[libgdx] Fix copy constructor of region and mesh attachments

Only copy sequence if != null.
This commit is contained in:
Mario Zechner 2021-11-04 17:13:00 +01:00
parent a135288a7c
commit c7b54dc9b3
2 changed files with 2 additions and 2 deletions

View File

@ -80,7 +80,7 @@ public class MeshAttachment extends VertexAttachment implements HasTextureRegion
arraycopy(other.triangles, 0, triangles, 0, triangles.length);
hullLength = other.hullLength;
sequence = new Sequence(sequence);
sequence = sequence != null ? new Sequence(sequence) : null;
// Nonessential.
if (other.edges != null) {

View File

@ -75,7 +75,7 @@ public class RegionAttachment extends Attachment implements HasTextureRegion {
arraycopy(other.uvs, 0, uvs, 0, 8);
arraycopy(other.offset, 0, offset, 0, 8);
color.set(other.color);
sequence = new Sequence(sequence);
sequence = sequence != null ? new Sequence(sequence) : null;
}
/** Calculates the {@link #offset} and {@link #uvs} using the region and the attachment's transform. Must be called if the