From 831566acf849173d0f800eeac546bcabd7cfcca1 Mon Sep 17 00:00:00 2001 From: Mario Zechner Date: Mon, 11 Dec 2023 14:29:44 +0100 Subject: [PATCH] Fix formatting. --- spine-sdl/src/spine-sdl-c.c | 6 +++--- spine-sdl/src/spine-sdl-cpp.cpp | 6 +++--- spine-sfml/c/src/spine/spine-sfml.cpp | 6 +++--- spine-sfml/cpp/src/spine/spine-sfml.cpp | 6 +++--- 4 files changed, 12 insertions(+), 12 deletions(-) diff --git a/spine-sdl/src/spine-sdl-c.c b/spine-sdl/src/spine-sdl-c.c index 3da709347..d2c36ea9e 100644 --- a/spine-sdl/src/spine-sdl-c.c +++ b/spine-sdl/src/spine-sdl-c.c @@ -75,9 +75,9 @@ void spSkeletonDrawable_draw(spSkeletonDrawable *self, struct SDL_Renderer *rend spSlot *slot = skeleton->drawOrder[i]; spAttachment *attachment = slot->attachment; if (!attachment) { - spSkeletonClipping_clipEnd(clipper, slot); - continue; - } + spSkeletonClipping_clipEnd(clipper, slot); + continue; + } // Early out if the slot color is 0 or the bone is not active if (slot->color.a == 0 || !slot->bone->active) { diff --git a/spine-sdl/src/spine-sdl-cpp.cpp b/spine-sdl/src/spine-sdl-cpp.cpp index 32636bc16..1438a3afb 100644 --- a/spine-sdl/src/spine-sdl-cpp.cpp +++ b/spine-sdl/src/spine-sdl-cpp.cpp @@ -71,9 +71,9 @@ void SkeletonDrawable::draw(SDL_Renderer *renderer) { Slot &slot = *skeleton->getDrawOrder()[i]; Attachment *attachment = slot.getAttachment(); if (!attachment) { - clipper.clipEnd(slot); - continue; - } + clipper.clipEnd(slot); + continue; + } // Early out if the slot color is 0 or the bone is not active if (slot.getColor().a == 0 || !slot.getBone().isActive()) { diff --git a/spine-sfml/c/src/spine/spine-sfml.cpp b/spine-sfml/c/src/spine/spine-sfml.cpp index 3178876a0..250738229 100644 --- a/spine-sfml/c/src/spine/spine-sfml.cpp +++ b/spine-sfml/c/src/spine/spine-sfml.cpp @@ -169,9 +169,9 @@ namespace spine { spSlot *slot = skeleton->drawOrder[i]; spAttachment *attachment = slot->attachment; if (!attachment) { - spSkeletonClipping_clipEnd(clipper, slot); - continue; - } + spSkeletonClipping_clipEnd(clipper, slot); + continue; + } // Early out if slot is invisible if (slot->color.a == 0 || !slot->bone->active) { diff --git a/spine-sfml/cpp/src/spine/spine-sfml.cpp b/spine-sfml/cpp/src/spine/spine-sfml.cpp index a32a6605c..e2392873d 100644 --- a/spine-sfml/cpp/src/spine/spine-sfml.cpp +++ b/spine-sfml/cpp/src/spine/spine-sfml.cpp @@ -95,9 +95,9 @@ namespace spine { Slot &slot = *skeleton->getDrawOrder()[i]; Attachment *attachment = slot.getAttachment(); if (!attachment) { - clipper.clipEnd(slot); - continue; - } + clipper.clipEnd(slot); + continue; + } // Early out if the slot color is 0 or the bone is not active if (slot.getColor().a == 0 || !slot.getBone().isActive()) {