From c9aabe4c63aed84820e227b177cc0dd5a2a92162 Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Thu, 13 Feb 2014 12:25:12 +0100 Subject: [PATCH] zSpacing defaults to 0. --- spine-tk2d/Assets/Spine/SkeletonComponent.cs | 2 +- spine-unity/Assets/Spine/SkeletonComponent.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/spine-tk2d/Assets/Spine/SkeletonComponent.cs b/spine-tk2d/Assets/Spine/SkeletonComponent.cs index 8813c138c..4f9925d70 100644 --- a/spine-tk2d/Assets/Spine/SkeletonComponent.cs +++ b/spine-tk2d/Assets/Spine/SkeletonComponent.cs @@ -42,7 +42,7 @@ public class SkeletonComponent : MonoBehaviour { public float timeScale = 1; public bool calculateNormals; public bool calculateTangents; - public float zSpacing = 0.1f; + public float zSpacing; private MeshFilter meshFilter; private Mesh mesh, mesh1, mesh2; private bool useMesh1; diff --git a/spine-unity/Assets/Spine/SkeletonComponent.cs b/spine-unity/Assets/Spine/SkeletonComponent.cs index 0c7cc4ada..ed2ff6936 100644 --- a/spine-unity/Assets/Spine/SkeletonComponent.cs +++ b/spine-unity/Assets/Spine/SkeletonComponent.cs @@ -42,7 +42,7 @@ public class SkeletonComponent : MonoBehaviour { public float timeScale = 1; public bool calculateNormals; public bool calculateTangents; - public float zSpacing = 0.1f; + public float zSpacing; private MeshFilter meshFilter; private Mesh mesh, mesh1, mesh2; private bool useMesh1;