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[unity] Fixed an issue related to SkeletonRenderer and Prefabs not calling LateUpdate. Closes #1689.
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@ -355,7 +355,7 @@ namespace Spine.Unity {
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#if UNITY_EDITOR && NEW_PREFAB_SYSTEM
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#if UNITY_EDITOR && NEW_PREFAB_SYSTEM
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// Don't store mesh or material at the prefab, otherwise it will permanently reload
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// Don't store mesh or material at the prefab, otherwise it will permanently reload
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var prefabType = UnityEditor.PrefabUtility.GetPrefabAssetType(this);
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var prefabType = UnityEditor.PrefabUtility.GetPrefabAssetType(this);
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if (!UnityEditor.PrefabUtility.IsPartOfPrefabInstance(this) &&
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if (UnityEditor.PrefabUtility.IsPartOfPrefabAsset(this) &&
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(prefabType == UnityEditor.PrefabAssetType.Regular || prefabType == UnityEditor.PrefabAssetType.Variant)) {
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(prefabType == UnityEditor.PrefabAssetType.Regular || prefabType == UnityEditor.PrefabAssetType.Variant)) {
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return;
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return;
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}
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}
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