[godot] Closes #2861, force min ios version 12.0 via compiler/linker flag

This commit is contained in:
Mario Zechner 2025-05-23 14:02:40 +02:00
parent b90b6996c0
commit c9456593db

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@ -70,6 +70,11 @@ env = SConscript("godot-cpp/SConstruct", {"env": env, "customs": customs})
env.Append(CPPDEFINES=["SPINE_GODOT_EXTENSION"])
env.Append(CPPPATH=["spine_godot", "spine_godot/spine-cpp/include"])
# Set iOS minimum deployment target
if env["platform"] == "ios":
env.Append(CCFLAGS=["-miphoneos-version-min=12.0"])
env.Append(LINKFLAGS=["-miphoneos-version-min=12.0"])
# sources = Glob("spine_godot/*.cpp") + Glob("spine_godot/spine-cpp/src/spine/*.cpp")
sources = Glob("spine_godot/spine-cpp/src/spine/*.cpp")
sources.append("spine_godot/GodotSpineExtension.cpp")