diff --git a/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonUtility Modules/SkeletonRagdoll2D.cs b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonUtility Modules/SkeletonRagdoll2D.cs index 2b8429e9a..8fce846a0 100644 --- a/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonUtility Modules/SkeletonRagdoll2D.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonUtility Modules/SkeletonRagdoll2D.cs @@ -42,7 +42,7 @@ namespace Spine.Unity.Examples { public class SkeletonRagdoll2D : MonoBehaviour { static Transform parentSpaceHelper; -#region Inspector + #region Inspector [Header("Hierarchy")] [SpineBone] public string startingBoneName = ""; @@ -72,7 +72,7 @@ namespace Spine.Unity.Examples { [Range(0, 1)] public float mix = 1; public bool oldRagdollBehaviour = false; -#endregion + #endregion ISkeletonAnimation targetSkeletonComponent; Skeleton skeleton; @@ -110,7 +110,7 @@ namespace Spine.Unity.Examples { } } -#region API + #region API public Rigidbody2D[] RigidbodyArray { get { if (!isActive) @@ -299,7 +299,7 @@ namespace Spine.Unity.Examples { var bone = skeleton.FindBone(boneName); return (bone != null && boneTable.ContainsKey(bone)) ? boneTable[bone].GetComponent() : null; } -#endregion + #endregion /// Generates the ragdoll simulation's Transform and joint setup. void RecursivelyCreateBoneProxies (Bone b) {