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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-14 02:58:44 +08:00
Renamed Polygon struct.
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@ -45,20 +45,20 @@ typedef struct {
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float* const vertices;
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int count;
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int capacity;
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} Polygon;
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} BoundingPolygon;
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Polygon* Polygon_create (int capacity);
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void Polygon_dispose (Polygon* self);
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BoundingPolygon* BoundingPolygon_create (int capacity);
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void BoundingPolygon_dispose (BoundingPolygon* self);
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int/*bool*/Polygon_containsPoint (Polygon* polygon, float x, float y);
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int/*bool*/Polygon_intersectsSegment (Polygon* polygon, float x1, float y1, float x2, float y2);
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int/*bool*/BoundingPolygon_containsPoint (BoundingPolygon* polygon, float x, float y);
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int/*bool*/BoundingPolygon_intersectsSegment (BoundingPolygon* polygon, float x1, float y1, float x2, float y2);
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/**/
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typedef struct {
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int count;
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BoundingBoxAttachment** boundingBoxes;
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Polygon** polygons;
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BoundingPolygon** polygons;
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float minX, minY, maxX, maxY;
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} SkeletonBounds;
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@ -85,7 +85,7 @@ BoundingBoxAttachment* SkeletonBounds_containsPoint (SkeletonBounds* self, float
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BoundingBoxAttachment* SkeletonBounds_intersectsSegment (SkeletonBounds* self, float x1, float y1, float x2, float y2);
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/** Returns the polygon for the specified bounding box, or null. */
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Polygon* SkeletonBounds_getPolygon (SkeletonBounds* self, BoundingBoxAttachment* boundingBox);
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BoundingPolygon* SkeletonBounds_getPolygon (SkeletonBounds* self, BoundingBoxAttachment* boundingBox);
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#ifdef __cplusplus
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}
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@ -36,19 +36,19 @@
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#include <limits.h>
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#include <spine/extension.h>
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Polygon* Polygon_create (int capacity) {
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Polygon* self = NEW(Polygon);
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BoundingPolygon* BoundingPolygon_create (int capacity) {
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BoundingPolygon* self = NEW(BoundingPolygon);
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self->capacity = capacity;
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CONST_CAST(float*, self->vertices) = MALLOC(float, capacity);
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return self;
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}
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void Polygon_dispose (Polygon* self) {
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void BoundingPolygon_dispose (BoundingPolygon* self) {
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FREE(self->vertices);
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FREE(self);
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}
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int/*bool*/Polygon_containsPoint (Polygon* self, float x, float y) {
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int/*bool*/BoundingPolygon_containsPoint (BoundingPolygon* self, float x, float y) {
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int prevIndex = self->count - 2;
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int inside = 0;
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int i = 0;
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@ -64,7 +64,7 @@ int/*bool*/Polygon_containsPoint (Polygon* self, float x, float y) {
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return inside;
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}
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int/*bool*/Polygon_intersectsSegment (Polygon* self, float x1, float y1, float x2, float y2) {
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int/*bool*/BoundingPolygon_intersectsSegment (BoundingPolygon* self, float x1, float y1, float x2, float y2) {
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float width12 = x1 - x2, height12 = y1 - y2;
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float det1 = x1 * y2 - y1 * x2;
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float x3 = self->vertices[self->count - 2], y3 = self->vertices[self->count - 1];
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@ -99,7 +99,7 @@ SkeletonBounds* SkeletonBounds_create () {
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void SkeletonBounds_dispose (SkeletonBounds* self) {
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int i = 0;
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for (; i < SUB_CAST(_Internal, self)->capacity; ++i)
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Polygon_dispose(self->polygons[i]);
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if (self->polygons[i]) BoundingPolygon_dispose(self->polygons[i]);
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FREE(self->polygons);
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FREE(self->boundingBoxes);
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FREE(self);
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@ -110,12 +110,12 @@ void SkeletonBounds_update (SkeletonBounds* self, Skeleton* skeleton, int/*bool*
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_Internal* internal = SUB_CAST(_Internal, self);
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if (internal->capacity < skeleton->slotCount) {
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Polygon** newPolygons;
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BoundingPolygon** newPolygons;
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FREE(self->boundingBoxes);
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self->boundingBoxes = MALLOC(BoundingBoxAttachment*, skeleton->slotCount);
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newPolygons = CALLOC(Polygon*, skeleton->slotCount);
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newPolygons = CALLOC(BoundingPolygon*, skeleton->slotCount);
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memcpy(newPolygons, self->polygons, internal->capacity);
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FREE(self->polygons);
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self->polygons = newPolygons;
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@ -130,7 +130,7 @@ void SkeletonBounds_update (SkeletonBounds* self, Skeleton* skeleton, int/*bool*
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self->count = 0;
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for (i = 0; i < skeleton->slotCount; ++i) {
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Polygon* polygon;
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BoundingPolygon* polygon;
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BoundingBoxAttachment* boundingBox;
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Slot* slot = skeleton->slots[i];
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@ -141,8 +141,8 @@ void SkeletonBounds_update (SkeletonBounds* self, Skeleton* skeleton, int/*bool*
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polygon = self->polygons[self->count];
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if (!polygon || polygon->capacity < boundingBox->verticesCount) {
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if (polygon) Polygon_dispose(polygon);
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self->polygons[self->count] = polygon = Polygon_create(boundingBox->verticesCount);
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if (polygon) BoundingPolygon_dispose(polygon);
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self->polygons[self->count] = polygon = BoundingPolygon_create(boundingBox->verticesCount);
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}
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polygon->count = boundingBox->verticesCount;
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BoundingBoxAttachment_computeWorldVertices(boundingBox, skeleton->x, skeleton->y, slot->bone, polygon->vertices);
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@ -190,18 +190,18 @@ int/*bool*/SkeletonBounds_aabbIntersectsSkeleton (SkeletonBounds* self, Skeleton
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BoundingBoxAttachment* SkeletonBounds_containsPoint (SkeletonBounds* self, float x, float y) {
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int i = 0;
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for (; i < self->count; ++i)
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if (Polygon_containsPoint(self->polygons[i], x, y)) return self->boundingBoxes[i];
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if (BoundingPolygon_containsPoint(self->polygons[i], x, y)) return self->boundingBoxes[i];
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return 0;
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}
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BoundingBoxAttachment* SkeletonBounds_intersectsSegment (SkeletonBounds* self, float x1, float y1, float x2, float y2) {
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int i = 0;
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for (; i < self->count; ++i)
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if (Polygon_intersectsSegment(self->polygons[i], x1, y1, x2, y2)) return self->boundingBoxes[i];
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if (BoundingPolygon_intersectsSegment(self->polygons[i], x1, y1, x2, y2)) return self->boundingBoxes[i];
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return 0;
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}
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Polygon* SkeletonBounds_getPolygon (SkeletonBounds* self, BoundingBoxAttachment* boundingBox) {
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BoundingPolygon* SkeletonBounds_getPolygon (SkeletonBounds* self, BoundingBoxAttachment* boundingBox) {
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int i = 0;
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for (; i < self->count; ++i)
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if (self->boundingBoxes[i] == boundingBox) return self->polygons[i];
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@ -109,6 +109,7 @@ void spineboy () {
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}
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SkeletonData_dispose(skeletonData);
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SkeletonBounds_dispose(bounds);
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Atlas_dispose(atlas);
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}
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