From c56c9b5cefd32f874746367529dd8eb72474472c Mon Sep 17 00:00:00 2001 From: Mario Zechner Date: Mon, 4 Sep 2023 09:54:50 +0200 Subject: [PATCH] [threejs] Fix color in fragment shader of log depth buffer example. --- spine-ts/spine-threejs/example/logarithmic-depth-buffer.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-ts/spine-threejs/example/logarithmic-depth-buffer.html b/spine-ts/spine-threejs/example/logarithmic-depth-buffer.html index 145efe204..ff93dea22 100644 --- a/spine-ts/spine-threejs/example/logarithmic-depth-buffer.html +++ b/spine-ts/spine-threejs/example/logarithmic-depth-buffer.html @@ -128,7 +128,7 @@ void main(void) { #include - gl_FragColor = vec4(1, 0, 1, 1); // texture2D(map, vUv)*vColor; + gl_FragColor = texture2D(map, vUv)*vColor; #ifdef USE_SPINE_ALPHATEST if (gl_FragColor.a < alphaTest) discard; #endif