From c5616a4b553bda0e6b07409afce976cc68faadc9 Mon Sep 17 00:00:00 2001 From: pharan Date: Sat, 17 Dec 2016 14:45:58 +0800 Subject: [PATCH] [unity] Minor cleanup. --- spine-unity/Assets/spine-unity/ISkeletonAnimation.cs | 2 +- .../Assets/spine-unity/SkeletonUtility/SkeletonUtilityBone.cs | 3 --- .../spine-unity/SkeletonUtility/SkeletonUtilityConstraint.cs | 3 ++- 3 files changed, 3 insertions(+), 5 deletions(-) diff --git a/spine-unity/Assets/spine-unity/ISkeletonAnimation.cs b/spine-unity/Assets/spine-unity/ISkeletonAnimation.cs index 2f32bed44..5e49db79a 100644 --- a/spine-unity/Assets/spine-unity/ISkeletonAnimation.cs +++ b/spine-unity/Assets/spine-unity/ISkeletonAnimation.cs @@ -29,7 +29,7 @@ *****************************************************************************/ namespace Spine.Unity { - public delegate void UpdateBonesDelegate (ISkeletonAnimation animatedSkeletonComponent); + public delegate void UpdateBonesDelegate (ISkeletonAnimation animated); /// A Spine-Unity Component that animates a Skeleton but not necessarily with a Spine.AnimationState. public interface ISkeletonAnimation { diff --git a/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilityBone.cs b/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilityBone.cs index 56677ef9a..a2cb83770 100644 --- a/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilityBone.cs +++ b/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilityBone.cs @@ -30,9 +30,6 @@ // Contributed by: Mitch Thompson -using System; -using System.IO; -using System.Collections.Generic; using UnityEngine; using Spine; diff --git a/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilityConstraint.cs b/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilityConstraint.cs index 3e44be7ce..fb5799ca6 100644 --- a/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilityConstraint.cs +++ b/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilityConstraint.cs @@ -28,8 +28,9 @@ * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ +// Contributed by: Mitch Thompson + using UnityEngine; -using System.Collections; namespace Spine.Unity { [RequireComponent(typeof(SkeletonUtilityBone)), ExecuteInEditMode]