[lua] Fixed EventQueue, cause Lua sequential arrays are terrible, fixed bug in ColorAttachment

This commit is contained in:
badlogic 2016-11-01 14:06:56 +01:00
parent 7ae7372ae8
commit c6abdd08e8
2 changed files with 2 additions and 2 deletions

View File

@ -521,7 +521,7 @@ function Animation.ColorTimeline.new (frameCount)
b = b + (frames[frame + B] - b) * percent
a = a + (frames[frame + A] - a) * percent
end
local slot = skeleton.slots[slotIndex]
local slot = skeleton.slots[self.slotIndex]
if alpha == 1 then
slot.color:set(r, g, b, a)
else

View File

@ -147,7 +147,7 @@ function EventQueue:drain ()
end
function EventQueue:clear ()
self.objects[1] = nil -- dirty trick so we don't re-alloc, relies on using # in drain
self.objects = {}
end