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[ue4] More samples
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spine-ue4/Content/GettingStarted/04-basic-controls.umap
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spine-ue4/Content/GettingStarted/04-basic-controls.umap
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spine-ue4/Content/GettingStarted/Assets/Doi/Doi-atlas.uasset
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spine-ue4/Content/GettingStarted/Assets/Doi/Doi-atlas.uasset
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spine-ue4/Content/GettingStarted/Assets/Doi/Textures/Doi.uasset
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spine-ue4/Content/GettingStarted/Assets/Doi/Textures/Doi.uasset
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Before Width: | Height: | Size: 487 KiB After Width: | Height: | Size: 487 KiB |
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spine-ue4/Content/GettingStarted/Assets/Sounds/Footstep.uasset
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spine-ue4/Content/GettingStarted/Assets/Sounds/Footstep.uasset
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spine-ue4/Content/GettingStarted/Assets/Sounds/Footstep.wav
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spine-ue4/Content/GettingStarted/Assets/Sounds/Footstep.wav
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spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.atlas
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spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.atlas
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spineboy.png
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size: 1022,1022
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format: RGBA8888
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filter: Linear,Linear
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repeat: none
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eye_indifferent
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rotate: false
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xy: 549, 694
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size: 93, 89
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orig: 93, 89
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offset: 0, 0
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index: -1
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eye_surprised
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rotate: false
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xy: 834, 857
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size: 93, 89
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orig: 93, 89
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offset: 0, 0
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index: -1
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front_bracer
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rotate: true
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xy: 375, 432
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size: 58, 80
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orig: 58, 80
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offset: 0, 0
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index: -1
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front_fist_closed
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rotate: true
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xy: 466, 593
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size: 75, 82
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orig: 75, 82
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offset: 0, 0
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index: -1
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front_fist_open
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rotate: false
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xy: 447, 504
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size: 86, 87
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orig: 86, 87
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offset: 0, 0
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index: -1
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front_foot
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rotate: false
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xy: 549, 785
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size: 126, 69
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orig: 126, 69
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offset: 0, 0
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index: -1
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front_foot_bend1
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rotate: true
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xy: 375, 492
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size: 128, 70
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orig: 128, 70
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offset: 0, 0
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index: -1
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front_foot_bend2
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rotate: true
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xy: 275, 330
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size: 108, 93
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orig: 108, 93
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offset: 0, 0
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index: -1
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front_shin
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rotate: false
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xy: 466, 670
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size: 81, 184
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orig: 82, 184
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offset: 1, 0
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index: -1
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front_thigh
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rotate: false
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xy: 214, 208
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size: 48, 112
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orig: 48, 112
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offset: 0, 0
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index: -1
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front_upper_arm
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rotate: false
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xy: 214, 109
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size: 54, 97
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orig: 54, 97
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offset: 0, 0
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index: -1
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goggles
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rotate: false
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xy: 466, 856
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size: 261, 166
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orig: 261, 166
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offset: 0, 0
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index: -1
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gun
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rotate: false
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xy: 2, 117
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size: 210, 203
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orig: 210, 203
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offset: 0, 0
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index: -1
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head
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rotate: false
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xy: 2, 322
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size: 271, 298
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orig: 271, 298
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offset: 0, 0
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index: -1
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mouth_grind
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rotate: false
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xy: 929, 896
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size: 93, 59
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orig: 93, 59
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offset: 0, 0
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index: -1
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mouth_oooo
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rotate: false
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xy: 929, 835
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size: 93, 59
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orig: 93, 59
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offset: 0, 0
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index: -1
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mouth_smile
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rotate: true
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xy: 550, 599
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size: 93, 59
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orig: 93, 59
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offset: 0, 0
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index: -1
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muzzle
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rotate: false
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xy: 2, 622
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size: 462, 400
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orig: 462, 400
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offset: 0, 0
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index: -1
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neck
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rotate: false
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xy: 64, 6
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size: 35, 41
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orig: 36, 41
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offset: 0, 0
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index: -1
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rear_bracer
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rotate: false
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xy: 677, 782
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size: 55, 72
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orig: 56, 72
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offset: 0, 0
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index: -1
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rear_foot
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rotate: true
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xy: 2, 2
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size: 113, 60
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orig: 113, 60
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offset: 0, 0
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index: -1
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rear_foot_bend1
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rotate: false
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xy: 64, 49
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size: 117, 66
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orig: 117, 66
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offset: 0, 0
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index: -1
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rear_foot_bend2
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rotate: false
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xy: 729, 863
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size: 103, 83
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orig: 103, 83
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offset: 0, 0
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index: -1
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rear_shin
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rotate: true
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xy: 729, 948
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size: 74, 178
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orig: 75, 178
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offset: 1, 0
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index: -1
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rear_thigh
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rotate: true
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xy: 909, 957
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size: 65, 103
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orig: 65, 104
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offset: 0, 1
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index: -1
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rear_upper_arm
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rotate: false
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xy: 370, 343
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size: 47, 87
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orig: 47, 87
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offset: 0, 0
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index: -1
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torso
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rotate: false
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xy: 275, 440
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size: 98, 180
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orig: 98, 180
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offset: 0, 0
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index: -1
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4562
spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.json
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4562
spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.json
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spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.png
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spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.png
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After Width: | Height: | Size: 585 KiB |
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spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.uasset
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spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.uasset
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spine-ue4/Content/GettingStarted/Assets/Textures/raptor.uasset
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spine-ue4/Content/GettingStarted/Assets/Textures/raptor.uasset
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@ -41,7 +41,7 @@ class SPINEPLUGIN_API USpineBoneFollowerComponent : public UActorComponent {
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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AActor* Target = 0;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FString BoneName;
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