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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
This commit is contained in:
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@ -60,10 +60,11 @@ typedef struct spAnimation {
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} spAnimation;
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typedef enum {
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SP_MIX_POSE_SETUP,
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SP_MIX_POSE_CURRENT,
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SP_MIX_POSE_CURRENT_LAYERED
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} spMixPose;
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SP_MIX_BLEND_SETUP,
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SP_MIX_BLEND_FIRST,
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SP_MIX_BLEND_REPLACE,
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SP_MIX_BLEND_ADD
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} spMixBlend;
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typedef enum {
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SP_MIX_DIRECTION_IN,
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@ -77,7 +78,7 @@ SP_API void spAnimation_dispose (spAnimation* self);
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* @param lastTime The last time the animation was applied.
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* @param events Any triggered events are added. May be null.*/
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SP_API void spAnimation_apply (const spAnimation* self, struct spSkeleton* skeleton, float lastTime, float time, int loop,
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spEvent** events, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction);
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spEvent** events, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction);
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#ifdef SPINE_SHORT_NAMES
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typedef spAnimation Animation;
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@ -120,7 +121,7 @@ struct spTimeline {
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SP_API void spTimeline_dispose (spTimeline* self);
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SP_API void spTimeline_apply (const spTimeline* self, struct spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
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int* eventsCount, float alpha, spMixPose pose, spMixDirection direction);
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int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction);
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SP_API int spTimeline_getPropertyId (const spTimeline* self);
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#ifdef SPINE_SHORT_NAMES
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@ -63,6 +63,7 @@ struct spTrackEntry {
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float animationStart, animationEnd, animationLast, nextAnimationLast;
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float delay, trackTime, trackLast, nextTrackLast, trackEnd, timeScale;
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float alpha, mixTime, mixDuration, interruptAlpha, totalAlpha;
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spMixBlend mixBlend;
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spIntArray* timelineData;
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spTrackEntryArray* timelineDipMix;
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float* timelinesRotation;
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@ -81,6 +82,7 @@ struct spTrackEntry {
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animationStart(0), animationEnd(0), animationLast(0), nextAnimationLast(0),
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delay(0), trackTime(0), trackLast(0), nextTrackLast(0), trackEnd(0), timeScale(0),
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alpha(0), mixTime(0), mixDuration(0), interruptAlpha(0), totalAlpha(0),
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mixBlend(SP_MIX_BLEND_REPLACE),
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timelineData(0),
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timelineDipMix(0),
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timelinesRotation(0),
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@ -287,7 +287,7 @@ void _spVertexAttachment_deinit (spVertexAttachment* self);
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void _spTimeline_init (spTimeline* self, spTimelineType type,
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void (*dispose) (spTimeline* self),
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void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
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int* eventsCount, float alpha, spMixPose pose, spMixDirection direction),
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int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction),
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int (*getPropertyId) (const spTimeline* self));
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void _spTimeline_deinit (spTimeline* self);
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@ -300,7 +300,7 @@ void _spTimeline_deinit (spTimeline* self);
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void _spCurveTimeline_init (spCurveTimeline* self, spTimelineType type, int framesCount,
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void (*dispose) (spTimeline* self),
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void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction),
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void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction),
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int (*getPropertyId) (const spTimeline* self));
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void _spCurveTimeline_deinit (spCurveTimeline* self);
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int _spCurveTimeline_binarySearch (float *values, int valuesLength, float target, int step);
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@ -51,7 +51,7 @@ void spAnimation_dispose (spAnimation* self) {
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}
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void spAnimation_apply (const spAnimation* self, spSkeleton* skeleton, float lastTime, float time, int loop, spEvent** events,
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int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
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int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
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int i, n = self->timelinesCount;
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if (loop && self->duration) {
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@ -60,21 +60,21 @@ void spAnimation_apply (const spAnimation* self, spSkeleton* skeleton, float las
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}
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for (i = 0; i < n; ++i)
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spTimeline_apply(self->timelines[i], skeleton, lastTime, time, events, eventsCount, alpha, pose, direction);
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spTimeline_apply(self->timelines[i], skeleton, lastTime, time, events, eventsCount, alpha, blend, direction);
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}
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/**/
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typedef struct _spTimelineVtable {
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void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
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int* eventsCount, float alpha, spMixPose pose, spMixDirection direction);
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int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction);
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int (*getPropertyId) (const spTimeline* self);
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void (*dispose) (spTimeline* self);
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} _spTimelineVtable;
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void _spTimeline_init (spTimeline* self, spTimelineType type, /**/
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void (*dispose) (spTimeline* self), /**/
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void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction),
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void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction),
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int (*getPropertyId) (const spTimeline* self)) {
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CONST_CAST(spTimelineType, self->type) = type;
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CONST_CAST(_spTimelineVtable*, self->vtable) = NEW(_spTimelineVtable);
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@ -92,8 +92,8 @@ void spTimeline_dispose (spTimeline* self) {
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}
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void spTimeline_apply (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
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int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
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VTABLE(spTimeline, self)->apply(self, skeleton, lastTime, time, firedEvents, eventsCount, alpha, pose, direction);
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int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
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VTABLE(spTimeline, self)->apply(self, skeleton, lastTime, time, firedEvents, eventsCount, alpha, blend, direction);
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}
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int spTimeline_getPropertyId (const spTimeline* self) {
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@ -107,7 +107,7 @@ static const int BEZIER_SIZE = 10 * 2 - 1;
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void _spCurveTimeline_init (spCurveTimeline* self, spTimelineType type, int framesCount, /**/
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void (*dispose) (spTimeline* self), /**/
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void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction),
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void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction),
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int (*getPropertyId)(const spTimeline* self)) {
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_spTimeline_init(SUPER(self), type, dispose, apply, getPropertyId);
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self->curves = CALLOC(float, (framesCount - 1) * BEZIER_SIZE);
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@ -225,7 +225,7 @@ void _spBaseTimeline_dispose (spTimeline* timeline) {
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/* Many timelines have structure identical to struct spBaseTimeline and extend spCurveTimeline. **/
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struct spBaseTimeline* _spBaseTimeline_create (int framesCount, spTimelineType type, int frameSize, /**/
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void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
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int* eventsCount, float alpha, spMixPose pose, spMixDirection direction),
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int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction),
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int (*getPropertyId) (const spTimeline* self)) {
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struct spBaseTimeline* self = NEW(struct spBaseTimeline);
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_spCurveTimeline_init(SUPER(self), type, framesCount, _spBaseTimeline_dispose, apply, getPropertyId);
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@ -239,7 +239,7 @@ struct spBaseTimeline* _spBaseTimeline_create (int framesCount, spTimelineType t
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/**/
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void _spRotateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
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int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
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int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
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spBone *bone;
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int frame;
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float prevRotation, frameTime, percent, r;
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@ -248,26 +248,33 @@ void _spRotateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
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bone = skeleton->bones[self->boneIndex];
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if (time < self->frames[0]) {
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switch (pose) {
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case SP_MIX_POSE_SETUP:
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switch (blend) {
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case SP_MIX_BLEND_SETUP:
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bone->rotation = bone->data->rotation;
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_BLEND_FIRST:
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r = bone->data->rotation - bone->rotation;
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r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
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bone->rotation += r * alpha;
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case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
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case SP_MIX_BLEND_REPLACE:
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case SP_MIX_BLEND_ADD:
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; /* to appease compiler */
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}
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return;
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}
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if (time >= self->frames[self->framesCount - ROTATE_ENTRIES]) { /* Time is after last frame. */
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if (pose == SP_MIX_POSE_SETUP)
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bone->rotation = bone->data->rotation + self->frames[self->framesCount + ROTATE_PREV_ROTATION] * alpha;
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else {
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r = bone->data->rotation + self->frames[self->framesCount + ROTATE_PREV_ROTATION] - bone->rotation;
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r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360; /* Wrap within -180 and 180. */
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bone->rotation += r * alpha;
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r = self->frames[self->framesCount + ROTATE_PREV_ROTATION];
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switch (blend) {
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case SP_MIX_BLEND_SETUP:
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bone->rotation = bone->data->rotation + r * alpha;
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break;
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case SP_MIX_BLEND_FIRST:
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case SP_MIX_BLEND_REPLACE:
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r += bone->data->rotation - bone->rotation;
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r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360; /* Wrap within -180 and 180. */
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case SP_MIX_BLEND_ADD:
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bone->rotation += r * alpha;
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}
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return;
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}
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@ -279,15 +286,16 @@ void _spRotateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
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percent = spCurveTimeline_getCurvePercent(SUPER(self), (frame >> 1) - 1, 1 - (time - frameTime) / (self->frames[frame + ROTATE_PREV_TIME] - frameTime));
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r = self->frames[frame + ROTATE_ROTATION] - prevRotation;
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r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
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r = prevRotation + r * percent;
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if (pose == SP_MIX_POSE_SETUP) {
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r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
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bone->rotation = bone->data->rotation + r * alpha;
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} else {
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r = bone->data->rotation + r - bone->rotation;
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r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
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bone->rotation += r * alpha;
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r = prevRotation + (r - (16384 - (int)(16384.499999999996 - r / 360)) * 360) * percent;
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switch (blend) {
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case SP_MIX_BLEND_SETUP:
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bone->rotation = bone->data->rotation + (r - (16384 - (int)(16384.499999999996 - r / 360)) * 360) * alpha;
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break;
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case SP_MIX_BLEND_FIRST:
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case SP_MIX_BLEND_REPLACE:
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r += bone->data->rotation - bone->rotation;
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case SP_MIX_BLEND_ADD:
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bone->rotation += (r - (16384 - (int)(16384.499999999996 - r / 360)) * 360) * alpha;
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}
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UNUSED(lastTime);
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@ -315,7 +323,7 @@ static const int TRANSLATE_PREV_TIME = -3, TRANSLATE_PREV_X = -2, TRANSLATE_PREV
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static const int TRANSLATE_X = 1, TRANSLATE_Y = 2;
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void _spTranslateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
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spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
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spEvent** firedEvents, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
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spBone *bone;
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int frame;
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float frameTime, percent;
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@ -327,15 +335,17 @@ void _spTranslateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleto
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bone = skeleton->bones[self->boneIndex];
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if (time < self->frames[0]) {
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switch (pose) {
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case SP_MIX_POSE_SETUP:
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switch (blend) {
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case SP_MIX_BLEND_SETUP:
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bone->x = bone->data->x;
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bone->y = bone->data->y;
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_BLEND_FIRST:
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bone->x += (bone->data->x - bone->x) * alpha;
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bone->y += (bone->data->y - bone->y) * alpha;
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case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
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case SP_MIX_BLEND_REPLACE:
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case SP_MIX_BLEND_ADD:
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; /* to appease compiler */
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}
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return;
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}
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@ -357,12 +367,19 @@ void _spTranslateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleto
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x += (frames[frame + TRANSLATE_X] - x) * percent;
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y += (frames[frame + TRANSLATE_Y] - y) * percent;
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}
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if (pose == SP_MIX_POSE_SETUP) {
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bone->x = bone->data->x + x * alpha;
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bone->y = bone->data->y + y * alpha;
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} else {
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bone->x += (bone->data->x + x - bone->x) * alpha;
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bone->y += (bone->data->y + y - bone->y) * alpha;
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switch (blend) {
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case SP_MIX_BLEND_SETUP:
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bone->x = bone->data->x + x * alpha;
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bone->y = bone->data->y + y * alpha;
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break;
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case SP_MIX_BLEND_FIRST:
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case SP_MIX_BLEND_REPLACE:
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bone->x += (bone->data->x + x - bone->x) * alpha;
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bone->y += (bone->data->y + y - bone->y) * alpha;
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break;
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case SP_MIX_BLEND_ADD:
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bone->x += x * alpha;
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bone->y += y * alpha;
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}
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UNUSED(lastTime);
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@ -388,7 +405,7 @@ void spTranslateTimeline_setFrame (spTranslateTimeline* self, int frameIndex, fl
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/**/
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void _spScaleTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
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int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
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int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
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spBone *bone;
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int frame;
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float frameTime, percent, x, y;
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@ -399,15 +416,17 @@ void _spScaleTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
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bone = skeleton->bones[self->boneIndex];
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if (time < self->frames[0]) {
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switch (pose) {
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case SP_MIX_POSE_SETUP:
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switch (blend) {
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case SP_MIX_BLEND_SETUP:
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bone->scaleX = bone->data->scaleX;
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bone->scaleY = bone->data->scaleY;
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_BLEND_FIRST:
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bone->scaleX += (bone->data->scaleX - bone->scaleX) * alpha;
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bone->scaleY += (bone->data->scaleY - bone->scaleY) * alpha;
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case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
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case SP_MIX_BLEND_REPLACE:
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case SP_MIX_BLEND_ADD:
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; /* to appease compiler */
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}
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return;
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}
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@ -430,27 +449,56 @@ void _spScaleTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
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y = (y + (frames[frame + TRANSLATE_Y] - y) * percent) * bone->data->scaleY;
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}
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if (alpha == 1) {
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bone->scaleX = x;
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bone->scaleY = y;
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if (blend == SP_MIX_BLEND_ADD) {
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bone->scaleX += x - bone->data->scaleX;
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bone->scaleY += y - bone->data->scaleY;
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} else {
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bone->scaleX = x;
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bone->scaleY = y;
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}
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} else {
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float bx, by;
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if (pose == SP_MIX_POSE_SETUP) {
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bx = bone->data->scaleX;
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by = bone->data->scaleY;
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} else {
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bx = bone->scaleX;
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by = bone->scaleY;
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}
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/* Mixing out uses sign of setup or current pose, else use sign of key. */
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if (direction == SP_MIX_DIRECTION_OUT) {
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x = ABS(x) * SIGNUM(bx);
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y = ABS(y) * SIGNUM(by);
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switch (blend) {
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case SP_MIX_BLEND_SETUP:
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bx = bone->data->scaleX;
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by = bone->data->scaleY;
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bone->scaleX = bx + (ABS(x) * SIGNUM(bx) - bx) * alpha;
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bone->scaleY = by + (ABS(y) * SIGNUM(by) - by) * alpha;
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break;
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case SP_MIX_BLEND_FIRST:
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case SP_MIX_BLEND_REPLACE:
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bx = bone->scaleX;
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by = bone->scaleY;
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bone->scaleX = bx + (ABS(x) * SIGNUM(bx) - bx) * alpha;
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bone->scaleY = by + (ABS(y) * SIGNUM(by) - by) * alpha;
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break;
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case SP_MIX_BLEND_ADD:
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bx = bone->scaleX;
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by = bone->scaleY;
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bone->scaleX = bx + (ABS(x) * SIGNUM(bx) - bone->data->scaleX) * alpha;
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bone->scaleY = by + (ABS(y) * SIGNUM(by) - bone->data->scaleY) * alpha;
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}
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} else {
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bx = ABS(bx) * SIGNUM(x);
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by = ABS(by) * SIGNUM(y);
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switch (blend) {
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case SP_MIX_BLEND_SETUP:
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bx = ABS(bone->data->scaleX) * SIGNUM(x);
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by = ABS(bone->data->scaleY) * SIGNUM(y);
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bone->scaleX = bx + (x - bx) * alpha;
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bone->scaleY = by + (y - by) * alpha;
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break;
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case SP_MIX_BLEND_FIRST:
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case SP_MIX_BLEND_REPLACE:
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bone->scaleX += (x - bone->scaleX * SIGNUM(x)) * alpha;
|
||||
bone->scaleY += (y - bone->scaleY * SIGNUM(y)) * alpha;
|
||||
break;
|
||||
case SP_MIX_BLEND_ADD:
|
||||
bx = SIGNUM(x);
|
||||
by = SIGNUM(y);
|
||||
bone->scaleX = ABS(bone->scaleX) * bx + (x - ABS(bone->data->scaleX) * bx) * alpha;
|
||||
bone->scaleY = ABS(bone->scaleY) * by + (y - ABS(bone->data->scaleY) * by) * alpha;
|
||||
}
|
||||
}
|
||||
bone->scaleX = bx + (x - bx) * alpha;
|
||||
bone->scaleY = by + (y - by) * alpha;
|
||||
}
|
||||
|
||||
UNUSED(lastTime);
|
||||
@ -473,7 +521,7 @@ void spScaleTimeline_setFrame (spScaleTimeline* self, int frameIndex, float time
|
||||
/**/
|
||||
|
||||
void _spShearTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
|
||||
int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
|
||||
int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
|
||||
spBone *bone;
|
||||
int frame;
|
||||
float frameTime, percent, x, y;
|
||||
@ -486,15 +534,17 @@ void _spShearTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
|
||||
frames = self->frames;
|
||||
framesCount = self->framesCount;
|
||||
if (time < self->frames[0]) {
|
||||
switch (pose) {
|
||||
case SP_MIX_POSE_SETUP:
|
||||
switch (blend) {
|
||||
case SP_MIX_BLEND_SETUP:
|
||||
bone->shearX = bone->data->shearX;
|
||||
bone->shearY = bone->data->shearY;
|
||||
return;
|
||||
case SP_MIX_POSE_CURRENT:
|
||||
case SP_MIX_BLEND_FIRST:
|
||||
bone->shearX += (bone->data->shearX - bone->shearX) * alpha;
|
||||
bone->shearY += (bone->data->shearY - bone->shearY) * alpha;
|
||||
case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
|
||||
case SP_MIX_BLEND_REPLACE:
|
||||
case SP_MIX_BLEND_ADD:
|
||||
; /* to appease compiler */
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -514,12 +564,19 @@ void _spShearTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
|
||||
x = x + (frames[frame + TRANSLATE_X] - x) * percent;
|
||||
y = y + (frames[frame + TRANSLATE_Y] - y) * percent;
|
||||
}
|
||||
if (pose == SP_MIX_POSE_SETUP) {
|
||||
bone->shearX = bone->data->shearX + x * alpha;
|
||||
bone->shearY = bone->data->shearY + y * alpha;
|
||||
} else {
|
||||
bone->shearX += (bone->data->shearX + x - bone->shearX) * alpha;
|
||||
bone->shearY += (bone->data->shearY + y - bone->shearY) * alpha;
|
||||
switch (blend) {
|
||||
case SP_MIX_BLEND_SETUP:
|
||||
bone->shearX = bone->data->shearX + x * alpha;
|
||||
bone->shearY = bone->data->shearY + y * alpha;
|
||||
break;
|
||||
case SP_MIX_BLEND_FIRST:
|
||||
case SP_MIX_BLEND_REPLACE:
|
||||
bone->shearX += (bone->data->shearX + x - bone->shearX) * alpha;
|
||||
bone->shearY += (bone->data->shearY + y - bone->shearY) * alpha;
|
||||
break;
|
||||
case SP_MIX_BLEND_ADD:
|
||||
bone->shearX += x * alpha;
|
||||
bone->shearY += y * alpha;
|
||||
}
|
||||
|
||||
UNUSED(lastTime);
|
||||
@ -545,7 +602,7 @@ static const int COLOR_PREV_TIME = -5, COLOR_PREV_R = -4, COLOR_PREV_G = -3, COL
|
||||
static const int COLOR_R = 1, COLOR_G = 2, COLOR_B = 3, COLOR_A = 4;
|
||||
|
||||
void _spColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
|
||||
int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
|
||||
int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
|
||||
spSlot *slot;
|
||||
int frame;
|
||||
float percent, frameTime;
|
||||
@ -556,16 +613,18 @@ void _spColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
|
||||
slot = skeleton->slots[self->slotIndex];
|
||||
|
||||
if (time < self->frames[0]) {
|
||||
switch (pose) {
|
||||
case SP_MIX_POSE_SETUP:
|
||||
switch (blend) {
|
||||
case SP_MIX_BLEND_SETUP:
|
||||
spColor_setFromColor(&slot->color, &slot->data->color);
|
||||
return;
|
||||
case SP_MIX_POSE_CURRENT:
|
||||
case SP_MIX_BLEND_FIRST:
|
||||
color = &slot->color;
|
||||
setup = &slot->data->color;
|
||||
spColor_addFloats(color, (setup->r - color->r) * alpha, (setup->g - color->g) * alpha, (setup->b - color->b) * alpha,
|
||||
(setup->a - color->a) * alpha);
|
||||
case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
|
||||
case SP_MIX_BLEND_REPLACE:
|
||||
case SP_MIX_BLEND_ADD:
|
||||
; /* to appease compiler */
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -597,7 +656,7 @@ void _spColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
|
||||
if (alpha == 1) {
|
||||
spColor_setFromFloats(&slot->color, r, g, b, a);
|
||||
} else {
|
||||
if (pose == SP_MIX_POSE_SETUP) {
|
||||
if (blend == SP_MIX_BLEND_SETUP) {
|
||||
spColor_setFromColor(&slot->color, &slot->data->color);
|
||||
}
|
||||
spColor_addFloats(&slot->color, (r - slot->color.r) * alpha, (g - slot->color.g) * alpha, (b - slot->color.b) * alpha, (a - slot->color.a) * alpha);
|
||||
@ -632,7 +691,7 @@ static const int TWOCOLOR_PREV_R2 = -3, TWOCOLOR_PREV_G2 = -2, TWOCOLOR_PREV_B2
|
||||
static const int TWOCOLOR_R = 1, TWOCOLOR_G = 2, TWOCOLOR_B = 3, TWOCOLOR_A = 4, TWOCOLOR_R2 = 5, TWOCOLOR_G2 = 6, TWOCOLOR_B2 = 7;
|
||||
|
||||
void _spTwoColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
|
||||
int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
|
||||
int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
|
||||
spSlot *slot;
|
||||
int frame;
|
||||
float percent, frameTime;
|
||||
@ -645,12 +704,12 @@ void _spTwoColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton
|
||||
slot = skeleton->slots[self->slotIndex];
|
||||
|
||||
if (time < self->frames[0]) {
|
||||
switch (pose) {
|
||||
case SP_MIX_POSE_SETUP:
|
||||
switch (blend) {
|
||||
case SP_MIX_BLEND_SETUP:
|
||||
spColor_setFromColor(&slot->color, &slot->data->color);
|
||||
spColor_setFromColor(slot->darkColor, slot->data->darkColor);
|
||||
return;
|
||||
case SP_MIX_POSE_CURRENT:
|
||||
case SP_MIX_BLEND_FIRST:
|
||||
light = &slot->color;
|
||||
dark = slot->darkColor;
|
||||
setupLight = &slot->data->color;
|
||||
@ -658,7 +717,9 @@ void _spTwoColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton
|
||||
spColor_addFloats(light, (setupLight->r - light->r) * alpha, (setupLight->g - light->g) * alpha, (setupLight->b - light->b) * alpha,
|
||||
(setupLight->a - light->a) * alpha);
|
||||
spColor_addFloats(dark, (setupDark->r - dark->r) * alpha, (setupDark->g - dark->g) * alpha, (setupDark->b - dark->b) * alpha, 0);
|
||||
case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
|
||||
case SP_MIX_BLEND_REPLACE:
|
||||
case SP_MIX_BLEND_ADD:
|
||||
; /* to appease compiler */
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -702,7 +763,7 @@ void _spTwoColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton
|
||||
} else {
|
||||
light = &slot->color;
|
||||
dark = slot->darkColor;
|
||||
if (pose == SP_MIX_POSE_SETUP) {
|
||||
if (blend == SP_MIX_BLEND_SETUP) {
|
||||
spColor_setFromColor(light, &slot->data->color);
|
||||
spColor_setFromColor(dark, slot->data->darkColor);
|
||||
}
|
||||
@ -738,20 +799,20 @@ void spTwoColorTimeline_setFrame (spTwoColorTimeline* self, int frameIndex, floa
|
||||
/**/
|
||||
|
||||
void _spAttachmentTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
|
||||
spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
|
||||
spEvent** firedEvents, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
|
||||
const char* attachmentName;
|
||||
spAttachmentTimeline* self = (spAttachmentTimeline*)timeline;
|
||||
int frameIndex;
|
||||
spSlot* slot = skeleton->slots[self->slotIndex];
|
||||
|
||||
if (direction == SP_MIX_DIRECTION_OUT && pose == SP_MIX_POSE_SETUP) {
|
||||
if (direction == SP_MIX_DIRECTION_OUT && blend == SP_MIX_BLEND_SETUP) {
|
||||
const char* attachmentName = slot->data->attachmentName;
|
||||
spSlot_setAttachment(slot, attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (time < self->frames[0]) {
|
||||
if (pose == SP_MIX_POSE_SETUP) {
|
||||
if (blend == SP_MIX_BLEND_SETUP || blend == SP_MIX_BLEND_FIRST) {
|
||||
attachmentName = slot->data->attachmentName;
|
||||
spSlot_setAttachment(skeleton->slots[self->slotIndex],
|
||||
attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0);
|
||||
@ -815,7 +876,7 @@ void spAttachmentTimeline_setFrame (spAttachmentTimeline* self, int frameIndex,
|
||||
/**/
|
||||
|
||||
void _spDeformTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
|
||||
int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
|
||||
int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
|
||||
int frame, i, vertexCount;
|
||||
float percent, frameTime;
|
||||
const float* prevVertices;
|
||||
@ -851,18 +912,18 @@ void _spDeformTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
|
||||
slot->attachmentVerticesCapacity = vertexCount;
|
||||
}
|
||||
}
|
||||
if (slot->attachmentVerticesCount == 0) alpha = 1;
|
||||
if (slot->attachmentVerticesCount == 0) blend = SP_MIX_BLEND_SETUP;
|
||||
|
||||
frameVertices = self->frameVertices;
|
||||
vertices = slot->attachmentVertices;
|
||||
|
||||
if (time < frames[0]) { /* Time is before first frame. */
|
||||
spVertexAttachment* vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
|
||||
switch (pose) {
|
||||
case SP_MIX_POSE_SETUP:
|
||||
switch (blend) {
|
||||
case SP_MIX_BLEND_SETUP:
|
||||
slot->attachmentVerticesCount = 0;
|
||||
return;
|
||||
case SP_MIX_POSE_CURRENT:
|
||||
case SP_MIX_BLEND_FIRST:
|
||||
if (alpha == 1) {
|
||||
slot->attachmentVerticesCount = 0;
|
||||
return;
|
||||
@ -879,7 +940,9 @@ void _spDeformTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
|
||||
vertices[i] *= alpha;
|
||||
}
|
||||
}
|
||||
case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
|
||||
case SP_MIX_BLEND_REPLACE:
|
||||
case SP_MIX_BLEND_ADD:
|
||||
; /* to appease compiler */
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -888,26 +951,59 @@ void _spDeformTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
|
||||
if (time >= frames[framesCount - 1]) { /* Time is after last frame. */
|
||||
const float* lastVertices = self->frameVertices[framesCount - 1];
|
||||
if (alpha == 1) {
|
||||
/* Vertex positions or deform offsets, no alpha. */
|
||||
memcpy(vertices, lastVertices, vertexCount * sizeof(float));
|
||||
} else if (pose == SP_MIX_POSE_SETUP) {
|
||||
spVertexAttachment* vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
|
||||
if (!vertexAttachment->bones) {
|
||||
/* Unweighted vertex positions, with alpha. */
|
||||
float* setupVertices = vertexAttachment->vertices;
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
float setup = setupVertices[i];
|
||||
vertices[i] = setup + (lastVertices[i] - setup) * alpha;
|
||||
if (blend == SP_MIX_BLEND_ADD) {
|
||||
spVertexAttachment* vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
|
||||
if (!vertexAttachment->bones) {
|
||||
/* Unweighted vertex positions, with alpha. */
|
||||
float* setupVertices = vertexAttachment->vertices;
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
vertices[i] += lastVertices[i] - setupVertices[i];
|
||||
}
|
||||
} else {
|
||||
/* Weighted deform offsets, with alpha. */
|
||||
for (i = 0; i < vertexCount; i++)
|
||||
vertices[i] += lastVertices[i];
|
||||
}
|
||||
} else {
|
||||
/* Weighted deform offsets, with alpha. */
|
||||
for (i = 0; i < vertexCount; i++)
|
||||
vertices[i] = lastVertices[i] * alpha;
|
||||
/* Vertex positions or deform offsets, no alpha. */
|
||||
memcpy(vertices, lastVertices, vertexCount * sizeof(float));
|
||||
}
|
||||
} else {
|
||||
/* Vertex positions or deform offsets, with alpha. */
|
||||
for (i = 0; i < vertexCount; i++)
|
||||
vertices[i] += (lastVertices[i] - vertices[i]) * alpha;
|
||||
spVertexAttachment* vertexAttachment;
|
||||
switch (blend) {
|
||||
case SP_MIX_BLEND_SETUP:
|
||||
vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
|
||||
if (!vertexAttachment->bones) {
|
||||
/* Unweighted vertex positions, with alpha. */
|
||||
float* setupVertices = vertexAttachment->vertices;
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
float setup = setupVertices[i];
|
||||
vertices[i] = setup + (lastVertices[i] - setup) * alpha;
|
||||
}
|
||||
} else {
|
||||
/* Weighted deform offsets, with alpha. */
|
||||
for (i = 0; i < vertexCount; i++)
|
||||
vertices[i] = lastVertices[i] * alpha;
|
||||
}
|
||||
break;
|
||||
case SP_MIX_BLEND_FIRST:
|
||||
case SP_MIX_BLEND_REPLACE:
|
||||
/* Vertex positions or deform offsets, with alpha. */
|
||||
for (i = 0; i < vertexCount; i++)
|
||||
vertices[i] += (lastVertices[i] - vertices[i]) * alpha;
|
||||
case SP_MIX_BLEND_ADD:
|
||||
vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
|
||||
if (!vertexAttachment->bones) {
|
||||
/* Unweighted vertex positions, with alpha. */
|
||||
float* setupVertices = vertexAttachment->vertices;
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
vertices[i] += (lastVertices[i] - setupVertices[i]) * alpha;
|
||||
}
|
||||
} else {
|
||||
for (i = 0; i < vertexCount; i++)
|
||||
vertices[i] += lastVertices[i] * alpha;
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -920,32 +1016,65 @@ void _spDeformTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
|
||||
percent = spCurveTimeline_getCurvePercent(SUPER(self), frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
|
||||
|
||||
if (alpha == 1) {
|
||||
/* Vertex positions or deform offsets, no alpha. */
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
float prev = prevVertices[i];
|
||||
vertices[i] = prev + (nextVertices[i] - prev) * percent;
|
||||
}
|
||||
} else if (pose == SP_MIX_POSE_SETUP) {
|
||||
spVertexAttachment* vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
|
||||
if (!vertexAttachment->bones) {
|
||||
/* Unweighted vertex positions, with alpha. */
|
||||
float* setupVertices = vertexAttachment->vertices;
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
float prev = prevVertices[i], setup = setupVertices[i];
|
||||
vertices[i] = setup + (prev + (nextVertices[i] - prev) * percent - setup) * alpha;
|
||||
if (blend == SP_MIX_BLEND_ADD) {
|
||||
spVertexAttachment* vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
|
||||
if (!vertexAttachment->bones) {
|
||||
float* setupVertices = vertexAttachment->vertices;
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
float prev = prevVertices[i];
|
||||
vertices[i] += prev + (nextVertices[i] - prev) * percent - setupVertices[i];
|
||||
}
|
||||
} else {
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
float prev = prevVertices[i];
|
||||
vertices[i] += prev + (nextVertices[i] - prev) * percent;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
/* Weighted deform offsets, with alpha. */
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
float prev = prevVertices[i];
|
||||
vertices[i] = (prev + (nextVertices[i] - prev) * percent) * alpha;
|
||||
vertices[i] = prev + (nextVertices[i] - prev) * percent;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
/* Vertex positions or deform offsets, with alpha. */
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
float prev = prevVertices[i];
|
||||
vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha;
|
||||
spVertexAttachment* vertexAttachment;
|
||||
switch (blend) {
|
||||
case SP_MIX_BLEND_SETUP:
|
||||
vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
|
||||
if (!vertexAttachment->bones) {
|
||||
float *setupVertices = vertexAttachment->vertices;
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
float prev = prevVertices[i], setup = setupVertices[i];
|
||||
vertices[i] = setup + (prev + (nextVertices[i] - prev) * percent - setup) * alpha;
|
||||
}
|
||||
} else {
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
float prev = prevVertices[i];
|
||||
vertices[i] = (prev + (nextVertices[i] - prev) * percent) * alpha;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SP_MIX_BLEND_FIRST:
|
||||
case SP_MIX_BLEND_REPLACE:
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
float prev = prevVertices[i];
|
||||
vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha;
|
||||
}
|
||||
break;
|
||||
case SP_MIX_BLEND_ADD:
|
||||
vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
|
||||
if (!vertexAttachment->bones) {
|
||||
float *setupVertices = vertexAttachment->vertices;
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
float prev = prevVertices[i];
|
||||
vertices[i] += (prev + (nextVertices[i] - prev) * percent - setupVertices[i]) * alpha;
|
||||
}
|
||||
} else {
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
float prev = prevVertices[i];
|
||||
vertices[i] += (prev + (nextVertices[i] - prev) * percent) * alpha;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -998,13 +1127,13 @@ void spDeformTimeline_setFrame (spDeformTimeline* self, int frameIndex, float ti
|
||||
|
||||
/** Fires events for frames > lastTime and <= time. */
|
||||
void _spEventTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
|
||||
int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
|
||||
int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
|
||||
spEventTimeline* self = (spEventTimeline*)timeline;
|
||||
int frame;
|
||||
if (!firedEvents) return;
|
||||
|
||||
if (lastTime > time) { /* Fire events after last time for looped animations. */
|
||||
_spEventTimeline_apply(timeline, skeleton, lastTime, (float)INT_MAX, firedEvents, eventsCount, alpha, pose, direction);
|
||||
_spEventTimeline_apply(timeline, skeleton, lastTime, (float)INT_MAX, firedEvents, eventsCount, alpha, blend, direction);
|
||||
lastTime = -1;
|
||||
} else if (lastTime >= self->frames[self->framesCount - 1]) /* Last time is after last frame. */
|
||||
return;
|
||||
@ -1065,19 +1194,19 @@ void spEventTimeline_setFrame (spEventTimeline* self, int frameIndex, spEvent* e
|
||||
/**/
|
||||
|
||||
void _spDrawOrderTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
|
||||
spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
|
||||
spEvent** firedEvents, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
|
||||
int i;
|
||||
int frame;
|
||||
const int* drawOrderToSetupIndex;
|
||||
spDrawOrderTimeline* self = (spDrawOrderTimeline*)timeline;
|
||||
|
||||
if (direction == SP_MIX_DIRECTION_OUT && pose == SP_MIX_POSE_SETUP) {
|
||||
if (direction == SP_MIX_DIRECTION_OUT && blend == SP_MIX_BLEND_SETUP) {
|
||||
memcpy(skeleton->drawOrder, skeleton->slots, self->slotsCount * sizeof(spSlot*));
|
||||
return;
|
||||
}
|
||||
|
||||
if (time < self->frames[0]) {
|
||||
if (pose == SP_MIX_POSE_SETUP) memcpy(skeleton->drawOrder, skeleton->slots, self->slotsCount * sizeof(spSlot*));
|
||||
if (blend == SP_MIX_BLEND_SETUP || blend == SP_MIX_BLEND_FIRST) memcpy(skeleton->drawOrder, skeleton->slots, self->slotsCount * sizeof(spSlot*));
|
||||
return;
|
||||
}
|
||||
|
||||
@ -1147,7 +1276,7 @@ static const int IKCONSTRAINT_PREV_TIME = -3, IKCONSTRAINT_PREV_MIX = -2, IKCONS
|
||||
static const int IKCONSTRAINT_MIX = 1, IKCONSTRAINT_BEND_DIRECTION = 2;
|
||||
|
||||
void _spIkConstraintTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
|
||||
spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
|
||||
spEvent** firedEvents, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
|
||||
int frame;
|
||||
float frameTime, percent, mix;
|
||||
float *frames;
|
||||
@ -1158,15 +1287,17 @@ void _spIkConstraintTimeline_apply (const spTimeline* timeline, spSkeleton* skel
|
||||
constraint = skeleton->ikConstraints[self->ikConstraintIndex];
|
||||
|
||||
if (time < self->frames[0]) {
|
||||
switch (pose) {
|
||||
case SP_MIX_POSE_SETUP:
|
||||
switch (blend) {
|
||||
case SP_MIX_BLEND_SETUP:
|
||||
constraint->mix = constraint->data->mix;
|
||||
constraint->bendDirection = constraint->data->bendDirection;
|
||||
return;
|
||||
case SP_MIX_POSE_CURRENT:
|
||||
case SP_MIX_BLEND_FIRST:
|
||||
constraint->mix += (constraint->data->mix - constraint->mix) * alpha;
|
||||
constraint->bendDirection = constraint->data->bendDirection;
|
||||
case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
|
||||
case SP_MIX_BLEND_REPLACE:
|
||||
case SP_MIX_BLEND_ADD:
|
||||
; /* to appease compiler */
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -1174,7 +1305,7 @@ void _spIkConstraintTimeline_apply (const spTimeline* timeline, spSkeleton* skel
|
||||
frames = self->frames;
|
||||
framesCount = self->framesCount;
|
||||
if (time >= frames[framesCount - IKCONSTRAINT_ENTRIES]) { /* Time is after last frame. */
|
||||
if (pose == SP_MIX_POSE_SETUP) {
|
||||
if (blend == SP_MIX_BLEND_SETUP) {
|
||||
constraint->mix = constraint->data->mix + (frames[framesCount + IKCONSTRAINT_PREV_MIX] - constraint->data->mix) * alpha;
|
||||
constraint->bendDirection = direction == SP_MIX_DIRECTION_OUT ? constraint->data->bendDirection
|
||||
: (int)frames[framesCount + IKCONSTRAINT_PREV_BEND_DIRECTION];
|
||||
@ -1191,7 +1322,7 @@ void _spIkConstraintTimeline_apply (const spTimeline* timeline, spSkeleton* skel
|
||||
frameTime = self->frames[frame];
|
||||
percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / IKCONSTRAINT_ENTRIES - 1, 1 - (time - frameTime) / (self->frames[frame + IKCONSTRAINT_PREV_TIME] - frameTime));
|
||||
|
||||
if (pose == SP_MIX_POSE_SETUP) {
|
||||
if (blend == SP_MIX_BLEND_SETUP) {
|
||||
constraint->mix = constraint->data->mix + (mix + (frames[frame + IKCONSTRAINT_MIX] - mix) * percent - constraint->data->mix) * alpha;
|
||||
constraint->bendDirection = direction == SP_MIX_DIRECTION_OUT ? constraint->data->bendDirection : (int)frames[frame + IKCONSTRAINT_PREV_BEND_DIRECTION];
|
||||
} else {
|
||||
@ -1231,7 +1362,7 @@ static const int TRANSFORMCONSTRAINT_SCALE = 3;
|
||||
static const int TRANSFORMCONSTRAINT_SHEAR = 4;
|
||||
|
||||
void _spTransformConstraintTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
|
||||
spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
|
||||
spEvent** firedEvents, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
|
||||
int frame;
|
||||
float frameTime, percent, rotate, translate, scale, shear;
|
||||
spTransformConstraint* constraint;
|
||||
@ -1242,19 +1373,21 @@ void _spTransformConstraintTimeline_apply (const spTimeline* timeline, spSkeleto
|
||||
constraint = skeleton->transformConstraints[self->transformConstraintIndex];
|
||||
if (time < self->frames[0]) {
|
||||
spTransformConstraintData* data = constraint->data;
|
||||
switch (pose) {
|
||||
case SP_MIX_POSE_SETUP:
|
||||
switch (blend) {
|
||||
case SP_MIX_BLEND_SETUP:
|
||||
constraint->rotateMix = data->rotateMix;
|
||||
constraint->translateMix = data->translateMix;
|
||||
constraint->scaleMix = data->scaleMix;
|
||||
constraint->shearMix = data->shearMix;
|
||||
return;
|
||||
case SP_MIX_POSE_CURRENT:
|
||||
case SP_MIX_BLEND_FIRST:
|
||||
constraint->rotateMix += (data->rotateMix - constraint->rotateMix) * alpha;
|
||||
constraint->translateMix += (data->translateMix - constraint->translateMix) * alpha;
|
||||
constraint->scaleMix += (data->scaleMix - constraint->scaleMix) * alpha;
|
||||
constraint->shearMix += (data->shearMix - constraint->shearMix) * alpha;
|
||||
case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
|
||||
case SP_MIX_BLEND_REPLACE:
|
||||
case SP_MIX_BLEND_ADD:
|
||||
; /* to appease compiler */
|
||||
}
|
||||
return;
|
||||
return;
|
||||
@ -1284,7 +1417,7 @@ void _spTransformConstraintTimeline_apply (const spTimeline* timeline, spSkeleto
|
||||
scale += (frames[frame + TRANSFORMCONSTRAINT_SCALE] - scale) * percent;
|
||||
shear += (frames[frame + TRANSFORMCONSTRAINT_SHEAR] - shear) * percent;
|
||||
}
|
||||
if (pose == SP_MIX_POSE_SETUP) {
|
||||
if (blend == SP_MIX_BLEND_SETUP) {
|
||||
spTransformConstraintData* data = constraint->data;
|
||||
constraint->rotateMix = data->rotateMix + (rotate - data->rotateMix) * alpha;
|
||||
constraint->translateMix = data->translateMix + (translate - data->translateMix) * alpha;
|
||||
@ -1326,7 +1459,7 @@ static const int PATHCONSTRAINTPOSITION_PREV_VALUE = -1;
|
||||
static const int PATHCONSTRAINTPOSITION_VALUE = 1;
|
||||
|
||||
void _spPathConstraintPositionTimeline_apply(const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
|
||||
spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
|
||||
spEvent** firedEvents, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
|
||||
int frame;
|
||||
float frameTime, percent, position;
|
||||
spPathConstraint* constraint;
|
||||
@ -1336,13 +1469,15 @@ void _spPathConstraintPositionTimeline_apply(const spTimeline* timeline, spSkele
|
||||
|
||||
constraint = skeleton->pathConstraints[self->pathConstraintIndex];
|
||||
if (time < self->frames[0]) {
|
||||
switch (pose) {
|
||||
case SP_MIX_POSE_SETUP:
|
||||
switch (blend) {
|
||||
case SP_MIX_BLEND_SETUP:
|
||||
constraint->position = constraint->data->position;
|
||||
return;
|
||||
case SP_MIX_POSE_CURRENT:
|
||||
case SP_MIX_BLEND_FIRST:
|
||||
constraint->position += (constraint->data->position - constraint->position) * alpha;
|
||||
case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
|
||||
case SP_MIX_BLEND_REPLACE:
|
||||
case SP_MIX_BLEND_ADD:
|
||||
; /* to appease compiler */
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -1361,7 +1496,7 @@ void _spPathConstraintPositionTimeline_apply(const spTimeline* timeline, spSkele
|
||||
|
||||
position += (frames[frame + PATHCONSTRAINTPOSITION_VALUE] - position) * percent;
|
||||
}
|
||||
if (pose == SP_MIX_POSE_SETUP)
|
||||
if (blend == SP_MIX_BLEND_SETUP)
|
||||
constraint->position = constraint->data->position + (position - constraint->data->position) * alpha;
|
||||
else
|
||||
constraint->position += (position - constraint->position) * alpha;
|
||||
@ -1391,7 +1526,7 @@ static const int PATHCONSTRAINTSPACING_PREV_VALUE = -1;
|
||||
static const int PATHCONSTRAINTSPACING_VALUE = 1;
|
||||
|
||||
void _spPathConstraintSpacingTimeline_apply(const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
|
||||
spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
|
||||
spEvent** firedEvents, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
|
||||
int frame;
|
||||
float frameTime, percent, spacing;
|
||||
spPathConstraint* constraint;
|
||||
@ -1401,13 +1536,15 @@ void _spPathConstraintSpacingTimeline_apply(const spTimeline* timeline, spSkelet
|
||||
|
||||
constraint = skeleton->pathConstraints[self->pathConstraintIndex];
|
||||
if (time < self->frames[0]) {
|
||||
switch (pose) {
|
||||
case SP_MIX_POSE_SETUP:
|
||||
switch (blend) {
|
||||
case SP_MIX_BLEND_SETUP:
|
||||
constraint->spacing = constraint->data->spacing;
|
||||
return;
|
||||
case SP_MIX_POSE_CURRENT:
|
||||
case SP_MIX_BLEND_FIRST:
|
||||
constraint->spacing += (constraint->data->spacing - constraint->spacing) * alpha;
|
||||
case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
|
||||
case SP_MIX_BLEND_REPLACE:
|
||||
case SP_MIX_BLEND_ADD:
|
||||
; /* to appease compiler */
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -1427,7 +1564,7 @@ void _spPathConstraintSpacingTimeline_apply(const spTimeline* timeline, spSkelet
|
||||
spacing += (frames[frame + PATHCONSTRAINTSPACING_VALUE] - spacing) * percent;
|
||||
}
|
||||
|
||||
if (pose == SP_MIX_POSE_SETUP)
|
||||
if (blend == SP_MIX_BLEND_SETUP)
|
||||
constraint->spacing = constraint->data->spacing + (spacing - constraint->data->spacing) * alpha;
|
||||
else
|
||||
constraint->spacing += (spacing - constraint->spacing) * alpha;
|
||||
@ -1460,7 +1597,7 @@ static const int PATHCONSTRAINTMIX_ROTATE = 1;
|
||||
static const int PATHCONSTRAINTMIX_TRANSLATE = 2;
|
||||
|
||||
void _spPathConstraintMixTimeline_apply(const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
|
||||
spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
|
||||
spEvent** firedEvents, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
|
||||
int frame;
|
||||
float frameTime, percent, rotate, translate;
|
||||
spPathConstraint* constraint;
|
||||
@ -1470,15 +1607,17 @@ void _spPathConstraintMixTimeline_apply(const spTimeline* timeline, spSkeleton*
|
||||
|
||||
constraint = skeleton->pathConstraints[self->pathConstraintIndex];
|
||||
if (time < self->frames[0]) {
|
||||
switch (pose) {
|
||||
case SP_MIX_POSE_SETUP:
|
||||
switch (blend) {
|
||||
case SP_MIX_BLEND_SETUP:
|
||||
constraint->rotateMix = constraint->data->rotateMix;
|
||||
constraint->translateMix = constraint->data->translateMix;
|
||||
return;
|
||||
case SP_MIX_POSE_CURRENT:
|
||||
case SP_MIX_BLEND_FIRST:
|
||||
constraint->rotateMix += (constraint->data->rotateMix - constraint->rotateMix) * alpha;
|
||||
constraint->translateMix += (constraint->data->translateMix - constraint->translateMix) * alpha;
|
||||
case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
|
||||
case SP_MIX_BLEND_REPLACE:
|
||||
case SP_MIX_BLEND_ADD:
|
||||
; /* to appease compiler */
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -1501,7 +1640,7 @@ void _spPathConstraintMixTimeline_apply(const spTimeline* timeline, spSkeleton*
|
||||
translate += (frames[frame + PATHCONSTRAINTMIX_TRANSLATE] - translate) * percent;
|
||||
}
|
||||
|
||||
if (pose == SP_MIX_POSE_SETUP) {
|
||||
if (blend == SP_MIX_BLEND_SETUP) {
|
||||
constraint->rotateMix = constraint->data->rotateMix + (rotate - constraint->data->rotateMix) * alpha;
|
||||
constraint->translateMix = constraint->data->translateMix + (translate - constraint->data->translateMix) * alpha;
|
||||
} else {
|
||||
|
||||
@ -50,8 +50,8 @@ void spAnimationState_disposeStatics () {
|
||||
void _spAnimationState_disposeTrackEntry (spTrackEntry* entry);
|
||||
void _spAnimationState_disposeTrackEntries (spAnimationState* state, spTrackEntry* entry);
|
||||
int /*boolean*/ _spAnimationState_updateMixingFrom (spAnimationState* self, spTrackEntry* entry, float delta);
|
||||
float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* entry, spSkeleton* skeleton, spMixPose currentPose);
|
||||
void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline* timeline, spSkeleton* skeleton, float time, float alpha, spMixPose pose, float* timelinesRotation, int i, int /*boolean*/ firstFrame);
|
||||
float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* entry, spSkeleton* skeleton, spMixBlend currentBlend);
|
||||
void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline* timeline, spSkeleton* skeleton, float time, float alpha, spMixBlend blend, float* timelinesRotation, int i, int /*boolean*/ firstFrame);
|
||||
void _spAnimationState_queueEvents (spAnimationState* self, spTrackEntry* entry, float animationTime);
|
||||
void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEntry* current, int /*boolean*/ interrupt);
|
||||
spTrackEntry* _spAnimationState_expandToIndex (spAnimationState* self, int index);
|
||||
@ -354,8 +354,8 @@ int spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
|
||||
float* timelinesRotation;
|
||||
spTimeline* timeline;
|
||||
int applied = 0;
|
||||
spMixPose currentPose;
|
||||
spMixPose pose;
|
||||
spMixBlend blend;
|
||||
spMixBlend timelineBlend;
|
||||
|
||||
if (internal->animationsChanged) _spAnimationState_animationsChanged(self);
|
||||
|
||||
@ -364,12 +364,12 @@ int spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
|
||||
current = self->tracks[i];
|
||||
if (!current || current->delay > 0) continue;
|
||||
applied = -1;
|
||||
currentPose = i == 0 ? SP_MIX_POSE_CURRENT : SP_MIX_POSE_CURRENT_LAYERED;
|
||||
blend = i == 0 ? SP_MIX_BLEND_FIRST : current->mixBlend;
|
||||
|
||||
/* Apply mixing from entries first. */
|
||||
mix = current->alpha;
|
||||
if (current->mixingFrom)
|
||||
mix *= _spAnimationState_applyMixingFrom(self, current, skeleton, currentPose);
|
||||
mix *= _spAnimationState_applyMixingFrom(self, current, skeleton, blend);
|
||||
else if (current->trackTime >= current->trackEnd && current->next == 0)
|
||||
mix = 0;
|
||||
|
||||
@ -377,9 +377,9 @@ int spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
|
||||
animationLast = current->animationLast; animationTime = spTrackEntry_getAnimationTime(current);
|
||||
timelineCount = current->animation->timelinesCount;
|
||||
timelines = current->animation->timelines;
|
||||
if (mix == 1) {
|
||||
if (mix == 1 || blend == SP_MIX_BLEND_ADD) {
|
||||
for (ii = 0; ii < timelineCount; ii++)
|
||||
spTimeline_apply(timelines[ii], skeleton, animationLast, animationTime, internal->events, &internal->eventsCount, 1, SP_MIX_POSE_SETUP, SP_MIX_DIRECTION_IN);
|
||||
spTimeline_apply(timelines[ii], skeleton, animationLast, animationTime, internal->events, &internal->eventsCount, mix, blend, SP_MIX_DIRECTION_IN);
|
||||
} else {
|
||||
spIntArray* timelineData = current->timelineData;
|
||||
|
||||
@ -389,11 +389,11 @@ int spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
|
||||
|
||||
for (ii = 0; ii < timelineCount; ii++) {
|
||||
timeline = timelines[ii];
|
||||
pose = timelineData->items[ii] >= FIRST ? SP_MIX_POSE_SETUP : currentPose;
|
||||
timelineBlend = timelineData->items[ii] == SUBSEQUENT ? blend : SP_MIX_BLEND_SETUP;
|
||||
if (timeline->type == SP_TIMELINE_ROTATE)
|
||||
_spAnimationState_applyRotateTimeline(self, timeline, skeleton, animationTime, mix, pose, timelinesRotation, ii << 1, firstFrame);
|
||||
_spAnimationState_applyRotateTimeline(self, timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1, firstFrame);
|
||||
else
|
||||
spTimeline_apply(timeline, skeleton, animationLast, animationTime, internal->events, &internal->eventsCount, mix, pose, SP_MIX_DIRECTION_IN);
|
||||
spTimeline_apply(timeline, skeleton, animationLast, animationTime, internal->events, &internal->eventsCount, mix, timelineBlend, SP_MIX_DIRECTION_IN);
|
||||
}
|
||||
}
|
||||
_spAnimationState_queueEvents(self, current, animationTime);
|
||||
@ -406,7 +406,7 @@ int spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
|
||||
return applied;
|
||||
}
|
||||
|
||||
float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* to, spSkeleton* skeleton, spMixPose currentPose) {
|
||||
float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* to, spSkeleton* skeleton, spMixBlend blend) {
|
||||
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
|
||||
float mix;
|
||||
spEvent** events;
|
||||
@ -418,24 +418,25 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* t
|
||||
spTimeline** timelines;
|
||||
spIntArray* timelineData;
|
||||
spTrackEntryArray* timelineDipMix;
|
||||
spMixBlend timelineBlend;
|
||||
float alphaDip;
|
||||
float alphaMix;
|
||||
float alpha;
|
||||
int /*boolean*/ firstFrame;
|
||||
float* timelinesRotation;
|
||||
spMixPose pose;
|
||||
int i;
|
||||
spTrackEntry* dipMix;
|
||||
|
||||
spTrackEntry* from = to->mixingFrom;
|
||||
if (from->mixingFrom) _spAnimationState_applyMixingFrom(self, from, skeleton, currentPose);
|
||||
if (from->mixingFrom) _spAnimationState_applyMixingFrom(self, from, skeleton, blend);
|
||||
|
||||
if (to->mixDuration == 0) { /* Single frame mix to undo mixingFrom changes. */
|
||||
mix = 1;
|
||||
currentPose = SP_MIX_POSE_SETUP;
|
||||
if (blend == SP_MIX_BLEND_FIRST) blend = SP_MIX_BLEND_SETUP;
|
||||
} else {
|
||||
mix = to->mixTime / to->mixDuration;
|
||||
if (mix > 1) mix = 1;
|
||||
if (blend != SP_MIX_BLEND_FIRST) blend = from->mixBlend;
|
||||
}
|
||||
|
||||
events = mix < from->eventThreshold ? internal->events : 0;
|
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@ -445,44 +446,52 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* t
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animationTime = spTrackEntry_getAnimationTime(from);
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timelineCount = from->animation->timelinesCount;
|
||||
timelines = from->animation->timelines;
|
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timelineData = from->timelineData;
|
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timelineDipMix = from->timelineDipMix;
|
||||
|
||||
firstFrame = from->timelinesRotationCount == 0;
|
||||
if (firstFrame) _spAnimationState_resizeTimelinesRotation(from, timelineCount << 1);
|
||||
timelinesRotation = from->timelinesRotation;
|
||||
|
||||
alphaDip = from->alpha * to->interruptAlpha; alphaMix = alphaDip * (1 - mix);
|
||||
from->totalAlpha = 0;
|
||||
for (i = 0; i < timelineCount; i++) {
|
||||
spTimeline* timeline = timelines[i];
|
||||
switch (timelineData->items[i]) {
|
||||
case SUBSEQUENT:
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||||
if (!attachments && timeline->type == SP_TIMELINE_ATTACHMENT) continue;
|
||||
if (!drawOrder && timeline->type == SP_TIMELINE_DRAWORDER) continue;
|
||||
pose = currentPose;
|
||||
alpha = alphaMix;
|
||||
break;
|
||||
case FIRST:
|
||||
pose = SP_MIX_POSE_SETUP;
|
||||
alpha = alphaMix;
|
||||
break;
|
||||
case DIP:
|
||||
pose = SP_MIX_POSE_SETUP;
|
||||
alpha = alphaDip;
|
||||
break;
|
||||
default:
|
||||
pose = SP_MIX_POSE_SETUP;
|
||||
alpha = alphaDip;
|
||||
dipMix = timelineDipMix->items[i];
|
||||
alpha *= MAX(0, 1 - dipMix->mixTime / dipMix->mixDuration);
|
||||
break;
|
||||
if (blend == SP_MIX_BLEND_ADD) {
|
||||
for (i = 0; i < timelineCount; i++) {
|
||||
spTimeline *timeline = timelines[i];
|
||||
spTimeline_apply(timeline, skeleton, animationLast, animationTime, events, &internal->eventsCount, alphaMix, blend, SP_MIX_DIRECTION_OUT);
|
||||
}
|
||||
from->totalAlpha += alpha;
|
||||
if (timeline->type == SP_TIMELINE_ROTATE)
|
||||
_spAnimationState_applyRotateTimeline(self, timeline, skeleton, animationTime, alpha, pose, timelinesRotation, i << 1, firstFrame);
|
||||
else {
|
||||
spTimeline_apply(timeline, skeleton, animationLast, animationTime, events, &internal->eventsCount, alpha, pose, SP_MIX_DIRECTION_OUT);
|
||||
} else {
|
||||
timelineData = from->timelineData;
|
||||
timelineDipMix = from->timelineDipMix;
|
||||
|
||||
firstFrame = from->timelinesRotationCount == 0;
|
||||
if (firstFrame) _spAnimationState_resizeTimelinesRotation(from, timelineCount << 1);
|
||||
timelinesRotation = from->timelinesRotation;
|
||||
|
||||
from->totalAlpha = 0;
|
||||
for (i = 0; i < timelineCount; i++) {
|
||||
spTimeline *timeline = timelines[i];
|
||||
switch (timelineData->items[i]) {
|
||||
case SUBSEQUENT:
|
||||
if (!attachments && timeline->type == SP_TIMELINE_ATTACHMENT) continue;
|
||||
if (!drawOrder && timeline->type == SP_TIMELINE_DRAWORDER) continue;
|
||||
timelineBlend = blend;
|
||||
alpha = alphaMix;
|
||||
break;
|
||||
case FIRST:
|
||||
timelineBlend = SP_MIX_BLEND_SETUP;
|
||||
alpha = alphaMix;
|
||||
break;
|
||||
case DIP:
|
||||
timelineBlend = SP_MIX_BLEND_SETUP;
|
||||
alpha = alphaDip;
|
||||
break;
|
||||
default:
|
||||
timelineBlend = SP_MIX_BLEND_SETUP;
|
||||
dipMix = timelineDipMix->items[i];
|
||||
alpha = alphaDip * MAX(0, 1 - dipMix->mixTime / dipMix->mixDuration);
|
||||
break;
|
||||
}
|
||||
from->totalAlpha += alpha;
|
||||
if (timeline->type == SP_TIMELINE_ROTATE)
|
||||
_spAnimationState_applyRotateTimeline(self, timeline, skeleton, animationTime, alpha, timelineBlend,
|
||||
timelinesRotation, i << 1, firstFrame);
|
||||
else {
|
||||
spTimeline_apply(timeline, skeleton, animationLast, animationTime, events, &internal->eventsCount,
|
||||
alpha, timelineBlend, SP_MIX_DIRECTION_OUT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -495,7 +504,7 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* t
|
||||
return mix;
|
||||
}
|
||||
|
||||
void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline* timeline, spSkeleton* skeleton, float time, float alpha, spMixPose pose, float* timelinesRotation, int i, int /*boolean*/ firstFrame) {
|
||||
void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline* timeline, spSkeleton* skeleton, float time, float alpha, spMixBlend blend, float* timelinesRotation, int i, int /*boolean*/ firstFrame) {
|
||||
spRotateTimeline *rotateTimeline;
|
||||
float *frames;
|
||||
spBone* bone;
|
||||
@ -510,7 +519,7 @@ void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline*
|
||||
if (firstFrame) timelinesRotation[i] = 0;
|
||||
|
||||
if (alpha == 1) {
|
||||
spTimeline_apply(timeline, skeleton, 0, time, 0, 0, 1, pose, SP_MIX_DIRECTION_IN);
|
||||
spTimeline_apply(timeline, skeleton, 0, time, 0, 0, 1, blend, SP_MIX_DIRECTION_IN);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -518,7 +527,7 @@ void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline*
|
||||
frames = rotateTimeline->frames;
|
||||
bone = skeleton->bones[rotateTimeline->boneIndex];
|
||||
if (time < frames[0]) {
|
||||
if (pose == SP_MIX_POSE_SETUP) {
|
||||
if (blend == SP_MIX_BLEND_SETUP) {
|
||||
bone->rotation = bone->data->rotation;
|
||||
}
|
||||
return; /* Time is before first frame. */
|
||||
@ -541,7 +550,7 @@ void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline*
|
||||
}
|
||||
|
||||
/* Mix between rotations using the direction of the shortest route on the first frame while detecting crosses. */
|
||||
r1 = pose == SP_MIX_POSE_SETUP ? bone->data->rotation : bone->rotation;
|
||||
r1 = blend == SP_MIX_BLEND_SETUP ? bone->data->rotation : bone->rotation;
|
||||
diff = r2 - r1;
|
||||
if (diff == 0) {
|
||||
total = timelinesRotation[i];
|
||||
@ -803,6 +812,7 @@ spTrackEntry* _spAnimationState_trackEntry (spAnimationState* self, int trackInd
|
||||
entry->interruptAlpha = 1;
|
||||
entry->mixTime = 0;
|
||||
entry->mixDuration = !last ? 0 : spAnimationStateData_getMix(self->data, last->animation, animation);
|
||||
entry->mixBlend = SP_MIX_BLEND_REPLACE;
|
||||
|
||||
entry->timelineData = spIntArray_create(16);
|
||||
entry->timelineDipMix = spTrackEntryArray_create(16);
|
||||
@ -833,7 +843,7 @@ void _spAnimationState_animationsChanged (spAnimationState* self) {
|
||||
|
||||
for (;i < n; i++) {
|
||||
entry = self->tracks[i];
|
||||
if (entry != 0) _spTrackEntry_setTimelineData(entry, 0, mixingTo, self);
|
||||
if (entry != 0 && entry->mixBlend != SP_MIX_BLEND_ADD) _spTrackEntry_setTimelineData(entry, 0, mixingTo, self);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -619,7 +619,7 @@ module spine {
|
||||
slot.color.setFromColor(slot.data.color);
|
||||
slot.darkColor.setFromColor(slot.data.darkColor);
|
||||
return;
|
||||
case MixBlend.setup:
|
||||
case MixBlend.first:
|
||||
let light = slot.color, dark = slot.darkColor, setupLight = slot.data.color, setupDark = slot.data.darkColor;
|
||||
light.add((setupLight.r - light.r) * alpha, (setupLight.g - light.g) * alpha, (setupLight.b - light.b) * alpha,
|
||||
(setupLight.a - light.a) * alpha);
|
||||
@ -1146,7 +1146,7 @@ module spine {
|
||||
constraint.scaleMix = data.scaleMix;
|
||||
constraint.shearMix = data.shearMix;
|
||||
return;
|
||||
case MixBlend.setup:
|
||||
case MixBlend.first:
|
||||
constraint.rotateMix += (data.rotateMix - constraint.rotateMix) * alpha;
|
||||
constraint.translateMix += (data.translateMix - constraint.translateMix) * alpha;
|
||||
constraint.scaleMix += (data.scaleMix - constraint.scaleMix) * alpha;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user