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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-24 02:31:24 +08:00
[ts] Fix 1-bone IK, see #1692.
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85dd60bf57
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@ -2844,10 +2844,12 @@ var spine;
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ty = targetY - bone.worldY;
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ty = targetY - bone.worldY;
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break;
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break;
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case spine.TransformMode.NoRotationOrReflection:
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case spine.TransformMode.NoRotationOrReflection:
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rotationIK += Math.atan2(pc, pa) * spine.MathUtils.radDeg;
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var s = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
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var ps = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
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var sa = pa / bone.skeleton.scaleX;
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pb = -pc * ps;
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var sc = pc / bone.skeleton.scaleY;
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pd = pa * ps;
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pb = -sc * s * bone.skeleton.scaleX;
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pd = sa * s * bone.skeleton.scaleY;
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rotationIK += Math.atan2(sc, sa) * spine.MathUtils.radDeg;
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default:
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default:
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var x = targetX - p.worldX, y = targetY - p.worldY;
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var x = targetX - p.worldX, y = targetY - p.worldY;
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var d = pa * pd - pb * pc;
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var d = pa * pd - pb * pc;
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File diff suppressed because one or more lines are too long
@ -2844,10 +2844,12 @@ var spine;
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ty = targetY - bone.worldY;
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ty = targetY - bone.worldY;
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break;
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break;
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case spine.TransformMode.NoRotationOrReflection:
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case spine.TransformMode.NoRotationOrReflection:
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rotationIK += Math.atan2(pc, pa) * spine.MathUtils.radDeg;
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var s = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
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var ps = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
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var sa = pa / bone.skeleton.scaleX;
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pb = -pc * ps;
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var sc = pc / bone.skeleton.scaleY;
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pd = pa * ps;
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pb = -sc * s * bone.skeleton.scaleX;
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pd = sa * s * bone.skeleton.scaleY;
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rotationIK += Math.atan2(sc, sa) * spine.MathUtils.radDeg;
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default:
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default:
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var x = targetX - p.worldX, y = targetY - p.worldY;
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var x = targetX - p.worldX, y = targetY - p.worldY;
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var d = pa * pd - pb * pc;
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var d = pa * pd - pb * pc;
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File diff suppressed because one or more lines are too long
@ -2844,10 +2844,12 @@ var spine;
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ty = targetY - bone.worldY;
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ty = targetY - bone.worldY;
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break;
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break;
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case spine.TransformMode.NoRotationOrReflection:
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case spine.TransformMode.NoRotationOrReflection:
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rotationIK += Math.atan2(pc, pa) * spine.MathUtils.radDeg;
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var s = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
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var ps = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
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var sa = pa / bone.skeleton.scaleX;
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pb = -pc * ps;
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var sc = pc / bone.skeleton.scaleY;
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pd = pa * ps;
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pb = -sc * s * bone.skeleton.scaleX;
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pd = sa * s * bone.skeleton.scaleY;
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rotationIK += Math.atan2(sc, sa) * spine.MathUtils.radDeg;
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default:
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default:
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var x = targetX - p.worldX, y = targetY - p.worldY;
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var x = targetX - p.worldX, y = targetY - p.worldY;
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var d = pa * pd - pb * pc;
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var d = pa * pd - pb * pc;
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File diff suppressed because one or more lines are too long
@ -2844,10 +2844,12 @@ var spine;
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ty = targetY - bone.worldY;
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ty = targetY - bone.worldY;
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break;
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break;
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case spine.TransformMode.NoRotationOrReflection:
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case spine.TransformMode.NoRotationOrReflection:
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rotationIK += Math.atan2(pc, pa) * spine.MathUtils.radDeg;
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var s = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
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var ps = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
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var sa = pa / bone.skeleton.scaleX;
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pb = -pc * ps;
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var sc = pc / bone.skeleton.scaleY;
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pd = pa * ps;
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pb = -sc * s * bone.skeleton.scaleX;
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pd = sa * s * bone.skeleton.scaleY;
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rotationIK += Math.atan2(sc, sa) * spine.MathUtils.radDeg;
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default:
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default:
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var x = targetX - p.worldX, y = targetY - p.worldY;
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var x = targetX - p.worldX, y = targetY - p.worldY;
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var d = pa * pd - pb * pc;
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var d = pa * pd - pb * pc;
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File diff suppressed because one or more lines are too long
@ -2844,10 +2844,12 @@ var spine;
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ty = targetY - bone.worldY;
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ty = targetY - bone.worldY;
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break;
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break;
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case spine.TransformMode.NoRotationOrReflection:
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case spine.TransformMode.NoRotationOrReflection:
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rotationIK += Math.atan2(pc, pa) * spine.MathUtils.radDeg;
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var s = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
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var ps = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
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var sa = pa / bone.skeleton.scaleX;
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pb = -pc * ps;
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var sc = pc / bone.skeleton.scaleY;
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pd = pa * ps;
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pb = -sc * s * bone.skeleton.scaleX;
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pd = sa * s * bone.skeleton.scaleY;
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rotationIK += Math.atan2(sc, sa) * spine.MathUtils.radDeg;
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default:
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default:
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var x = targetX - p.worldX, y = targetY - p.worldY;
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var x = targetX - p.worldX, y = targetY - p.worldY;
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var d = pa * pd - pb * pc;
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var d = pa * pd - pb * pc;
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File diff suppressed because one or more lines are too long
@ -2844,10 +2844,12 @@ var spine;
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ty = targetY - bone.worldY;
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ty = targetY - bone.worldY;
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break;
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break;
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case spine.TransformMode.NoRotationOrReflection:
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case spine.TransformMode.NoRotationOrReflection:
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rotationIK += Math.atan2(pc, pa) * spine.MathUtils.radDeg;
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var s = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
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var ps = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
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var sa = pa / bone.skeleton.scaleX;
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pb = -pc * ps;
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var sc = pc / bone.skeleton.scaleY;
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pd = pa * ps;
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pb = -sc * s * bone.skeleton.scaleX;
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pd = sa * s * bone.skeleton.scaleY;
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rotationIK += Math.atan2(sc, sa) * spine.MathUtils.radDeg;
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default:
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default:
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var x = targetX - p.worldX, y = targetY - p.worldY;
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var x = targetX - p.worldX, y = targetY - p.worldY;
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var d = pa * pd - pb * pc;
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var d = pa * pd - pb * pc;
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File diff suppressed because one or more lines are too long
@ -112,10 +112,12 @@ module spine {
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ty = targetY - bone.worldY;
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ty = targetY - bone.worldY;
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break;
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break;
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case TransformMode.NoRotationOrReflection:
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case TransformMode.NoRotationOrReflection:
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rotationIK += Math.atan2(pc, pa) * MathUtils.radDeg;
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let s = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
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let ps = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
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let sa = pa / bone.skeleton.scaleX;
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pb = -pc * ps;
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let sc = pc / bone.skeleton.scaleY;
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pd = pa * ps;
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pb = -sc * s * bone.skeleton.scaleX;
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pd = sa * s * bone.skeleton.scaleY;
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rotationIK += Math.atan2(sc, sa) * MathUtils.radDeg;
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// Fall through
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// Fall through
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default:
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default:
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let x = targetX - p.worldX, y = targetY - p.worldY;
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let x = targetX - p.worldX, y = targetY - p.worldY;
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