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https://github.com/EsotericSoftware/spine-runtimes.git
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Merge branch 'origin/master'
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commit
c73a687823
@ -23,7 +23,7 @@ skeleton:setToSetupPose()
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local stateData = spine.AnimationStateData.new(skeletonData)
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-- AnimationState has a queue of animations and can apply them with crossfading.
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local state = spine.AnimationState.new(stateData)
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state:setAnimation("flying", true)
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state:setAnimationByName(0, "flying", true, 0)
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local lastTime = 0
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local animationTime = 0
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@ -22,7 +22,7 @@ skeleton:setToSetupPose() -- Required after changing skin to attach attachments
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-- AnimationState has a queue of animations and can apply them with crossfading.
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local stateData = spine.AnimationStateData.new(skeletonData)
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local state = spine.AnimationState.new(stateData)
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state:setAnimation("walk", true)
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state:setAnimationByName(0, "walk", true, 0)
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local lastTime = 0
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local animationTime = 0
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