t</div>\n\t\t\t\t\t</div>\n\t\t\t\t</div>\n\t\t\t");
|
||||
var dom = this.dom = createElement("\n\t\t\t\t<div class=\"spine-player\">\n\t\t\t\t\t<canvas class=\"spine-player-canvas\"></canvas>\n\t\t\t\t\t<div class=\"spine-player-error spine-player-hidden\"></div>\n\t\t\t\t\t<div class=\"spine-player-controls spine-player-popup-parent hidden\">\n\t\t\t\t\t\t<div class=\"spine-player-timeline\">\n\t\t\t\t\t\t</div>\n\t\t\t\t\t\t<div class=\"spine-player-buttons\">\n\t\t\t\t\t\t\t<button id=\"spine-player-button-play-pause\" class=\"spine-player-button spine-player-button-icon-pause\"></button>\n\t\t\t\t\t\t\t<div class=\"spine-player-button-spacer\"></div>\n\t\t\t\t\t\t\t<button id=\"spine-player-button-speed\" class=\"spine-player-button spine-player-button-icon-speed\"></button>\n\t\t\t\t\t\t\t<button id=\"spine-player-button-animation\" class=\"spine-player-button spine-player-button-icon-animations\"></button>\n\t\t\t\t\t\t\t<button id=\"spine-player-button-skin\" class=\"spine-player-button spine-player-button-icon-skins\"></button>\n\t\t\t\t\t\t\t<button id=\"spine-player-button-settings\" class=\"spine-player-button spine-player-button-icon-settings\"></button>\n\t\t\t\t\t\t\t<button id=\"spine-player-button-fullscreen\" class=\"spine-player-button spine-player-button-icon-fullscreen\"></button>\n\t\t\t\t\t\t</div>\n\t\t\t\t\t</div>\n\t\t\t\t</div>\n\t\t\t");
|
||||
try {
|
||||
this.config = this.validateConfig(config);
|
||||
}
|
||||
@ -10271,8 +10284,8 @@ var spine;
|
||||
timeline.appendChild(this.timelineSlider.render());
|
||||
this.playButton = findWithId(dom, "spine-player-button-play-pause")[0];
|
||||
var speedButton = findWithId(dom, "spine-player-button-speed")[0];
|
||||
var animationButton = findWithId(dom, "spine-player-button-animation")[0];
|
||||
var skinButton = findWithId(dom, "spine-player-button-skin")[0];
|
||||
this.animationButton = findWithId(dom, "spine-player-button-animation")[0];
|
||||
this.skinButton = findWithId(dom, "spine-player-button-skin")[0];
|
||||
var settingsButton = findWithId(dom, "spine-player-button-settings")[0];
|
||||
var fullscreenButton = findWithId(dom, "spine-player-button-fullscreen")[0];
|
||||
this.playButton.onclick = function () {
|
||||
@ -10284,10 +10297,10 @@ var spine;
|
||||
speedButton.onclick = function () {
|
||||
_this.showSpeedDialog();
|
||||
};
|
||||
animationButton.onclick = function () {
|
||||
this.animationButton.onclick = function () {
|
||||
_this.showAnimationsDialog();
|
||||
};
|
||||
skinButton.onclick = function () {
|
||||
this.skinButton.onclick = function () {
|
||||
_this.showSkinsDialog();
|
||||
};
|
||||
settingsButton.onclick = function () {
|
||||
@ -10320,15 +10333,13 @@ var spine;
|
||||
window.onresize = function () {
|
||||
_this.drawFrame(false);
|
||||
};
|
||||
if (!config.showControls)
|
||||
findWithClass(dom, "spine-player-controls ")[0].classList.add("spine-player-hidden");
|
||||
return dom;
|
||||
};
|
||||
SpinePlayer.prototype.showSpeedDialog = function () {
|
||||
var _this = this;
|
||||
var popup = new Popup(this.playerControls, "\n\t\t\t\t<div class=\"spine-player-row\" style=\"user-select: none; align-items: center; padding: 8px;\">\n\t\t\t\t\t<div style=\"margin-right: 16px;\">Speed</div>\n\t\t\t\t\t<div class=\"spine-player-column\">\n\t\t\t\t\t\t<div class=\"spine-player-speed-slider\" style=\"margin-bottom: 4px;\"></div>\n\t\t\t\t\t\t<div class=\"spine-player-row\" style=\"justify-content: space-between;\">\n\t\t\t\t\t\t\t<div>0.1x</div>\n\t\t\t\t\t\t\t<div>1x</div>\n\t\t\t\t\t\t\t<div>2x</div>\n\t\t\t\t\t\t</div>\n\t\t\t\t\t</div>\n\t\t\t\t</div>\n\t\t\t");
|
||||
var sliderParent = findWithClass(popup.dom, "spine-player-speed-slider")[0];
|
||||
var slider = new Slider();
|
||||
var slider = new Slider(2);
|
||||
sliderParent.appendChild(slider.render());
|
||||
slider.setValue(this.speed / 2);
|
||||
slider.change = function (percentage) {
|
||||
@ -10402,14 +10413,14 @@ var spine;
|
||||
};
|
||||
rows.appendChild(row);
|
||||
};
|
||||
makeItem("Show bones", "bones");
|
||||
makeItem("Show regions", "regions");
|
||||
makeItem("Show meshes", "meshes");
|
||||
makeItem("Show bounds", "bounds");
|
||||
makeItem("Show paths", "paths");
|
||||
makeItem("Show clipping", "clipping");
|
||||
makeItem("Show points", "points");
|
||||
makeItem("Show hulls", "hulls");
|
||||
makeItem("Bones", "bones");
|
||||
makeItem("Regions", "regions");
|
||||
makeItem("Meshes", "meshes");
|
||||
makeItem("Bounds", "bounds");
|
||||
makeItem("Paths", "paths");
|
||||
makeItem("Clipping", "clipping");
|
||||
makeItem("Points", "points");
|
||||
makeItem("Hulls", "hulls");
|
||||
popup.show();
|
||||
};
|
||||
SpinePlayer.prototype.drawFrame = function (requestNextFrame) {
|
||||
@ -10439,8 +10450,8 @@ var spine;
|
||||
this.timelineSlider.setValue(this.playTime / animationDuration);
|
||||
this.animationState.update(delta);
|
||||
this.animationState.apply(this.skeleton);
|
||||
this.skeleton.updateWorldTransform();
|
||||
}
|
||||
this.skeleton.updateWorldTransform();
|
||||
var viewportSize = this.scale(this.config.viewport.width, this.config.viewport.height, this.canvas.width, this.canvas.height);
|
||||
this.sceneRenderer.camera.zoom = this.config.viewport.width / viewportSize.x;
|
||||
this.sceneRenderer.camera.position.x = this.config.viewport.x + this.config.viewport.width / 2;
|
||||
@ -10558,11 +10569,6 @@ var spine;
|
||||
this.config.viewport.width = size.x * 1.2;
|
||||
this.config.viewport.height = size.y * 1.2;
|
||||
}
|
||||
if (!this.config.animation) {
|
||||
if (skeletonData.animations.length > 0) {
|
||||
this.config.animation = skeletonData.animations[0].name;
|
||||
}
|
||||
}
|
||||
if (this.config.animations && this.config.animations.length > 0) {
|
||||
this.config.animations.forEach(function (animation) {
|
||||
if (!_this.skeleton.data.findAnimation(animation)) {
|
||||
@ -10570,6 +10576,14 @@ var spine;
|
||||
return;
|
||||
}
|
||||
});
|
||||
if (!this.config.animation) {
|
||||
this.config.animation = this.config.animations[0];
|
||||
}
|
||||
}
|
||||
if (!this.config.animation) {
|
||||
if (skeletonData.animations.length > 0) {
|
||||
this.config.animation = skeletonData.animations[0].name;
|
||||
}
|
||||
}
|
||||
if (this.config.animation) {
|
||||
if (!skeletonData.findAnimation(this.config.animation)) {
|
||||
@ -10588,9 +10602,15 @@ var spine;
|
||||
};
|
||||
}
|
||||
this.setupInput();
|
||||
if (skeletonData.skins.length == 1)
|
||||
this.skinButton.classList.add("spine-player-hidden");
|
||||
if (skeletonData.animations.length == 1)
|
||||
this.animationButton.classList.add("spine-player-hidden");
|
||||
this.config.success(this);
|
||||
this.loaded = true;
|
||||
};
|
||||
SpinePlayer.prototype.setupInput = function () {
|
||||
var _this = this;
|
||||
var controlBones = this.config.controlBones;
|
||||
var selectedBones = this.selectedBones = new Array(this.config.controlBones.length);
|
||||
var canvas = this.canvas;
|
||||
@ -10612,9 +10632,11 @@ var spine;
|
||||
target = bone;
|
||||
}
|
||||
}
|
||||
handleHover();
|
||||
},
|
||||
up: function (x, y) {
|
||||
target = null;
|
||||
handleHover();
|
||||
},
|
||||
dragged: function (x, y) {
|
||||
if (target != null) {
|
||||
@ -10629,6 +10651,7 @@ var spine;
|
||||
target.y = coords.y - skeleton.y;
|
||||
}
|
||||
}
|
||||
handleHover();
|
||||
},
|
||||
moved: function (x, y) {
|
||||
for (var i = 0; i < controlBones.length; i++) {
|
||||
@ -10643,8 +10666,40 @@ var spine;
|
||||
selectedBones[i] = null;
|
||||
}
|
||||
}
|
||||
handleHover();
|
||||
}
|
||||
});
|
||||
var mouseOverChildren = false;
|
||||
canvas.onmouseover = function (ev) {
|
||||
mouseOverChildren = false;
|
||||
};
|
||||
canvas.onmouseout = function (ev) {
|
||||
if (ev.relatedTarget == null) {
|
||||
mouseOverChildren = false;
|
||||
}
|
||||
else {
|
||||
mouseOverChildren = isContained(_this.dom, ev.relatedTarget);
|
||||
}
|
||||
};
|
||||
var cancelId = 0;
|
||||
var handleHover = function () {
|
||||
if (!_this.config.showControls)
|
||||
return;
|
||||
clearTimeout(cancelId);
|
||||
_this.playerControls.classList.remove("hidden");
|
||||
_this.playerControls.classList.add("visible");
|
||||
var remove = function () {
|
||||
var popup = findWithClass(_this.dom, "spine-player-popup");
|
||||
if (popup.length == 0 && !mouseOverChildren) {
|
||||
_this.playerControls.classList.remove("visible");
|
||||
_this.playerControls.classList.add("hidden");
|
||||
}
|
||||
else {
|
||||
cancelId = setTimeout(remove, 1000);
|
||||
}
|
||||
};
|
||||
cancelId = setTimeout(remove, 1000);
|
||||
};
|
||||
};
|
||||
SpinePlayer.prototype.play = function () {
|
||||
this.paused = false;
|
||||
|
||||
File diff suppressed because one or more lines are too long
50
spine-ts/build/spine-canvas.d.ts
vendored
50
spine-ts/build/spine-canvas.d.ts
vendored
@ -16,11 +16,11 @@ declare module spine {
|
||||
setup = 0,
|
||||
first = 1,
|
||||
replace = 2,
|
||||
add = 3
|
||||
add = 3,
|
||||
}
|
||||
enum MixDirection {
|
||||
in = 0,
|
||||
out = 1
|
||||
out = 1,
|
||||
}
|
||||
enum TimelineType {
|
||||
rotate = 0,
|
||||
@ -37,7 +37,7 @@ declare module spine {
|
||||
pathConstraintPosition = 11,
|
||||
pathConstraintSpacing = 12,
|
||||
pathConstraintMix = 13,
|
||||
twoColor = 14
|
||||
twoColor = 14,
|
||||
}
|
||||
abstract class CurveTimeline implements Timeline {
|
||||
static LINEAR: number;
|
||||
@ -341,7 +341,7 @@ declare module spine {
|
||||
end = 2,
|
||||
dispose = 3,
|
||||
complete = 4,
|
||||
event = 5
|
||||
event = 5,
|
||||
}
|
||||
interface AnimationStateListener2 {
|
||||
start(entry: TrackEntry): void;
|
||||
@ -380,8 +380,8 @@ declare module spine {
|
||||
private toLoad;
|
||||
private loaded;
|
||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||
private static downloadText;
|
||||
private static downloadBinary;
|
||||
private static downloadText(url, success, error);
|
||||
private static downloadBinary(url, success, error);
|
||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
@ -414,7 +414,7 @@ declare module spine {
|
||||
Normal = 0,
|
||||
Additive = 1,
|
||||
Multiply = 2,
|
||||
Screen = 3
|
||||
Screen = 3,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -483,7 +483,7 @@ declare module spine {
|
||||
OnlyTranslation = 1,
|
||||
NoRotationOrReflection = 2,
|
||||
NoScale = 3,
|
||||
NoScaleOrReflection = 4
|
||||
NoScaleOrReflection = 4,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -593,17 +593,17 @@ declare module spine {
|
||||
}
|
||||
enum PositionMode {
|
||||
Fixed = 0,
|
||||
Percent = 1
|
||||
Percent = 1,
|
||||
}
|
||||
enum SpacingMode {
|
||||
Length = 0,
|
||||
Fixed = 1,
|
||||
Percent = 2
|
||||
Percent = 2,
|
||||
}
|
||||
enum RotateMode {
|
||||
Tangent = 0,
|
||||
Chain = 1,
|
||||
ChainScale = 2
|
||||
ChainScale = 2,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -614,12 +614,12 @@ declare module spine {
|
||||
private rawAssets;
|
||||
private errors;
|
||||
constructor(pathPrefix?: string);
|
||||
private queueAsset;
|
||||
private queueAsset(clientId, textureLoader, path);
|
||||
loadText(clientId: string, path: string): void;
|
||||
loadJson(clientId: string, path: string): void;
|
||||
loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
|
||||
get(clientId: string, path: string): any;
|
||||
private updateClientAssets;
|
||||
private updateClientAssets(clientAssets);
|
||||
isLoadingComplete(clientId: string): boolean;
|
||||
dispose(): void;
|
||||
hasErrors(): boolean;
|
||||
@ -823,12 +823,12 @@ declare module spine {
|
||||
MipMapNearestNearest = 9984,
|
||||
MipMapLinearNearest = 9985,
|
||||
MipMapNearestLinear = 9986,
|
||||
MipMapLinearLinear = 9987
|
||||
MipMapLinearLinear = 9987,
|
||||
}
|
||||
enum TextureWrap {
|
||||
MirroredRepeat = 33648,
|
||||
ClampToEdge = 33071,
|
||||
Repeat = 10497
|
||||
Repeat = 10497,
|
||||
}
|
||||
class TextureRegion {
|
||||
renderObject: any;
|
||||
@ -855,7 +855,7 @@ declare module spine {
|
||||
pages: TextureAtlasPage[];
|
||||
regions: TextureAtlasRegion[];
|
||||
constructor(atlasText: string, textureLoader: (path: string) => any);
|
||||
private load;
|
||||
private load(atlasText, textureLoader);
|
||||
findRegion(name: string): TextureAtlasRegion;
|
||||
dispose(): void;
|
||||
}
|
||||
@ -931,9 +931,9 @@ declare module spine {
|
||||
private polygonIndicesPool;
|
||||
triangulate(verticesArray: ArrayLike<number>): Array<number>;
|
||||
decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
|
||||
private static isConcave;
|
||||
private static positiveArea;
|
||||
private static winding;
|
||||
private static isConcave(index, vertexCount, vertices, indices);
|
||||
private static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y);
|
||||
private static winding(p1x, p1y, p2x, p2y, p3x, p3y);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -1105,7 +1105,7 @@ declare module spine {
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -1271,10 +1271,10 @@ declare module spine.canvas {
|
||||
private tempColor;
|
||||
constructor(context: CanvasRenderingContext2D);
|
||||
draw(skeleton: Skeleton): void;
|
||||
private drawImages;
|
||||
private drawTriangles;
|
||||
private drawTriangle;
|
||||
private computeRegionVertices;
|
||||
private computeMeshVertices;
|
||||
private drawImages(skeleton);
|
||||
private drawTriangles(skeleton);
|
||||
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
||||
private computeRegionVertices(slot, region, pma);
|
||||
private computeMeshVertices(slot, mesh, pma);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,10 +1,7 @@
|
||||
var __extends = (this && this.__extends) || (function () {
|
||||
var extendStatics = function (d, b) {
|
||||
extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||
return extendStatics(d, b);
|
||||
}
|
||||
var extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||
return function (d, b) {
|
||||
extendStatics(d, b);
|
||||
function __() { this.constructor = d; }
|
||||
|
||||
File diff suppressed because one or more lines are too long
40
spine-ts/build/spine-core.d.ts
vendored
40
spine-ts/build/spine-core.d.ts
vendored
@ -16,11 +16,11 @@ declare module spine {
|
||||
setup = 0,
|
||||
first = 1,
|
||||
replace = 2,
|
||||
add = 3
|
||||
add = 3,
|
||||
}
|
||||
enum MixDirection {
|
||||
in = 0,
|
||||
out = 1
|
||||
out = 1,
|
||||
}
|
||||
enum TimelineType {
|
||||
rotate = 0,
|
||||
@ -37,7 +37,7 @@ declare module spine {
|
||||
pathConstraintPosition = 11,
|
||||
pathConstraintSpacing = 12,
|
||||
pathConstraintMix = 13,
|
||||
twoColor = 14
|
||||
twoColor = 14,
|
||||
}
|
||||
abstract class CurveTimeline implements Timeline {
|
||||
static LINEAR: number;
|
||||
@ -341,7 +341,7 @@ declare module spine {
|
||||
end = 2,
|
||||
dispose = 3,
|
||||
complete = 4,
|
||||
event = 5
|
||||
event = 5,
|
||||
}
|
||||
interface AnimationStateListener2 {
|
||||
start(entry: TrackEntry): void;
|
||||
@ -380,8 +380,8 @@ declare module spine {
|
||||
private toLoad;
|
||||
private loaded;
|
||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||
private static downloadText;
|
||||
private static downloadBinary;
|
||||
private static downloadText(url, success, error);
|
||||
private static downloadBinary(url, success, error);
|
||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
@ -414,7 +414,7 @@ declare module spine {
|
||||
Normal = 0,
|
||||
Additive = 1,
|
||||
Multiply = 2,
|
||||
Screen = 3
|
||||
Screen = 3,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -483,7 +483,7 @@ declare module spine {
|
||||
OnlyTranslation = 1,
|
||||
NoRotationOrReflection = 2,
|
||||
NoScale = 3,
|
||||
NoScaleOrReflection = 4
|
||||
NoScaleOrReflection = 4,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -593,17 +593,17 @@ declare module spine {
|
||||
}
|
||||
enum PositionMode {
|
||||
Fixed = 0,
|
||||
Percent = 1
|
||||
Percent = 1,
|
||||
}
|
||||
enum SpacingMode {
|
||||
Length = 0,
|
||||
Fixed = 1,
|
||||
Percent = 2
|
||||
Percent = 2,
|
||||
}
|
||||
enum RotateMode {
|
||||
Tangent = 0,
|
||||
Chain = 1,
|
||||
ChainScale = 2
|
||||
ChainScale = 2,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -614,12 +614,12 @@ declare module spine {
|
||||
private rawAssets;
|
||||
private errors;
|
||||
constructor(pathPrefix?: string);
|
||||
private queueAsset;
|
||||
private queueAsset(clientId, textureLoader, path);
|
||||
loadText(clientId: string, path: string): void;
|
||||
loadJson(clientId: string, path: string): void;
|
||||
loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
|
||||
get(clientId: string, path: string): any;
|
||||
private updateClientAssets;
|
||||
private updateClientAssets(clientAssets);
|
||||
isLoadingComplete(clientId: string): boolean;
|
||||
dispose(): void;
|
||||
hasErrors(): boolean;
|
||||
@ -823,12 +823,12 @@ declare module spine {
|
||||
MipMapNearestNearest = 9984,
|
||||
MipMapLinearNearest = 9985,
|
||||
MipMapNearestLinear = 9986,
|
||||
MipMapLinearLinear = 9987
|
||||
MipMapLinearLinear = 9987,
|
||||
}
|
||||
enum TextureWrap {
|
||||
MirroredRepeat = 33648,
|
||||
ClampToEdge = 33071,
|
||||
Repeat = 10497
|
||||
Repeat = 10497,
|
||||
}
|
||||
class TextureRegion {
|
||||
renderObject: any;
|
||||
@ -855,7 +855,7 @@ declare module spine {
|
||||
pages: TextureAtlasPage[];
|
||||
regions: TextureAtlasRegion[];
|
||||
constructor(atlasText: string, textureLoader: (path: string) => any);
|
||||
private load;
|
||||
private load(atlasText, textureLoader);
|
||||
findRegion(name: string): TextureAtlasRegion;
|
||||
dispose(): void;
|
||||
}
|
||||
@ -931,9 +931,9 @@ declare module spine {
|
||||
private polygonIndicesPool;
|
||||
triangulate(verticesArray: ArrayLike<number>): Array<number>;
|
||||
decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
|
||||
private static isConcave;
|
||||
private static positiveArea;
|
||||
private static winding;
|
||||
private static isConcave(index, vertexCount, vertices, indices);
|
||||
private static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y);
|
||||
private static winding(p1x, p1y, p2x, p2y, p3x, p3y);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -1105,7 +1105,7 @@ declare module spine {
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
|
||||
@ -1,10 +1,7 @@
|
||||
var __extends = (this && this.__extends) || (function () {
|
||||
var extendStatics = function (d, b) {
|
||||
extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||
return extendStatics(d, b);
|
||||
}
|
||||
var extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||
return function (d, b) {
|
||||
extendStatics(d, b);
|
||||
function __() { this.constructor = d; }
|
||||
|
||||
File diff suppressed because one or more lines are too long
46
spine-ts/build/spine-threejs.d.ts
vendored
46
spine-ts/build/spine-threejs.d.ts
vendored
@ -16,11 +16,11 @@ declare module spine {
|
||||
setup = 0,
|
||||
first = 1,
|
||||
replace = 2,
|
||||
add = 3
|
||||
add = 3,
|
||||
}
|
||||
enum MixDirection {
|
||||
in = 0,
|
||||
out = 1
|
||||
out = 1,
|
||||
}
|
||||
enum TimelineType {
|
||||
rotate = 0,
|
||||
@ -37,7 +37,7 @@ declare module spine {
|
||||
pathConstraintPosition = 11,
|
||||
pathConstraintSpacing = 12,
|
||||
pathConstraintMix = 13,
|
||||
twoColor = 14
|
||||
twoColor = 14,
|
||||
}
|
||||
abstract class CurveTimeline implements Timeline {
|
||||
static LINEAR: number;
|
||||
@ -341,7 +341,7 @@ declare module spine {
|
||||
end = 2,
|
||||
dispose = 3,
|
||||
complete = 4,
|
||||
event = 5
|
||||
event = 5,
|
||||
}
|
||||
interface AnimationStateListener2 {
|
||||
start(entry: TrackEntry): void;
|
||||
@ -380,8 +380,8 @@ declare module spine {
|
||||
private toLoad;
|
||||
private loaded;
|
||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||
private static downloadText;
|
||||
private static downloadBinary;
|
||||
private static downloadText(url, success, error);
|
||||
private static downloadBinary(url, success, error);
|
||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
@ -414,7 +414,7 @@ declare module spine {
|
||||
Normal = 0,
|
||||
Additive = 1,
|
||||
Multiply = 2,
|
||||
Screen = 3
|
||||
Screen = 3,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -483,7 +483,7 @@ declare module spine {
|
||||
OnlyTranslation = 1,
|
||||
NoRotationOrReflection = 2,
|
||||
NoScale = 3,
|
||||
NoScaleOrReflection = 4
|
||||
NoScaleOrReflection = 4,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -593,17 +593,17 @@ declare module spine {
|
||||
}
|
||||
enum PositionMode {
|
||||
Fixed = 0,
|
||||
Percent = 1
|
||||
Percent = 1,
|
||||
}
|
||||
enum SpacingMode {
|
||||
Length = 0,
|
||||
Fixed = 1,
|
||||
Percent = 2
|
||||
Percent = 2,
|
||||
}
|
||||
enum RotateMode {
|
||||
Tangent = 0,
|
||||
Chain = 1,
|
||||
ChainScale = 2
|
||||
ChainScale = 2,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -614,12 +614,12 @@ declare module spine {
|
||||
private rawAssets;
|
||||
private errors;
|
||||
constructor(pathPrefix?: string);
|
||||
private queueAsset;
|
||||
private queueAsset(clientId, textureLoader, path);
|
||||
loadText(clientId: string, path: string): void;
|
||||
loadJson(clientId: string, path: string): void;
|
||||
loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
|
||||
get(clientId: string, path: string): any;
|
||||
private updateClientAssets;
|
||||
private updateClientAssets(clientAssets);
|
||||
isLoadingComplete(clientId: string): boolean;
|
||||
dispose(): void;
|
||||
hasErrors(): boolean;
|
||||
@ -823,12 +823,12 @@ declare module spine {
|
||||
MipMapNearestNearest = 9984,
|
||||
MipMapLinearNearest = 9985,
|
||||
MipMapNearestLinear = 9986,
|
||||
MipMapLinearLinear = 9987
|
||||
MipMapLinearLinear = 9987,
|
||||
}
|
||||
enum TextureWrap {
|
||||
MirroredRepeat = 33648,
|
||||
ClampToEdge = 33071,
|
||||
Repeat = 10497
|
||||
Repeat = 10497,
|
||||
}
|
||||
class TextureRegion {
|
||||
renderObject: any;
|
||||
@ -855,7 +855,7 @@ declare module spine {
|
||||
pages: TextureAtlasPage[];
|
||||
regions: TextureAtlasRegion[];
|
||||
constructor(atlasText: string, textureLoader: (path: string) => any);
|
||||
private load;
|
||||
private load(atlasText, textureLoader);
|
||||
findRegion(name: string): TextureAtlasRegion;
|
||||
dispose(): void;
|
||||
}
|
||||
@ -931,9 +931,9 @@ declare module spine {
|
||||
private polygonIndicesPool;
|
||||
triangulate(verticesArray: ArrayLike<number>): Array<number>;
|
||||
decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
|
||||
private static isConcave;
|
||||
private static positiveArea;
|
||||
private static winding;
|
||||
private static isConcave(index, vertexCount, vertices, indices);
|
||||
private static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y);
|
||||
private static winding(p1x, p1y, p2x, p2y, p3x, p3y);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -1105,7 +1105,7 @@ declare module spine {
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -1290,9 +1290,9 @@ declare module spine.threejs {
|
||||
private tempColor;
|
||||
constructor(skeletonData: SkeletonData);
|
||||
update(deltaTime: number): void;
|
||||
private clearBatches;
|
||||
private nextBatch;
|
||||
private updateGeometry;
|
||||
private clearBatches();
|
||||
private nextBatch();
|
||||
private updateGeometry();
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
|
||||
@ -1,10 +1,7 @@
|
||||
var __extends = (this && this.__extends) || (function () {
|
||||
var extendStatics = function (d, b) {
|
||||
extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||
return extendStatics(d, b);
|
||||
}
|
||||
var extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||
return function (d, b) {
|
||||
extendStatics(d, b);
|
||||
function __() { this.constructor = d; }
|
||||
|
||||
File diff suppressed because one or more lines are too long
66
spine-ts/build/spine-webgl.d.ts
vendored
66
spine-ts/build/spine-webgl.d.ts
vendored
@ -16,11 +16,11 @@ declare module spine {
|
||||
setup = 0,
|
||||
first = 1,
|
||||
replace = 2,
|
||||
add = 3
|
||||
add = 3,
|
||||
}
|
||||
enum MixDirection {
|
||||
in = 0,
|
||||
out = 1
|
||||
out = 1,
|
||||
}
|
||||
enum TimelineType {
|
||||
rotate = 0,
|
||||
@ -37,7 +37,7 @@ declare module spine {
|
||||
pathConstraintPosition = 11,
|
||||
pathConstraintSpacing = 12,
|
||||
pathConstraintMix = 13,
|
||||
twoColor = 14
|
||||
twoColor = 14,
|
||||
}
|
||||
abstract class CurveTimeline implements Timeline {
|
||||
static LINEAR: number;
|
||||
@ -341,7 +341,7 @@ declare module spine {
|
||||
end = 2,
|
||||
dispose = 3,
|
||||
complete = 4,
|
||||
event = 5
|
||||
event = 5,
|
||||
}
|
||||
interface AnimationStateListener2 {
|
||||
start(entry: TrackEntry): void;
|
||||
@ -380,8 +380,8 @@ declare module spine {
|
||||
private toLoad;
|
||||
private loaded;
|
||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||
private static downloadText;
|
||||
private static downloadBinary;
|
||||
private static downloadText(url, success, error);
|
||||
private static downloadBinary(url, success, error);
|
||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
@ -414,7 +414,7 @@ declare module spine {
|
||||
Normal = 0,
|
||||
Additive = 1,
|
||||
Multiply = 2,
|
||||
Screen = 3
|
||||
Screen = 3,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -483,7 +483,7 @@ declare module spine {
|
||||
OnlyTranslation = 1,
|
||||
NoRotationOrReflection = 2,
|
||||
NoScale = 3,
|
||||
NoScaleOrReflection = 4
|
||||
NoScaleOrReflection = 4,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -593,17 +593,17 @@ declare module spine {
|
||||
}
|
||||
enum PositionMode {
|
||||
Fixed = 0,
|
||||
Percent = 1
|
||||
Percent = 1,
|
||||
}
|
||||
enum SpacingMode {
|
||||
Length = 0,
|
||||
Fixed = 1,
|
||||
Percent = 2
|
||||
Percent = 2,
|
||||
}
|
||||
enum RotateMode {
|
||||
Tangent = 0,
|
||||
Chain = 1,
|
||||
ChainScale = 2
|
||||
ChainScale = 2,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -614,12 +614,12 @@ declare module spine {
|
||||
private rawAssets;
|
||||
private errors;
|
||||
constructor(pathPrefix?: string);
|
||||
private queueAsset;
|
||||
private queueAsset(clientId, textureLoader, path);
|
||||
loadText(clientId: string, path: string): void;
|
||||
loadJson(clientId: string, path: string): void;
|
||||
loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
|
||||
get(clientId: string, path: string): any;
|
||||
private updateClientAssets;
|
||||
private updateClientAssets(clientAssets);
|
||||
isLoadingComplete(clientId: string): boolean;
|
||||
dispose(): void;
|
||||
hasErrors(): boolean;
|
||||
@ -823,12 +823,12 @@ declare module spine {
|
||||
MipMapNearestNearest = 9984,
|
||||
MipMapLinearNearest = 9985,
|
||||
MipMapNearestLinear = 9986,
|
||||
MipMapLinearLinear = 9987
|
||||
MipMapLinearLinear = 9987,
|
||||
}
|
||||
enum TextureWrap {
|
||||
MirroredRepeat = 33648,
|
||||
ClampToEdge = 33071,
|
||||
Repeat = 10497
|
||||
Repeat = 10497,
|
||||
}
|
||||
class TextureRegion {
|
||||
renderObject: any;
|
||||
@ -855,7 +855,7 @@ declare module spine {
|
||||
pages: TextureAtlasPage[];
|
||||
regions: TextureAtlasRegion[];
|
||||
constructor(atlasText: string, textureLoader: (path: string) => any);
|
||||
private load;
|
||||
private load(atlasText, textureLoader);
|
||||
findRegion(name: string): TextureAtlasRegion;
|
||||
dispose(): void;
|
||||
}
|
||||
@ -931,9 +931,9 @@ declare module spine {
|
||||
private polygonIndicesPool;
|
||||
triangulate(verticesArray: ArrayLike<number>): Array<number>;
|
||||
decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
|
||||
private static isConcave;
|
||||
private static positiveArea;
|
||||
private static winding;
|
||||
private static isConcave(index, vertexCount, vertices, indices);
|
||||
private static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y);
|
||||
private static winding(p1x, p1y, p2x, p2y, p3x, p3y);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -1105,7 +1105,7 @@ declare module spine {
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -1299,7 +1299,7 @@ declare module spine.webgl {
|
||||
touchesPool: Pool<Touch>;
|
||||
private listeners;
|
||||
constructor(element: HTMLElement);
|
||||
private setupCallbacks;
|
||||
private setupCallbacks(element);
|
||||
addListener(listener: InputListener): void;
|
||||
removeListener(listener: InputListener): void;
|
||||
}
|
||||
@ -1408,7 +1408,7 @@ declare module spine.webgl {
|
||||
drawWithOffset(shader: Shader, primitiveType: number, offset: number, count: number): void;
|
||||
bind(shader: Shader): void;
|
||||
unbind(shader: Shader): void;
|
||||
private update;
|
||||
private update();
|
||||
restore(): void;
|
||||
dispose(): void;
|
||||
}
|
||||
@ -1434,7 +1434,7 @@ declare module spine.webgl {
|
||||
constructor();
|
||||
}
|
||||
enum VertexAttributeType {
|
||||
Float = 0
|
||||
Float = 0,
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
@ -1453,7 +1453,7 @@ declare module spine.webgl {
|
||||
begin(shader: Shader): void;
|
||||
setBlendMode(srcBlend: number, dstBlend: number): void;
|
||||
draw(texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>): void;
|
||||
private flush;
|
||||
private flush();
|
||||
end(): void;
|
||||
getDrawCalls(): number;
|
||||
dispose(): void;
|
||||
@ -1493,13 +1493,13 @@ declare module spine.webgl {
|
||||
curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
|
||||
end(): void;
|
||||
resize(resizeMode: ResizeMode): void;
|
||||
private enableRenderer;
|
||||
private enableRenderer(renderer);
|
||||
dispose(): void;
|
||||
}
|
||||
enum ResizeMode {
|
||||
Stretch = 0,
|
||||
Expand = 1,
|
||||
Fit = 2
|
||||
Fit = 2,
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
@ -1527,9 +1527,9 @@ declare module spine.webgl {
|
||||
getVertexShaderSource(): string;
|
||||
getFragmentSource(): string;
|
||||
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, vertexShader: string, fragmentShader: string);
|
||||
private compile;
|
||||
private compileShader;
|
||||
private compileProgram;
|
||||
private compile();
|
||||
private compileShader(type, source);
|
||||
private compileProgram(vs, fs);
|
||||
restore(): void;
|
||||
bind(): void;
|
||||
unbind(): void;
|
||||
@ -1576,16 +1576,16 @@ declare module spine.webgl {
|
||||
polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
|
||||
circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
|
||||
curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
|
||||
private vertex;
|
||||
private vertex(x, y, color);
|
||||
end(): void;
|
||||
private flush;
|
||||
private check;
|
||||
private flush();
|
||||
private check(shapeType, numVertices);
|
||||
dispose(): void;
|
||||
}
|
||||
enum ShapeType {
|
||||
Point = 0,
|
||||
Line = 1,
|
||||
Filled = 4
|
||||
Filled = 4,
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
|
||||
@ -1,10 +1,7 @@
|
||||
var __extends = (this && this.__extends) || (function () {
|
||||
var extendStatics = function (d, b) {
|
||||
extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||
return extendStatics(d, b);
|
||||
}
|
||||
var extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||
return function (d, b) {
|
||||
extendStatics(d, b);
|
||||
function __() { this.constructor = d; }
|
||||
|
||||
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3400
spine-ts/build/spine-widget.d.ts
vendored
3400
spine-ts/build/spine-widget.d.ts
vendored
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Load Diff
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Load Diff
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Reference in New Issue
Block a user