From c8afc2474ce486c1ee406bf03f2b4a86ded3d462 Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Sat, 5 Mar 2016 18:56:13 +0100 Subject: [PATCH] Docs. --- spine-cocos2dx/3/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-cocos2dx/3/README.md b/spine-cocos2dx/3/README.md index e72da2fb4..ec2bb7c2f 100644 --- a/spine-cocos2dx/3/README.md +++ b/spine-cocos2dx/3/README.md @@ -26,7 +26,7 @@ To run the cocos2d-x Spine examples on Windows: 1. Place cocos2d-x into `spine-cocos2dx/3/cocos2dx` and open `spine-cocos2dx/3/example/proj.win32/spine-cocos2dx.sln`. Alternatively, add `spine-cocos2dx/3/example/proj.win32/spine-cocos2dx.vcxproj` to your Visual Studio solution which contains cocos2d-x. 1. Copy the contents of `spine-cocos2dx/3/example/Resources` to `spine-cocos2dx/3/example/proj.win32/Debug.win32`. This step is required because cocos2d-x insists on looking for resources in the directory containing the executable. -1. Run the `spine-cocos2dx` project. Optionally, modify `AppDelegate.cpp` to change which scene is run. +1. Run the `spine-cocos2dx` project. Click to show debug bones, again for slow motion, and again to change scenes. ## Notes