mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
[flutter] Fit and alignment support.
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@ -50,17 +50,13 @@ class SimpleAnimation extends StatelessWidget {
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reportLeaks();
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final controller = SpineWidgetController((controller) {
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// Set the walk animation on track 0, let it loop
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controller.animationState?.setAnimationByName(0, "walk", true);
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print("Skeleton name: ${controller.skeletonData?.getName()}");
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print("Skeleton version: ${controller.skeletonData?.getVersion()}");
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print("Skeleton hash: ${controller.skeletonData?.getHash()}");
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print("Bones: ${controller.skeletonData!.getBones()}");
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// controller.animationState?.setAnimationByName(0, "walk", true);
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});
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return Scaffold(
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appBar: AppBar(title: const Text('Spineboy')),
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body: SpineWidget.asset("assets/spineboy-pro.skel", "assets/spineboy.atlas", controller),
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// body: SpineWidget.asset("assets/skeleton.json", "assets/skeleton.atlas", controller, alignment: Alignment.center, fit: BoxFit.none),
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body: SpineWidget.asset("assets/spineboy-pro.skel", "assets/spineboy.atlas", controller)
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// body: SpineWidget.file("/Users/badlogic/workspaces/spine-runtimes/examples/spineboy/export/spineboy-pro.skel", "/Users/badlogic/workspaces/spine-runtimes/examples/spineboy/export/spineboy.atlas", controller),
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// body: const SpineWidget.http("https://marioslab.io/dump/spineboy/spineboy-pro.json", "https://marioslab.io/dump/spineboy/spineboy.atlas"),
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);
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@ -84,7 +80,8 @@ class AnimationStateEvents extends StatelessWidget {
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controller.animationState?.setAnimationByName(0, "walk", true)?.setListener((type, trackEntry, event) {
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print("Walk animation event ${type}");
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});
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controller.animationState?.addAnimationByName(0, "run", true, 2)?.setListener((type, trackEntry, event) {
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controller.animationState?.addAnimationByName(0, "jump", false, 2);
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controller.animationState?.addAnimationByName(0, "run", true, 0)?.setListener((type, trackEntry, event) {
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print("Run animation event ${type}");
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});
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controller.animationState?.setListener((type, trackEntry, event) {
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@ -1,5 +1,6 @@
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import 'dart:convert';
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import 'dart:io';
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import 'dart:math';
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import 'package:flutter/rendering.dart' as rendering;
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import 'package:flutter/scheduler.dart';
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@ -47,24 +48,26 @@ class SpineWidget extends StatefulWidget {
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final SkeletonData? skeletonData;
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final Atlas? atlas;
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final SpineWidgetController controller;
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final BoxFit? fit;
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final Alignment? alignment;
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final AssetType _assetType;
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const SpineWidget.asset(this.skeletonFile, this.atlasFile, this.controller, {super.key})
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const SpineWidget.asset(this.skeletonFile, this.atlasFile, this.controller, {this.fit, this.alignment, super.key})
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: _assetType = AssetType.Asset,
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atlas = null,
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skeletonData = null;
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const SpineWidget.file(this.skeletonFile, this.atlasFile, this.controller, {super.key})
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const SpineWidget.file(this.skeletonFile, this.atlasFile, this.controller, {this.fit, this.alignment, super.key})
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: _assetType = AssetType.File,
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atlas = null,
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skeletonData = null;
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const SpineWidget.http(this.skeletonFile, this.atlasFile, this.controller, {super.key})
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const SpineWidget.http(this.skeletonFile, this.atlasFile, this.controller, {this.fit, this.alignment, super.key})
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: _assetType = AssetType.Http,
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atlas = null,
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skeletonData = null;
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const SpineWidget.raw(this.skeletonData, this.atlas, this.controller, {super.key})
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const SpineWidget.raw(this.skeletonData, this.atlas, this.controller, {this.fit, this.alignment, super.key})
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: _assetType = AssetType.Raw,
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atlasFile = null,
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skeletonFile = null;
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@ -88,7 +91,7 @@ class _SpineWidgetState extends State<SpineWidget> {
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void loadRaw(SkeletonData skeletonData, Atlas atlas) {
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skeletonDrawable = SkeletonDrawable(atlas, skeletonData, false);
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skeletonDrawable?.update(0.016);
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skeletonDrawable?.update(0);
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}
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void loadFromAsset(String skeletonFile, String atlasFile, AssetType assetType) async {
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@ -114,6 +117,8 @@ class _SpineWidgetState extends State<SpineWidget> {
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? SkeletonData.fromJson(atlas, utf8.decode((await http.get(Uri.parse(skeletonFile))).bodyBytes))
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: SkeletonData.fromBinary(atlas, (await http.get(Uri.parse(skeletonFile))).bodyBytes);
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break;
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case AssetType.Raw:
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throw Exception("Raw assets can not be loaded via loadFromAsset().");
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}
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skeletonDrawable = SkeletonDrawable(atlas, skeletonData, true);
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@ -126,10 +131,10 @@ class _SpineWidgetState extends State<SpineWidget> {
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Widget build(BuildContext context) {
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if (skeletonDrawable != null) {
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print("Skeleton loaded, rebuilding painter");
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return _SpineRenderObjectWidget(skeletonDrawable!, widget.controller);
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return _SpineRenderObjectWidget(skeletonDrawable!, widget.controller, widget.fit, widget.alignment);
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} else {
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print("Skeleton not loaded yet");
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return SizedBox();
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return const SizedBox();
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}
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}
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@ -143,12 +148,16 @@ class _SpineWidgetState extends State<SpineWidget> {
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class _SpineRenderObjectWidget extends LeafRenderObjectWidget {
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final SkeletonDrawable _skeletonDrawable;
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final SpineWidgetController _controller;
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final BoxFit _fit;
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final Alignment _alignment;
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_SpineRenderObjectWidget(this._skeletonDrawable, this._controller);
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_SpineRenderObjectWidget(this._skeletonDrawable, this._controller, BoxFit? fit, Alignment? alignment) :
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_fit = fit ?? BoxFit.contain,
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_alignment = alignment ?? Alignment.center;
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@override
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RenderObject createRenderObject(BuildContext context) {
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return _SpineRenderObject(_skeletonDrawable, _controller);
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return _SpineRenderObject(_skeletonDrawable, _controller, _fit, _alignment);
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}
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@override
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@ -162,13 +171,39 @@ class _SpineRenderObject extends RenderBox {
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SpineWidgetController _controller;
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double _deltaTime = 0;
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final Stopwatch _stopwatch = Stopwatch();
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BoxFit _fit;
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Alignment _alignment;
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Bounds _bounds;
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_SpineRenderObject(this._skeletonDrawable, this._controller);
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_SpineRenderObject(this._skeletonDrawable, this._controller, this._fit, this._alignment): _bounds = _computeBounds(_skeletonDrawable);
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static Bounds _computeBounds(SkeletonDrawable drawable) {
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return drawable.skeleton.getBounds();
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}
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BoxFit get fit => _fit;
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set fit(BoxFit fit) {
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if (fit != _fit) {
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_fit = fit;
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markNeedsPaint();
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}
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}
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Alignment get alignment => _alignment;
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set alignment(Alignment alignment) {
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if (alignment != _alignment) {
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_alignment = alignment;
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markNeedsPaint();
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}
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}
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set skeletonDrawable(SkeletonDrawable skeletonDrawable) {
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if (_skeletonDrawable == skeletonDrawable) return;
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_skeletonDrawable = skeletonDrawable;
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_bounds = _computeBounds(_skeletonDrawable);
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markNeedsPaint();
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}
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@ -181,11 +216,42 @@ class _SpineRenderObject extends RenderBox {
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@override
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bool hitTestSelf(Offset position) => true;
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@override
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double computeMinIntrinsicWidth(double height) {
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return _computeConstrainedSize(BoxConstraints.tightForFinite(height: height)).width;
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}
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@override
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double computeMaxIntrinsicWidth(double height) {
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return _computeConstrainedSize(BoxConstraints.tightForFinite(height: height)).width;
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}
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@override
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double computeMinIntrinsicHeight(double width) {
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return _computeConstrainedSize(BoxConstraints.tightForFinite(width: width)).height;
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}
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@override
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double computeMaxIntrinsicHeight(double width) {
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return _computeConstrainedSize(BoxConstraints.tightForFinite(width: width)).height;
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}
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// Called when not sizedByParent, uses the intrinsic width/height for sizing, while trying to retain aspect ratio.
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@override
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void performLayout() {
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if (!sizedByParent) size = _computeConstrainedSize(constraints);
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}
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// Called when sizedByParent, we want to go as big as possible.
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@override
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void performResize() {
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size = constraints.biggest;
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}
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Size _computeConstrainedSize(BoxConstraints constraints) {
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return sizedByParent ? constraints.smallest : constraints.constrainSizeAndAttemptToPreserveAspectRatio(Size(_bounds.width, _bounds.height));
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}
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@override
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void attach(rendering.PipelineOwner owner) {
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super.attach(owner);
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@ -206,6 +272,45 @@ class _SpineRenderObject extends RenderBox {
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markNeedsPaint();
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}
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void _setCanvasTransform(Canvas canvas, Offset offset) {
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final double x = -_bounds.x - _bounds.width / 2.0 - (_alignment.x * _bounds.width / 2.0);
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final double y = -_bounds.y - _bounds.height / 2.0 + (_alignment.y * _bounds.height / 2.0);
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double scaleX = 1.0, scaleY = 1.0;
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switch (_fit) {
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case BoxFit.fill:
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scaleX = size.width / _bounds.width;
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scaleY = size.height / _bounds.height;
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break;
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case BoxFit.contain:
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scaleX = scaleY = min(size.width / _bounds.width, size.height / _bounds.height);
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break;
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case BoxFit.cover:
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scaleX = scaleY = max(size.width / _bounds.width, size.height / _bounds.height);
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break;
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case BoxFit.fitHeight:
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scaleX = scaleY = size.height / _bounds.height;
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break;
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case BoxFit.fitWidth:
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scaleX = scaleY = size.width / _bounds.width;
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break;
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case BoxFit.none:
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scaleX = scaleY = 1.0;
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break;
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case BoxFit.scaleDown:
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final double scale = min(size.width / _bounds.width, size.height / _bounds.height);
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scaleX = scaleY = scale < 1.0 ? scale : 1.0;
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break;
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}
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canvas
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..translate(
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offset.dx + size.width / 2.0 + (_alignment.x * size.width / 2.0),
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offset.dy + size.height / 2.0 + (_alignment.y * size.height / 2.0))
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..scale(scaleX, scaleY)
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..translate(x, y);
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}
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@override
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void paint(PaintingContext context, Offset offset) {
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final Canvas canvas = context.canvas
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@ -213,7 +318,7 @@ class _SpineRenderObject extends RenderBox {
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..clipRect(offset & size);
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canvas.save();
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canvas.translate(offset.dx + size.width / 2, offset.dy + size.height);
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_setCanvasTransform(canvas, offset);
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final commands = _skeletonDrawable.render();
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for (final cmd in commands) {
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