mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-09 16:48:43 +08:00
[unity] SkeletonDataModifierAsset
This commit is contained in:
parent
1d0221e44d
commit
c741ed18c9
@ -38,14 +38,14 @@ using Spine.Unity;
|
||||
|
||||
namespace Spine.Unity {
|
||||
[CreateAssetMenu(menuName = "Spine/Blend Mode Materials Asset", order = 200)]
|
||||
public class BlendModeMaterialsAsset : ScriptableObject {
|
||||
public class BlendModeMaterialsAsset : SkeletonDataModifierAsset {
|
||||
public Material multiplyMaterialTemplate;
|
||||
public Material screenMaterialTemplate;
|
||||
public Material additiveMaterialTemplate;
|
||||
|
||||
public bool applyAdditiveMaterial;
|
||||
|
||||
public void Apply (SkeletonData skeletonData) {
|
||||
public override void Apply (SkeletonData skeletonData) {
|
||||
ApplyMaterials(skeletonData, multiplyMaterialTemplate, screenMaterialTemplate, additiveMaterialTemplate, applyAdditiveMaterial);
|
||||
}
|
||||
|
||||
|
||||
@ -29,6 +29,7 @@
|
||||
*****************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
@ -40,7 +41,6 @@ namespace Spine.Unity {
|
||||
public class SkeletonDataAsset : ScriptableObject {
|
||||
#region Inspector
|
||||
public AtlasAssetBase[] atlasAssets = new AtlasAssetBase[0];
|
||||
public BlendModeMaterialsAsset blendModeMaterials;
|
||||
|
||||
#if SPINE_TK2D
|
||||
public tk2dSpriteCollectionData spriteCollection;
|
||||
@ -49,6 +49,10 @@ namespace Spine.Unity {
|
||||
public float scale = 0.01f;
|
||||
#endif
|
||||
public TextAsset skeletonJSON;
|
||||
|
||||
[Tooltip("Use SkeletonDataModifierAssets to apply changes to the SkeletonData after being loaded, such as apply blend mode Materials to Attachments under slots with special blend modes.")]
|
||||
public List<SkeletonDataModifierAsset> skeletonDataModifiers = new List<SkeletonDataModifierAsset>();
|
||||
|
||||
[SpineAnimation(includeNone: false)]
|
||||
public string[] fromAnimation = new string[0];
|
||||
[SpineAnimation(includeNone: false)]
|
||||
@ -165,8 +169,11 @@ namespace Spine.Unity {
|
||||
|
||||
}
|
||||
|
||||
if (blendModeMaterials != null)
|
||||
blendModeMaterials.Apply(loadedSkeletonData);
|
||||
if (skeletonDataModifiers != null) {
|
||||
foreach (var m in skeletonDataModifiers) {
|
||||
if (m != null) m.Apply(loadedSkeletonData);
|
||||
}
|
||||
}
|
||||
|
||||
this.InitializeWithData(loadedSkeletonData);
|
||||
|
||||
|
||||
@ -0,0 +1,40 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License v2.5
|
||||
*
|
||||
* Copyright (c) 2013-2016, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
||||
* non-transferable license to use, install, execute, and perform the Spine
|
||||
* Runtimes software and derivative works solely for personal or internal
|
||||
* use. Without the written permission of Esoteric Software (see Section 2 of
|
||||
* the Spine Software License Agreement), you may not (a) modify, translate,
|
||||
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
||||
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
||||
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
||||
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||||
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Spine.Unity {
|
||||
/// <summary>Can be stored by SkeletonDataAsset to automatically apply modifications to loaded SkeletonData.</summary>
|
||||
public abstract class SkeletonDataModifierAsset : ScriptableObject {
|
||||
public abstract void Apply (SkeletonData skeletonData);
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 79a44aba1f342f440965874280b4c318
|
||||
timeCreated: 1536412736
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
x
Reference in New Issue
Block a user