[libgdx] Fixed physics time step in binary data.

This commit is contained in:
Nathan Sweet 2024-03-23 11:12:08 -04:00
parent 0bd4a1af07
commit c83a867868

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@ -335,7 +335,7 @@ public class SkeletonBinary extends SkeletonLoader {
if ((flags & 16) != 0) data.scaleX = input.readFloat(); if ((flags & 16) != 0) data.scaleX = input.readFloat();
if ((flags & 32) != 0) data.shearX = input.readFloat(); if ((flags & 32) != 0) data.shearX = input.readFloat();
data.limit = ((flags & 64) != 0 ? input.readFloat() : 5000) * scale; data.limit = ((flags & 64) != 0 ? input.readFloat() : 5000) * scale;
data.step = 1f / input.readByte(); data.step = 1f / input.readUnsignedByte();
data.inertia = input.readFloat(); data.inertia = input.readFloat();
data.strength = input.readFloat(); data.strength = input.readFloat();
data.damping = input.readFloat(); data.damping = input.readFloat();