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[libgdx] Fix copy constructor of region and mesh attachments
Only copy sequence if != null.
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@ -80,7 +80,7 @@ public class MeshAttachment extends VertexAttachment implements HasTextureRegion
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arraycopy(other.triangles, 0, triangles, 0, triangles.length);
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hullLength = other.hullLength;
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sequence = new Sequence(sequence);
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sequence = sequence != null ? new Sequence(sequence) : null;
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// Nonessential.
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if (other.edges != null) {
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@ -75,7 +75,7 @@ public class RegionAttachment extends Attachment implements HasTextureRegion {
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arraycopy(other.uvs, 0, uvs, 0, 8);
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arraycopy(other.offset, 0, offset, 0, 8);
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color.set(other.color);
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sequence = new Sequence(sequence);
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sequence = sequence != null ? new Sequence(sequence) : null;
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}
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/** Calculates the {@link #offset} and {@link #uvs} using the region and the attachment's transform. Must be called if the
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