[lua] Ported AnimationState change

This commit is contained in:
badlogic 2017-04-10 15:46:40 +02:00
parent 14c1df8cfb
commit c7ca217d52

View File

@ -304,7 +304,7 @@ function AnimationState:apply (skeleton)
local mix = current.alpha
if current.mixingFrom then
mix = mix * self:applyMixingFrom(current, skeleton)
elseif current.trackTime >= current.trackEnd then
elseif current.trackTime >= current.trackEnd and current.next == nil then
mix = 0
end