[flutter] License headers and clean-up.

This commit is contained in:
Mario Zechner 2023-02-10 22:35:19 +01:00
parent 455189c000
commit c5f9665628
13 changed files with 603 additions and 85 deletions

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@ -0,0 +1,409 @@
chibi-stickers.webp
size:2017,491
filter:Linear,Linear
scale:0.5
common/angry-mark
bounds:1801,65,42,41
common/big-purple-fear
bounds:1640,212,134,71
offsets:0,0,134,72
rotate:90
common/big-tear
bounds:1454,15,33,82
common/eye-3
bounds:1611,2,15,26
rotate:90
common/eye-closed-happy
bounds:1685,348,25,9
common/eye-dafault
bounds:1993,51,22,21
common/eye-equal
bounds:1271,146,25,15
common/eye-fire
bounds:1673,49,26,28
common/eye-half-open
bounds:1475,101,26,16
rotate:90
common/eye-heart
bounds:1094,2,26,23
rotate:90
common/eye-reverse-v
bounds:1945,26,26,16
common/eye-sideway-v
bounds:945,2,21,23
rotate:90
common/eye-slant-close
bounds:321,72,23,16
common/eye-small-dot
bounds:1120,146,14,14
offsets:0,1,15,15
common/eye-sparkle
bounds:1810,4,30,29
rotate:90
common/eye-star
bounds:534,235,29,27
rotate:90
common/eye-twirl
bounds:970,2,21,23
rotate:90
common/eye-u
bounds:733,238,24,17
rotate:90
common/eye-x
bounds:1993,74,25,22
rotate:90
common/lamp
bounds:1319,2,47,65
common/mouth-3
bounds:1581,2,15,28
rotate:90
common/mouth-bracket
bounds:1450,2,34,11
common/mouth-doubt
bounds:1639,2,26,15
common/mouth-fangs
bounds:549,300,39,14
rotate:90
common/mouth-line
bounds:1601,212,36,7
common/mouth-neutral
bounds:807,2,27,12
common/mouth-o-tall
bounds:1993,101,22,33
common/mouth-open-smile
bounds:359,33,36,22
rotate:90
common/mouth-rectangle
bounds:875,2,35,21
common/mouth-reverse-v
bounds:1368,2,27,10
common/mouth-s
bounds:2003,262,41,11
rotate:90
common/mouth-smile-little
bounds:1928,71,33,19
rotate:90
common/mouth-toungue-sticking-out
bounds:912,2,31,21
common/mouth-u
bounds:383,33,36,19
rotate:90
common/mouth-v
bounds:563,235,27,14
rotate:90
common/mouth-x
bounds:1944,4,21,20
common/purple-fear-lines
bounds:1807,108,48,28
common/shadow
bounds:359,2,111,29
offsets:1,1,113,31
common/small-drop-line
bounds:1925,22,16,17
rotate:90
common/small-purple-fear
bounds:1941,451,54,38
common/tear
bounds:995,3,20,19
rotate:90
erikari/arm
bounds:1383,99,28,90
rotate:90
erikari/arm-shoulder-decoration
bounds:1765,2,32,43
rotate:90
erikari/back-hair
bounds:565,348,158,141
erikari/back-hair-long
bounds:2,235,220,254
erikari/blush
bounds:555,43,29,18
rotate:90
erikari/body
bounds:575,2,70,98
rotate:90
erikari/bracelet
bounds:1841,2,33,11
rotate:90
erikari/collar
bounds:1320,99,61,62
erikari/ear
bounds:105,2,34,42
rotate:90
erikari/eyebrow
bounds:2003,241,19,12
offsets:0,0,20,12
rotate:90
erikari/hair-front
bounds:517,103,130,65
rotate:90
erikari/hair-side
bounds:1137,176,43,132
rotate:90
erikari/hat-border
bounds:1685,450,254,39
erikari/hat-top
bounds:346,71,160,60
rotate:90
erikari/head-base
bounds:1060,221,143,125
erikari/leg
bounds:2,8,28,101
rotate:90
erikari/leg-decoration
bounds:1412,2,36,13
erikari/skirt
bounds:224,233,164,101
erikari/strawberries-decoration
bounds:1271,163,112,56
harri/arm
bounds:1320,69,28,90
rotate:90
harri/back-hair
bounds:725,348,158,141
harri/back-hair-long
bounds:1412,17,40,80
harri/beard
bounds:1397,2,10,11
rotate:90
harri/blush
bounds:1240,156,29,18
luke/blush
bounds:1240,156,29,18
nate/blush
bounds:1240,156,29,18
spineboy/blush
bounds:1240,156,29,18
harri/body
bounds:675,2,70,98
rotate:90
harri/body-decoration
bounds:287,2,70,67
harri/ear
bounds:149,2,34,42
rotate:90
soeren/ear
bounds:149,2,34,42
rotate:90
spineboy/ear
bounds:149,2,34,42
rotate:90
harri/eyebrow
bounds:2003,305,22,12
rotate:90
harri/hair-front
bounds:1866,358,143,90
harri/head-base
bounds:1205,221,143,125
luke/head-base
bounds:1205,221,143,125
soeren/head-base
bounds:1205,221,143,125
spineboy/head-base
bounds:1205,221,143,125
harri/leg
bounds:1017,132,28,101
rotate:90
harri/sword
bounds:565,264,185,82
luke/arm
bounds:1489,71,28,90
rotate:90
luke/arm-shoulder-decoration
bounds:1801,36,31,27
luke/back-hair
bounds:885,348,158,141
luke/body
bounds:775,16,70,98
rotate:90
luke/eyebrow
bounds:836,2,27,12
nate/eyebrow
bounds:836,2,27,12
spineboy/eyebrow
bounds:836,2,27,12
luke/face-cover
bounds:224,336,169,153
luke/glasses-shadow
bounds:584,181,147,81
luke/hair-decoration
bounds:408,103,130,107
rotate:90
luke/hair-front
bounds:1013,162,122,57
luke/leg
bounds:1016,30,28,101
rotate:90
luke/shield
bounds:1495,131,88,104
rotate:90
luke/skirt
bounds:1845,73,81,31
luke/sword
bounds:1601,139,102,71
offsets:0,0,104,71
mario/arm
bounds:1489,41,28,90
rotate:90
mario/back-hair
bounds:395,341,168,148
mario/back-hair-long
bounds:194,2,86,91
rotate:90
mario/beard
bounds:1858,136,147,93
mario/blush
bounds:1854,17,29,18
mario/body
bounds:1018,60,70,98
rotate:90
mario/ear
bounds:1949,100,34,42
rotate:90
mario/eyebrow
bounds:287,71,32,17
mario/hair-front
bounds:874,158,137,66
mario/head-base
bounds:1350,221,143,125
mario/leg
bounds:1137,146,28,101
rotate:90
misaki/arm
bounds:1489,11,28,90
rotate:90
misaki/back-hair
bounds:1045,348,158,141
misaki/back-hair-long
bounds:2,38,190,195
misaki/belt
bounds:1016,2,76,26
misaki/blush
bounds:1925,40,29,18
rotate:90
misaki/body
bounds:1701,36,70,98
rotate:90
misaki/ear
bounds:1949,64,34,42
rotate:90
misaki/eyebrow
bounds:775,2,30,12
misaki/glasses
bounds:875,72,141,35
misaki/glasses-side
bounds:1240,146,8,23
rotate:90
misaki/hair-front
bounds:733,88,140,59
misaki/hair-side
bounds:875,109,47,140
rotate:90
misaki/head-base
bounds:1495,221,143,125
misaki/leg
bounds:1601,109,28,101
rotate:90
misaki/skirt
bounds:1385,129,108,90
nate/arm
bounds:1581,49,28,90
rotate:90
nate/back-hair
bounds:1205,348,158,141
nate/beard
bounds:584,111,147,68
nate/body
bounds:1120,74,70,98
rotate:90
nate/ear
bounds:1845,37,34,42
rotate:90
nate/glasses
bounds:584,74,141,35
nate/glasses-side
bounds:555,33,8,16
rotate:90
nate/hair-front
bounds:390,235,142,65
nate/head-base
bounds:1713,232,143,125
nate/leg
bounds:1704,108,28,101
rotate:90
sinisa/arm
bounds:1581,19,28,90
rotate:90
sinisa/back-hair
bounds:1365,348,158,141
sinisa/beard
bounds:875,25,139,45
sinisa/blush
bounds:1945,44,29,18
sinisa/body
bounds:1119,2,70,98
rotate:90
sinisa/body-decoration
bounds:555,74,27,27
sinisa/ear
bounds:1889,29,34,42
sinisa/eyebrow
bounds:1997,451,38,18
offsets:0,0,38,19
rotate:90
sinisa/hair-front
bounds:1713,138,143,92
sinisa/head-base
bounds:1858,231,143,125
sinisa/leg
bounds:1495,101,28,101
rotate:90
soeren/arm
bounds:1673,6,28,90
rotate:90
soeren/back-hair
bounds:194,90,150,141
soeren/beard
bounds:408,33,145,68
soeren/blush
bounds:1885,9,29,18
soeren/body
bounds:1219,2,70,98
rotate:90
soeren/eyebrow
bounds:2003,329,27,12
rotate:90
soeren/glasses
bounds:395,302,152,37
soeren/glasses-side
bounds:1486,2,7,20
rotate:90
soeren/glove
bounds:1368,14,42,53
soeren/hair-front
bounds:752,233,159,113
soeren/leg
bounds:1598,79,28,101
rotate:90
spineboy/arm
bounds:1857,106,28,90
rotate:90
spineboy/arm-decoration
bounds:534,266,32,29
rotate:90
spineboy/arm-shoulder-decoration
bounds:1973,19,23,23
spineboy/back-hair
bounds:1525,348,158,141
spineboy/body
bounds:1220,74,70,98
rotate:90
spineboy/glasses
bounds:1685,359,179,89
spineboy/glasses-shadow
bounds:733,149,139,82
spineboy/hair-front
bounds:913,226,145,120
spineboy/leg
bounds:472,2,29,101
rotate:90

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@ -3,7 +3,7 @@
archiveVersion = 1; archiveVersion = 1;
classes = { classes = {
}; };
objectVersion = 50; objectVersion = 54;
objects = { objects = {
/* Begin PBXBuildFile section */ /* Begin PBXBuildFile section */
@ -200,6 +200,7 @@
/* Begin PBXShellScriptBuildPhase section */ /* Begin PBXShellScriptBuildPhase section */
3B06AD1E1E4923F5004D2608 /* Thin Binary */ = { 3B06AD1E1E4923F5004D2608 /* Thin Binary */ = {
isa = PBXShellScriptBuildPhase; isa = PBXShellScriptBuildPhase;
alwaysOutOfDate = 1;
buildActionMask = 2147483647; buildActionMask = 2147483647;
files = ( files = (
); );
@ -231,6 +232,7 @@
}; };
9740EEB61CF901F6004384FC /* Run Script */ = { 9740EEB61CF901F6004384FC /* Run Script */ = {
isa = PBXShellScriptBuildPhase; isa = PBXShellScriptBuildPhase;
alwaysOutOfDate = 1;
buildActionMask = 2147483647; buildActionMask = 2147483647;
files = ( files = (
); );

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@ -45,5 +45,7 @@
<false/> <false/>
<key>CADisableMinimumFrameDurationOnPhone</key> <key>CADisableMinimumFrameDurationOnPhone</key>
<true/> <true/>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
</dict> </dict>
</plist> </plist>

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@ -0,0 +1,30 @@
import 'package:spine_flutter/spine_flutter.dart';
import 'package:flutter/material.dart';
class AnimatedLogin extends StatelessWidget {
const AnimatedLogin({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
reportLeaks();
final controller = SpineWidgetController(onInitialized: (controller) {
controller.skeleton.setSkinByName("nate");
controller.skeleton.setToSetupPose();
controller.animationState.setAnimationByName(0, "login/look-left-down", true);
});
return Scaffold(
appBar: AppBar(title: const Text('Animated login')),
body: Container(
margin: const EdgeInsets.all(15.0),
padding: const EdgeInsets.all(3.0),
decoration: BoxDecoration(border: Border.all(color: Colors.blueAccent)),
child: SpineWidget.fromAsset(
"assets/chibi/chibi-stickers.atlas",
"assets/chibi/chibi-stickers.skel",
controller,
boundsProvider: SkinAndAnimationBounds(skins: ["nate"], animation: "login/look-left-down"),
sizedByBounds: true,
)));
}
}

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@ -1,5 +1,6 @@
import 'package:spine_flutter/spine_flutter.dart'; import 'package:spine_flutter/spine_flutter.dart';
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:spine_flutter_example/animated_login.dart';
import 'package:spine_flutter_example/debug_rendering.dart'; import 'package:spine_flutter_example/debug_rendering.dart';
import 'animation_state_events.dart'; import 'animation_state_events.dart';
@ -67,6 +68,18 @@ class ExampleSelector extends StatelessWidget {
}, },
), ),
spacer, spacer,
ElevatedButton(
child: const Text('Animated login'),
onPressed: () {
Navigator.push(
context,
MaterialPageRoute<void>(
builder: (context) => const AnimatedLogin(),
),
);
},
),
spacer,
ElevatedButton( ElevatedButton(
child: const Text('Dress Up'), child: const Text('Dress Up'),
onPressed: () { onPressed: () {

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@ -1,3 +1,32 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2021, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
export 'dart:ffi' if (dart.library.html) 'package:web_ffi_fork/web_ffi.dart'; export 'dart:ffi' if (dart.library.html) 'package:web_ffi_fork/web_ffi.dart';
export 'package:ffi/ffi.dart' if (dart.library.html) 'package:web_ffi_fork/src/ffi/utf8.dart'; export 'package:ffi/ffi.dart' if (dart.library.html) 'package:web_ffi_fork/src/ffi/utf8.dart';

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@ -1,3 +1,32 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2021, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import 'dart:ffi'; import 'dart:ffi';
import 'dart:io'; import 'dart:io';

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@ -1,3 +1,32 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2021, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
// ignore_for_file: type_argument_not_matching_bounds // ignore_for_file: type_argument_not_matching_bounds
import 'package:flutter/services.dart'; import 'package:flutter/services.dart';
import 'package:inject_js/inject_js.dart' as js; import 'package:inject_js/inject_js.dart' as js;

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@ -1,3 +1,32 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2021, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import 'dart:convert' as convert; import 'dart:convert' as convert;
import 'dart:io'; import 'dart:io';
import 'dart:typed_data'; import 'dart:typed_data';

View File

@ -1,3 +1,32 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2021, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import 'dart:math'; import 'dart:math';
import 'package:flutter/rendering.dart' as rendering; import 'package:flutter/rendering.dart' as rendering;
@ -212,12 +241,12 @@ class SkinAndAnimationBounds extends BoundsProvider {
maxY = max(maxY, minY + bounds.height); maxY = max(maxY, minY + bounds.height);
} }
} }
customSkin.dispose();
drawable.skeleton.setSkinByName("default"); drawable.skeleton.setSkinByName("default");
drawable.animationState.clearTracks(); drawable.animationState.clearTracks();
if (oldSkin != null) drawable.skeleton.setSkin(oldSkin); if (oldSkin != null) drawable.skeleton.setSkin(oldSkin);
drawable.skeleton.setToSetupPose(); drawable.skeleton.setToSetupPose();
drawable.update(0); drawable.update(0);
customSkin.dispose();
return Bounds(minX, minY, maxX - minX, maxY - minY); return Bounds(minX, minY, maxX - minX, maxY - minY);
} }
} }

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@ -1,83 +0,0 @@
#include "spine/spine.h"
#include "spine_flutter.h"
using namespace spine;
String blendMode(spine_blend_mode mode) {
switch(mode) {
case SPINE_BLEND_MODE_NORMAL:
return "normal";
case SPINE_BLEND_MODE_ADDITIVE:
return "additiev";
case SPINE_BLEND_MODE_MULTIPLY:
return "multiply";
case SPINE_BLEND_MODE_SCREEN:
return "screen";
}
}
int main(int argc, char** argv) {
int atlasLength = 0;
void* atlasData = SpineExtension::getInstance()->_readFile("/Users/badlogic/workspaces/spine-runtimes/spine-flutter/example/assets/dragon.atlas", &atlasLength);
uint8_t* cstringAtlas = SpineExtension::calloc<uint8_t>(atlasLength + 1, __FILE__, __LINE__);
memcpy(cstringAtlas, atlasData, atlasLength);
int dataLength = 0;
uint8_t* data = (uint8_t*)SpineExtension::getInstance()->_readFile("/Users/badlogic/workspaces/spine-runtimes/spine-flutter/example/assets/dragon-ess.skel", &dataLength);
spine_atlas atlas = spine_atlas_load((const utf8*)cstringAtlas);
Vector<String> atlasPages;
for (int i = 0, n = spine_atlas_get_num_image_paths(atlas); i < n; i++) {
atlasPages.add(spine_atlas_get_image_path(atlas, i));
}
spine_skeleton_data_result result = spine_skeleton_data_load_binary(atlas, data, dataLength);
spine_skeleton_drawable drawable = spine_skeleton_drawable_create(spine_skeleton_data_result_get_data(result));
spine_skeleton skeleton = spine_skeleton_drawable_get_skeleton(drawable);
spine_skeleton_update_world_transform(skeleton);
spine_render_command cmd = spine_skeleton_drawable_render(drawable);
int batchId = 0;
while(cmd) {
int numVertices = spine_render_command_get_num_vertices(cmd);
int numIndices = spine_render_command_get_num_indices(cmd);
float *positions = spine_render_command_get_positions(cmd);
float *uvs = spine_render_command_get_uvs(cmd);
int32_t *colors = spine_render_command_get_colors(cmd);
uint16_t *indices = spine_render_command_get_indices(cmd);
String str;
int atlasPage = spine_render_command_get_atlas_page(cmd);
str.append(atlasPages[atlasPage]);
str.append("\n");
str.append(blendMode(spine_render_command_get_blend_mode(cmd)));
str.append("\n");
str.append(numVertices);
str.append("\n");
str.append(numIndices);
str.append("\n");
for (int i = 0; i < numVertices * 2; i++) {
str.append(positions[i]);
str.append("\n");
}
for (int i = 0; i < numVertices * 2; i++) {
str.append(uvs[i]);
str.append("\n");
}
for (int i = 0; i < numVertices; i++) {
str.append(colors[i]);
str.append("\n");
}
for (int i = 0; i < numIndices; i++) {
str.append(indices[i]);
str.append("\n");
}
String outputFile = "";
outputFile.append("/Users/badlogic/Desktop/dragon-");
outputFile.append(batchId);
outputFile.append(".mesh");
FILE *file = fopen(outputFile.buffer(), "w");
fwrite(str.buffer(), str.length(), 1, file);
fclose(file);
batchId++;
cmd = spine_render_command_get_next(cmd);
}
}