[unity] Fixed an issue related to SkeletonRenderer and Prefabs not calling LateUpdate. Closes #1689.

This commit is contained in:
Harald Csaszar 2020-06-03 15:55:30 +02:00
parent 5cab7e9460
commit c54745cbc7

View File

@ -355,7 +355,7 @@ namespace Spine.Unity {
#if UNITY_EDITOR && NEW_PREFAB_SYSTEM
// Don't store mesh or material at the prefab, otherwise it will permanently reload
var prefabType = UnityEditor.PrefabUtility.GetPrefabAssetType(this);
if (!UnityEditor.PrefabUtility.IsPartOfPrefabInstance(this) &&
if (UnityEditor.PrefabUtility.IsPartOfPrefabAsset(this) &&
(prefabType == UnityEditor.PrefabAssetType.Regular || prefabType == UnityEditor.PrefabAssetType.Variant)) {
return;
}