[lua] Ported AnimationState change

This commit is contained in:
badlogic 2017-04-10 15:46:40 +02:00
parent 14c1df8cfb
commit c7ca217d52

View File

@ -303,10 +303,10 @@ function AnimationState:apply (skeleton)
-- Apply mixing from entries first.
local mix = current.alpha
if current.mixingFrom then
mix = mix * self:applyMixingFrom(current, skeleton)
elseif current.trackTime >= current.trackEnd then
mix = 0
end
mix = mix * self:applyMixingFrom(current, skeleton)
elseif current.trackTime >= current.trackEnd and current.next == nil then
mix = 0
end
-- Apply current entry.
local animationLast = current.animationLast